kubon352 Posted May 15, 2020 Share Posted May 15, 2020 15 minutes ago, ikt said: It's a horrible hack I wrote 9 years ago lmao I think NTA's RIL.Budgeted is a better, more proper fix: Personally, I think yours does better job. It adds cars to the traffic I never see normally. Plus, I don't have any add-on cars, so taxi bug is not my concern. Anyway, I just tried older version and it seems working perfectly. So thanks! Link to comment Share on other sites More sharing options...
VLODKOS Posted May 30, 2020 Share Posted May 30, 2020 (edited) On 12/2/2019 at 3:56 PM, Matfey said: Hello @ikt. I use your script in conjunction with my modpack, in which almost all vehicles are replaced, with the exception of several models. It works great. But I noticed that in the traffic never spawn Rancher and PCJ. Could you fix it? On 12/3/2019 at 12:35 AM, ikt said: Also take a look at NTA's RIL.Budgeted Well, I decided to just combine your TrafficLoad and RIL.Budgeted and try to play like that. And it worked! Rancher and PCJ not only began to appear in traffic, but the traffic itself became more pleasant and diverse. Moreover - I noticed that Mule appeared in the spawn, which, as it turned out, also did not participate in the spawn, because I had not seen it before. I noticed all the cars and motorcycles in the traffic, except for Perrenial2 and Feroci2, which spawn near the airport. They both did not spawn early and not spawn now. Bruh My weight vehicles.img something about 450 mb, but in the .ini RIL.Budgeted I pointed500 mb. This information is for those who may face the same problem. upd Also in TrafficLoad.ini traffic value is set to CarsPerCycle=20 In the game, traffic density is set to 100 Edited May 30, 2020 by Matfey ikt 1 Link to comment Share on other sites More sharing options...
VLODKOS Posted July 24, 2020 Share Posted July 24, 2020 @ikt Hey dude Are you able to fix the texture loss issue? This problem appears only when using a TrafficLoad script. Without a script, this problem does not appear. I think I'm not the first person to complain about this problem. It would be very cool if you can beat this problem. I cannot play without TrafficLoad. Without it, the traffic is too nasty. Even with RIL.Budgeted. But it's so awesome if use these two scripts together. Btw, airport units spawn too, if I use both scripts. Link to comment Share on other sites More sharing options...
ikt Posted July 25, 2020 Author Share Posted July 25, 2020 Honestly, no idea. Haven't touched this for ages and don't plan to update it either. VLODKOS 1 Link to comment Share on other sites More sharing options...
Wolf man47 Posted March 28, 2021 Share Posted March 28, 2021 @ikt i just got the mod but in the trafficload when you want to add a added car when i save it it does not save so idk what to do as i want to add another police car and taxi Link to comment Share on other sites More sharing options...
VLODKOS Posted March 29, 2021 Share Posted March 29, 2021 19 hours ago, Wolf man47 said: @ikt i just got the mod but in the trafficload when you want to add a added car when i save it it does not save so idk what to do as i want to add another police car and taxi Police and taxi are very tricky. It doesn't work like that Link to comment Share on other sites More sharing options...
Half-Matthew 3 Confirmed Posted October 17, 2021 Share Posted October 17, 2021 Great mod, but only ONE problem I am experiencing, another is the crashing, which I THINK is solvable when I downgrade to 1.0.4.0/1.0.7.0 1: When I go into either The Lost and Damned or The Ballad Of Gay Tony, even if I put cars like the Rhapsody, Regina, Bullet GT, Buffalo, Superd, Towtruck, etc. with their spawning frequency at 30 or EVEN 100 AND in the cargrp.dat like BRONX, BROOKLYN, etc, they don't spawn, even if I drive around for a few minutes. Link to comment Share on other sites More sharing options...
LeakyLine Posted August 12 Share Posted August 12 I know IKT doesn't update this anymore, and that's fine, but does anyone know if there's a way to edit the traffic patterns this mod enables that makes high end cars spawn in Hove Beach and sh*t? Don't really want to see Vipers and Lamborghinis in Brighton Beach. Crazy, I know. Link to comment Share on other sites More sharing options...
Be-Deliver Posted August 12 Share Posted August 12 1 hour ago, LeakyLine said: I know IKT doesn't update this anymore, and that's fine, but does anyone know if there's a way to edit the traffic patterns this mod enables that makes high end cars spawn in Hove Beach and sh*t? Don't really want to see Vipers and Lamborghinis in Brighton Beach. Crazy, I know. There is another traffic loader mod that comes with the GTA IV Downgrader Tool or from here that let's you configure which vehicle can spawn on which part of Liberty City. Link to comment Share on other sites More sharing options...
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