Deji Posted July 22, 2011 Share Posted July 22, 2011 (edited) Developer Statement "I'd describe Vigilante Justice as a 'Feature Conversion'. There are no large map changes and it mostly aims to add new features and a new style of gameplay to the existing San Andreas setting. There are some rather large additions, including working Car Washes and a whole new inventory system. Additional weapons is something I still need help to do but if weapons are added, they won't just be like the plain old weapons you've already used with a different model, they'll have their own unique features. There are also changes to minor details at the time of writing, changes to some food vendors have taken place. Another example is slight expansion of the drug dealers AI. All of these things advance SA one step further and make gameplay more immersive. Vigilante Justice tells the story of Officer Carl "CR" Ronson in both the past and present tense. These parts of the story link up together nicely and take place both during and after the events of San Andreas. The missions are designed to be fun, action-packed and at times, down-right hilarious. Although mission 4 is one of a few that are made to be detailed and immersive." VideosSome Current Features New Storyline New Missions New SA features New, interactive HUD New inventory system New objectives system Extended and fixed various SA features Easter Eggs (duh) What else makes it good? It's not a bloody DYOM mission pack! Precise mission coding ensures great missions. Log File Helps Reduce Bugs. Most features hardcoded, reducing lag and improving performance and stability. CLEO-Independant, works with or without CLEO. Extra SCM capabilities which improve mission coding. BASS.dll implementation means smaller download size and bugless audio. Installs alongside San Andreas, meaning easy install and uninstall. You can run normal SA while VJ is installed. Team Job Members Animations Vacant Characters indra p, More needed Clothes Vacant Graphics Design Vacant Interiors Vacant Mission Coding Deji Textures Function-X- Outfits Vacant Peds indra p, More needed Programming Deji, More needed Weapons Vacant Links If you need to contact me about helping with the mod, post here or use GTAForums' email feature. Edited December 24, 2011 by Deji RyanDri3957V and Hovac 2 Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/ Share on other sites More sharing options...
Deji Posted July 22, 2011 Author Share Posted July 22, 2011 Reserved... Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060616928 Share on other sites More sharing options...
Deji Posted July 22, 2011 Author Share Posted July 22, 2011 Reserved... Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060616931 Share on other sites More sharing options...
Kalvin Posted July 22, 2011 Share Posted July 22, 2011 Yes! finally, you continued this mod, even the BETA was fantasic Can't wait for the final, good luck! Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060616933 Share on other sites More sharing options...
Deji Posted July 22, 2011 Author Share Posted July 22, 2011 About previous releases... Yes, I know they're buggy and no, I won't update them or provide support for them anymore. Those releases aren't even contributing to the main release. They're more like teasers, I guess. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060616937 Share on other sites More sharing options...
Silent Posted July 23, 2011 Share Posted July 23, 2011 I read teh scenario!!111111 It will rock, unlike T95S scenario Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060618275 Share on other sites More sharing options...
Deji Posted July 23, 2011 Author Share Posted July 23, 2011 (edited) Considerable VJ Weapons if I can get a modeller: - Glock 17 & other Glock Pistols - Winchester Rifle - SIG Sauer P226 - Riot Gun - Hecker & Koch G36 - FN Five-seven - FN P90 - Taser - Colt Police Positive Special - Colt Detective Special - Baton - Weighted-knuckle gloves (to replace 'Brass Knuckles') - Remington 870 - Franchi SPAS-12 - Heckler & Koch PSG1 - Heckler & Koch MP5 - Variant of the SIG 556 I don't know much about guns past movies and games, so I spent a whole night getting this list by finding out which weapons were used in services like the police, the FBI etc... Obviously I don't want them all, it's just the ones I have considered. The riot gun is another example of something I could program new weapon behaviours into via ASI. Edited November 5, 2011 by Deji Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060619092 Share on other sites More sharing options...
Function-X- Posted July 24, 2011 Share Posted July 24, 2011 Well i can help with effects if you need any new ones. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060620634 Share on other sites More sharing options...
Deji Posted July 24, 2011 Author Share Posted July 24, 2011 (edited) Well i can help with effects if you need any new ones. Thanks for the offer, I could find some good uses for new particles once I get the other required help. I've done the money counter in VJ, nearly finished with the HUD for now, just gotta change wanted level position and colour: Wanted level should go above the money counter nicely. HUD is also 2-player compatible EDIT: Finished With the exception of the wanted level, which was altered by changing a few addresses, everything was made from scratch and works just as well (better, actually) than the original SA HUD. The money counter increases in the same manner, etc. I'll be doing some other great things with the HUD later. But I know for sure you'll love what I'm about to do next when it's finished... Edited November 5, 2011 by Deji Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060621678 Share on other sites More sharing options...
Node Posted July 25, 2011 Share Posted July 25, 2011 I actually cannot wait to see this finished, i know its going to be awesome cause well..... its "DEJI", and your super confident, which is even better cause you actually know what your doing. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060622854 Share on other sites More sharing options...
Deji Posted August 4, 2011 Author Share Posted August 4, 2011 Opened a nice-looking official topic: http://gtag.gtagaming.com/forums/index.php?showtopic=561 With the power of HTML, I can actually create alright-looking things Also made this topic for ModDB: http://www.moddb.com/forum/thread/wipsa-vigilante-justice Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060645587 Share on other sites More sharing options...
