Edward_FFS Posted July 18, 2011 Share Posted July 18, 2011 (edited) HOW TO ADD UP TO 40 TUNING PARTS? I'm writing this tutorial as a request from Erwest. This is my first tutorial ever With this "method" I was able to add 43 new parts so far, works great for me. Seems to work with added cars too, as said by gtafan113 somewhere in this post, never tested it myself. I suggest you make a complete copy of your files before trying this, because I don't want to be responsible to any damage to your game. Ok? Do me that favour... Let's get started, shall we? 1st - Rename your .DFF files Let's say we're trying to add a complete bodykit that was supposed to be equipped on Elegy. You should have exh_a_lfbmp_a_lrbmp_a_lspl_a_l_bwg_r_a_lwg_l_a_l You don't know what this letters mean? It's easier than you think:For example the 1º part: "exh" -> Exhaust part "fbmp" -> Front Bumper "rbmp" -> Rear Bumper "spl" -> Spoiler The last letter in every spoiler will be "b" or "r". This is because some spoilers will be applied on the boot (like Elegy, or the the roof (like Flash). Be careful with these ones, check which letter was on the original mod or the game will crash without you knowing why! "a" -> Bodykit "a" There's 2 bodykits, Alien and X-Flow, their ID's are "a" and "b", but I can't tell you for sure wich one it is "l" -> Part to be equipped on Elegy. This letters in the end are, let's say, the ID's of the tunable cars originally in the game. This are the car "ID's"l = Elegys = Sultanst = Stratumf = Flashj = Jesteru = Uranusbr = Broadwayrem = Remingtonbl = Bladesv = Savannaslv = Slamvant = Tornado "wg_r" -> Right Side Skirt "wg_l" -> Left Side Skirt To rename your downloaded .DFF files, I suggest you do this: exh_a_zfbmp_a_zrbmp_a_zspl_a_z_bwg_r_a_zwg_l_a_z Just replace the car ID letter to any other unused letter. It works for me, I already used "z", "x" and "p" . After this, add the files to gta3.IMG using any IMG Editor you want. Save and close 2nd - CHECK salimit.ini Open salimit.ini file, there's a couple of things to change here... Find this line #CarMods=*** Erase the "#" and change the number to something like 200. Like this: CarMods=200 Save and close. OPTIONAL STEP (Not really necesary) - CHECK gta.DAT and organize data Open gta.DAT and find this line # vehicle upgrade modelsIDE DATA\MAPS\veh_mods\veh_mods.IDE Make it look like this # vehicle upgrade modelsIDE DATA\MAPS\veh_mods\veh_mods.IDEIDE DATA\MAPS\veh_mods\veh_mods_II.IDE NOTE:-> The creation of a 2nd veh_mods.IDE file isn't REALLY necessary, the game works if you just keep adding in the original, also starting from 19600. I prefer this way, it's more organized. Your choice Save and close. To complete this step, go to DATA\MAPS\veh_mods folder and create a new .IDE file and name it veh_mods_II.IDE. In this blank file, you'll add your new tuning parts. Like this objs19600, exh_a_z, "car-txd-file-name", 100, 209715219601, fbmp_a_z, "car-txd-file-name", 100, 210124819602, rbmp_a_z, "car-txd-file-name", 100, 210124819603, rf_a_z, "car-txd-file-name", 100, 209715219604, wg_l_a_z, "car-txd-file-name", 100, 209715219605, wg_r_a_z, "car-txd-file-name", 100, 209715219606, spl_a_z_b, "car-txd-file-name", 100, 2101248endtobjendpathend2dfxendanimendtxdpend Save and close. If you've done this step, skip the 3rd step. As you can see, you just added 7 new parts starting from 19600. I'm already in 19643 3rd - CHECK veh_mods.IDE Open your veh_mods.IDE file. There you'll find this: objs1000, spl_b_mar_m, vehicle, 70, 01001, spl_b_bab_m, vehicle, 70, 01002, spl_b_bar_m, vehicle, 70, 0(...)1191, fbmp_lr_t1, bullet, 100, 40961192, rbmp_lr_t1, bullet, 100, 40961193, rbmp_lr_t2, bullet, 100, 