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GTA San Andreas Beta Discussion and Finds


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12 minutes ago, universetwisters said:


I mean it clearly shows off that beta design of big smoke without his hat but ok lol

this is what smoke looked like in the beta

beta.jpg

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YufflesGaming
40 minutes ago, nothasuke455 said:

but it has nothing to do with the beta version of the game 

Dude you don't even know about the beta version.

 

This big smoke artwork I posted is yes real only rockstar removed it on the artwork as well as beta cj seen on the ps2 artwork and was completely removed on xbox/pc giving origins of ryder, sweet and big smoke in an orange car re-launched on the loading screen correct me if my english is wrong i will correct it.

CvOg8EV.png

 

In mobile rockstar decided to remove the big smoke.

6JU4NtdI1O8.jpg?size=604x428&quality=96&

 

User universetwisters just said about the big smoke right now.

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6 minutes ago, YufflesGaming said:

Dude you don't even know about the beta version.

 

This big smoke artwork I posted is yes real only rockstar removed it on the artwork as well as beta cj seen on the ps2 artwork and was completely removed on xbox/pc giving origins of ryder, sweet and big smoke in an orange car re-launched on the loading screen correct me if my english is wrong i will correct it.

CvOg8EV.png

 

In mobile rockstar decided to remove the big smoke.

6JU4NtdI1O8.jpg?size=604x428&quality=96&

 

User universetwisters just said about the big smoke right now.

it is hard to understand what the heck you are trying to say with that sh*tty grammar but im aware rockstar made the big smoke art and design but this is how he looked like in the beta 

beta.jpg

 

Edited by nothasuke455
  • Bruh 3
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HeySlickThatsMe
7 minutes ago, nothasuke455 said:

it is hard to understand what the heck you are trying to say with that sh*tty grammar but im aware rockstar made the big smoke art and design but this is how he looked like in the beta 

beta.jpg

 

I don't think you understand the fact that characters didn't only have one model through the entire development cycle, you can't possibly know this is the ONLY model they had, they surely had more models and it is possible that the unreleased big smoke artwork was one of versions yet you're completely dismissing the fact and saying the art means absolute jack sh*t

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YufflesGaming
14 minutes ago, YufflesGaming said:

correct me if my english is wrong i will correct.

 

8 minutes ago, nothasuke455 said:

it is hard to understand what the heck you are trying to say

 

What's wrong with my English tell me? I'll fix it I just say it lol.

 

the big smoke had several changes and the one I posted yesterday are the first difference appearances of the big smoke in the artwork.

 

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1 minute ago, HeySlickThatsMe said:

I don't think you understand the fact that characters didn't only have one model through the entire development cycle, you can't possibly know this is the ONLY model they had, they surely had more models and it is possible that the unreleased big smoke artwork was one of versions yet you're completely dismissing the fact and saying the art means absolute jack sh*t

well there is no evidence rockstar planned to make smoke look like in the artwork in the game itself at some point maybe and probably it was a design only for the artwork

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universetwisters
3 hours ago, nothasuke455 said:

this is what smoke looked like in the beta

beta.jpg


Yea but the big smoke artwork with the long sleeve shirt is new info for us lol there’s no need to get salty because you don’t know what beta means

sTgL5iS.png

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10 minutes ago, universetwisters said:


Yea but the big smoke artwork with the long sleeve shirt is new info for us lol there’s no need to get salty because you don’t know what beta means

i do not know what beta means ?

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universetwisters
22 minutes ago, nothasuke455 said:

i do not know what beta means ?


apparently not if you’re gonna take some pretty obvious prerelease info and say “lol this isn’t beta”

sTgL5iS.png

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5 minutes ago, universetwisters said:


apparently not if you’re gonna take some pretty obvious prerelease info and say “lol this isn’t beta”

because it is not shown in the game just in a drawing 

 

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YufflesGaming
1 hour ago, nothasuke455 said:

because it is not shown in the game just in a drawing

 

And is this one true?

 

catalina_beta_artwork.png

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universetwisters
1 hour ago, nothasuke455 said:

because it is not shown in the game just in a drawing 

 


>an early design of a central character isn’t beta because it isn’t physically ingame

 

Thats terrible logic ngl

sTgL5iS.png

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The boxer models used in the gyms are internally named VBMYBOX and VWMYBOX, which implies that Los Santos was going to have its own unique boxer models that would be found in the Ganton Gym before they were cut and the same ped models would be used throughout.

