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[SA] Make Cleo scripted guns recognisable to cops.


GaryRoachSanderson
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GaryRoachSanderson

I have coded many machine gun and rocket scripts for attack helicopters that I have added to my game (San Andreas). But every time I use them in game, the cops ignore me as if I have done nothing wrong although I have obviously killed someone with the machine gun or rockets on my heli, while if I use the game's original Hunter or Seasparrro weapons, I get wanted level for using them. So is there any way to emulate this in my cleo scripted weapons? My current sanny builder supports cleo 4, but I avoid using the new cleo 4 opcodes at all cost for backward compatibility reasons. Anyone has any idea? Thanks in advance. smile.gif

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You could try scripting a check to see if the player has killed anybody and if so you get a wanted level?
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GaryRoachSanderson
You could try scripting a check to see if the player has killed anybody and if so you get a wanted level?

yeah, but thats not realistic, that would mean for every kill, i will gain 1 star, which means 6 kills and i get 6 stars?

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You could try scripting a check to see if the player has killed anybody and if so you get a wanted level?

yeah, but thats not realistic, that would mean for every kill, i will gain 1 star, which means 6 kills and i get 6 stars?

oops didnt think it through sorry lol

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if kills = 1-5thenset wanted lvl to 1endif kills = 5-10thenset wanted lvl to 2endif kills = 10-20thenset wanted lvl to 3endif kills = 20-30thenset wanted lvl to 4endif kills = 30-50thenset wanted lvl to 5endif kills >= 50thenset wanted lvl to 6end

 

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GaryRoachSanderson
It may interest you to check out the Wanted section of Memory Addresses on GTAModding if you prefer mimicking or manipulating R*'s wanted system.

Thx Adler, now thats something. smile.gif I guess i should be increasing +0x14 then?

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No, it's a multiplier set by SET SENSITIVITY TO CRIME opcode (damn native uppercase style, I'm not even sure if it's a real native). I can't see anything related to it, you'd somehow call a crime commit function by CLEO, but even I don't know how tounge.gif

 

Just incerase the wanted level, I can't see the other possible solution being non-memory hacking related.

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It may interest you to check out the Wanted section of Memory Addresses on GTAModding if you prefer mimicking or manipulating R*'s wanted system.

Thx Adler, now thats something. smile.gif I guess i should be increasing +0x14 then?

You could just increase the counter at 0x0 every time a rocket or gun is fired. tounge.gif

23088_s.gif

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