Sazet_rey Posted September 4, 2011 Share Posted September 4, 2011 Guys, i'm new in GTA modding, i'm a noob........ Here's a request.....can anybody pls help me out n one matter??? I want to place a ped inside CJ's mom's house, so that whenever i enter the house i can see that ped......... say i want to place the ped model SBFYSTR inside the house, how can i do that.... i know i need to edit main.scm using San Andres Mission builder....but i dnt knw the codes..... can anybody pls help me out.??? i will be highly grateful......... Link to comment Share on other sites More sharing options...
Ify24 Posted September 4, 2011 Share Posted September 4, 2011 (edited) {$CLEO .cs}thread "TEST"0A95: enable_thread_savingModel.Load(#SBFYSTR ):LOAD_MODEL_CHECKwait 0ifModel.Available(#SBFYSTR )jf @LOAD_MODEL_CHECKActor.Create([email protected], CIVMALE, #SBFYSTR , 2494.6135, -1701.275, 1014.4422)04BB: select_interior 304FA: reset_interior 3 colors04E4: unknown_refresh_game_renderer_at 2494.6135 -1701.275 0860: link_actor [email protected] to_interior 3Actor.PutAt([email protected], 2494.6135, -1701.275, 1014.4422)0A93: end_custom_thread I am not sure if is that actor CIVMALE... But anyway I tested it and actor shows up but when you save game ,and load your saved game actor is not there... and sometimes he just dissapears when player go out and back inside ( the house ).... Oh yeah and I forgot: Model.Destroy (#SBFYSTR) Edited September 4, 2011 by Ify24 Link to comment Share on other sites More sharing options...
DaRk_St0rM Posted September 4, 2011 Share Posted September 4, 2011 It's extrange that the actor disappears, don't you think? You enabled thread saving, so I don't know what happens... Link to comment Share on other sites More sharing options...
Sazet_rey Posted September 4, 2011 Author Share Posted September 4, 2011 @Ify24 thanx buddy, but can u please tell me how to make it without using cleo??? i mean can i make it possible by editing main.scm and not using cleo?? Link to comment Share on other sites More sharing options...
DaRk_St0rM Posted September 4, 2011 Share Posted September 4, 2011 The code that he told you is for CLEO. Link to comment Share on other sites More sharing options...
Sazet_rey Posted September 4, 2011 Author Share Posted September 4, 2011 The code that he told you is for CLEO yeah, i know that Ify24 has given me a cleo script.......... but i dnt want cleo script.......... is it possible without using cleo?? Link to comment Share on other sites More sharing options...
Ify24 Posted September 4, 2011 Share Posted September 4, 2011 is it possible without using cleo?? Yeah , of course it's possible... But you will need to start a new game... and why do you want to code it in main.scm ???? Link to comment Share on other sites More sharing options...
Sazet_rey Posted September 5, 2011 Author Share Posted September 5, 2011 is it possible without using cleo?? Yeah , of course it's possible... But you will need to start a new game... and why do you want to code it in main.scm ???? actly my friend, i have made some modifications in my game.....like i have added SA Limit Adjuster, Weapon Limit Adjuster; i have added extra models( like i have plaecd the models of 6 girlfriends of CJ infront of Johnson's House, and also placed the pirate board of Hotel of Las Venturas infront of Grove street), then i have added extra cars, extra weapon pickups inside every buyable safehouse(so that you'll get weapon as gift when you buy a house ) but to make the weapon pickups i used to edit the main.scm and then i faced a prob........ before editing main.scm, i once usde a cleo script.......... and then found that after using cleo, if i am editing main.scm........then the game is getting crashed.......but if i'm editing the main.scm without editing cleo, then its working perfectly.... thats why i want it in main.scm and not cleo......... can u please tell me where to put the code(that u provided) in the main.scm?? and also will the code be exactly the same, or a bit different one??? Link to comment Share on other sites More sharing options...
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