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You have to be the most retarded person I've seen so far.

 

It goes like this:

Concept ->Artwork -> In-game model

 

Or at least that's how I believe it is.

 

These artwork characters could've had an in-game model at some point, but we never know.

But IT'S NOT thatone of them appeared in most of the screenshots that this was THE ONLY model they had!

 

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YufflesGaming

Just an early big smoke artwork no big deal they just put on a green outfit instead of the basketball outfit and wouldn't wear a hat.

but yes it is official 😕👌

Edited by YufflesGaming
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On 10/9/2021 at 9:36 PM, BilinmeyenBey said:

I posted the "GTA San Andreas Crime Report Website" thing here. I saw a "thing" in this website.

 

So in the final game the Doherty and Doherty Garage looks like this:

 

vnGix7D.png

 

And in this site, the Doherty Garage is like this (the place is highlighted with blue)

 

cc2MHTJ.png

 

So there was under construction buildings more than 2. And there is a some kind of line. Dunno why. What are your guys thoughs?

Following on what DeeJayRaccoon said, this would also explain why there's still a black line on the Radar. Roads are marked in black.

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YufflesGaming

The construction site is seen in the strategy guide and the lods that don't exist.

 

Spoiler

we will created that construction site in discord and more thing beta version.

 

unknown.png

unknown.png

unknown_1.png

Edited by YufflesGaming
Always doing the possible beta.
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On 10/19/2021 at 10:56 PM, YufflesGaming said:

This 24/7 store was originally Stop 'N' Pop.

 

 

  Reveal hidden contents

 

 

 

 

 

llPjYyE.png

 

There is also additional board under the sign. No wonder why in the final game there is so much space there :D

BTW. Thanks for other beta pics of construction site, it shows it a lot better!

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YufflesGaming
On 10/27/2021 at 4:42 AM, itsmezerka said:

this is a image pay close attention to the police maverick as it has a lod model which says lvpd instead of sapd this is from the final game not a bradygames startegy guide picture so it is a bit more high resolution

Use imgur.

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  • 2 weeks later...

Maybe the Defenitive edition is crap But now we have more leaked files found in the switch version
It's time to fire up this topic again.who's with me?

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Brooklynzsmac

notusedtext.txt (aka text deleted from american.gxt early on): https://cdn.discordapp.com/attachments/362317286687637506/909059343549366282/notusedtext.txt

fakeMainOutputFile.txt (aka main.scm source with all dev comments): https://cdn.discordapp.com/attachments/520630708411039746/909824065789902898/fakeMainOutputFile.txt
 

Let the hunting begin!

Inb4 yes, RC Cam is a Camera disguised as a flower pot steered remotely from TopFun Van 😛

Edited by Brooklynzsmac
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4 hours ago, Brooklynzsmac said:

notusedtext.txt (aka text deleted from american.gxt early on): https://cdn.discordapp.com/attachments/362317286687637506/909059343549366282/notusedtext.txt

fakeMainOutputFile.txt (aka main.scm source with all dev comments): https://cdn.discordapp.com/attachments/520630708411039746/909824065789902898/fakeMainOutputFile.txt
 

Let the hunting begin!

Inb4 yes, RC Cam is a Camera disguised as a flower pot steered remotely from TopFun Van 😛

That notusedtext.txt features A LOT of Tenpenny dialogue ingame. Starting at 2472, I don't recognize any of this dialogue; you riding with Tenpenny while being chased by a (police?) helicopter to the aircraft graveyard to bury (Hernandez?)' body?

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11 hours ago, Mrblue630 said:

That notusedtext.txt features A LOT of Tenpenny dialogue ingame. Starting at 2472, I don't recognize any of this dialogue; you riding with Tenpenny while being chased by a (police?) helicopter to the aircraft graveyard to bury (Hernandez?)' body?

 

All that dialogue sounds incredibly early, like as if the scripters only had an outline of each mission and just ad-hoc'd the context.

Core 2 Extreme 3GHz
8GB DDR2 ECC RAM
GeForce GTX 1050 Ti 4GB

"Hey, you're my dude, right?"

