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GTA San Andreas Beta Discussion and Finds


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2 hours ago, wafeluncio216 said:

you my hero ohh im loving your work thank you ahh answer, you aint getting a single leak from him 💀

you ought to be bitch slapped with that kind of attitude, apologize to franklin_clinton_69 bro

Edited by DUNK512
franklin_clinton_69
37 minutes ago, _BlackShadow said:

I've checked again and it seems it's not full source some of the header files are missing sadly. Not sure if can be recreated..

image.png

The source code seems to be from Grovee Street Games/War Drum Studios and they likely modifyed it for the ports the leaked source files found in the Defective edition where also broken and we can not compile them. Maybe if we are unlucky the files the leaker has are also modifyed.

10 hours ago, itsallup said:

this is almost like the JFK files

🤣

Edited by franklin_clinton_69

The stuff that has leaked recently was all tied to John Doe in one way or another.

 

Crazy what one guy could gatekeep and sell for years...

His connections seem conspiracy levels almost.

12 hours ago, franklin_clinton_69 said:

What I don't understand is that, according to your letter, you want John Doe to release everything to the public, yet you're only releasing some of the files you have. The file list shows you have the source code for all three games (GTA 3, GTA VC, and GTA SA) so it doesn't make sense.

 

You seem like a nice guy who wants everything to be public, yet you're still gatekeeping some stuff. The only way it would make sense is if you're blackmailing John Doe and threatening to leak everything unless he follows your orders, or you simply don’t have all his files.

 

But still, I’m not greedy I just want to thank you very much for all the cool and amazing stuff you've given us, like the GTA LSC build, the GTA VC debug build, GTA SA Source Snippets and even the documents. You're a real hero. Thank you!

 

I'm loving your work taking down this evil person and giving something to the community that we would have never had without you.

Sorry, what letter are you referring to?

Spider-Vice
2 hours ago, _BlackShadow said:

it's not full source

Indeed, there's a lot of bullsh*t reporting out there about this, especially on Reddit and Twitter.

 

This is a small snippet of the source code, some 50 out of hundreds or more of files. I've also seen people say this is related to the Teapot leak and that JD was involved in buying files from that, but no, most files from the recent leaks have been dated 2017 or so, and rumours about this SA source were circulating for a long time too. The fact that this code also has references to the mobile version, plus the paths in the filelist which don't match R* development paths, also indicates the source (in this specific case at least) is likely War Drum rather than R*.

 

The reports of a SA:MP remote code execution exploit most likely also have nothing to do with this, SA:MP has been a security nightmare for a long time.

BillGates
2 hours ago, Sergiu said:

The stuff that has leaked recently was all tied to John Doe in one way or another.

 

Crazy what one guy could gatekeep and sell for years...

His connections seem conspiracy levels almost.

When you have money, you have a lot of power.

Piggsy Leone
3 hours ago, Sergiu said:

The stuff that has leaked recently was all tied to John Doe in one way or another.

 

Crazy what one guy could gatekeep and sell for years...

His connections seem conspiracy levels almost.

No. LCS september and july builds were leaked by "Cumsockbandit"

  • Bruh 2
  • KekCringe 1
Spider-Vice
37 minutes ago, Piggsy Leone said:

No. LCS september and july builds were leaked by "Cumsockbandit"

JD sold things to multiple people.

madhav2609
4 hours ago, Spider-Vice said:

Indeed, there's a lot of bullsh*t reporting out there about this, especially on Reddit and Twitter.

 

This is a small snippet of the source code, some 50 out of hundreds or more of files. I've also seen people say this is related to the Teapot leak and that JD was involved in buying files from that, but no, most files from the recent leaks have been dated 2017 or so, and rumours about this SA source were circulating for a long time too. The fact that this code also has references to the mobile version, plus the paths in the filelist which don't match R* development paths, also indicates the source (in this specific case at least) is likely War Drum rather than R*.

 

The reports of a SA:MP remote code execution exploit most likely also have nothing to do with this, SA:MP has been a security nightmare for a long time.

twitter comments about this matter  are literally npc type

Edited by madhav2609
HalanoSiblee
On 2/15/2025 at 2:27 PM, IAmNotToniCipriani said:

okay
We got gta v full original source code on internet
and gta 3 80% reverse engineered
but the most important is gta_sa it's the most special game out of all R* games
once the source got published no human can take it down
but for some reasons idc.

