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Doublepulse

Cold Year

Recommended Posts

Doublepulse

Played your case LeonCJ. Good work man.

 

It was little short, but it was still fun tounge.gif.

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Shiva.

mey , DP, I just loved your Weapons in wrong hands first cutscene. It was really great. The suspect shooting the guy and a shop keeper sees it. Really wait. You didnt show the sispects face . Thats really cool.

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john12

Now I guess this is only mission pack I didn't comment.

 

Gonna play ASAP. biggrin.gif

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leoncj

I've decided to fully work on Cold Year, MHP will have to wait, it's a bit special about MHP so it makes me very tired on it.

Expect a case soon.

--

Btw, DP, tried the cases... Good as always, love the tailing part. ^___^

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Shahonix

I will play this after I've done playing The Runaway icon14.gif

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sayooj

cool missions i like these biggrin.gif

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Nitesh002

Played all the Doublepulse's cases LCJ's training and few missions of the first case.

 

All I can say is wow, the missions were just great.

 

The story was full of suspense making me to go on and on playing the storyline. I also liked the mystery part of the story. For me, it's always fun to figure out what would happen next in the mission or figure out the answers to the questions that the missions bring up.

 

Also to make the story humorous, you added a lot of casual talk between the characters instead of just giving dialogues that are directly related to the missions.

 

Now to the mission designing, while playing those missions, I really saw a LOT of creativity and originality in the missions. I couldn't even imagine of using some of the gameplay aspects you used.

 

The choice to make in the mission 'Warehouse full of them' was great. I never even knew it was possible to pull that out. The timing used for the time out objective was perfect for the choice I made. I was just about to leave the warehouse when the next objective came.

 

Then the chasing and tailing part. I also rarely see the chasing in the missions, but tailing is something I have never seen being done. And you even made it better by making her stop on the way, to make the player cautious. But I really had to be very careful and had to keep a lot of distance from her, especially because she can easily see me while making turns. But I think that's the intended purpose of tailing, so no problem in that.

 

I also liked the difficulty of the missions. I think most of them were of medium difficulty, but some were more difficult. But the good thing about the 'more difficult missions' was that they always had shoot outs with which I always have fun. But yeah, I always had to keep Byron out of the way or go ahead of him because, most of the time, he got killed.

 

I have to say some missions were too long and it was a bit frustrating to start the mission all over again. A good example which really made me mad was 'Tailing the trail' (not sure about the name). I tailed Mary upto the dance club which itself took a lot if time, then beat up the security at the club which were, in my opinion too many and had high HP value, then continue with the tail again until she meets with another guy which again takes some time, then as she makes the turn to go up she sees me and, well, I am dead. LOL, after failing the mission at that point, I never tried it again until the next day.

 

Looking for clues, questioning suspects and bringing up new questions also added to the detective feeling.

 

LCJ's training mission was also appropriate and good apart from the timer restarting after every checkpoint, which also happened in DP's first mission when I had to put up cameras.

 

Now to some questions and thoughts I have at the point I have reached.

 

Why doesn't Walter want James to investigate the weapons deal and also he quickly closed the previous drug case after the manager was killed? I find that guy kind of suspicious. His behavior is just strange.

 

Who are those guys that Mary met at the club and near the boat? Are they relevant to the case or just minor characters?

 

The drugs and weapons cases also seem to be related especially because the drugs bottles and weapons are mostly found at the same place.

 

I think that's all I have to say. Had a lot of fun playing the missions. More feedback after I finish up with LCJ's cases.

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leoncj

Dunno what came up with me, but 4 hours ago, I got my DYOM mood back all of a sudden.

 

Case 5 of Desk 3: RED WING BANDITS

is now completed & released! smile.gif

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Nitesh002

Completed all the missions expect the latest case that LCJ uploaded today.

 

The cases were interesting and some missions were a bit difficult, but I guess that was okay, as they were still playable and took me only a maximum of two tries to complete them. Also searching for unmarked locations was fun. It actually brought about the detective feeling in the missions.

 

I had expected the DP's cases and LCJ's cases to be connected in some way but that only happened in the first case after the training mission.