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notusedtext reveals a lot more cut missions than we previously knew of!

 

//random order cause im too lazy to sort//

 

Wang Cars asset had two cut missions. The first one is the one we all knew of, Roadside Assistance, the second one was named "Shock To The System"

Roadside Assistance

It appears that you had to steal a tow truck that can be found at a freeway accident and then go and pick up the target car, before the real towtruck would come to pick it up.

Spoiler
ST3_1 = ~s~ Get to the freeway accident to pick up the tow truck.
ST3_2 = ~s~ Take tow truck to the car to be stolen.
ST3_3 = ~s~You dropped the car. Pick it up again.
ST3_4 = Oh my god! You've damaged my car you stupid man!
ST3_5 = ~s~ Position the tow truck in front of the car. Use the right analogue stick to hook up the car.
ST3_6 = ~s~ Tow the car safely to the lockup.
ST3_7 = Woman: That was fast. I only just phoned the mechanic!
ST3_8 = Woman: Hey where are you going with my car?
ST3_9 = Cop: Hey you stop! POLICE!
ST3_10 = ~r~ The car you had to steal has been destroyed!
ST3_11 = ~r~ The tow truck was destroyed!	  
ST3_12 = Cop: Oh sh*t!
ST3_13 = Cop: Hey you stay away. Petrol spilt everywhere, the place could blow any minute!
ST3_14 = ~s~ Get over to the drive-thru before the real tow-truck arrives.
ST3_15 = ~s~ The police spotted you stealing the tow truck. Get to the hub to lose the heat.
ST3_16 = Cesar: The cops are on to ya. Get back to the lock-up if you want to lose that heat.
ST3_17 = ~s~ Get back to the lock-up to lose the heat.
ST3_18 = ~s~ Get over to the pizza drive-thru.
ST3_19 = ~r~ The real tow truck has arrived. Your cover's blown.
ST3_20 = ~r~ The real tow truck has arrived at the drive-thru. You were too slow.
ST3_21 = The car you're after is broken down at the drive-thru restauraunt.
ST3_22 = There's a tow truck across the other side of town attending a freeway accident.

 

Shock To The System

As the name probably implies, you had to steal a car by taking it down with EMP.

Spoiler
STEAL_6 = Shock To The System(steal6-CM)

ST6_T0 = ~s~Pick up Zero's modified car.
ST6_T1 = ~s~Go and get that car.
ST6_T2 = When the car is in range, press the ~O~ button to zap it.
ST6_T3 = The pulse needs time to recharge, choose your shots wisely.
ST6_T4 = Press the ~O~ button!
ST6_T5 = ~s~Take the car!
ST6_T6 = ~s~Head back to the garage.
ST6_T7 = PULSE
ST6_T8 = ~s~Get back in the car!
ST6_T9 = ~s~You destroyed the car!
ST6_T10 = ~s~You lost the car!
ST6_T11 = ~s~Zero has modified this car.
ST6_T12 = ~s~It sends out a short-range signal which will slow down your target car.

 

 

Cesar (Badlands) had an extra mission, likely before "King in Exile". It was named Knight in Shining Armour and in the mission you had to rescue Cesar and Kendl from gangs attacking them at an observatory.

Spoiler
BCESAR1 = Knight in Shining Armour(bcesar1-IS)


BCE1_1 = ~s~Get to the observatory fast and rescue Kendal and Cesar.
BCE1_2 = ~s~Get to Kendal and Cesar quickly.
BCE1_3 = ~s~One of the side exits is blocked off by more goons.
BCE1_4 = ~s~Take out the gang members attacking Kendal and Cesar.
BCE1_5 = ~s~Follow Kendal and Cesar round to the back of the observatory.
BCE1_6 = Kendal: There're guys on the roof!
BCE1_7 = Cesar: CJ, take them out quickly!
BCE1_8 = ~s~Make sure Kendal and Cesar get to a car safely.
BCE1_9 = ~s~Get into the getaway car with Kendal and Cesar.
BCE1_16 = ~s~Take Kendal and Cesar back to the hideout.
BCE1_17 = ~s~You've left Kendal behind! Go and get her.
BCE1_18 = ~s~You've left Cesar behind! Go and get him.
BCE1_19 = ~r~Kendal died!
BCE1_20 = ~r~Cesar died!

