ckasper502 Posted August 10, 2011 Share Posted August 10, 2011 If you knew more about the NPC's would it make it harder to kill them? theres multipule ways this could happen in the next game 1. in the stats section - highlight # of people you killed and get detailed bios of each person 2. news paper delievered at your safe house each day ( you choose to read or not to read ) -- each person killed would be in the obituary section 3. just like the news paper but on the internet. 4. when you watch T.V. they would do small news reports about different people each time ( but just like the news paper you dont have to care and could just change the channel ) EX. chris smith single fater of 2 was shot by an unknown man today as he walked down the street on his way home from getting milk. only clues was the man had an accent and apoligized '' oh sorry " after shooting him or EX. name: chris smith age: 22 ( 3-21-84 ) wght:185 occ. computer tech M stat: single NOTE's -- father of 2, head of pta, allegic to garlic Note - not all would have good bios, some would be really bad people like rapist, drug dealers, thiefs and some would just be average not good or bad just living day to day. theres 100's of ways it could be done but my point is "would it make it harder to kill the NPC's if you knew more about them" Link to comment Share on other sites More sharing options...
Slamman Posted August 10, 2011 Share Posted August 10, 2011 (edited) That's a real stretch, because I assume you mean if morals come into play, or that the AI or Artificial Intelligence makes the characters more REAL and life-like. I could point to the part in GTA 4 when Niko's begged "Please, No More Killing!", and if you go and kill the nightclub owner/pimp, you effect the story somewhat. The clues we've come across suggest that there will be more appended to GTA NeXt then what we saw within GTA 4, that being a Kill or Do Not Kill the person at the end of a given mission. That remains to be seen though, how that manifests itself in the game. I think there's only so much they can do to be honest. You always control the actions of the central character, but it comes back to the cutscenes and scripted narrative. Sorry, I got initial typos in there, ^ Edited August 10, 2011 by Slamman Link to comment Share on other sites More sharing options...
Racecarlock Posted August 10, 2011 Share Posted August 10, 2011 I kill people in GTA because I know I won't have to feel responsible for it. This would make me feel too responsible. I only want to feel that responsible either in real life or a game whose every iteration did not hinge on the ability to run over hundreds of pedestrians in a sports car. Like an RPG or something, but not GTA. Link to comment Share on other sites More sharing options...
Original Light Posted August 10, 2011 Share Posted August 10, 2011 It would, for me. Im a sensitive person. Even though it's just a game, I have feelings. Link to comment Share on other sites More sharing options...
EternalAgony Posted August 10, 2011 Share Posted August 10, 2011 I'd still kill them. Why? Because its a game. Link to comment Share on other sites More sharing options...
mr_musica Posted August 10, 2011 Share Posted August 10, 2011 I see it hard to do because you would have to randomize certain things although that's easy to do in essence but I don't see it happening... I wouldn't care to know more from the people from Vengeance city (Vengenace because of the V, don't want to write Vice or V city because you would think is vice and I don't know) Link to comment Share on other sites More sharing options...
lukb13 Posted August 10, 2011 Share Posted August 10, 2011 If there is a heads up on who the ped is than it would be a very good addition to the game. You would prefer killing criminals than the legit. Link to comment Share on other sites More sharing options...
gta_fan28 Posted August 10, 2011 Share Posted August 10, 2011 It's just a game so I'll kill them no matter what, even if R* add some children, I might give it a try.. Link to comment Share on other sites More sharing options...
Racecarlock Posted August 10, 2011 Share Posted August 10, 2011 If there is a heads up on who the ped is than it would be a very good addition to the game. You would prefer killing criminals than the legit. What stopped you from only killing criminals before? Also, stats wouldn't stop me from killing sh*t. This is GTA, pedestrian hitting is one of the basic elements of the game. From GTA 1 up until now, that's always been the case. I don't want to be a good guy when I play GTA, I want to be evil. I don't play games to experience all of the guilt and inconveniences of real life, I play them to have fun. This really wouldn't get in my way though. One problem though. I run over hundreds of people every in game day, the obituary section would have to take up 30 or more pages. That, or if it's a TV report, the obituaries would last about an hour long. Think about it. Not that I read the papers anyways, but I think it'd be hard to avoid redundancies in the paper or TV news report. Besides, you don't give the things you run over back stories, they won't matter for long anyways. Link to comment Share on other sites More sharing options...
visionist Posted August 10, 2011 Share Posted August 10, 2011 Obituaries- in RDR style newspapers, online and in the TV news- would add a nice touch of detail to the game, giving a greater sense of a living breathing city. Kinda like the names on all the doors in the apartments in Mafia 2. Having them change according to who you kill would be tricky for programmers, but an awesome touch. Link to comment Share on other sites More sharing options...
