spaceeinstein Posted September 5, 2011 Share Posted September 5, 2011 (edited) ALL SPAWN POINTS PLOTTED! http://spaceeinstein.altervista.org/veh_map_vc.htm This is a map of all vehicle spawn locations in GTA: Vice City. Mouse over the yellow arrows for more information on the spawn point. Information includes: • Car model name • XYZ location • Angle • Color if applicable • Force spawn if applicable • Alarm if applicable • Door lock if applicable • Availability One thing to note is that not all vehicles on the map actually spawn. The PCJ 600 at Prawn Island and the Pizza Boy at Star Island are placed too low into the ground, preventing those vehicles from spawning at all. Related topic: Liberty City Stories Spawn Locations Edited December 19, 2011 by spaceeinstein Link to comment Share on other sites More sharing options...
Urban Legend Posted September 6, 2011 Share Posted September 6, 2011 spaceeinstein - still doin it. Great map sir. It's funny how well you know the game. You can literally picture the spot in game when you hover over a spot. Lookin good. Link to comment Share on other sites More sharing options...
mateczko Posted September 7, 2011 Share Posted September 7, 2011 One correction, the Hunter at the Ocean Beach spawns if the KYFC was completed, AND 100 packages were collected. Not OR. Link to comment Share on other sites More sharing options...
spaceeinstein Posted September 8, 2011 Author Share Posted September 8, 2011 Link to comment Share on other sites More sharing options...
Armantor Posted September 9, 2011 Share Posted September 9, 2011 ALL SPAWN POINTS PLOTTED! http://spaceeinstein.webs.com/veh_map.htm This is a map of all vehicle spawn locations in GTA: Vice City. Mouse over the yellow arrows for more information on the spawn point. Information includes: • Car model name • XYZ location • Angle • Color if applicable • Force spawn if applicable • Alarm if applicable • Door lock if applicable • Availability One thing to note is that not all vehicles on the map actually spawn. The PCJ 600 at Prawn Island and the Pizza Boy at Star Island are placed too low into the ground, preventing those vehicles from spawning at all. If you find any errors, I will correct them immediately and you'll receive a giant cookie. Thanks a lot. This helps a lot. I will see this thread regularly. Link to comment Share on other sites More sharing options...
MW_29 Posted September 9, 2011 Share Posted September 9, 2011 What about hunter at Fort Baxter Air Base? Is it availabe after KYFC "AND" 100 packages ... or second variant... after KYFC "OR" 100 packages?? I'm asking bcz i remember when my mate played VC and he didn't find all packages and HAD Hunter spawned there, and then we both haven't heard about modding at all in addition so no mods were involved in the case Link to comment Share on other sites More sharing options...
Armantor Posted September 10, 2011 Share Posted September 10, 2011 What about hunter at Fort Baxter Air Base? Is it availabe after KYFC "AND" 100 packages ... or second variant... after KYFC "OR" 100 packages?? I'm asking bcz i remember when my mate played VC and he didn't find all packages and HAD Hunter spawned there, and then we both haven't heard about modding at all in addition so no mods were involved in the case Yeah I didn't notice it too. Hey spaceeinstien please put the hunter. Link to comment Share on other sites More sharing options...
mateczko Posted September 10, 2011 Share Posted September 10, 2011 What about hunter at Fort Baxter Air Base? Is it availabe after KYFC "AND" 100 packages ... or second variant... after KYFC "OR" 100 packages?? I'm asking bcz i remember when my mate played VC and he didn't find all packages and HAD Hunter spawned there, and then we both haven't heard about modding at all in addition so no mods were involved in the case Yeah I didn't notice it too. Hey spaceeinstien please put the hunter. It's already on the map. And it has the correct description. Link to comment Share on other sites More sharing options...
MW_29 Posted September 10, 2011 Share Posted September 10, 2011 What about hunter at Fort Baxter Air Base? Is it availabe after KYFC "AND" 100 packages ... or second variant... after KYFC "OR" 100 packages?? I'm asking bcz i remember when my mate played VC and he didn't find all packages and HAD Hunter spawned there, and then we both haven't heard about modding at all in addition so no mods were involved in the case Yeah I didn't notice it too. Hey spaceeinstien please put the hunter. It's already on the map. And it has the correct description. No, It has not. There is AND/OR so logically it is unprecised... and code for sure precises this thing, so how is it with this hunter exactly? Link to comment Share on other sites More sharing options...
mateczko Posted September 10, 2011 Share Posted September 10, 2011 (edited) What about hunter at Fort Baxter Air Base? Is it availabe after KYFC "AND" 100 packages ... or second variant... after KYFC "OR" 100 packages?? I'm asking bcz i remember when my mate played VC and he didn't find all packages and HAD Hunter spawned there, and then we both haven't heard about modding at all in addition so no mods were involved in the case Yeah I didn't notice it too. Hey spaceeinstien please put the hunter. It's already on the map. And it has the correct description. No, It has not. There is AND/OR so logically it is unprecised... and code for sure precises this thing, so how is it with this hunter exactly? It spawns with completion on KYFC, OR 100 packages completed. This two situations don't collide with each other. So it should say just OR, not AND/OR. That's my bad for telling you it has a right description, przepraszam. Edited September 10, 2011 by mateczko Link to comment Share on other sites More sharing options...
MW_29 Posted September 10, 2011 Share Posted September 10, 2011 What about hunter at Fort Baxter Air Base? Is it availabe after KYFC "AND" 100 packages ... or second variant... after KYFC "OR" 100 packages?? I'm asking bcz i remember when my mate played VC and he didn't find all packages and HAD Hunter spawned there, and then we both haven't heard about modding at all in addition so no mods were involved in the case Yeah I didn't notice it too. Hey spaceeinstien please put the hunter. It's already on the map. And it has the correct description. No, It has not. There is AND/OR so logically it is unprecised... and code for sure precises this thing, so how is it with this hunter exactly? It spawns with completion on KYFC, OR 100 packages completed. This two situations don't collide with each other. So it should say just OR, not AND/OR. That's my bad for telling you it has a right description, przepraszam. Spoko, and that i was talking about, SpaceE should fix this description i think Link to comment Share on other sites More sharing options...
spaceeinstein Posted September 11, 2011 Author Share Posted September 11, 2011 (edited) "And/or" has the same meaning as "or." You either complete one of the objectives or both of the objectives is what that meant. If "or" is enough to show that, then I'll change it. I didn't realize "and/or" isn't commonly understood. Edited September 11, 2011 by spaceeinstein Link to comment Share on other sites More sharing options...
Arsen Vitiuk Posted October 16, 2011 Share Posted October 16, 2011 Sorry for late reply, but you did an awesome work man! You deserve an enormously large indeed! One thing though: the Fort Baxter Hunter description needs only 'OR', and/or is a little too much. Link to comment Share on other sites More sharing options...
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