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theblackduck

please help :/

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UNRATED69

He doesn't enter the car because of this.

 

 

0850: AS_actor [email protected] follow_actor $PLAYER_ACTOR

 

 

Use 0631 and 07AF instead.

 

Also, you forgot a 038B after loading the models, and you put 004E at the end. You should always use 0A93 in a CLEO script.

 

Try this.

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'CELL' [email protected] = Marker.CreateIconAndSphere(50, 2523.415, -1656.763, 15.4935)0A95: enable_thread_saving :CELL_35wait 0 if   Player.Defined($PLAYER_CHAR)else_jump @CELL_35 if and00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2523.415 -1656.763 14.4935 radius 3.0 3.0 3.0 0AB0:   key_pressed 67 044B:   actor $PLAYER_ACTOR on_foot else_jump @CELL_35 Model.Load(#FAM1)Model.Load(#DESERT_EAGLE)Model.Load(#CELLPHONE)Model.Load(#LAPD1)Model.Load(#COLT45)Model.Load(#COPCARLA)038B: load_requested_models Marker.Disable([email protected])0729: AS_actor $PLAYER_ACTOR hold_cellphone 1 wait 1000 00BB: show_text_lowpriority GXT 'CELL0' time 500 flag 1 wait 2000 00BB: show_text_lowpriority GXT 'CELL1' time 4000 flag 1 wait 6000 00BB: show_text_lowpriority GXT 'CELL2' time 3000 flag 1 wait 4000 00BB: show_text_lowpriority GXT 'CELL3' time 3000 flag 1 wait 500 0729: AS_actor $PLAYER_ACTOR hold_cellphone 0 wait 1000 [email protected] = Actor.Create(Gang2, #FAM1, 2524.45, -1658.59, 14.8906)07AF: [email protected] = player $PLAYER_CHAR group 0631: put_actor [email protected] in_group [email protected] 018A: [email protected] = create_checkpoint_at 949.0062 -1376.671 12.9975 Actor.Angle([email protected]) = 217Actor.Health([email protected]) = 10000446: set_actor [email protected] immune_to_headshots 1 0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1 01B2: give_actor [email protected] weapon 24 ammo 9999 // Load the weapon model before using this 081A: set_actor [email protected] weapon_skill_to 100 :CELL_363wait 0 if 00EC:   actor $PLAYER_ACTOR 0 near_point 949.0062 -1376.671 radius 80.0 80.0 else_jump @CELL_363 [email protected] = Car.Create(#COPCARLA, 949.0062, -1376.671, 12.9975)Car.Angle([email protected]) = 1800129: [email protected] = create_actor_pedtype 6 model #LAPD1 in_car [email protected] driverseat 01B2: give_actor [email protected] weapon 22 ammo 999 // Load the weapon model before using this Actor.Health([email protected]) = [email protected] = Marker.CreateAboveActor([email protected]):CELL_475wait 0 if and00F2:   actor [email protected] near_actor [email protected] radius 30.0 30.0 0 0364:   actor [email protected] spotted_actor [email protected] else_jump @CELL_475 Marker.Disable([email protected])Player.CanMove($PLAYER_CHAR) = False067E: put_camera_on_actor $PLAYER_ACTOR with_offset 0.0 -4.0 5.0 point_to_actor [email protected] 0.0 mode 2 05CD: AS_actor [email protected] exit_car [email protected] wait 1000 05BF: AS_actor [email protected] look_at_actor [email protected] 2000 ms 05BF: AS_actor [email protected] look_at_actor [email protected] 2000 ms wait 1500 05E2: AS_actor [email protected] kill_actor [email protected] 05E2: AS_actor [email protected] kill_actor [email protected] Camera.Restore_WithJumpCutPlayer.CanMove($PLAYER_CHAR) = True:CELL_625wait 0 if or  Actor.Dead([email protected])  Actor.Dead([email protected])else_jump @CELL_657 jump @CELL_673 :CELL_657if   Actor.Dead($PLAYER_ACTOR)else_jump @CELL_625 :CELL_673Model.Destroy(#FAM1)Model.Destroy(#DESERT_EAGLE)Model.Destroy(#COLT45)Model.Destroy(#LAPD1)Model.Destroy(#COPCARLA)Model.Destroy(#CELLPHONE)Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Car.RemoveReferences([email protected])Marker.Disable([email protected])0A93: end_custom_thread

 

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theblackduck

Yes that works perfect!, just gonna make a finish to the mod now

Edited by theblackduck

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theblackduck

Hi again is it a good way so you can like see what coordinates you are on in the game..like in my mods i use "med" too see what coordinates are on a certain place..so is it a better program for that?

Edited by theblackduck

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Adler

Try not to double-post. You might have seen the EDIT button already. In that case, USE IT.

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