 

 

 

Similar to Wang Cars Asset, the entire Desert strand also had two (or three?) missions. The infamous "Truth is Out There" and a brand new "Dogfight". There's also a mission 7 called "Parachute" (listed after N.O.E.).

In addition, the "Monster" mission was originally called "Monster Mash".

TORENO1 = Monster Mash(toreno1-DB)

"Monster Mash" was also different from the final Monster - you had to race offroad to pick up packages. Basically Smuggler's Run.

Spoiler
DES1_1 = ~s~Get to the location and pick up the package before the other racers do.
DES1_2 = ~s~The other racers are driving in pairs, one will go for the package and the other will escort him.
DES1_3 = ~s~If they come across you they will try to shoot you.
DES1_4 = ~s~You have the package take it back to Toreno's ranch. 
DES1_5 = ~r~The package was in that truck, now it has been blown up along with it!
DES1_6 = ~s~One of the other racers has gotten the package, you need to get it back!
DES1_7 = ~s~He's dropped the package, go and collect it before someone else gets their hands on it
DES1_8 = ~s~You have to get the package back here within ~1~ minutes
DES1_9 = ~r~You're out of time!
DES1_12 = ~s~ Follow the ~r~check-points ~s~to find the package before the other racers do.
DES1_13 =  ~s~ It's time to test your off-road driving skills.
DES1_14 = ~r~ One of the other racers has dilivered the package!
DES1_15 = "Get Ready.."
DES1_16 = "GO!"
DES1_17 = ~s~ There's the package, go and collect it.
DES1_18 = ~s~ Add your car to the start line.
DES1_19 = ~s~There will be several markers along the trip to help show you the way.
DES1_20 = ~s~ There are six packages I want you to collect for me, the problem is the other guys are after them as well.
DES1_21 = ~s~If they get there before you do, you're going to have to take them out to get it back.
DES1_35 = ~1~:~1~  
DES1_36 = ~1~:0~1~
DES1_42 = "Depending on how you shape up we may be able to find a use for you."

 

Parachute

Dunno what this is, the string was always in the files, and might be a placeholder. Either way it's considered to be the 7th mission in the strand.

DESERT7 = Parachute

 

Dogfight

This mission would come after Green Goo, and before The Truth is Out There. You had to use the Rustler to escort a plane to San Fierro airport while defending it from attackers.

Spoiler
DESER11 = Dogfight(desert11-IS)


DES11_1 = Get in the Mustang and escort the plane safely to San Fran Airport.
DES11_2 = Keep the plane in sight and protect it should it come under attack.
DES11_3 = Your losing sight of the plane get in closer!
DES11_4 = You lost sight of the plane!
DES11_5 = The plane is under attack protect it!
DES11_6 = plane health:
DES11_7 = The escort plane got destroyed.
DES11_8 = How you gonna escort the plane now?

 

 

The Truth is Out There has no new leftovers unfortunately. But it was the last mission in the strand before moving onto Las Venturas.

Also worth noting that the internal order for missions is different from the actual order in the final game, specifically Stowaway and Black Project swapping places.

Spoiler
DESERT1 = Monster
DESERT2 = Highjack
DESERT3 = Interdiction
DESERT4 = Verdant Meadows
DESERT5 = Learning to Fly
DESERT6 = N.O.E.
DESERT7 = Parachute
DESERT8 = Black Project
DESERT9 = Stowaway
DESER10 = Green Goo
DESER11 = Dogfight
DESER12 = The Truth is Out There

 

 

 

Casino strand had a cut mission named... Carnival Float. Unfortunately, the name is all we have, and it would have happened between Fish in a Barrel and Freefall missions. HOWEVER, there's leftovers for a "MAFIA1" mission, and it mentions carnival floats...

Spoiler
CASINO8 = Carnival Float(casino8-IS)


MAF1_11 = Driver: Uh..
MAF1_12 = Protect the VIP at all costs, take out the RPG's first.
MAF1_13 = VIP: My men are getting cut down Carl!
MAF1_14 = Player: Hang tight!
MAF1_15 = VIP: To our left!
MAF1_16 = VIP: To our right!
MAF1_17 = VIP: Infront of us!
MAF1_18 = VIP: Behind us!
MAF1_21 = "Hey Carl, get that bike!"
MAF1_22 = Watch over the carnival floats The mafia are disguised on top of them.  The mafia will jump off the float and attempt to kill the vip.
MAF1_23 = Only take a shoot when you see one of them make a run for the VIP.
MAF1_24 = The mafia driver is getting away chase him down!
MAF1_25 = VIP died!