  • Like 1
Piggsy Leone
1 hour ago, HalanoSiblee said:

okay
We got gta v full original source code on internet
and gta 3 80% reverse engineered
but the most important is gta_sa it's the most special game out of all R* games
once the source got published no human can take it down
but for some reasons idc.

Now we are waiting for GTA SA Beta Builds leak

  • Like 1
SnocDaHoodge
1 hour ago, HalanoSiblee said:

okay
We got gta v full original source code on internet
and gta 3 80% reverse engineered
but the most important is gta_sa it's the most special game out of all R* games
once the source got published no human can take it down
but for some reasons idc.

What the hell happened with that GTA V source code mess? Kinda died off after like, a few weeks or so.

Ragdoll physics possibly implemented but ultimately not included in the final game:

Note the Radgoll.h file include in the main.cpp file

Ij7elOU.png

There is an Ragdoll.cpp that is a fully commented file:
3f1P1SC.png
E3YLMHP.png

 

The ragdoll.cpp file handles ragdoll physics for characters in the game. It defines two main classes: Ragdoll_c and RagdollManager_c.

  • Ragdoll_c: Manages a single character’s ragdoll physics. It initializes the ragdoll, deactivates the standard animation system, and applies forces to the character’s bones. The system updates the bone velocities, applies gravity, and blends ragdoll physics with animation. It also resolves the ragdoll’s behavior and includes debugging features.

  • RagdollManager_c: Manages a pool of ragdolls, allowing the game to add, remove, and update ragdolls as needed. It ensures proper initialization and cleanup of ragdoll objects.

The system replaces standard character animations with ragdoll physics when triggered, It seems that it was thought of as a hybrid system between standard animation and ragdoll, but in the end, they went with the standard animation system.

To confirm this, it would be necessary to inspect the content of these files, which have not been released yet:
EVxD7T5.png

 

Edited by yurugua
53 minutes ago, yurugua said:

Física Ragdoll posiblemente implementada pero finalmente no incluida en el juego final:

tenga en cuenta el archivo Radgoll.h  incluido en el archivo main.cpp 

Ij7elOU.png

Hay un Ragdoll.cpp que es un archivo completamente comentado:
3f1P1SC.png
E3YLMHP.png

 

El ragdoll.cpparchivo maneja la física de los personajes del juego. Define dos clases principales: Ragdoll_cy RagdollManager_c.

  • Ragdoll_c : administra la física del muñeco de trapo de un solo personaje. Inicializa el muñeco de trapo, desactiva el sistema de animación estándar y aplica fuerzas a los huesos del personaje. El sistema actualiza las velocidades de los huesos, aplica gravedad y combina la física del muñeco de trapo con la animación. También resuelve el comportamiento del muñeco de trapo e incluye funciones de depuración.

  • RagdollManager_c : administra un grupo de muñecos de trapo, lo que permite que el juego agregue, elimine y actualice muñecos de trapo según sea necesario. Garantiza la inicialización y la limpieza adecuadas de los objetos de muñecos de trapo.

El sistema reemplaza las animaciones estándar de los personajes por la física de muñeco de trapo cuando se activa. Parece que se pensó como un sistema híbrido entre la animación estándar y la de muñeco de trapo, pero al final se optó por el sistema de animación estándar.

Para confirmarlo, sería necesario inspeccionar el contenido de estos archivos, que aún no han sido publicados:
Imagen EVxD7T5.png

 

inverse kinematics in 2004???

 

Edited by kuruma1
2 hours ago, yurugua said:

Ragdoll physics possibly implemented but ultimately not included in the final game:

 

I always thought GTA SA was supposed to have a ragdoll. 
The way the explosions started moving people, without any animations (in GTA3/VC the character fell due to the explosion, in SA it just moves); Additionally, CJ on the jetpack has movable, physics-sensitive legs.  There's probably more, but I don't remember. Anyway - this always made me feel like the ragdoll was cut out. Probably due to optimization.

Edited by Masny

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