aStiffSausage Posted August 12, 2011 Share Posted August 12, 2011 So, I would need to remove the unlimited ammo. Or need a way to control it by keypress, but I can't find from main.scm anything related to it. This it the part for 100% completition: :COLLS_83200D6: if 0038: $_100_PERCENT_COMPLETE == 0 004D: jump_if_false @COLLS_994 00D6: if 0030: $STAT_PERCENTAGE_COMPLETED >= 100.0 004D: jump_if_false @COLLS_994 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @COLLS_994 014C: set_parked_car_generator $PARKED_RHINO cars_to_generate_to 101 014C: set_parked_car_generator $PARKED_HYDRA cars_to_generate_to 101 0109: player $PLAYER_CHAR money += 1000000 0629: change_integer_stat 225 to 1000 0629: change_integer_stat 22 to 1000 0629: change_integer_stat 25 to 1000 0629: change_integer_stat 80 to 1000 0629: change_integer_stat 68 to 1000 0629: change_integer_stat 65 to 1000 0629: change_integer_stat 66 to 1000 0629: change_integer_stat 230 to 1000 0001: wait 2000 ms 03E6: remove_text_box 03E5: show_text_box 'GAME100' // 100% achieved! Stats and cash have been boosted! Rhino and Hydra delivered to CJ's house in Grove Street.0004: $_100_PERCENT_COMPLETE = 1 But as you can see, only stat-changes... Any help? Link to comment Share on other sites More sharing options...
Silent Posted August 12, 2011 Share Posted August 12, 2011 Infinite ammo after 100% is hardcoded. Link to comment Share on other sites More sharing options...
aStiffSausage Posted August 12, 2011 Author Share Posted August 12, 2011 Infinite ammo after 100% is hardcoded. Damn it. And no one knows how to crack it? Link to comment Share on other sites More sharing options...
fireguy109 Posted August 12, 2011 Share Posted August 12, 2011 Just define $percent complete as 100. 0006: $STAT_PERCENTAGE_COMPLETED = 100 // integer values Link to comment Share on other sites More sharing options...
Silent Posted August 12, 2011 Share Posted August 12, 2011 I probably do, but I'd have to look into it Link to comment Share on other sites More sharing options...
aStiffSausage Posted August 12, 2011 Author Share Posted August 12, 2011 (edited) Fireguy109 Imma try it EDIT: Nope. SilentPL Ok, but to save some time, would it work if I remove one ammo from player when any weapon is fired? EDIT: Going to try. Edited August 12, 2011 by oksa8 Link to comment Share on other sites More sharing options...
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