Edward_FFS Posted August 21, 2011 Author Share Posted August 21, 2011 No, exactly the same name, the file is supposed to be the same, you're just "refreshing it", get it? It's not 100% sure it'll work, just a guess. It solves sound bugs with VehicleAudioEditor, maybe it does the same to you... Link to comment Share on other sites More sharing options...
Bozster Posted October 27, 2011 Share Posted October 27, 2011 Sigh...this doesn't work for me. I checked veh_mods and carmods several times but everytime I change them, the game crashes while loading the savefile. Any tips? Link to comment Share on other sites More sharing options...
Edward_FFS Posted October 27, 2011 Author Share Posted October 27, 2011 Sigh...this doesn't work for me. I checked veh_mods and carmods several times but everytime I change them, the game crashes while loading the savefile. Any tips? Try deleting gta.SET and start a new game. If this doesn't work, send me the files you changed: -shopping -carmods -veh_mods -etc that I'll see what I can do Link to comment Share on other sites More sharing options...
Bozster Posted October 30, 2011 Share Posted October 30, 2011 Wait, a minute, Sacky's told me the problem - it said that I had breached the car mod limit, but I had raised the limit to 200 as per your tutorial (I also tried changing it to 100, but not success). If the problem is with Sacky's, what can I do? (Note: I'm running US Ver 1.0) Thanks! Link to comment Share on other sites More sharing options...
Edward_FFS Posted November 2, 2011 Author Share Posted November 2, 2011 Wait, a minute, Sacky's told me the problem - it said that I had breached the car mod limit, but I had raised the limit to 200 as per your tutorial (I also tried changing it to 100, but not success). If the problem is with Sacky's, what can I do? (Note: I'm running US Ver 1.0) Thanks! Wich version of SALA are you using? Link to comment Share on other sites More sharing options...
Bozster Posted November 4, 2011 Share Posted November 4, 2011 I'm using Version 8 Alpha. Link to comment Share on other sites More sharing options...
Edward_FFS Posted November 5, 2011 Author Share Posted November 5, 2011 I'm using Version 8 Alpha. That's strange... you removed the "#" behind "Carmods" line, right? Upload the files you changed and let me take a look at it, ok? Link to comment Share on other sites More sharing options...
Bozster Posted November 6, 2011 Share Posted November 6, 2011 Oh...right. Well, thanks! It works great now! Link to comment Share on other sites More sharing options...
Edward_FFS Posted November 6, 2011 Author Share Posted November 6, 2011 Oh...right. Well, thanks! It works great now! I'm glad you made it work Link to comment Share on other sites More sharing options...
Your_Girlfriend Posted July 30, 2012 Share Posted July 30, 2012 I think that this topic is not where I should post this but you seem to know a thing or two when it comes to GTA modding. Now my question. Have you ever saw on internet those super modded GTA San Andreas games where every vehicle is modded? Well I did, and I am amazed. How the hell they do that? I add about 10-20 cars and BAZINGA. The game crashes on loading screen or it freezes or something third. How to fix that???? I am intrigued. If you can help me you would be an badass. Link to comment Share on other sites More sharing options...
Edward_FFS Posted July 31, 2012 Author Share Posted July 31, 2012 Well, Im flattered, really! lol But are you talking about adding vehicles, or REPLACING vehicles? There's a difference. I replaced almost all my vehicles of my game, and it works like charm, taking a bug or 2 because of the excessive adding of tuning parts -.-' But if you're having trouble adding cars, then I'm not the best person to help you out. If it is replacing, my advice, always do that MANUALLY, never trust in programs like SAMI Link to comment Share on other sites More sharing options...
Your_Girlfriend Posted July 31, 2012 Share Posted July 31, 2012 (edited) It's replacing cars. When I replace cars sometimes the game works but mostly not. It's like russian roulette to me really. But I noticed that when I change a car name from sultan.dff to jester.dff (and the .txds) the game works but when I try to spawn that car game crashes (well not responding). In GGM that car shows like back bumper of slamvan! Why? P.S. I prefer to do everything myself whit some hard IMG work. Edited July 31, 2012 by Your_Girlfriend Link to comment Share on other sites More sharing options...