 

Also a question, when will the process of finding the Phil's brother's killer start? Or has it already started in an indirect way?

 

An observation I made in the outro mission of the 'Is a brawl worth doing?' case. Instead of writing 'Walter' you wrote 'Toreno' in the whole outro.

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leoncj
Completed all the missions expect the latest case that LCJ uploaded today.

 

The cases were interesting and some missions were a bit difficult, but I guess that was okay, as they were still playable and took me only a maximum of two tries to complete them. Also searching for unmarked locations was fun. It actually brought about the detective feeling in the missions.

 

I had expected the DP's cases and LCJ's cases to be connected in some way but that only happened in the first case after the training mission.

 

Also a question, when will the process of finding the Phil's brother's killer start? Or has it already started in an indirect way?

 

An observation I made in the outro mission of the 'Is a brawl worth doing?' case. Instead of writing 'Walter' you wrote 'Toreno' in the whole outro.

It has to be difficult, it's based on real life, you must use your imagination and try somehow to cover in all of the shootouts, of course, it's hard in San Andreas, but there's always a way.

-

 

 

Also a question, when will the process of finding the Phil's brother's killer start? Or has it already started in an indirect way?

 

Well, it has already started... actually it's the whole story of Cold Year is all about the Phil's brother and his killer..

 

 

An observation I made in the outro mission of the 'Is a brawl worth doing?' case.  Instead of writing 'Walter' you wrote 'Toreno' in the whole outro.

Ah, yes... I realized that mistake when Doublepulse pm'ed me on Skype.

That is why I am retiring, I am old and made such a mistake :DDD

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Shiva.

Played all the cases. I also learnt, how to make a chasing type of missions. Thanks to LCJ and DP. Waitng for DP's next case. I think, it's about the murder of a moviestar . Good luck to both of you.

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leoncj

Case 1 of Desk 4 is completed and released!

CAR MADNESS.

 

Have fun and enjoy a little trick in it.

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MadMarshMallow

Played the finished cases.

 

From Zero to Hero.

 

I loved the beginning. Being a mall guard, solved a small case, and then become a detective. Very nice plot.

I loved how you placed all the objects at the crime scenes.

 

 

The battle at the Glen Park was too hard. Failed at the 1st tried. Yeah, I'm really not good with the shotgun. But, it doesn't matter because I got a gun from the dead enemies.

 

 

The tailing part was really cool. It's something new. The black men approached the girl, we fighting in the club, etc. It's very creative.

 

 

From all the case, I really loved the Desk 2: Case 2,Weapons in the Wrong Hands because it has a better case and has more actions in it. The chasing part was really good. Loved to kill him.

 

 

 

On Brother's Blood.

 

This has a good beginning too. The protagonist is already on the desk 3 and has more experienced in his career. But, it's funny when he reached the desk 4; other seniors detectives doens't want to work with him.

 

 

Very nice training lessons. It's short(yeah, because it's just a training.) but it's very exciting. In the gunfight training, you forgot to turn off the wanted level.

 

 

I noticed that you always write 'adress' instead of 'address'. You missed another 'd'.

 

 

I most like the Seville Gang Bang because it has an interesting case that I loved to solved.

And I loved the actions from The Red Wing Bandits. A lot of cool gunfight and has a great twist, by the way.

 

 

 

Overall, both of them has a great storyline and I loved the connection between them. A very quality jobs. It become more interesting to know what will happen after this.

Edited by Arejai

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Doublepulse

Desk 2 Case 3:

 

The Dead Movie Star has just been released!!

 

Sorry it took so long, but I had to bug test it, and it was quite a bit of work. This case has more investigations, and the action is towards the tail end tounge.gif.

 

 

 

CURRENTLY EDITING POST

 

 

NOTES:

 

There are a couple dialogue bugs in the cases, and some strange order with some of the ending cutscenes for each mission. I originally was going to have multiple missions as one time, but there was not an easy way to tie them together, and it would of been out of place. So the missions are 1 by 1 in the story. They are in the best order they can be at the moment. Besides that, there might be a few other bugs, but a lot of them might not be noticeable.

