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Max Payne


Mati
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--Project Cancelled

 

user posted image

 

 

 

user posted image

 

Max Payne is a BAFTA Award–winning third-person shooter video game developed by Finnish developers Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July 2001 for Windows. Ports created later in the year for the Xbox, PlayStation 2 and the GameBoy Advance were published by Rockstar Games. A Macintosh port was published in July 2002 by MacSoft in North America and by Feral Interactive in the rest of the world. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console. The game was re-released on April 29, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360.

 

It started 3 years ago, Max came home after a long day at work, no-one answered when he came in the door of his home. Upstairs he found his daughter killed and he was also too late to save his wife. He swore revenge against the drug that drove people to this, Valkyr.

 

He joined the DEA as an undercover cop, infiltrating the Mafia and the underground world of New York. But he gets framed, accused of killing his partner he goes on a thrillride through New York from scum to scum to get to the top, to get those responsible of the hell that is Valkyr. A man with nothing to lose...

 

This mission pack is a recreation of the amazing Max Payne universe, although with some changes.

 

Important! It is not necessarily but recommended to play the mission pack with 69_black_69's amazing Max Payne skin mod. The installation is very easy and shouldn't cause any trouble with your SA. The skin you need to replace is SWMYRI. Do it at your own risk. If you need further installation instructions, feel free to ask. Here is the link.

 

 

user posted image

 

*Please note, not all minor characters are included.

 

Max Payne

Max Payne is a fugitive DEA agent and former NYPD detective whose wife Michelle and newborn daughter were killed in connection with Valkyr drug case. Max then goes undercover in the mob, and eventually becomes a one-man-army vigilante waging a personal war on the crime. Max ends up killing hundreds of gangsters and conspiracy enforcers while on the run from the police determined on stopping his vendetta against all those responsible for his family's death. He uses metaphors and wordplay to describe the world around him within his inner monologues, which often contradict his external responses to characters he speaks with. The first game presents the story as retold by Max from his point of view.

 

Mona Sax

The twin sister of Lisa Punchinello and a contract killer, Mona is the femme fatale of the game. She has a grudge against her sister Lisa's abusive husband, Mafia boss Angelo Punchinello, whom she desires to kill. After Puchinello is killed, she sides with Nicole Horne who hires her to kill Max. Finding herself unable to do so, she is shot in the head by Horne's henchman and collapses into an elevator. She reappears in the sequel as a playable character.

 

Nicole Horne

The game's main antagonist who led a secret military program code-named Valhalla. She had Michelle Payne killed after she viewed a document that shows that Horne is still producing the Valkyr drug despite the fact that the project was suspended. Horne commands a well-armed private army of hitmen and mercenaries. She is killed by Max at the end of the game.

 

Alfred Woden

For most of the game he remains a mysterious unseen character, only interacting with Max through phone calls where he either warns him of a coming threat or provides information. Towards the end of the game he meets Max face-to-face and introduces him to an Illuminati-like society known as the Inner Circle. Woden tells Payne that Horne is his real enemy and expresses his wishes for Payne to get rid of her. He is seemingly gunned down by Horne's men while in a meeting with Max, but is later seen on a security terminal getting up off the ground and leaving his dead comrades. He reappears in the sequel as a U.S. senator.

 

Don Angelo Punchinello

An Italian mob boss who distributes Valkyr and become involved in a gang war against the Russians. He remains the main villain throughout most of the game until it was discovered that he was being controlled by Horne. He is later killed by her before he can give Max too much information.

 

Vinnie Gognitti

A high-strung mobster working for Lupino who is terrified that his boss will kill him due to Lupino's Valkyr-induced psychosis. Max confronts him to discover where he can find Lupino, but this encounter results in Payne shooting Gognitti in the gut and then pursuing him through the city's buildings and rooftops. When Max catches up with him he forces the information out of Gognitti and leaves him bleeding in an alley. He reappears in the sequel as a Mafia underboss.

 

Vladimir Lem

A Russian mob boss and prominent gunrunner currently in a war against Angelo Punchinello. He teams up with Max providing him with weapons in one part of the game and occasionally taking him around to key locations.

 

Jack Lupino

A Mafia underboss and an occultist, who oversees Valkyr distribution for the Punchinello crime syndicate. He has been driven crazy by his Valkyr addiction and has become a Satanist, obsessed with making a Faustian pact with the Devil. When Max confronts him he is the middle of a Satanic prayer; a gun fight ensues and Lupino is killed by Payne.

 

B.B. Hensley A corrupt DEA agent and a supposed friend of Max. Receiving pay outs from Horne, he radios Max telling him to meet agent Alex Balder at the train station and then shoots Balder dead, framing Max for his murder. Towards the end of the game he meets Max and is revealed as a traitor working for Horne. Payne kills him in a gun fight.

 

Deputy Chief Jim Bravura

A high-ranking NYPD officer who is pursuing Max for most of the game and is not deterred in arresting him, even though the TV commentators don't see the violence as a bad thing because mobsters are the only victims. At the end he finally arrests Max, but in the game's sequel he becomes Max's boss.

