TheArtemMaps Posted February 15 Share Posted February 15 16 hours ago, DusieK said: what did my boy mark do Spoiler Lukakion, Piggsy Leone, DuyAnNguyenAnboi and 6 others 1 8 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506314 Share on other sites More sharing options...
itsallup Posted February 15 Share Posted February 15 this is almost like the JFK files Piggsy Leone, Solid Squirrel, nyquilp and 2 others 2 1 2 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506315 Share on other sites More sharing options...
ProdLux Posted February 16 Share Posted February 16 55 minutes ago, TheArtemMaps said: what did my boy mark do Mark either f*cked a lot of stuff up, or fixed a lot of things... I can't tell Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506331 Share on other sites More sharing options...
DUNK512 Posted February 16 Share Posted February 16 (edited) 2 hours ago, wafeluncio216 said: you my hero ohh im loving your work thank you ahh answer, you aint getting a single leak from him you ought to be bitch slapped with that kind of attitude, apologize to franklin_clinton_69 bro Edited February 16 by DUNK512 Brooklynzsmac and m3ssO 1 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506332 Share on other sites More sharing options...
Piggsy Leone Posted February 16 Share Posted February 16 What is that big building in the first trailer, near Mulholland Safehouse ? ? ? Looks like some kind of hydroelectric plant. In the release, it's just a medium-sized penthouse hlennarz 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506340 Share on other sites More sharing options...
_BlackShadow Posted February 16 Share Posted February 16 I've checked again and it seems it's not full source some of the header files are missing sadly. Not sure if can be recreated.. Dominik_ 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506426 Share on other sites More sharing options...
franklin_clinton_69 Posted February 16 Share Posted February 16 (edited) 37 minutes ago, _BlackShadow said: I've checked again and it seems it's not full source some of the header files are missing sadly. Not sure if can be recreated.. The source code seems to be from Grovee Street Games/War Drum Studios and they likely modifyed it for the ports the leaked source files found in the Defective edition where also broken and we can not compile them. Maybe if we are unlucky the files the leaker has are also modifyed. 10 hours ago, itsallup said: this is almost like the JFK files Edited February 16 by franklin_clinton_69 m3ssO and PatteDeFruit 1 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506431 Share on other sites More sharing options...
Sergiu Posted February 16 Share Posted February 16 The stuff that has leaked recently was all tied to John Doe in one way or another. Crazy what one guy could gatekeep and sell for years... His connections seem conspiracy levels almost. Dominik_, m3ssO, PatteDeFruit and 1 other 4 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506435 Share on other sites More sharing options...
blya Posted February 16 Share Posted February 16 12 hours ago, franklin_clinton_69 said: What I don't understand is that, according to your letter, you want John Doe to release everything to the public, yet you're only releasing some of the files you have. The file list shows you have the source code for all three games (GTA 3, GTA VC, and GTA SA) so it doesn't make sense. You seem like a nice guy who wants everything to be public, yet you're still gatekeeping some stuff. The only way it would make sense is if you're blackmailing John Doe and threatening to leak everything unless he follows your orders, or you simply don’t have all his files. But still, I’m not greedy I just want to thank you very much for all the cool and amazing stuff you've given us, like the GTA LSC build, the GTA VC debug build, GTA SA Source Snippets and even the documents. You're a real hero. Thank you! I'm loving your work taking down this evil person and giving something to the community that we would have never had without you. Sorry, what letter are you referring to? Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506437 Share on other sites More sharing options...
Spider-Vice Posted February 16 Share Posted February 16 2 hours ago, _BlackShadow said: it's not full source Indeed, there's a lot of bullsh*t reporting out there about this, especially on Reddit and Twitter. This is a small snippet of the source code, some 50 out of hundreds or more of files. I've also seen people say this is related to the Teapot leak and that JD was involved in buying files from that, but no, most files from the recent leaks have been dated 2017 or so, and rumours about this SA source were circulating for a long time too. The fact that this code also has references to the mobile version, plus the paths in the filelist which don't match R* development paths, also indicates the source (in this specific case at least) is likely War Drum rather than R*. The reports of a SA:MP remote code execution exploit most likely also have nothing to do with this, SA:MP has been a security nightmare for a long time. zBiglucky, Mogems, madhav2609 and 8 others 11 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506453 Share on other sites More sharing options...
BillGates Posted February 16 Share Posted February 16 22 hours ago, IAmNotToniCipriani said: https://www.mediafire.com/file/fkznfrebu1ipkg6/sa_gtasrc.zip/file Encrypted archives with fake contents are for suckers God bless your soul. Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506474 Share on other sites More sharing options...