 

So, there's the answer to a long-lasting mystery; a parade float, not a train.

 

 

Casino Heist strand had at least 3 cut missions.

HEIST_3 = Time Police response(heist3-AD)
HEIST_6 = Armoured Van Pickup(heist6-CR)
HEIST_7 = The sh*ts(heist7-SL)
HEIST_8 = RC Spy(heist8-DB)

The reason why it's "at least 3" is because "Armoured Van Pickup" sound similar to "Up, Up and Away!" (which is the 5th mission), while in the final game HEIST3 is Key to Her Heart. So.

The final internal order looks like this:

Spoiler
HEIST_1 = Architectural Espionage
HEIST_2 = Dam and Blast
HEIST_3 = Key to her Heart
HEIST_4 = Cop Wheels
HEIST_5 = Up, Up and Away!
HEIST_9 = Breaking the Bank at Caligula's

 

Time Police response

No idea what this is, because even the "notusedtext" describes the events exactly as they happen during Key To Her Heart in the final game.

 

Armoured Van Pickup

In fact, it does seem to be the exact same as the final.

Spoiler
HEI6_01 = Take the aircraft and go 'pick up' the armored van.
HEI6_02 = Take the armoured van to the drop off.
HEI6_03 = Pick up the armoured van up with the winch.
HEI6_04 = The armored van has been destroyed.			     
HEI6_05 = Get back into the helicopter.
HEI6_06 = You destroyed the helicopter.
HEI6_07 = Drop the armoured van.

...perhaps "time police response" got nuked so hard all the missions shifted a place above?

 

The sh*ts

1. lol

2. Yes, there's nothing left over

 

RC Spy

If there's one mission that was already covered by everyone, it's this one. But I'm gonna cover it again for completeness - you had to scope out Caligula's and record a guard using the keypad, using the once-mysterious "RC Cam" drivable flowerpot.

Spoiler
HEI8_1 = ~s~Go and pick up the RC camera.
HEI8_2 = ~s~Photograph the guard using the keypad. 
HEI8_3 = ~s~Get the camera out in one piece 
HEI8_4 = ~r~The RC camera has been destroyed!
HEI8_5 = ~r~The RC camera has gone out of range!
HEI8_6 = ~s~Park outside the Mafia casino. 
HEI8_7 = ~s~The RC camera is going out of range! Get it back to the casino. 
HEI8_8 = ~s~Get back in the topfun van!
HEI8_9 = ~r~You were spotted by one of the guards!
HEI8_10 = ~s~You need to wait until he's entering the code!
HEI8_11 = ~s~You can take a picture by pressing the R3  button. 
HEI8_12 = ~s~You won't get a clear shot from there, you need to be able to see the keypad!
HEI8_13 = ~s~ Be careful though, the camera wont stand up to close inspection and a moving plant is a dead giveaway. 
HEI8_14 = Camera Health 
HEI8_15 = That's not a plant, it a camera! Don't let it get away!
HEI8_16 = ~s~Lose the guards!
HEI8_17 = ~r~The only security guard that knows the code has been killed!
HEI8_18 = ~s~This looks like a good spot, wait until the guard is using the keypad before pressing the R3  button to record him entering the code.
HEI8_19 = ~s~You need to be able to see the keypad!
HEI8_20 = ~s~SECURITY GUARD: What's that? 
HEI8_21 = ~s~SECURITY GUARD: Something weird is going on around here.
HEI8_22 = ~s~SECURITY GUARD: Must of imagined it.
HEI8_23 = Press the SELECT button to switch camera view
HEI8_24 = Press the SELECT button to switch to 1st person view
HEI8_25 = Press the SELECT button to switch to behind car view

 

 

 

Woozie had a cut mission between Amphibious Assault and The Da Nang Thang. It was called '7'. This mission name is so incomprehensibly long I hope I won't run into the post's character limit.

WUZI_3 = '7'(wuzi3-NF)

You had to sneak into a triad complex and perform a "traditional execution". Oh, and role-play as a gimp.