 

Michelle Payne

Working for the district attorney’s office, Michelle came across a file that incriminated Horne, which later led to her murder and the killing of her child by Valkyr junkies sent to her home. She repeatedly appears through the game in flashback and nightmare sequences.

 

user posted image

 

9mm pistol

Ingram

Desert Eagle

Sawed-off shotgun

Pump-action shotgun

Jackhammer

Colt Commando

Sniper rifle

Grenade

Molotov cocktail

Baseball bat

 

user posted image

 

Chapter one: The American Dream

Prologue

Roscoe Street Station

 

 

user posted image

Original game trailer:

 

Edited by mati1501
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First mission uploaded: Prologue. Please have fun and give me some feedback. If you want to use the skin mod I mentioned, you'll have to wait. It's still not on gtagarage. Edited by mati1501
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69_black_69

Looks good mati1501.

First time you told me about this, I thought you're gonna make a new storyline about Max Payne.

Turned out you remake original mission from Max Payne 1.

I liked it.

 

Text goes to fast IMO.

And after killing the first bad guy, the other two's show up from nowhere(like a ninja).

Maybe you could make it more realistic next time.

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Thanks for the feedback. I know this is kinda an experiment, and I won't be able to cut each mission perfectly. I already have a bit trouble with the 2nd mission. This isn't a full remake, I will simply put my parts in it as well. So it's my version of Max Payne biggrin.gif

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Jimmy_Leppard
I've never played Max Payne. I played the Prologue and it's good biggrin.gif
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Thanks Jimmy. It means a lot since you're one of my favorite designers around here colgate.gif

 

New mission uploaded! Roscoe Street Station. Keep in mind that this mission is quite different than the original Max Payne level.

 

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Man you're a genius! I would recreate a game thanks to you! I'll edit this comment when played the missions, sounds a very good project, and the "very" is an AWESOME!

 

EDIT: What I can say, the missions are very good in design, anyway there are minor errors but, the missions' design is pretty good. Keep the good work!

Edited by Gorgonit
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Wow. I have played both original games and waiting for the third game, and these missions are honor to the games! Really good work mati!

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Thanks for your feedback guys. Next mission coming this Sunday, I'm getting Fallout New Vegas tomorrow tounge.gif

And maybe recreate it with DYOM after Max Payne..

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Thanks for your feedback guys. Next mission coming this Sunday, I'm getting Fallout New Vegas tomorrow tounge.gif

And maybe recreate it with DYOM after Max Payne..

Man I can't wait ^^

 

PS:If you get the game with Steam, send me a PM, I got it too.

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Nope, I'm getting it for my xbox. No promises about a fallout remake btw.

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Nope, I'm getting it for my xbox. No promises about a fallout remake btw.

Ahh well, anyway, if you need help... send me a PM wink.gif

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Platinum Card

One of my all time favorite games. The Fall Of Max Payne was plain amazing. I'll have to play when I get a new laptop.

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I am a slow kind of mission maker and started making Max payne missions from a long time but never got the time to finish it. Thought of publishing it here But this mission pack that you are making made me realise how dumb mine looks. smile.gif

 

Absolutely first class missions these are. I'm waiting for the next chapters.

 

Though i have the opinion that the player model should have been different. (hey, thats just me..) tounge2.gif

 

I just made some myself and i wish some of those locations come up in your game too. I'm surprised how I chose the same locations without even playing your missions. There are a lot of places in GTA that closely resemble MaxPayne. blush.gif

-> My set of missions

 

Hope this one turns out to be better than the original. biggrin.gif

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Jimmy_Leppard
I've played the second mission. Pretty good, actually. So far, it's very good biggrin.gif
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Doublepulse

Damn.. I hope he is not serious about that.

 

 

Even if he is, it probably was a good idea on paper and thought, but not a great idea on designing missions.

 

 

Whatever your decision is Mati1501, I support it.

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Even if he is, it probably was a good idea on paper and thought, but not a great idea on designing missions.

 

Exactly.

 

I have replayed the original, and trust me. The future missions wouldn't be good at all, I wouldn't be able to bring the Max Payne atmosphere. Just think about all the interiors. Almost the full game plays in interiors.

 

I'm really sorry that I disappoint everyone. I will post my next mission pack at least after I'm done with the first chapter.

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I have replayed the original, and trust me. The future missions wouldn't be good at all, I wouldn't be able to bring the Max Payne atmosphere. Just think about all the interiors. Almost the full game plays in interiors.

 

I'm really sorry that I disappoint everyone. I will post my next mission pack at least after I'm done with the first chapter.

hey cmon dont give up..

there are a plenty of places.. prev posted a few missions myself which are similar to GTA and maxpyne

 

http://dyom.gtagames.nl/?act=show&id=13642 <- copy n paste this in the adress bar, for some reason clicking it doesnt work..

 

 

i have made Ragna rock, Offer you cant refuse etc... there are interiors..

dont cancel it !

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Oh no... But, good luck to your future missionpacks. I will play them, for sure.

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  • 4 weeks later...
finalesoul12

whats the id number of the first mission the roscoe street station the one has alot of down stairs? the 2nd interior teleport

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