Edward_FFS Posted July 31, 2012 Author Share Posted July 31, 2012 It is weird indeed... But do you also change the lines for the other files (carmods.DAT, vehicles.DAT, handling.CFG, carcols.DAT)? That's important too. Link to comment Share on other sites More sharing options...
Your_Girlfriend Posted July 31, 2012 Share Posted July 31, 2012 (edited) Carmods (yes), carcols (yes), handling (yes), but what's important in vehicles (no). All cars I have installed are tunable and I really like them. Changed the vehicles.ide and it works. Thanks for the time and putting the solution right under my nose. I didn't know that vehicles.ide is so important. I taught it's only a doc that set the spawning settings like where, when, who... Anyway, thank you. Edited July 31, 2012 by Your_Girlfriend Link to comment Share on other sites More sharing options...
Edward_FFS Posted August 7, 2012 Author Share Posted August 7, 2012 I'm glad I could help Link to comment Share on other sites More sharing options...
TommyTheUnique Posted September 1, 2012 Share Posted September 1, 2012 Just figured out. The letter R or B in spoiler name means where it attaches R is Roof like on Flash and B is Boot Like elegy. I once had a crash when i tried to do something with these letters. Link to comment Share on other sites More sharing options...
Edward_FFS Posted September 4, 2012 Author Share Posted September 4, 2012 Just figured out. The letter R or B in spoiler name means where it attaches R is Roof like on Flash and B is Boot Like elegy. I once had a crash when i tried to do something with these letters. It all makes sense now lol. Thanks for the discovery, updating the the tutorial as we speak Link to comment Share on other sites More sharing options...
gtafan113 Posted September 7, 2012 Share Posted September 7, 2012 Hey I saw you said that you haven't tested this with vehicles that you added to the game yourself. I did this awhile ago and I remember it working fine. So you can use this tutorial with the adding cars one to add fully tuneable cars to the game now. Link to comment Share on other sites More sharing options...
Edward_FFS Posted September 10, 2012 Author Share Posted September 10, 2012 Hey I saw you said that you haven't tested this with vehicles that you added to the game yourself. I did this awhile ago and I remember it working fine. So you can use this tutorial with the adding cars one to add fully tuneable cars to the game now. Well, thanks for testing! Updating as we speak. In less than a week, 2 updates to a post that has more than a year! Thanks community! Link to comment Share on other sites More sharing options...
Sweetj154 Posted September 13, 2012 Share Posted September 13, 2012 Check my own modified files: My Modified Files And if this isn't enough, contact me through the forum. Can You upload a new link of your modified files? and thank's Link to comment Share on other sites More sharing options...
Edward_FFS Posted September 14, 2012 Author Share Posted September 14, 2012 Check my own modified files: My Modified Files And if this isn't enough, contact me through the forum. Can You upload a new link of your modified files? and thank's Try it out now Link to comment Share on other sites More sharing options...
Gutslab Posted October 17, 2012 Share Posted October 17, 2012 (edited) great tutorial. but i need some help with it. In the carsmods.dat file I try to add extra rims to class 0 cars, such as Sabre. So for example I add wheel_sr2 (Rimshine). When I go into transfender, Rimshine shows up for class 0 cars but then two of rims that normally show up are missing. any suggestions? I think maybe I need to edit the shopping.dat as well right? also, does anyone know what nto_b_tw and nto_b_s stand for? Edited October 17, 2012 by pokemon4ever Link to comment Share on other sites More sharing options...
