Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

[IV]TrafficLoad


ikt
 Share

Recommended Posts

15 minutes ago, ikt said:

It's a horrible hack I wrote 9 years ago lmao

I think NTA's RIL.Budgeted is a better, more proper fix:

 

 

Personally, I think yours does better job. It adds cars to the traffic I never see normally. Plus, I don't have any add-on cars, so taxi bug is not my concern.

 

Anyway, I just tried older version and it seems working perfectly. So thanks! 👍

Link to comment
Share on other sites

  • 2 weeks later...
On 12/2/2019 at 3:56 PM, Matfey said:

Hello @ikt.
I use your script in conjunction with my modpack, in which almost all vehicles are replaced, with the exception of several models. It works great.
But I noticed that in the traffic never spawn Rancher and PCJ. Could you fix it?

 

On 12/3/2019 at 12:35 AM, ikt said:

Also take a look at NTA's RIL.Budgeted

Well, I decided to just combine your TrafficLoad and RIL.Budgeted and try to play like that.
And it worked! Rancher and PCJ not only began to appear in traffic, but the traffic itself became more pleasant and diverse.


Moreover - I noticed that Mule appeared in the spawn, which, as it turned out, also did not participate in the spawn, because I had not seen it before.
I noticed all the cars and motorcycles in the traffic, except for Perrenial2 and Feroci2, which spawn near the airport. They both did not spawn early and not spawn now. Bruh

 

My weight vehicles.img something about 450 mb, but in the .ini RIL.Budgeted I pointed500 mb.

 

This information is for those who may face the same problem.

 

upd

 

Also in TrafficLoad.ini traffic value is set to CarsPerCycle=20

In the game, traffic density is set to 100

Edited by Matfey
Link to comment
Share on other sites

  • 1 month later...

@ikt Hey dude

 

Are you able to fix the texture loss issue? This problem appears only when using a TrafficLoad script. Without a script, this problem does not appear. I think I'm not the first person to complain about this problem.

It would be very cool if you can beat this problem.

 

I cannot play without TrafficLoad. Without it, the traffic is too nasty. Even with RIL.Budgeted. But it's so awesome if use these two scripts together.

Btw, airport units spawn too, if I use both scripts.

 

 

 

Link to comment
Share on other sites

  • 8 months later...

@ikt i just got the mod but in the trafficload when you want to add a added car when i save it it does not save so idk what to do as i want to add another police car and taxi 

Link to comment
Share on other sites

19 hours ago, Wolf man47 said:

@ikt i just got the mod but in the trafficload when you want to add a added car when i save it it does not save so idk what to do as i want to add another police car and taxi 

Police and taxi are very tricky. It doesn't work like that

Link to comment
Share on other sites

  • 6 months later...
Half-Matthew 3 Confirmed

Great mod, but only ONE problem I am experiencing, another is the crashing, which I THINK is solvable when I downgrade to 1.0.4.0/1.0.7.0

 

1: When I go into either The Lost and Damned or The Ballad Of Gay Tony, even if I put cars like the Rhapsody, Regina, Bullet GT, Buffalo, Superd, Towtruck, etc. with their spawning frequency at 30 or EVEN 100 AND in the cargrp.dat like BRONX, BROOKLYN, etc, they don't spawn, even if I drive around for a few minutes.

Link to comment
Share on other sites

  • 9 months later...
LeakyLine

I know IKT doesn't update this anymore, and that's fine, but does anyone know if there's a way to edit the traffic patterns this mod enables that makes high end cars spawn in Hove Beach and sh*t? Don't really want to see Vipers and Lamborghinis in Brighton Beach. Crazy, I know.

urkgcNk.gif

Link to comment
Share on other sites

Be-Deliver
1 hour ago, LeakyLine said:

I know IKT doesn't update this anymore, and that's fine, but does anyone know if there's a way to edit the traffic patterns this mod enables that makes high end cars spawn in Hove Beach and sh*t? Don't really want to see Vipers and Lamborghinis in Brighton Beach. Crazy, I know.

There is another traffic loader mod that comes with the GTA IV Downgrader Tool or from here that let's you configure which vehicle can spawn on which part of Liberty City.

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.