Spoiler
WUZ3_01 = ~s~Sneak into the triad complex and perform the traditional execution.
WUZ3_02 = GUARD - 'Aya! That was sore.'
WUZ3_03 = GUARD - 'I need backup!!'
WUZ3_04 = GUARD - 'Eh? What was that?'
WUZ3_05 = GUARD - 'Hey! Who the f*ck are you?'
NOISE = Noise
LIGHT = Light
STEALTH = Stealth
WUZ3_06 = GUARD - 'An intruder!!'
WUZ3_07 = GUARD - 'Guess it was nothing.'
WUZ3_08 = GUARD - 'Eh? I thought I heard something.'
WUZ3_09 = BOSS - 'What's that? An intruder! I'm doing a bolt'
WUZ3_10 = ~s~The boss has escaped!
WUZ3_11 = ~s~The boss got away
WUZ3_12 = ~s~The boss has been alerted and is doing a runner!!
WUZ3_13 = ~t~ = Wear Gimp Outfit
WUZ3_14 = ~s~You are now wearing the Gimp outfit.
WUZ3_15 = GUARD - 'I see you've broken free again, gimp boy.'
WUZ3_16 = GUARD - 'You know the consequences of your actions.'
WUZ3_17 = GUARD - 'Follow me.'
WUZ3_18 = GUARD - 'On you go, they're waiting for you.'
WUZ3_19 = ~s~You've freed the gimp.
WUZ3_20 = ~s~There are a lot of guards in this building.
WUZ3_21 = ~s~Use dark areas to avoid detection.
WUZ3_22 = GUARD - 'Baw bags, I've lost him.'

 

 

Mansion strand had an extra mission between Home Coming and Cut Throat Business - Property Magnate. Nothing else to see here.

MAN_4 = Property Magnate(mansion4-SL)

Also, if you were wondering why does everyone shout during Cut Throat Business, it's because, as already covered and well-known, you were flying a helicopter.

Spoiler
MAN5_01 = ~s~ Take the helicopter and fly Madd Dogg to the Record Label building.
MAN5_02 = MADD DOGG : sh*t the guards have spotted us, get me in close so I can take them out.
MAN5_03 = ~s~ When Madd Dogg starts to aim steady the helicopter by holding down the ~h~L3~w~ button 
MAN5_04 = MADD DOGG : There to far away, get me in closer.
MAN5_05 = MADD DOGG : Ive lost sight of them.
MAN5_06 = Damage
MAN5_07 = Accuracy 
MAN5_08 = MADD DOGG : WATCH OUT! another guard has got a rocket launcher.
MAN5_09 = ~s~ Madd Dogg was killed.
MAN5_10 = ~s~ The Helicopter was destroyed.
MAN5_11 = Madd Dogg Health

 

 

An unknown mission for C.R.A.S.H. (CRASH5) had you blow up a motherf*ckin' bridge to steal a van from a convoy. Because being framed for a murder somehow snowballs into this.

Spoiler
CRSH5_1 = Go and collect the explosives.
CRSH5_2 = Plant the explosives on the bridge before the convoy gets there.
CRSH5_3 = Press L1 to plant the explosives.
CRSH5_4 = Get to a safe distance and blow up the bridge! ~N~ Press R1 to detonate.
CRSH5_5 = Get the van back to the warehouse.
CRSH5_6 = Walk into the corona to open the door.

On that note, CRASH4 was what the final game's Doberman is (take over Glen Park to take out an informant), CRASH3 is Gray Imports, CRASH2 involved going to a dealer's house, waiting until a raid plays out and then recovering at least 1 of 2 drug packages before they get taken to the station & killing the dealer.