4096endtobjendpathend2dfxendanimendtxdpend Make it look like this: objs1000, spl_b_mar_m, vehicle, 70, 01001, spl_b_bab_m, vehicle, 70, 01002, spl_b_bar_m, vehicle, 70, 0(...)1191, fbmp_lr_t1, bullet, 100, 40961192, rbmp_lr_t1, bullet, 100, 40961193, rbmp_lr_t2, bullet, 100, 409619600, exh_a_z, "car-txd-file-name", 100, 209715219601, fbmp_a_z, "car-txd-file-name", 100, 210124819602, rbmp_a_z, "car-txd-file-name", 100, 210124819603, rf_a_z, "car-txd-file-name", 100, 209715219604, wg_l_a_z, "car-txd-file-name", 100, 209715219605, wg_r_a_z, "car-txd-file-name", 100, 209715219606, spl_a_z_b, "car-txd-file-name", 100, 2101248endtobjendpathend2dfxendanimendtxdpend Does it sound stupid? 19600? Well, maybe... But it works, and it has a simple explanation. After a little research in all .IDE files in GTA SA, I found out that every single object has a ID number, and the game has up to 19000 objects!!!! Let's think together: If we continue from 1193, we'll be overwriting objects, instead of adding. So, search in all your .IDE files in maps folder for the highest number, and continue adding from an even higher number. 19600 works for me just great, but if you have map mods, I suggest you look into the .IDE files NOTE:-> Those numbers in the end of every line (100, 2101248) are'nt useless, as many may think. They ARE important, they're the draw distance value of every part. To make the parts work correctly, you need to copy the values from every Elegy's parts in the original veh_mods.IDE file to the new parts (the Elegy's exhaus draw distance value goes to your added exhaust, etc etc). PLEASE DON'T FORGET THOSE NUMBERS!!! 4th - CHECK shopping.DAT So far, we managed to add the tuning parts to the game, so they already exist there. Now, let's make'em appear in-game. Open shopping.DAT and find this lines (...) wheel_lr5 LRDW5 respect 0 sexy 0 1350 stereo STEREO respect 0 sexy 0 100 hydralics HYDRAU respect 0 sexy 0 1500 After this lines you'll add your new tuning parts. Now you have two options: -> Copy the lines from elegy's parts and alter the car ID letter, just like you did when renaming the .DFF files. Like this: (...) wheel_lr5 LRDW5 respect 0 sexy 0 1350 stereo STEREO respect 0 sexy 0 100 hydralics HYDRAU respect 0 sexy 0 1500 exh_a_z LGDAE respect 0 sexy 0 790 fbmp_a_z LGDAFF respect 0 sexy 0 990 rbmp_a_z LGDARF respect 0 sexy 0 1000 rf_a_z LGDARV respect 0 sexy 0 190 spl_a_z_b LGDAS respect 0 sexy 0 600 wg_l_a_z LGDASI respect 0 sexy 0 500 -> Instead of this, you can make your own lines. Choose the price, the values of "respect" and "sexy", and add nametags on the .GXT file with any editor you want, and write the names you want to appear in-game. Once again, your choice After this is done, DON'T CLOSE YET. Now that we have the parts on the shopping list, we need to make'em appear in the shops. Keep scrolling down until you find this: section carmod1 # Normal Carstype CarMods item bbb_lr_slv1 item bbb_lr_slv2 item bnt_b_sc_l item bnt_b_sc_m item bnt_b_sc_p_l item bnt_b_sc_p_m (...) item wheel_sr6 item hydralics item stereo Make it look like this: section carmod1 # Normal Carstype CarMods item bbb_lr_slv1 item bbb_lr_slv2 item bnt_b_sc_l item bnt_b_sc_m item bnt_b_sc_p_l item bnt_b_sc_p_m (...) item wheel_sr6 item hydralics item stereo item exh_a_z item rf_a_z item fbmp_a_z item rbmp_a_z item spl_a_z_b item wg_l_a_z With this done, the parts will appear in Transfender tuning shops. If you want them to appear in other shops, keep scrolling down and you'll find the other shops' respective lists. Save and close 5th - CHECK carmods.DAT Now, let's assign your new parts to your car But before that, one LITTLE, but also HUGE detail. Once you opened the carmods.DAT file, you'll