_Rob_ Posted July 21, 2011 Share Posted July 21, 2011 Out of interest can we make the head models appear in cutscenes yet? Or is it a GIMS thing? Because at the moment I only see floating teeth and hair. Link to comment Share on other sites More sharing options...
69_black_69 Posted July 21, 2011 Share Posted July 21, 2011 About the hair:I think is not a bug. If you dont have the complete shape of the head (only head) always you see like that. If The hair is transparent, and you dont have the complete head you see the face (players face) in the inside. but remember that only one side of the mesh is textured. If you go inside a building with the trainer you can not see the building from the inside, only the outside of others. I think this law applies to all models in the game. But if you have the entire head and also the hair, maybe it is another problem. Sorry if dont helps. Nope, it's a bug my sh*tty drawn head model If you looked it from behind his alpha hair, whole head model dissapear. Link to comment Share on other sites More sharing options...
Izack Posted July 21, 2011 Share Posted July 21, 2011 Oh, really strange. I do not understand why, if you have hair as a separate mesh, and applies the alpha channel. that this should affect the head if it is a different model? Your drawing is good indeed. Link to comment Share on other sites More sharing options...
line Posted July 22, 2011 Share Posted July 22, 2011 Two Problems. 1. After doing every assigned step, In-game, there's nothing there. 2. I can't assign textures to the material (like Diffuse, Bump, etc.) Because afterwards it gets rid of the "Ped and gta_ped" thing, which disables the export option. Link to comment Share on other sites More sharing options...
GraceFanny Posted July 22, 2011 Share Posted July 22, 2011 (edited) THANK YOU~! Edited July 22, 2011 by GraceFanny Link to comment Share on other sites More sharing options...
H1Vltg3 Posted July 22, 2011 Share Posted July 22, 2011 Two Problems. 1. After doing every assigned step, In-game, there's nothing there. 2. I can't assign textures to the material (like Diffuse, Bump, etc.) Because afterwards it gets rid of the "Ped and gta_ped" thing, which disables the export option. 1) Make sure to do edit mesh, polys, select all, set id 1. This should fix both problems, maybe not the second, which i dont know why it would do that. Link to comment Share on other sites More sharing options...
H1Vltg3 Posted July 22, 2011 Share Posted July 22, 2011 (edited) EDIT: Nevermind! Edited July 22, 2011 by H1Vltg3 Link to comment Share on other sites More sharing options...
line Posted July 23, 2011 Share Posted July 23, 2011 (edited) Two Problems. 1. After doing every assigned step, In-game, there's nothing there. 2. I can't assign textures to the material (like Diffuse, Bump, etc.) Because afterwards it gets rid of the "Ped and gta_ped" thing, which disables the export option. 1) Make sure to do edit mesh, polys, select all, set id 1. This should fix both problems, maybe not the second, which i dont know why it would do that. I'm using 3ds MAX 2011, For along time so far. And I've no clue what setting ID's is supposed to mean. I'm Clueless. Edited July 23, 2011 by line Link to comment Share on other sites More sharing options...
coin-god Posted July 23, 2011 Author Share Posted July 23, 2011 Two Problems. 1. After doing every assigned step, In-game, there's nothing there. 2. I can't assign textures to the material (like Diffuse, Bump, etc.) Because afterwards it gets rid of the "Ped and gta_ped" thing, which disables the export option. 1) Make sure to do edit mesh, polys, select all, set id 1. This should fix both problems, maybe not the second, which i dont know why it would do that. I'm using 3ds MAX 2011, For along time so far. And I've no clue what setting ID's is supposed to mean. I'm Clueless. If you cant do it as I show in the tutorial, I cant help you, I dont use Max 2011. Link to comment Share on other sites More sharing options...
69_black_69 Posted July 23, 2011 Share Posted July 23, 2011 ^Go to Modes, change slate material editor to compact material edtor. The default material editor in 3dsmax 2011 is slate. Link to comment Share on other sites More sharing options...
