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The Anti Wishlist


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I don't want over the top gameplay. GTA:SA was good for what it was, but I think now that R* has shown us what they can do with a realistic setting and dynamic, GTA should keep to being realistic, but not over the top realism either. A good balance of both is needed to make GTAV a GOTY, and really show R*'s capability even more.

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TheGreene2010

Hmm lets see...

Dramatic scripted explosions (See Call of Duty)

More than One protag per story (DLC? Of Course)

Invisible Barriers (Ask why? Play Mercenaries 1 or 2)

Use of Drugs outside of missions and cuts (I like the getting drunk in GTA IV but thats about it)

Traffic Felonies (See Traffic Felony mod for GTA IV)

If a GTA III era person returns in any shape or form. (It's dead and over we have no need to hear their story again.)

If your guy dies and you take over someone else of kin.

If the MP ranking system is like GTA IV! (It's pointless to try and rank up to 10)

 

I'd list more but thats all I got for now.

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Halo_Override
I don't want over the top gameplay. GTA:SA was good for what it was, but I think now that R* has shown us what they can do with a realistic setting and dynamic, GTA should keep to being realistic, but not over the top realism either. A good balance of both is needed to make GTAV a GOTY, and really show R*'s capability even more.

This, exactly.

 

In Salt, there's a scene where she escapes from her pursuers by dropping off an overpass onto the roof of a truck, and as they chase her she has to leap over to another truck -- all at freeway speed -- to get away.

 

It's ridiculous and pretty much impossible, but in an action movie context it still kind of works.

 

But if she had leapt all over the freeway from vehicle to vehicle, crushing them like the Matrix twins, it would have ruined the movie completely.

 

That's the line I want V to stay very close to.

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What I don't want? That R* listen to their fans, i seriously hope that they don't consider the bullsh*t that people here suggests suicidal.gif

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