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.CS Scripts Not Working


jackass2009
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I downloaded HippieCommunist's modpack and put the scripts in the /rockstar/Grand theft Auto IV/Scripts that came in the .net scripthook. When I hit the keys in-game, nothing happens. I have GTA 1.0.7.0, not on Steam, and I've gotten other mods to run flawlessly, although this is a first for the Scripts. Does anyone know how to fix this problem?

 

Thanks in advance.

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I found a text document called "ScriptHook", I'm assuming that's it.

 

Log start: Wed Aug 10 17:15:35 2011

-----------------------------------------------

[iNFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized

[iNFO] Process base address: 0x400000

[iNFO] Auto detecting game version

[iNFO] Using game version 1.0.7

[iNFO] [FirstPerson] Thread started

[iNFO] [CustomFiberThread] Thread started

[iNFO] [CustomThread] Thread started

[iNFO] [CustomFiberThread] Thread started

[iNFO] [RideAlong] Thread started

[iNFO] [simpleTrainer] Thread started

[iNFO] Car model available... spawning it!

[iNFO] Car model available... spawning it!

 

That's it. I also have "asilog.txt" if that's important.

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I downloaded that and put it in the directory like I'm supposed to. It's still not working. It came with Scripthook.dll, ScriptHookDotNet.asi, a folder called scripts, which has a bunch of sub folders for being a developer and a file called "_PUT .NET SCRIPTS HERE". No .log file or anything like that. Is that supposed to happen?

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Hmm, well I'm not sure what the issue could be if the scripthook is installed correctly, but it still doesn't load or even give an error message... confused.gif

 

Edit: Did you install the two Microsoft packages in the "requirements" section of the .NET scripthook thread?

Edited by AngryAmoeba
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Nope. No error messages. I thought that I downloaded it before, but maybe not. I'll try that and see if it works.

 

Edit: They work now. Thanks a lot. I didn't have the requirements.

Edited by jackass2009
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