see this: linkbntl_b_ov, bntr_b_ovbntl_b_sq, bntr_b_sqwg_l_b_ssk, wg_r_b_sskwg_l_c_j, wg_r_c_jwg_l_a_j, wg_r_a_jwg_l_a_f, wg_r_a_fwg_l_c_f, wg_r_c_fwg_l_a_s, wg_r_a_swg_l_c_s, wg_r_c_swg_l_a_u, wg_r_a_uwg_l_c_u, wg_r_c_uwg_l_a_l, wg_r_a_lwg_l_c_l, wg_r_c_lwg_l_a_st, wg_r_a_stwg_l_c_st, wg_r_c_stwg_l_lr_bl1, wg_r_lr_bl1wg_l_lr_br1, wg_r_lr_br1wg_l_lr_sv, wg_r_lr_svwg_l_lr_rem1, wg_r_lr_rem1wg_l_lr_rem2, wg_r_lr_rem2wg_l_lr_slv1, wg_r_lr_slv1wg_l_lr_slv2, wg_r_lr_slv2wg_l_lr_t1, wg_r_lr_t1 Make it look like this: linkbntl_b_ov, bntr_b_ovbntl_b_sq, bntr_b_sqwg_l_b_ssk, wg_r_b_sskwg_l_c_j, wg_r_c_jwg_l_a_j, wg_r_a_jwg_l_a_f, wg_r_a_fwg_l_c_f, wg_r_c_fwg_l_a_s, wg_r_a_swg_l_c_s, wg_r_c_swg_l_a_u, wg_r_a_uwg_l_c_u, wg_r_c_uwg_l_a_l, wg_r_a_lwg_l_c_l, wg_r_c_lwg_l_a_st, wg_r_a_stwg_l_c_st, wg_r_c_stwg_l_lr_bl1, wg_r_lr_bl1wg_l_lr_br1, wg_r_lr_br1wg_l_lr_sv, wg_r_lr_svwg_l_lr_rem1, wg_r_lr_rem1wg_l_lr_rem2, wg_r_lr_rem2wg_l_lr_slv1, wg_r_lr_slv1wg_l_lr_slv2, wg_r_lr_slv2wg_l_lr_t1, wg_r_lr_t1wg_l_a_z, wg_r_a_z Why? Well, whenever you add Side Skirt parts ("wg_r" and "wg_l") make sure you add a line here with their respective references, or else, you'll face bugs like Side Skirts only appearing in one side of the car Now, find your car, and just add the parts . Like this: "carname", nto_b_l, nto_b_s, nto_b_tw, exh_a_z, spl_a_z_b, fbmp_a_z, rbmp_a_z, rf_a_z, wg_l_a_z Save and close. NOTE: -> When assigning Side Skirts to cars, write only the left one 6th - ENJOY !!! ____________________________________________________________________________________________________ Having a hard time understanding this tutorial? Check my own modified files: My Modified Files And if this isn't enough, contact me through the forum. ____________________________________________________________________________________________________ And that's how I managed to add so many parts... Thanks to all who read this, please say what you think, and forgive me for any mistake, my english's not perfect Edited September 14, 2012 by Edward_FFS Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/ Share on other sites More sharing options...
Silent Posted July 18, 2011 Share Posted July 18, 2011 It's OK, but I'd fix two things: 1. Why create a 2nd veh_mods file? And if you really need to create it (you don't, though) it's better to not have spaces in the file, so name it veh_mods_II.ide, or something. 2. Adjusted limit is way too high, it has no sense (SALA allocates memory for it, so you'll waste alot of RAM). Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060606321 Share on other sites More sharing options...
Edward_FFS Posted July 18, 2011 Author Share Posted July 18, 2011 (edited) 1. I use a 2nd file just to be more organized. But as I said there, it's an option. I'll put that in larger letters 2. I'll fix that too, thanks. My mistake. I wrote this like 3 times... My browser crashed and then my PC went off and I needed to start all over again ... I must have mixed the ideas. Thanks for the evaluation Edited July 18, 2011 by Edward_FFS Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060606442 Share on other sites More sharing options...
aStiffSausage Posted July 18, 2011 Share Posted July 18, 2011 Reported. Wrong place, belongs in here: http://www.gtaforums.com/index.php?showforum=109 But, great tutorial otherwise Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060606475 Share on other sites More sharing options...
Edward_FFS Posted July 18, 2011 Author Share Posted July 18, 2011 Damn... How do I move it to there? Ask the admin? And thanks for the evaluation Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060606480 Share on other sites More sharing options...