Almeja Posted February 16 Share Posted February 16 2 hours ago, Sergiu said: The stuff that has leaked recently was all tied to John Doe in one way or another. Crazy what one guy could gatekeep and sell for years... His connections seem conspiracy levels almost. When you have money, you have a lot of power. Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506483 Share on other sites More sharing options...
Piggsy Leone Posted February 16 Share Posted February 16 3 hours ago, Sergiu said: The stuff that has leaked recently was all tied to John Doe in one way or another. Crazy what one guy could gatekeep and sell for years... His connections seem conspiracy levels almost. No. LCS september and july builds were leaked by "Cumsockbandit" DeeJayRaccoon, Sergiu and BigMacToni 2 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506489 Share on other sites More sharing options...
Spider-Vice Posted February 16 Share Posted February 16 37 minutes ago, Piggsy Leone said: No. LCS september and july builds were leaked by "Cumsockbandit" JD sold things to multiple people. Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506503 Share on other sites More sharing options...
madhav2609 Posted February 16 Share Posted February 16 (edited) 4 hours ago, Spider-Vice said: Indeed, there's a lot of bullsh*t reporting out there about this, especially on Reddit and Twitter. This is a small snippet of the source code, some 50 out of hundreds or more of files. I've also seen people say this is related to the Teapot leak and that JD was involved in buying files from that, but no, most files from the recent leaks have been dated 2017 or so, and rumours about this SA source were circulating for a long time too. The fact that this code also has references to the mobile version, plus the paths in the filelist which don't match R* development paths, also indicates the source (in this specific case at least) is likely War Drum rather than R*. The reports of a SA:MP remote code execution exploit most likely also have nothing to do with this, SA:MP has been a security nightmare for a long time. twitter comments about this matter are literally npc type Edited February 16 by madhav2609 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506550 Share on other sites More sharing options...
HalanoSiblee Posted February 16 Share Posted February 16 On 2/15/2025 at 2:27 PM, IAmNotToniCipriani said: https://www.mediafire.com/file/fkznfrebu1ipkg6/sa_gtasrc.zip/file Encrypted archives with fake contents are for suckers okay We got gta v full original source code on internet and gta 3 80% reverse engineered but the most important is gta_sa it's the most special game out of all R* games once the source got published no human can take it down but for some reasons idc. Piggsy Leone 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506588 Share on other sites More sharing options...
TheArtemMaps Posted February 16 Share Posted February 16 There was supposed to be a flashbang in SA? Spoiler A_Xz and Skinny_Hellcat 2 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506610 Share on other sites More sharing options...
Piggsy Leone Posted February 16 Share Posted February 16 1 hour ago, HalanoSiblee said: okay We got gta v full original source code on internet and gta 3 80% reverse engineered but the most important is gta_sa it's the most special game out of all R* games once the source got published no human can take it down but for some reasons idc. Now we are waiting for GTA SA Beta Builds leak HalanoSiblee 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506611 Share on other sites More sharing options...
kuruma1 Posted February 16 Share Posted February 16 4 minutes ago, Piggsy Leone said: Now we are waiting for GTA SA Beta Builds leak i am waiting full source code leak Dominik_, Piggsy Leone and HalanoSiblee 1 2 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506613 Share on other sites More sharing options...
Piggsy Leone Posted February 16 Share Posted February 16 (edited) 3 minutes ago, kuruma1 said: i am waiting full source code leak Every 8000000000 human is waiting for that Edited February 16 by Piggsy Leone kuruma1, DeeJayRaccoon, BigMacToni and 1 other 2 2 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506615 Share on other sites More sharing options...
SnocDaHoodge Posted February 16 Share Posted February 16 1 hour ago, HalanoSiblee said: okay We got gta v full original source code on internet and gta 3 80% reverse engineered but the most important is gta_sa it's the most special game out of all R* games once the source got published no human can take it down but for some reasons idc. What the hell happened with that GTA V source code mess? Kinda died off after like, a few weeks or so. m3ssO 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506641 Share on other sites More sharing options...
