VintProg Posted August 12, 2011 Share Posted August 12, 2011 Can not find the limits! Replaced on your array, but before that was an array of markers struct CV3d{float x,y,z;};#pragma pack(push, 1)struct CMarker{DWORD id_color;DWORD typeMarker;DWORD entityHandle;CV3d pos;CV3d field_18;WORD field_24;BYTE field_26;BYTE inUse;BYTE field_28;BYTE field_29;BYTE field_2A;BYTE field_2B;DWORD field_2C;WORD scale;WORD field_32;WORD iconID;WORD __padding;};#pragma pack(pop, 0)auto __cdecl _Create_Marker = reinterpret_cast<DWORD(*) (DWORD type, float x, float y, float z, DWORD flag1, DWORD flag2) >(0x04C3C80);auto __cdecl _showMarkerOnRadar = reinterpret_cast<void(*)(DWORD id_marker, DWORD typeId)>(0x04C3840); CMarker _radarBlips[250]; But in the IDA can not find the limits of drawing bullets? Link to comment Share on other sites More sharing options...
Swoorup Posted August 12, 2011 Share Posted August 12, 2011 (edited) I think its much easier to find with PE explorer Edited August 12, 2011 by Swoorup Link to comment Share on other sites More sharing options...
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