Deji Posted August 12, 2011 Author Share Posted August 12, 2011 (edited) Another thing I plan to build on in VJ is ambient scenarios. SA has very little of this (peds sitting, holding hands, looking through shop windows and are some examples) compared to GTA IV, which is packed with random events happening, making the game more immersive. This level of immersion is what I'm aiming for in Vigilante Justice's San Andreas... Here's one of the things that I've done so far: They appear at the same times of day that planes arrive and take off when you take a flight in SA. You can even follow them all the way to their destination if you're fast enough, but I think when you have a rocket launcher in your arsenal, you'll find other ways to have fun with this. The effect will be most apparent when you're riving by an airport and suddenly notice a plane is landing at or taking off from the airport at it's scheduled time.. A bit of realism and immersion here. This is coded using a combination of ASI and SCM. In a similar way to how other ambient scripts are launched (peds taking pictures of picture-esque things etc.) - making it easy to add them (I was done with the plane thing in 20 minutes). So you can expect a lot more! Edited August 12, 2011 by Deji Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060664862 Share on other sites More sharing options...
Deji Posted August 20, 2011 Author Share Posted August 20, 2011 And now you can go to the car wash and quicky fix yer ride... Just drive through and the steam will fix everything somehow. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060681757 Share on other sites More sharing options...
Gramps Posted August 22, 2011 Share Posted August 22, 2011 I guess the yellow text is for development/bug-testing purposes only? And won't be in the game? Been waiting for this for freeeakin' ages ! Glad to see you haven't buried it 6-feet-deep (OffTheRecord: What is Black Market Mod status?) Keep up the good work Deji ! *tracking* Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060686268 Share on other sites More sharing options...
Silent Posted August 22, 2011 Share Posted August 22, 2011 I guess the yellow text is for development/bug-testing purposes only? And won't be in the game? Yep, it's included only for debugging. You won't see this, unless you'll install some debugging plugins Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060686459 Share on other sites More sharing options...
Gramps Posted August 22, 2011 Share Posted August 22, 2011 I have no need for debugging plugins; unless I'm beta testing Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060686460 Share on other sites More sharing options...
Deji Posted August 22, 2011 Author Share Posted August 22, 2011 Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060687489 Share on other sites More sharing options...
Rokas. Posted August 22, 2011 Share Posted August 22, 2011 f*cking badass. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060687499 Share on other sites More sharing options...
Kalvin Posted August 22, 2011 Share Posted August 22, 2011 Wow man, how'd u do that? changing headlight colours? geez, u amaze me. Deji! Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060687500 Share on other sites More sharing options...
Silent Posted August 22, 2011 Share Posted August 22, 2011 Wow man, how'd u do that? changing headlight colours? geez, u amaze me. Deji! In the same way like I do theoretically-impossible-to-do things in VCS PC Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060687502 Share on other sites More sharing options...
Deji Posted August 24, 2011 Author Share Posted August 24, 2011 If the police drove cruisers like this, I think we'd take them more seriously... The green dot in the middle is just another one of my debugging scripts, by the way.. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060690964 Share on other sites More sharing options...
Deji Posted August 25, 2011 Author Share Posted August 25, 2011 (edited) Implented another one of the things which was in GTASA pre-release, but removed (probably too free up DVD space). http://www.gamechronicles.com/previews/ps2/gtasa/gtasa.htm (Ctrl+F to find "Moon Phases") I found a image with the moon in all different phases and cut them up for SA, then implemented the changes using C++. It goes through a 25 day cycle (as I only have 24 textures and one of the days is "no moon") based on the current in-game day of the year. However, the textures are buggy due to alpha being applied on them (which was the only way I could get the TXD tools to import them and be loaded by the game). So the fadeout to black causes the texture to be partially invisible. Edited August 25, 2011 by Deji Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060692692 Share on other sites More sharing options...
Silent Posted August 25, 2011 Share Posted August 25, 2011 *another sh*tload of replies from people, as usual* Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060692700 Share on other sites More sharing options...
Braindawg Posted August 25, 2011 Share Posted August 25, 2011 Well what did you expect? I mean the mod does look pretty cool. It deserves some more attention from the community. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060692760 Share on other sites More sharing options...
69_black_69 Posted August 25, 2011 Share Posted August 25, 2011 Take a look at IV:SA thread. Do you want to have a thread that generates huge amount of replies that's some of them are complete useless like people asking about some stupid sh*t? Much better having a few replies than having a sh*tload of spam. And nice update you got there Deji. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060692763 Share on other sites More sharing options...
Rokas. Posted August 25, 2011 Share Posted August 25, 2011 I love what you did with the moon, but it would be cool to use original R* texture as a base. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060692775 Share on other sites More sharing options...
Deji Posted August 25, 2011 Author Share Posted August 25, 2011 I can't texture... so I had to use a image with different moons already made and cut them up. One of the many reasons I need help with this mod. I can code nearly anything I want but can't model, texture or animate for anything Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060692787 Share on other sites More sharing options...
Gramps Posted August 25, 2011 Share Posted August 25, 2011 Talk to Function-X; I'm sure he would be more than happy to do some textures for your mod ! Excellent as always. Are you going to add stars into the sky, like the 'Starry Sky Mod' from SHEMER on LibertyCity? Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060693084 Share on other sites More sharing options...
Alt Posted August 26, 2011 Share Posted August 26, 2011 Oh, lunar phases is really cool thing but you're wrong, this feature actually exists on the PS2 version. Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060693554 Share on other sites More sharing options...
Deji Posted September 7, 2011 Author Share Posted September 7, 2011 It always annoyed me how R* made clock towers and never put any working hands on them. Well luckily I'm here to solve this problem with my almighty scenarios system... Link to comment https://gtaforums.com/topic/482416-wipsa-vigilante-justice/#findComment-1060714408 Share on other sites More sharing options...
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