 

 

In the first part of the mission There are 3 possible suspects, you will need to activate the cheat ZEIIVG, which turns the lights to green. Also another cheat is used in this mission, I will see if you can figure that out tounge.gif. Hint (The text is in CAPS with Green color)

 

Overall, I cannot think of anything else to write at this moment, but Please give feedback on what you think of this case. It keeps me going, and maybe I can speed the process up tounge.gif.

 

1.Now on to some questions for the people playing?

 

2.Who do you think placed the Hit Contract?

 

3.What or Who do you think killed Byron?

 

4. What do you think can be improved for the Camera feature?

 

5. How did you like this case compared to the others?

 

So I hope to see some answers out of some of you. Hope you enjoy playing it. Feedback is appreciated.

 

 

Also if you answer the questions, please place them in SPOILER tags. Thanks biggrin.gif

Edited by Doublepulse

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Shiva.

Finally, I was waitng for this case, Doublepulse. I'll try to answer those questions ASAP.

EDIT: Played it and here's my fedbacks. I'm putting it in spoilers. I wanted to be the first guy to give feedbacks.

The missions were totally awesome. I loved the GPS concept that fixing and all that stuffs. But, you've forgot to turn off the cops while making the first three missions. But, it's not annoying. I enjoyed each and every bit of that tailing part and the investigations we did inside the movie set with Amy. I loved the camera feature. It was cool. It was filled with twists and I'm happy that case isn't over yet and felt sad that Byron is dead.

2. It's not anyone of the three suspects. I know, someone else is behind this.

3. The real suspect.

4.I like this feature but have I have no suggestions right now.

5. I was waiting for this case a long time ago. It was different. And, I love DP's designing styles.

Edited by shiva s

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Nitesh002

Completed the last two cases by LCJ.

 

Great missions. I liked the humour in the in the Car Madness case. Though, it seemed a bit strange playing with a new skin of Phil, but I think it was a good choice.

 

Good to see the conflict between James and Phil starting. Can't wait to see how it continues. Also the cliffhanger of the Car Madness case was great, where it ends when Phil starts talking to the mayor about his brother.

 

Now to ' The dead movie star '.

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abishai.kochara

Played DP's missions,

really cool and awesome gameplay!

thought the checkpoints during chases I feel unnecessary, they make the mission fail in some aspects, for example- I killed the suspect and went to the check point! notify.gif

so......

As i said really good job with the clues and all but people don't leave cells around(Case 2 : Mission 2) so it cuts the realism factor, good job with the way you've set the missions!

you really study your surroundings a lot! I enjoyed the missions and I feel you can do better than this, you're awesome! Just change the cop car color please, it looks ridiculous in my game!(probably in the normal SA as well)

The way you've used the objects and the DYOM features, hats off, really good job!

Good work and good luck!

 

________________

 

user posted image

user posted image

user posted image

user posted image

 

 

Ask me if you need more.... hope you like 'em.

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Nitesh002

Completed 'The dead movie star'

 

Great missions. That changing checkpoint illiusion was very creative.

 

One small mistake which I noticed in a few mistakes was coloring of text. Most of the text was coloured all through instead of just the character's name.

 

This case was the most interesting so far, and also the most original. Three suspects and we get to choose who to charge, even though it looks like none of them was the one who actually ordered the hit of the star. Maybe one of them just played the part of the hitman or a small part in the hit.

 

I also liked that shoot out in the mission 'Its a trap'. But you should have hidden the timer to keep the realism. Also the objective text 'Survive for xx seconds' kinda breaks the flow. Imo, 'Survive till the backup arrives' is better.

 

The small motion jump turned out really good. smile.gif

 

It was however strange to see peds moving in the questioning room in the second last mission. tounge.gif

 

Byron death was completely unexpected. But it does mean he found out something about about those drugs and weapons case which, imo, is the main case of this whole mission pack and, a complete wild guess, I also think that this drug weapon case is also somehow connected to Phil's brother's murder.

 

Now to the questionnaire:

2. Someone else who is not yet an obvious suspect. (Maybe the Mayor?)

 

3. Same as two.

 

4. Hmm.. camera.. tbh, I can't think of anything as of now.

 

5. Well, first it was long enough unlike others which ends in a few missions. It's interesting to see it develop. Also the case was different in that it was really open on who to charge though I don't really believe that any one of them is the real person who ordered the hit.