Spoiler
CSH2_01 = Go to the dealers house and wait for the police raid.
CSH2_02 = You were NOT supposed to stop the raid.
CSH2_03 = You allowed one of the drug packages to get to the police station.
CSH2_04 = ~r~You destroyed the drugs in the explosion!
CSH2_05 = ~r~The drugs are lost at the bottom of the sea!
CSH2_06 = The dead cop has dropped the drugs, grab them before anyone else.
CSH2_07 = Move along, this is important police business.
CSH2_08 = If you do not move away you will be arrested for obstruction of justice.
CSH2_09 = Arrest him!
CSH2_10 = The dealer is now safely in police custody. You were supposed to kill him.
CSH2_11 = The police are already on their way here.  Wait for them to arrive.
CSH2_12 = When they have raided the house you must steal 2 packages of drugs from the police and kill the dealer.
CSH2_13 = The dealer is leaving inside the SWAT van. Do not let him get away.
CSH2_14 = One of the drug packages is leaving inside a police car. Do not let it get away.
CSH2_15 = Congratulations. You have killed the dealer.
CSH2_16 = You still need to get both drug packages.
CSH2_17 = You still need to get one of the drug packages.
CSH2_18 = You have one of the packages of drugs. There is one more to get.
CSH2_19 = You still need to kill the dealer.
CSH2_20 = Kill the dealer and get the 2 bales of weed.

And CRASH1 was Burning Desire, as normal.

 

 

High Noon was originally a completely different mission, as mentioned in the posts above, you had to bury Hernandez in a hole you dug through an actual minigame before the cops would discover the body and presumably arrest Tenpenny. In the end, all we got is a very simple chase-and-kill-target mission.

Spoiler
VCR2_2 = Chopper Overhead!
VCR2_4 = ~s~Tenpenny: We gotta get rid of the body. Take the car and head for the motel!
VCR2_5 = ~s~Tenpenny: Cop radio's confirmed my car is hot! Avoid any roadblocks!
VCR2_6 = ~s~Get back in the car and take it to the motel!
VCR2_7 = Motel guy: Officer Tenpenny says you'll be needing this!
VCR2_10 = ~s~Tenpenny: Good! Head out to the aircraft graveyard. I think Hernandez was an enthusiast!
VCR2_11 = ~s~Tenpenny: Listen up! A chopper is on the prowl! Shake him off if you hear 'im!
VCR2_12 = ~s~Tenpenny: He's on your tail! If he gets a good look at your plates, we got a situation!
VCR2_13 = ~s~Tenpenny: Quick! Get away from the chopper!
VCR2_14 = ~s~Tenpenny: sh*t! A positive ID! Now you're in major trouble!
VCR2_15 = ~s~Tenpenny: The chopper is bugging out to refuel!, We got time to dig that hole!
VCR2_16 = ~s~Tenpenny: Keep it up! He's getting low on fuel!
VCR2_17 = ~s~Tenpenny: Nice driving! He's having trouble staying with you!
VCR2_19 = ~r~Tenpenny: Now you've done it! Every *car vaguely matching Tenpenny's* will be stopped!
VCR2_20 = ~r~The car's wrecked and Hernandez is still inside! Great job, dumbass!
VCR2_21 = ~s~Okay, we've got to dig a hole for this corpse before that chopper comes back!
VCR2_22 = ~s~Follow the onscreen prompts! Keep up a steady rhythm! There ain't no going back now!
VCR2_23 = ~s~That chopper is still about! You'll be caught red-handed! Get the car and lose that bug!
VCR2_24 = ~s~Hole depth
VCR2_25 = ~s~Fatigue
VCR2_26 = ~s~Great job, that hole should be big enough now!
VCR2_27 = ~r~sh*t! A half dug-hole looks a bit suspicious don't you think? This place is too hot now!
VCR2_28 = Dig! ~X~
VCR2_29 = Dig! ~o~
VCR2_30 = Dig! ~q~
VCR2_31 = Dig! ~t~
VCR2_32 = ~r~Too slow!
VCR2_33 = ~s~Excellent!
VCR2_34 = ~y~OK!
VCR2_35 = ~r~Poor!

 

 

San Fierro C.R.A.S.H. also lost a third mission. In the final game we have SCRASH1 (555 WE TIP) and SCRASH2 (Snail Trail). But the not-used-strings have an SCRASH3 which is identical to 555 WE TIP. So this also means the mission order was different.

SCR_3 = Scrash mission 3 (scrash3.sc)

 

 

Madd Dogg, formerly Dr. G, had another mission before the mission named after him. Funnily, the first mission was also named after him; Dr. G.

This mission involved catching a drunk Madd Dogg who stole chips from the (Four Dragons?) casino and taking them back. Simple enough, and you would fail if you killed him.