yurugua Posted February 16 Share Posted February 16 (edited) Ragdoll physics possibly implemented but ultimately not included in the final game: Note the Radgoll.h file include in the main.cpp file There is an Ragdoll.cpp that is a fully commented file: The ragdoll.cpp file handles ragdoll physics for characters in the game. It defines two main classes: Ragdoll_c and RagdollManager_c. Ragdoll_c: Manages a single character’s ragdoll physics. It initializes the ragdoll, deactivates the standard animation system, and applies forces to the character’s bones. The system updates the bone velocities, applies gravity, and blends ragdoll physics with animation. It also resolves the ragdoll’s behavior and includes debugging features. RagdollManager_c: Manages a pool of ragdolls, allowing the game to add, remove, and update ragdolls as needed. It ensures proper initialization and cleanup of ragdoll objects. The system replaces standard character animations with ragdoll physics when triggered, It seems that it was thought of as a hybrid system between standard animation and ragdoll, but in the end, they went with the standard animation system. To confirm this, it would be necessary to inspect the content of these files, which have not been released yet: Edited February 16 by yurugua MaveriX, Kesha_F1, SxmpraT and 1 other 3 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506644 Share on other sites More sharing options...
kuruma1 Posted February 16 Share Posted February 16 (edited) 53 minutes ago, yurugua said: Física Ragdoll posiblemente implementada pero finalmente no incluida en el juego final: tenga en cuenta el archivo Radgoll.h incluido en el archivo main.cpp Hay un Ragdoll.cpp que es un archivo completamente comentado: El ragdoll.cpparchivo maneja la física de los personajes del juego. Define dos clases principales: Ragdoll_cy RagdollManager_c. Ragdoll_c : administra la física del muñeco de trapo de un solo personaje. Inicializa el muñeco de trapo, desactiva el sistema de animación estándar y aplica fuerzas a los huesos del personaje. El sistema actualiza las velocidades de los huesos, aplica gravedad y combina la física del muñeco de trapo con la animación. También resuelve el comportamiento del muñeco de trapo e incluye funciones de depuración. RagdollManager_c : administra un grupo de muñecos de trapo, lo que permite que el juego agregue, elimine y actualice muñecos de trapo según sea necesario. Garantiza la inicialización y la limpieza adecuadas de los objetos de muñecos de trapo. El sistema reemplaza las animaciones estándar de los personajes por la física de muñeco de trapo cuando se activa. Parece que se pensó como un sistema híbrido entre la animación estándar y la de muñeco de trapo, pero al final se optó por el sistema de animación estándar. Para confirmarlo, sería necesario inspeccionar el contenido de estos archivos, que aún no han sido publicados: inverse kinematics in 2004??? Edited February 16 by kuruma1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506668 Share on other sites More sharing options...
Masny Posted February 16 Share Posted February 16 (edited) 2 hours ago, yurugua said: Ragdoll physics possibly implemented but ultimately not included in the final game: I always thought GTA SA was supposed to have a ragdoll. The way the explosions started moving people, without any animations (in GTA3/VC the character fell due to the explosion, in SA it just moves); Additionally, CJ on the jetpack has movable, physics-sensitive legs. There's probably more, but I don't remember. Anyway - this always made me feel like the ragdoll was cut out. Probably due to optimization. Edited February 16 by Masny LaszloR1, Piggsy Leone, Brooklynzsmac and 3 others 5 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506699 Share on other sites More sharing options...
Piggsy Leone Posted February 16 Share Posted February 16 Tornamic (CoopAndreas Mod main dev) was tried to enable ragdoll from leaked source code: EenCole, Tornamic, UnderMeister and 10 others 12 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506735 Share on other sites More sharing options...
kuruma1 Posted February 17 Share Posted February 17 31 minutes ago, Piggsy Leone said: Tornamic (CoopAndreas Mod main dev) was tried to enable ragdoll from leaked source code: is it possible to restore the skateboard code? m3ssO, TheArtemMaps, SxmpraT and 1 other 4 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506750 Share on other sites More sharing options...
Piggsy Leone Posted February 17 Share Posted February 17 7 minutes ago, kuruma1 said: is it possible to restore the skateboard code? And probably flash bang grenade too Kesha_F1 and m3ssO 1 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506753 Share on other sites More sharing options...
andreizabest Posted February 17 Share Posted February 17 Thing I like doing most when source leaks is finding random funny comments and bits of code the devs wrote. Quote Masny 1 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506819 Share on other sites More sharing options...
hlennarz Posted February 17 Share Posted February 17 7 hours ago, Piggsy Leone said: Tornamic (CoopAndreas Mod main dev) was tried to enable ragdoll from leaked source code: Helicopter, helicopter! Neon-Noir 198X, Conrado967 and SxmpraT 3 Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506850 Share on other sites More sharing options...
Guest Posted February 17 Share Posted February 17 (edited) 13 hours ago, kuruma1 said: inverse kinematics in 2004??? Ragdoll physics were invented in 1997. Edited February 17 by Calm Link to comment https://gtaforums.com/topic/485858-gta-san-andreas-beta-discussion-and-finds/page/30/#findComment-1072506872 Share on other sites More sharing options...
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