 

I think that's all.

 

Had a lot of fun playing them. biggrin.gif

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leoncj

On Brother's Blood

Case 7, Desk 4 - TOO MANY SUICIDERS.

COMPLETED & RELEASED.

Have fun, by the way, this case steps one step closer to the entire Cold Year story.

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leoncj

(sorry for double post, but ya' gotta' refresh the news, don't ya'?)

 

On Brother's Blood

Case 8, Desk 4 - Police Hunter

COMPLETED & RELEASED

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SatournFan
Played your first case, DP. Must say it's good. Gonna play more once I'll have time.

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leoncj

On Brother's Blood

Case 9, Desk 5 - Mail is a Crime?

COMPLETED & RELEASED.

 

 

And onto work on the final case and I'm done with my story of Cold Year.

 

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AnDReJ98
On Brother's Blood

Case 9, Desk 5 - Mail is a Crime?

COMPLETED & RELEASED.

 

 

And onto work on the final case and I'm done with my story of Cold Year.

Yeah! Play the last story-line now! When i finish i'll wait for Matthew Hegan's path act 2!

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leoncj

ATTENTION

 

On Brother's Blood final case will be released after From Zero to Hero final case is released.

Playing my ending will ruin the fun, spoil some stuff in FZtH.

 

I have a question, do you want a DLC case for On Brother's Blood? If yes, tell me in which desk, which partner.

 

Until then, expect MHP updates soon. tounge.gif

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Platinum Card

Question:I was wondering if there was a tutorial on using the passenger + driveby mod with dyom. I'm trying to use it in a mission but the player scoots up to the front seat everytime.

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Doublepulse
Question:I was wondering if there was a tutorial on using the passenger + driveby mod with dyom. I'm trying to use it in a mission but the player scoots up to the front seat everytime.

@ Platinum Card I don't think there was ever a tutorial. Long time ago I was thinking about releasing a tutorial, but I never made one.

 

I think here is how you can avoid the player scooting to the front seat. Already have an actor sitting in the car staying in a still position. Put the check point objective near the door and press G to get in the car as a passenger.

Then create a timeout objective for like 5-8 seconds. After hide the old actor in the car, and spawn the new one in the driver's seat, create the route points, and such. Not sure how well it works.

 

When I release Cold Year: The Complete Edition, there will be bug fixes, one of them is removing the passenger mod. We decided we were not going to use it.

 

Just letting everyone I am still working on the recent case. Should be released either this weekend or early next week. Thanks for your Patience.

 

Also thanks for the feedback and images from AK. If you want to make more get some images of the crime scenes would be nice smile.gif.

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Platinum Card

Thanks Doublepulse, I'll try that. These storylines are amazing by the way.

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abishai.kochara

Well, i'm playing the cases and am waiting for the final episodes wow.gif

And, yeah, I'll get you the pics! smile.gif

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BDR

I just finished the case named "The Red Wing Bandits". It was good. I'll play rest of the OBB then I'll play FZtH. Nice work leoncj.

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MadMarshMallow

Played the Dead Movie Star.

 

Loved the beginning of the case. It's a very good beginning!

About the sick GPS, it's f*cking creative!

 

Some of the cutscenes are missed. But, doesn't matter, not a big mistake. In the studio, how the hell you placed the stores inside it? Still wonder..

 

The tailing part is very good. Didn't found any mistake there.

I loved when we need to get into the building to catch Jeffery and Mario. Nice cutscene from above on which Jeffery died.

 

The chase part on which we need to catch Cheery was good but you used the 'Slow' for her. She stop when the traffic light turned red.

 

Loved the part when we need to choose three of the suspects. Very genius.

 

I feel sad for James. Never expected that Byron will died. Really nice twist, though. biggrin.gif

 

About the note from Byron, well.. I'm still wondering about it. It becomes more interesting to play to know what'll happened in the next.

 

Overall, it's a very good case! Amazing job you made! lol.gif

Edited by Arejai

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