Spoiler
DOC_1 = Dr. G(doc1-ST)

DOC1_1 = Quick! That gin-soaked degenerate has a handful of our chips! Now his number is up!
DOC1_2 = Easy boys! There's more than one way to catch a fish! I'll deal with this situation!
DOC1_3 = Ram Dr G's vehicle to coax him out! Don't harm the drunken fool himself!
DOC1_4 = Ram Dr. G!
DOC1_5 = Dr. G: Hey, watch my wheels! She's old but a beauty!
DOC1_6 = Dr. G: Quit it punk!
DOC1_7 = Dr. G: Hey! Smarten up wiseguy! I don't want no trouble!
DOC1_8 = Dr G: This crate is heating up! I'm outta here before I'm singed!
DOC1_9 = Dr G: I got the message! Leave the car alone!
DOC1_10 = Dr G: Damn! I ain't gonna three point turn my way outta here! I'm quittin'!
DOC1_11 = He's getting away! Target him and show that pissbag you're serious!
DOC1_12 = Dr G: Okay! Okay! Get some wheels and I'll turn myself in! I ain't no jaywalker!
DOC1_15 = Get him and my chips back to the casino! He needs straightening out!
DOC1_16 = Dr G: Where you going! My head's pounding here! I need to lie down!
DOC1_17 = You killed Dr G! He'd fallen by the wayside but he still had so much to live for!
DOC1_18 = Good work! Stick the dumbass in a room to sober up boys! Oh, and clean those soiled chips!

Then the next mission, DOC2, would have been the exact same Madd Dogg mission we see in the final game.

 

 

Small change to Wear Flowers in Your Hair; you had to go and meet a character named Kylie and follow her somewhere until she falls off her bike. After that you'd go pick up Zero as normal.

GAR1_01 = Lets pick up Jethro
GAR1_02 = Let's go to Dwaine's
GAR1_03 = Let's go pick up Kylie
GAR1_04 = ~s~ Take everyone back to the hideout
GAR1_05 = ~s~ You lost Kylie
GAR1_06 = ~r~Kylie's dead
GAR1_08 = Wait here, i'll get him
GAR1_09 = Stay put.
GAR1_11 = ~r~Kylie's bike got totalled.
GAR1_12 = ~s~ Kylie fell off her bike. Check if she's OK
GAR1_13 = Ok, let's pick up Zero

 

 

Finally, the second Zero mission (and possibly the first?) was different and involved carrying the RC Tiger to a roof of a building you had to infiltrate. Must have been scrapped so early on it didn't even have a name yet. The third one was still "Tanked Up" but unfortunately we didn't get any new strings for that. Back then Berkley was also named Melvin, as the 4th mission names him so and the unused strings describe the exact same mission as in the final version.

Spoiler
ZERO1 = 'ZERO1' 
ZERO2 = 'ZERO2' 
ZERO3 = RC TANK "ZERO3"


ZER1_1 = ZERO: ENEMY VISIBLE AT 6 O'CLOCK!!
ZER1_2 = ~s~Destroy those helicopters before they stink out the building!
ZER1_3 = ~s~The plane is destroyed!
ZER1_5 = MELVIN: Now you must die.
ZER1_7 = ~s~The RC plane is getting too far out of range!
ZER1_8 = There's more coming. I can feel it.... 
ZER1_11 = ZERO: ENEMY VISIBLE AT 3 O'CLOCK!!
ZER1_12 = ZERO: ENEMY VISIBLE AT 6 O'CLOCK!!


ZER2_1 = ~s~Use RC Baron To Carry RC TIGER To the Roof Of Building
ZER2_3 = ~s~Find the office. It's in RESEARCH AND DEVELOPMENT department on the ground floor
ZER2_4 = MELVIN: Awwww! Intruder!

 

 

Also, unrelated to missions, you could originally buy.... certain gifts, inside the sex shop. The more you know.

SEXCHO = Sex Shop
SEXH2 = ~T~ = Back~N~ ~X~ = Select~N~ ~Q~ = View Item
SEXH3 = ~T~ = Back~N~ ~X~ = Buy

 

And Cluckin' Bell had more food you could buy

CHIC0 = Little Clucker Happy Meal
CHIC1 = The Cluckin Big Meal
CHIC2 = The Cluckin Burrito Meal
CHIC3 = Cluckin Chicken Wings
CHIC4 = The Cluckin Huge Meal

 

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