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[SA] 100% rewards


aStiffSausage
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aStiffSausage

So, I would need to remove the unlimited ammo. Or need a way to control it by keypress, but I can't find from main.scm anything related to it. This it the part for 100% completition:

 

 

:COLLS_83200D6: if 0038:   $_100_PERCENT_COMPLETE == 0 004D: jump_if_false @COLLS_994 00D6: if 0030:   $STAT_PERCENTAGE_COMPLETED >= 100.0 004D: jump_if_false @COLLS_994 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @COLLS_994 014C: set_parked_car_generator $PARKED_RHINO cars_to_generate_to 101 014C: set_parked_car_generator $PARKED_HYDRA cars_to_generate_to 101 0109: player $PLAYER_CHAR money += 1000000 0629: change_integer_stat 225 to 1000 0629: change_integer_stat 22 to 1000 0629: change_integer_stat 25 to 1000 0629: change_integer_stat 80 to 1000 0629: change_integer_stat 68 to 1000 0629: change_integer_stat 65 to 1000 0629: change_integer_stat 66 to 1000 0629: change_integer_stat 230 to 1000 0001: wait 2000 ms 03E6: remove_text_box 03E5: show_text_box 'GAME100'  // 100% achieved! Stats and cash have been boosted! Rhino and Hydra delivered to CJ's house in Grove Street.0004: $_100_PERCENT_COMPLETE = 1 

 

 

But as you can see, only stat-changes... Any help?

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Infinite ammo after 100% is hardcoded.

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aStiffSausage
Infinite ammo after 100% is hardcoded.

Damn it.

 

 

And no one knows how to crack it?

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Just define $percent complete as 100.

 

 

0006: $STAT_PERCENTAGE_COMPLETED = 100 // integer values 

 

 

pkmTc.gif

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I probably do, but I'd have to look into it tounge.gif

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aStiffSausage

Fireguy109

 

Imma try it tounge.gif

EDIT: Nope.

 

 

SilentPL

 

Ok, but to save some time, would it work if I remove one ammo from player when any weapon is fired?

EDIT: Going to try.

Edited by oksa8
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