MiXA23 Posted July 23, 2011 Share Posted July 23, 2011 А поподобней можно? Link to comment Share on other sites More sharing options...
line Posted July 23, 2011 Share Posted July 23, 2011 (edited) ^Go to Modes, change slate material editor to compact material edtor.The default material editor in 3dsmax 2011 is slate. I Know about the Compact/Slate dilemma, It wasn't that. I've already fixed it, just I found out that I can't do anything to change the hair_00*_u.wdr's. So Instead I just changed the Robber Beanie/Mask. Leon S. Kennedy Mod head_000_u.wdr Replaced sus2_001_u.wdr Replaced Edited July 23, 2011 by line Link to comment Share on other sites More sharing options...
CRiXo Posted July 23, 2011 Share Posted July 23, 2011 Open IV does not work, i get an error saying the program has stopped working ... Someone please help me? the old version if that works but not the last, greetings Link to comment Share on other sites More sharing options...
coin-god Posted July 23, 2011 Author Share Posted July 23, 2011 А поподобней можно? I don't speak Russian. Speak English. Link to comment Share on other sites More sharing options...
titmatt Posted July 24, 2011 Share Posted July 24, 2011 Hey, each time I want to choose the Gtaiv materials in Material Editor, a pop-up error show -- Unknow system exception Can you help me with this pls and btw, nice tut Link to comment Share on other sites More sharing options...
GooD-NTS Posted July 24, 2011 Share Posted July 24, 2011 Open IV does not work, i get an error saying the program has stopped working ... Someone please help me? the old version if that works but not the last, greetings What you talking about? You are sure that you try to use lasted version from http://openiv.com/ ? Link to comment Share on other sites More sharing options...
13-37 Posted July 27, 2011 Share Posted July 27, 2011 Hey Guys, I Followed all the steps correctly but i got this? =====Scene check=====ERROR::Nothing found inside "feet_000_u" dummy. Cannot export an empty model file!ERROR::No model meshes found in "feet_000_u" file dummy. Can't export a model without geometry!ERROR::Nothing found inside "hand_000_r" dummy. Cannot export an empty model file!ERROR::No model meshes found in "hand_000_r" file dummy. Can't export a model without geometry!ERROR::Nothing found inside "head_000_r" dummy. Cannot export an empty model file!ERROR::No model meshes found in "head_000_r" file dummy. Can't export a model without geometry!ERROR::Nothing found inside "lowr_000_u" dummy. Cannot export an empty model file!ERROR::No model meshes found in "lowr_000_u" file dummy. Can't export a model without geometry!ERROR::Nothing found inside "uppr_000_u" dummy. Cannot export an empty model file!ERROR::No model meshes found in "uppr_000_u" file dummy. Can't export a model without geometry!ERROR::Skinned mesh "dev_model/head_000_r/head_000_r_high" can contain only PED shaders!=====Scene check end=====Model export failed! Link to comment Share on other sites More sharing options...
H1Vltg3 Posted July 29, 2011 Share Posted July 29, 2011 Thanks to this tutorial!! My Superman model was featured on Kotaku, G4TV, PCGAMER, and GamesRadar! None of this could have been possible without this tutorial, I just wanted to say thanks for putting it together! Guess I picked the right character to convert ;-) Here are the links: Kotaku G4TV PCGAMER GamesRadar Link to comment Share on other sites More sharing options...
Sasukekun2717 Posted July 31, 2011 Share Posted July 31, 2011 Hey everyone ! first of all this tuto is great! but i´m having some problems with the textures because sometimes I have 3 textures just for the head and i don´t know how to combine them so I can use as wtd.Anyone knows how can I do that?thanks! P.S. Sorry for bad english Link to comment Share on other sites More sharing options...