Erwest Posted July 18, 2011 Share Posted July 18, 2011 Great tutorial!! This evening, i'll try to add new tuning part for added cars. Then, i'll share my results. In any case THANKS Edward. E. Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060606609 Share on other sites More sharing options...
Edward_FFS Posted July 18, 2011 Author Share Posted July 18, 2011 Don't mention it Always a pleasure Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060607053 Share on other sites More sharing options...
Erwest Posted July 18, 2011 Share Posted July 18, 2011 (edited) i've tried but run only the first added part; all steps are minutely executed...i don't understand LIMITADJUSTER CarMods=200 VEH_MOD objs 19600, exh_c_bmw, bmwtrcon, 100, 2097152 19601, exh_a_bmw, bmwtrcon, 100, 2097152 19602, bnt_b_a_bmw, bmwtrcon, 100, 0 19603, bnt_b_c_bmw, bmwtrcon, 100, 0 19604, fbmp_c_bmw, bmwtrcon, 100, 2101248 19605, fbmp_a_bmw, bmwtrcon, 100, 2101248 19606, rbmp_a_bmw, bmwtrcon, 100, 2101248 19607, rbmp_c_bmw, bmwtrcon, 100, 2101248 19608, spl_a_bmw_r, bmwtrcon, 100, 2101248 19609, spl_c_bmw_r, bmwtrcon, 100, 2101248 19610, wg_l_a_bmw, bmwtrcon, 100, 2097152 19611, wg_l_c_bmw, bmwtrcon, 100, 2097152 19612, wg_r_a_bmw, bmwtrcon, 100, 2097152 19613, wg_r_c_bmw, bmwtrcon, 100, 2097152 end tobj end path end 2dfx end anim end txdp end SHOPPING AT THE TOP AND NORMAL CARS SECTIONS item exh_c_bmw item exh_a_bmw item bnt_b_a_bmw item bnt_b_c_bmw item fbmp_c_bmw item fbmp_a_bmw item rbmp_a_bmw item rbmp_c_bmw item spl_a_bmw_r item spl_c_bmw_r item wg_l_a_bmw item wg_l_c_bmw item wg_r_a_bmw item wg_r_c_bmw CARMOD wg_l_a_bmw, wg_r_a_bmw wg_l_c_bmw, wg_r_c_bmw bmwtrcon, exh_a_bmw, exh_c_bmw, fbmp_a_bmw, fbmp_c_bmw, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_bmw, rbmp_c_bmw, bnt_b_a_bmw, bnt_b_c_bmw, spl_a_bmw_r, spl_c_bmw_r, wg_l_a_bmw, wg_l_c_bmw Edited July 19, 2011 by Erwest Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060607591 Share on other sites More sharing options...
Edward_FFS Posted July 19, 2011 Author Share Posted July 19, 2011 I don't know why there's only one part showing... Try using only ONE letter in the car ID, you're using three ("bmw")... And then tell me something Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060608269 Share on other sites More sharing options...
Erwest Posted July 19, 2011 Share Posted July 19, 2011 I tried whit ONE letter --> "w" but it's the same It isn't the letter number the problem... Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060608487 Share on other sites More sharing options...
adoel488 Posted July 19, 2011 Share Posted July 19, 2011 what a wonderful tutorial, edward but btw may i ask you which .ide files i should check? Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060608714 Share on other sites More sharing options...
Edward_FFS Posted July 19, 2011 Author Share Posted July 19, 2011 what a wonderful tutorial, edward but btw may i ask you which .ide files i should check? Thanks You should check the .IDE files in the data\maps folder... Every .IDE file you find there, will be a part of the list of objects existing in the game. And as many tutorials I saw on the internet before "learning" this by myself, after LOTS of game crashes, those tutorials say to continue from 1193, what they DON'T know, is that they're overwriting objects, causing game crashes... It's not "fatal" to the game installing new parts without checking this first, 19600 is a "safe number" ,let's call it that. It's more like a security measure. And if you have map mods installed, I REALLY suggest you check your .IDE files. Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060609331 Share on other sites More sharing options...
Edward_FFS Posted July 21, 2011 Author Share Posted July 21, 2011 (edited) UPDATED -> Fixed a few details for better understanding. -> I've uploaded my own files if you're having any trouble Regards Edited July 21, 2011 by Edward_FFS Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060612968 Share on other sites More sharing options...