GTRboy Posted December 1, 2012 Share Posted December 1, 2012 so i renamed tunable rx7 (uranus) to zr350 added to shopping.dat section CarMods #name, nametag, stats to change, price bnt_b_sc_l BMBLBS respect 0 sexy 0 150(....) hydralics HYDRAU respect 0 sexy 0 1500 exh_a_u_1 LGDAE respect 0 sexy 0 790 exh_c_u_1 LGDAE respect 0 sexy 0 790 fbmp_a_u_1 LGDAFF respect 0 sexy 0 990 fbmp_c_u_1 LGDAFF respect 0 sexy 0 990 rbmp_a_u_1 LGDARF respect 0 sexy 0 1000 rbmp_c_u_1 LGDARF respect 0 sexy 0 1000 rf_a_u_1 LGDARV respect 0 sexy 0 190 rf_a_c_1 LGDARV respect 0 sexy 0 190 wg_r_a_u_1 LGDAS respect 0 sexy 0 600 wg_r_c_u_1 LGDAS respect 0 sexy 0 600 wg_l_a_u_1 LGDASI respect 0 sexy 0 500 wg_l_c_u_1 LGDASI respect 0 sexy 0 500 (...)section carmod1 # Normal Carstype CarMods item bnt_b_sc_l (...) item hydralics item exh_a_u_1 item exh_c_u_1 item fbmp_a_u_1 item fbmp_c_u_1 item rbmp_a_u_1 item rbmp_c_u_1 item rf_a_u_1 item rf_a_c_1 item wg_r_a_u_1 item wg_r_c_u_1 item wg_l_a_u_1 item wg_l_c_u_1 after added to carmods.dat # description: List of cars and the mods that can be added to these cars#linkbntl_b_ov, bntr_b_ov(...)wg_l_lr_t1, wg_r_lr_t1wg_l_c_u_1, wg_r_c_u_1wg_l_a_u_1, wg_r_a_u_1exh_a_u_1, exh_c_u_1, fbmp_a_u_1, fbmp_c_u_1, rbmp_a_u_1, rbmp_c_u_1, rf_a_u_1, rf_a_c_1end and new veh_mods2.ide included in gta.dat under the first one objs19600, exh_a_u_1, "zr350", 100, 209715219601, fbmp_a_u_1, "zr350", 100, 210124819602, rbmp_a_u_1, "zr350", 100, 210124819603, rf_a_u_1, "zr350", 100, 209818019604, wg_l_a_u_1, "zr350", 100, 209715219605, wg_r_a_u_1, "zr350", 100, 209715219606, exh_c_u_1, "zr350", 100, 209715219607, fbmp_c_u_1, "zr350", 100, 210124819608, rbmp_c_u_1, "zr350", 100, 210124819609, rf_c_u_1, "zr350", 100, 209818019610, wg_l_c_u_1, "zr350", 100, 2209715219611, wg_r_c_u_1, "zr350", 100, 2097152endtobjendpathend2dfxendanimendtxdpend but the game crashes still. parts are added to zr350 in carmods what did I do wrong? Link to comment Share on other sites More sharing options...
Edward_FFS Posted December 1, 2012 Author Share Posted December 1, 2012 pokemon4ever: nto_b_** is refered to nitrous, I believe. About the rims, yes, there's 3 groups of wheels for the 3 classes (if it is '-1' you won't be able to change wheels in-game) wich you can manipulate. Although, there's a limit of wheels that can be shown, 13 I believe from the last time I tried, i don't know how to break that limit, or if there's even a way to do so. And yes, at the end of shopping.DAT file are the list of the parts to be shown at every shop, if you want them to appear in every shop, copy the lines to each shop. Hope this helps ________________________________________ GTRboy: You should read EVERYTHING I wrote, I believe the tutorial is detailed enough 1 - use a letter instead of a number on the ID, and replace the previous letter, if you add a new parameter on the part, obviously the game won't recognize it. 2 - Under the "link" in carmods.DAT ONLY add the Side Skirts ("wg_*_* "). 3 - On veh_mods2.IDE, it's zr350, not "zr350", and also pay attention to the draw distance values! Hope this helps Link to comment Share on other sites More sharing options...
Cell Tennyson Posted August 23, 2014 Share Posted August 23, 2014 Hi!! my question is exh_a_zfbmp_a_zrbmp_a_zspl_a_z_bwg_r_a_zwg_l_a_z What is I,z,b in that line? what does that mean? wg_l_a_z Is that 'I' or 'L' Link to comment Share on other sites More sharing options...
