Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Infernus Spawn Problem


bluezeen
 Share

Recommended Posts

I made a script for spawning Infernus on the Las Venturas Airport. See Pic

 

Spawn Location which I want

 

I used the following Script:

 

 

{$CLEO .cs}03A4: name_thread ‘CARS’:CARS_1Wait 250 msIfPlayer.defined ($PLAYER_CHAR)Jf @CARS_1Model.load (#INFERNUS):CARS_2Wait 0 msIf andmodel. Available (#INFERNUS)jf @CARS_2:CARS_3if00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2463.601 -1659.09 13.3047 radius 100.0 100.0 100.0jf @CARS_300A5: [email protected] = create_car #Infernus at $1413.9189  $1294.0659 $10.31080175: set_car [email protected] 1.8497:CARS_4if80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 2463.601 -1659.09 13.3047 radius 100.0 100.0 100.0jf @CARS_4ifcar.wrecked ([email protected])jf @CARS_401C3: remove_references_to_car [email protected] // Like turning a car into any random carjump @CARS_1 // Loop back the code

 

 

But it does not spawn at the place where it is in image. Only a few times it spawn at the airport but not at this place. Please someone can edit and tell me my mistake. It's my first script. colgate.gif

Link to comment
Share on other sites

00A5: [email protected] = create_car #Infernus at $1413.9189 $1294.0659 $10.3108

 

Get rid of the dollar signs. Those are coords, not variables.

 

There are also several small mistakes. You need more waits and some different if statements.

 

 

{$CLEO .cs}03A4: name_thread 'CARS':CARS_1Wait 250 msIfPlayer.defined ($PLAYER_CHAR)Jf @CARS_1Model.load (#INFERNUS):CARS_2Wait 0 msIfmodel. Available (#INFERNUS)jf @CARS_2:CARS_3wait 0 msif00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2463.601 -1659.09 13.3047 radius 100.0 100.0 100.0jf @CARS_300A5: [email protected] = create_car #Infernus at 1413.9189 1294.0659 10.31080175: set_car [email protected] Z_angle_to 1.8497:CARS_4wait 0 msif80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 2463.601 -1659.09 13.3047 radius 100.0 100.0 100.0jf @CARS_4ifcar.wrecked ([email protected])jf @CARS_401C3: remove_references_to_car [email protected] // Like turning a car into any random carjump @CARS_1 // Loop back the code

 

 

Fixed, thanks Zaz. blush.gif

Edited by fireguy109

pkmTc.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.