Racecarlock Posted August 10, 2011 Share Posted August 10, 2011 Obituaries- in RDR style newspapers, online and in the TV news- would add a nice touch of detail to the game, giving a greater sense of a living breathing city. Kinda like the names on all the doors in the apartments in Mafia 2. Having them change according to who you kill would be tricky for programmers, but an awesome touch. Again, correct. But to reiterate my other point, with a guy like me on the streets the obituaries would have ridiculous amounts of people in them, and while I don't have to read or watch them, that's still something to think about. Imagine running over about 70 people on the way home, turning on the news, and having it list or go through the back story and stats of every single one of them. It'd get a little long. I'm just thinking realistically here. Then again, that just might make it hilarious. Link to comment Share on other sites More sharing options...
visionist Posted August 10, 2011 Share Posted August 10, 2011 Obituaries- in RDR style newspapers, online and in the TV news- would add a nice touch of detail to the game, giving a greater sense of a living breathing city. Kinda like the names on all the doors in the apartments in Mafia 2. Having them change according to who you kill would be tricky for programmers, but an awesome touch. Again, correct. But to reiterate my other point, with a guy like me on the streets the obituaries would have ridiculous amounts of people in them, and while I don't have to read or watch them, that's still something to think about. Imagine running over about 70 people on the way home, turning on the news, and having it list or go through the back story and stats of every single one of them. It'd get a little long. I'm just thinking realistically here. Then again, that just might make it hilarious. Hows about just the hitherto nameless thugs we kill in missions? A new level of drama to the fight with Mafia goons ecetera. Link to comment Share on other sites More sharing options...
John Footpenis Posted August 10, 2011 Share Posted August 10, 2011 As far as I'm concerned they can do whatever they want. The obituaries will still be the size of two dictionaries. I won't feel any different if they have a back story or not. They're just pixels. Link to comment Share on other sites More sharing options...
Finn 7 five 11 Posted August 11, 2011 Share Posted August 11, 2011 As far as I'm concerned they can do whatever they want. The obituaries will still be the size of two dictionaries. I won't feel any different if they have a back story or not. They're just pixels. It doesn't bother me the slightest if there is a little bit of writing about who they are, it's still just as fun to mow down pedestrians. If this was implemented i would like to see stats like: -How many orphans you have created - How many widows you have created. In fact, i could start calling myself The Widow Maker. Link to comment Share on other sites More sharing options...
Capricornus Posted August 11, 2011 Share Posted August 11, 2011 It would depend on whether or not I like the character. For instance, if you have the choice of killing Manny Escuela or keeping him alive in GTA IV, I would have killed him anyway. He was annoying as hell. Link to comment Share on other sites More sharing options...
mr quick Posted August 11, 2011 Share Posted August 11, 2011 (edited) - Edited April 27, 2016 by Marwin Link to comment Share on other sites More sharing options...
Djdevin10 Posted August 11, 2011 Share Posted August 11, 2011 When i play GTA, I like to play The Anti-Hero, I kill who deserve to be killed, dont kill innocents(unless ya know i get bored and kiil everyone i see, but i dont save) Link to comment Share on other sites More sharing options...
Nervesplitter Posted August 11, 2011 Share Posted August 11, 2011 over 10 people killed and it would just say XX people were killed in a XX today at XX:XX Link to comment Share on other sites More sharing options...