69_black_69 Posted July 31, 2011 Share Posted July 31, 2011 ^Re-unwrapped the UVW of the model as one and use the combined textures. Like what i did with this Notice that my custom model use 3 textures too. Link to comment Share on other sites More sharing options...
wapeddell Posted July 31, 2011 Share Posted July 31, 2011 (edited) Hey Guys, I Followed all the steps correctly but i got this? =====Scene check=====ERROR::Nothing found inside "feet_000_u" dummy. Cannot export an empty model file!ERROR::No model meshes found in "feet_000_u" file dummy. Can't export a model without geometry!ERROR::Nothing found inside "hand_000_r" dummy. Cannot export an empty model file!ERROR::No model meshes found in "hand_000_r" file dummy. Can't export a model without geometry!ERROR::Nothing found inside "head_000_r" dummy. Cannot export an empty model file!ERROR::No model meshes found in "head_000_r" file dummy. Can't export a model without geometry!ERROR::Nothing found inside "lowr_000_u" dummy. Cannot export an empty model file!ERROR::No model meshes found in "lowr_000_u" file dummy. Can't export a model without geometry!ERROR::Nothing found inside "uppr_000_u" dummy. Cannot export an empty model file!ERROR::No model meshes found in "uppr_000_u" file dummy. Can't export a model without geometry!ERROR::Skinned mesh "dev_model/head_000_r/head_000_r_high" can contain only PED shaders!=====Scene check end=====Model export failed! I had the same problem just go to tools then open container explorer delete all but the last one make sure you save before you do so just in case you delete your model by mistake hope that helps also for the can contain only ped shaders make sure under material editor you selected gta iv material instead of using stander or any other and assign material to model the third little icon under material that looks like a sphere with a arrow pointing to a cube Edited July 31, 2011 by wapeddell Link to comment Share on other sites More sharing options...
wapeddell Posted July 31, 2011 Share Posted July 31, 2011 (edited) Can someone help me with this I have transparency with the trench coat being view from front but no transparency with it being view from the back Sorry for big pics Edited July 31, 2011 by wapeddell Link to comment Share on other sites More sharing options...
coin-god Posted July 31, 2011 Author Share Posted July 31, 2011 It's obviously not 2 sided. Polygons can only be seen from one side, you have to duplicate the coat, and flip the polygons. Link to comment Share on other sites More sharing options...
GTA 3 Posted August 1, 2011 Share Posted August 1, 2011 Question: Where can i get the other model ?!? Or better, where can i get the model in this topic ? Link to comment Share on other sites More sharing options...
coin-god Posted August 1, 2011 Author Share Posted August 1, 2011 Question: Where can i get the other model ?!? Or better, where can i get the model in this topic ? What model are you talking about? Link to comment Share on other sites More sharing options...
GTA 3 Posted August 1, 2011 Share Posted August 1, 2011 in the first post . Link to comment Share on other sites More sharing options...
69_black_69 Posted August 1, 2011 Share Posted August 1, 2011 ^You can test it with your own model. No need the same model as the tutorial. Link to comment Share on other sites More sharing options...
coin-god Posted August 1, 2011 Author Share Posted August 1, 2011 in the first post . The point of this tutorial is that you rig your own models. Link to comment Share on other sites More sharing options...
wapeddell Posted August 3, 2011 Share Posted August 3, 2011 Hey guys I'm having a problem with my weapon mod the model goes into the game just fine but the texture is not appearing any suggestions Link to comment Share on other sites More sharing options...
snakekoolz Posted August 3, 2011 Share Posted August 3, 2011 Hey, i wanna ask you something, in this tutorial u use the Autodesk 3D Studio Max ver. 2010. but, when I check the GIMS requirement it says "Script's compatible with 3D MAX 9 SP1 and newer versions(excepting 2010)." So, can I use 2010? or The other one? wich one do u recommend? i want to install it soon in my computer. pls help. sry for my bad english Link to comment Share on other sites More sharing options...
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