CobraAeiou Posted July 25, 2011 Share Posted July 25, 2011 Nice tutorial but I have a question for you: it's there a posibility to have more tuning parts just at one car (like 3 front bumbers at elegy)? Just wondering. But if you know please answeare me. But thanks for the tutoriale it's really good and helpful. PS: if I have some writing mistakes forgive me, i ain't a american or britan. Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060623231 Share on other sites More sharing options...
Edward_FFS Posted July 25, 2011 Author Share Posted July 25, 2011 Nice tutorial but I have a question for you: it's there a posibility to have more tuning parts just at one car (like 3 front bumbers at elegy)? Just wondering. But if you know please answeare me. But thanks for the tutoriale it's really good and helpful. PS: if I have some writing mistakes forgive me, i ain't a american or britan. HI there Well, does this answer your question? And thanks for the evaluation, really... It's good to know that I didn't waste my time writing it LOL PS: My english's not perfect either, I'm not native speaker LOL ... As soon as we understand, all good Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060623860 Share on other sites More sharing options...
fastman92 Posted July 25, 2011 Share Posted July 25, 2011 Free IDs in standard unmodified GTA San Andreas (generated by Free ID list generator on unmodified GTA SA, made by fastman92.tk): 2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399, 612-614, 662-663, 665-668, 699, 793-799, 907-909, 965, 999, 1194-1206, 1326, 1573, 1699, 2883-2884, 3136-3166, 3176-3177, 3179-3186, 3188-3192, 3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611, 3784, 3870-3871, 3883, 3889, 3974, 4542-4549, 4763-4805, 5085, 5090-5104, 5376-5389, 5683-5702, 6011-6034, 6254, 6258-6279, 6348, 6526-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481, 10311-10314, 10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382, 14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884, 14899, 14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977, 17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18631-19999 Try out my other tools or mods for GTA SA: [GTA SA] Remote lock car [GTA SA] Car spawner [GTA SA] Analog clock [GTA SA] Business mod GAWiz@rd 1 Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060623971 Share on other sites More sharing options...
Andromeda Posted August 5, 2011 Share Posted August 5, 2011 Hey guys. Is there a way to add like the car colors 2 like you would see with the Banshee or Bullet because I have a 2 color car mod replacing the buffalo which is a one color one. I want to be able to change the second color. Do I do this through veh_mods file? Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060647364 Share on other sites More sharing options...
Edward_FFS Posted August 5, 2011 Author Share Posted August 5, 2011 Hey guys. Is there a way to add like the car colors 2 like you would see with the Banshee or Bullet because I have a 2 color car mod replacing the buffalo which is a one color one. I want to be able to change the second color. Do I do this through veh_mods file? To configure car colours, you need to open the file carcols.DAT There you can add, change and assign colours to every car in the game. For example: banshee 0,1, 20,21, 43,50 Let's focus here: 0,1 "0" Primary colour: Normaly, changes the car colour "1" Secondary colour: In some cars, this can change the colour of the seats, colour of stripes the car has, etc etc. Depends on the model. Another thing: If you write "0,1" right after the car name, it means the car will show on the streets with that set of colours more often than with the other colours. I believe there are tutorials about configuring carcols.DAT in this forum. Go check it out if this isn't enough Regards Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060647454 Share on other sites More sharing options...
aStiffSausage Posted August 5, 2011 Share Posted August 5, 2011 Edward_FFS I think Andromeda means, how to "unlock" the secondary car color option in tuning shops. As it's only applied on some specific vehicles, but it has to be applied somehow, yet unknown way... Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060647469 Share on other sites More sharing options...
Edward_FFS Posted August 5, 2011 Author Share Posted August 5, 2011 I completely misunderstood him, sorry And what do you mean by "unlock the secondary colour" ? Never heard that one before... Again, sorry about that... Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060648001 Share on other sites More sharing options...
aStiffSausage Posted August 6, 2011 Share Posted August 6, 2011 Yes, I know, it hasn't been yet done. But, you know for example Banshee has primary and secondary color options in TransFenders? He means, that for example Buffalo can have also those two colors buyable. But afaik, not done yet, and it sucks Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060648631 Share on other sites More sharing options...