Fenton Posted August 23, 2014 Share Posted August 23, 2014 And you bumping another old topic Link to comment Share on other sites More sharing options...
Lordoz Posted August 23, 2014 Share Posted August 23, 2014 I dont know if I'll even get help, but its worth a try. So Ive tried this a few times now. But it still crashes. Here are my files: gta.DAT IDE DATA\MAPS\interior\propext.IDE# vehicle upgrade modelsIDE DATA\MAPS\veh_mods\veh_mods.IDEIDE DATA\MAPS\veh_mods\veh_mods_II.IDE# txd parents Veh_mods_II.IDE objs19600, exh_a_o, oceanic, 100, 209715219601, exh_c_o, oceanic, 100, 209715219602, fbmp_a_o, oceanic, 100, 210124819603, fbmp_c_o, oceanic, 100, 210124819604, rbmp_a_o, oceanic, 100, 210124819605, rbmp_c_o, oceanic, 100, 210124819606, rf_a_o, oceanic, 100, 209818019607, rf_c_o, oceanic, 100, 209715619608, spl_a_o_b, oceanic, 100, 210124819609, spl_c_o_b, oceanic, 70, 210124819610, wg_l_a_o, oceanic, 100, 209715219611, wg_r_a_o, oceanic, 100, 209715219612, wg_l_c_o, oceanic, 100, 209715219613, wg_r_c_o, oceanic, 100, 2097152endtobjend carmods.DAT wg_l_lr_t1, wg_r_lr_t1wg_l_a_o, wg_r_a_owg_l_c_o, wg_r_c_oend Ive also removed oceanic from the first row, and added it with the other tuners oceanic, exh_a_o, exh_c_o, fbmp_a_o, fbmp_c_o, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_o, rbmp_c_o, rf_a_o, rf_c_o, spl_a_o_b, spl_c_o_b, wg_l_a_o, wg_l_c_o shopping.DAT hydralics HYDRAU respect 0 sexy 0 1500 exh_a_o URAAE respect 0 sexy 0 750 exh_c_o URACE respect 0 sexy 0 650 fbmp_a_o URAAFF respect 0 sexy 0 950 fbmp_c_o URACFF respect 0 sexy 0 850 rbmp_a_o URAARF respect 0 sexy 0 950 rbmp_c_o URACRF respect 0 sexy 0 850 rf_a_o URAARV respect 0 sexy 0 150 rf_c_o URACRV respect 0 sexy 0 100 spl_a_o_b URAAUB respect 0 sexy 0 550 spl_c_o_b URACUB respect 0 sexy 0 450 wg_l_a_o URAASI respect 0 sexy 0 450 wg_l_c_o URACSI respect 0 sexy 0 350 end item nto_b_tw item exh_a_o item exh_c_o item fbmp_a_o item fbmp_c_o item rbmp_a_o item rbmp_c_o item rf_a_o item rf_c_o item spl_a_o_b item spl_c_o_b item wg_l_a_o item wg_l_c_o end Link to comment Share on other sites More sharing options...
_CP_ Posted August 25, 2014 Share Posted August 25, 2014 I think there is a limit for tuning parts, game can handle only 140 of them. Link to comment Share on other sites More sharing options...
YochiThMaster333 Posted December 25, 2015 Share Posted December 25, 2015 (edited) Guys, I'm using LINK/2012's Open Limit Adjuster. Where's the function of Car Tuning Components? Hi!! my question is exh_a_zfbmp_a_zrbmp_a_zspl_a_z_bwg_r_a_zwg_l_a_z What is I,z,b in that line? what does that mean? wg_l_a_z Is that 'I' or 'L' 1. l means left skirt (after wg_ and before a_z) z means parent of car (for example, l is elegy) b means attaches on trunk (if r means attaches on roof) 2. always write l, not L. Edited December 25, 2015 by YochiThMaster333 Link to comment Share on other sites More sharing options...
SkelePap Posted October 21, 2016 Share Posted October 21, 2016 thanks my dude u just saved me (: Link to comment Share on other sites More sharing options...
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