Slamman Posted August 11, 2011 Share Posted August 11, 2011 One person thought to recommend the Valor system, could be called, in Red Dead Redemption, where you either did good deeds on the game meter, or you did bad deeds, this effected everyone in AI's relation to the main character, though it can't change scripted game plot points, Besides criminals taking a shine to a bad man, you'd have changes in store prices, or reporting to police, It's a very nice system with RDR, but a bit more complicated in the modern GTA setting. I think working on AI as nice as RDR for GTA could easily account for the time my friends! Link to comment Share on other sites More sharing options...
EternalAgony Posted August 11, 2011 Share Posted August 11, 2011 over 10 people killed and it would just say XX people were killed in a XX today at XX:XX That could work. 69 people were killed in a cross-fire today between the Rockstar Habaneros and the 69er gangs at 12 o'clock this afternoon. Officials have not caught the man responsible. I hope to see a newspaper system as well as the news on TV. Link to comment Share on other sites More sharing options...
CheesyJ Posted August 11, 2011 Share Posted August 11, 2011 I would like to see more details added to the random AI on the street, but whether it would be possible for them to go this far with hundreds of people, I don't know. Sometimes this could end up getting annoying as well. There are times when you just want to drive around running people over, or run around shooting people, and not have any major consequences to deal with while doing it. I do like the concept though and it would help add depth to the game. GTA IV certainly made improvements with the AI, but after a while they still got repetitive and at times could still seem a bit lifeless. Link to comment Share on other sites More sharing options...
kailomonkey Posted August 11, 2011 Share Posted August 11, 2011 1. I think I'd enjoy killing people more and check their details every inagame-night. I'd love this sort of detail. It would be cool if every NPC had this and you slowly killed off the population, although this would eventually lead to a dead end (or dead city)! They could have family trees and connections and everything, with achievements of wiping out an entire family across the city, or an entire workforce for a company that goes bust. Back to your question, I said I'd kill more people but maybe I'd begin trying to avoid certain citizen types or focusing on some types more, if I could atall tell which were likely to be which. Like trying to leave the hard working single dad and trying to wipe the city of thugs, or vice-versa. 2. An idea I had the other day relates to Valor and a new way to progress through a game. The idea was that a game could reward you with missions and game progress by remaining true to perhaps a Valor of good or bad. It probably sounds kinda sucky, but the principle is that in life sometimes your progress is blocked by the paths yyou take. So rather than always having one event lead to another, you could need to pick up on the right valor path to continue along the cause you like. GTA might not be the best game to utilise it, but I just thought I'd try and describe it given the opportunity at the mention of Valor Link to comment Share on other sites More sharing options...
fireguy109 Posted August 12, 2011 Share Posted August 12, 2011 Kind of like in Sucker Punch's inFamous? To be honest I don't think it would be that hard to program. Record about 50 audio names and have only one obituary be on the news each night. Then have about 300 first names and 300 last names (a surprisingly easy thing to program) and have a random selection be made, along with some random stats. There could be 5 obituaries in each paper. You kill so many people a day in GTA that they wouldn't need to make the people on TV / in the paper actually be similar to the guys you killed, especially if there were no pictures or pixeled pictures. I like the idea. Link to comment Share on other sites More sharing options...
lukb13 Posted August 12, 2011 Share Posted August 12, 2011 If there is a heads up on who the ped is than it would be a very good addition to the game. You would prefer killing criminals than the legit. What stopped you from only killing criminals before? Up till playing GTA IV, I would just go crazy, especially in San Andreas and Vice City. Amount of peds for one is what makes me take things a bit slower and calmer. Link to comment Share on other sites More sharing options...
kailomonkey Posted August 12, 2011 Share Posted August 12, 2011 (edited) If there is a heads up on who the ped is than it would be a very good addition to the game. You would prefer killing criminals than the legit. What stopped you from only killing criminals before? Up till playing GTA IV, I would just go crazy, especially in San Andreas and Vice City. Amount of peds for one is what makes me take things a bit slower and calmer. I already target drug dealers in SA, extended to prostitutes sometimes, and stretching to pimps... And yea if it was a randomly (or procedurely) generated pedestrian profile, there'd be no trouble finding space for it on the disc and no game save data needed. Some broad stats in the game save would be nice though, like how many of those killed so far were... male, female, bankers, students, criminals... Edited August 12, 2011 by kailomonkey Link to comment Share on other sites More sharing options...
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