GaryRoachSanderson Posted August 10, 2011 Share Posted August 10, 2011 Hi Edward_FFS, may I know what version of SALA are you using? I'm on 7.5 and it crashes when I remove # from CarMods=*** when the game is loading. Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060659337 Share on other sites More sharing options...
Edward_FFS Posted August 10, 2011 Author Share Posted August 10, 2011 (edited) Hi Edward_FFS, may I know what version of SALA are you using? I'm on 7.5 and it crashes when I remove # from CarMods=*** when the game is loading. [CREDITS]Made By=SackyVersion=Alpha 9 This is on the bottom of my salimits.INI file... But I believe that's version 8, not sure And yes, I tried to use version 7.5 in a desperate attempt to use multiple d3d9.DLL files, but It crashes, so, try it out with version 8 and it should work Edited August 10, 2011 by Edward_FFS Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060660147 Share on other sites More sharing options...
GaryRoachSanderson Posted August 11, 2011 Share Posted August 11, 2011 Ok cool, I'll try it out once back from office. I guess 7.5 is bugged by nature? Even when I try to increase the amount of ped models in 7.5, it gives me errors. Hopefully this is solved in version 8 though Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060661793 Share on other sites More sharing options...
Edward_FFS Posted August 11, 2011 Author Share Posted August 11, 2011 Ok cool, I'll try it out once back from office. I guess 7.5 is bugged by nature? Even when I try to increase the amount of ped models in 7.5, it gives me errors. Hopefully this is solved in version 8 though Indeed, it must be bugged... I used values in Carmods limit like 2000, 3500, etc, 20000, and always the same error: "Increase the Carmods value limit" lol If it still doesn't work, tell me Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060661936 Share on other sites More sharing options...
GaryRoachSanderson Posted August 12, 2011 Share Posted August 12, 2011 Damn, it worked! With Alpha 8 I can add peds and mod parts! thx for the great tutorial anyway. Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060664661 Share on other sites More sharing options...
Edward_FFS Posted August 12, 2011 Author Share Posted August 12, 2011 Damn, it worked! With Alpha 8 I can add peds and mod parts! thx for the great tutorial anyway. YAAY !!! Another happy person!!! lol... Glad to know it Thanks Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060665538 Share on other sites More sharing options...
GaryRoachSanderson Posted August 21, 2011 Share Posted August 21, 2011 Hi Edward_FFS, Do you notice something? In carmods.dat after adding too many entries under the "link" section, which is where side skirts link their left and right components, other mod parts turn buggy. For example, when I try to apply spl_b_bbr_l in Transfender, it crashes my game, but when I remove all extra entries under "link", then the bug is gone. Any idea on how to solve this issue? Thanks! Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060684034 Share on other sites More sharing options...
Edward_FFS Posted August 21, 2011 Author Share Posted August 21, 2011 Hi Edward_FFS, Do you notice something? In carmods.dat after adding too many entries under the "link" section, which is where side skirts link their left and right components, other mod parts turn buggy. For example, when I try to apply spl_b_bbr_l in Transfender, it crashes my game, but when I remove all extra entries under "link", then the bug is gone. Any idea on how to solve this issue? Thanks! I only added 6 new lines in "link", that never happened to me before... Try creating a blank .DAT file, and then copy the entire carmods.DAT text to the blank file, and then replace it in the "data" folder. MAKE A BACKUP BEFORE ALL THIS This "method" works when my "VehicleAudioData.INI" starts bugging my sounds... Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060684143 Share on other sites More sharing options...
GaryRoachSanderson Posted August 21, 2011 Share Posted August 21, 2011 Hi Edward_FFS, Do you notice something? In carmods.dat after adding too many entries under the "link" section, which is where side skirts link their left and right components, other mod parts turn buggy. For example, when I try to apply spl_b_bbr_l in Transfender, it crashes my game, but when I remove all extra entries under "link", then the bug is gone. Any idea on how to solve this issue? Thanks! I only added 6 new lines in "link", that never happened to me before... Try creating a blank .DAT file, and then copy the entire carmods.DAT text to the blank file, and then replace it in the "data" folder. MAKE A BACKUP BEFORE ALL THIS This "method" works when my "VehicleAudioData.INI" starts bugging my sounds... ok cool, so should I create it with a different name e.g. carmod2.dat or overwrite the same file? Link to comment https://gtaforums.com/topic/481926-tutorial-how-to-add-tuning-parts/#findComment-1060684213 Share on other sites More sharing options...
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