lindsayslorach Posted January 2, 2012 Share Posted January 2, 2012 The function you are using "PushS" tells me "push short". The number you are trying to use is too large for a "short" maybe try just "Push" or something, I have no idea about those kinds of functions. Link to comment Share on other sites More sharing options...
di0nislaw Posted January 2, 2012 Share Posted January 2, 2012 The function you are using "PushS" tells me "push short". The number you are trying to use is too large for a "short" maybe try just "Push" or something, I have no idea about those kinds of functions. Thank you so much now i have 360 millions :DDD and rank 10 Link to comment Share on other sites More sharing options...
Flitskikker Posted January 6, 2012 Author Share Posted January 6, 2012 (edited) The function you are using "PushS" tells me "push short". The number you are trying to use is too large for a "short" maybe try just "Push" or something, I have no idea about those kinds of functions. Push reads hex values, so to get 100000 precisely, it would be Push 0x186A0. Edited May 19, 2012 by flitskikker Link to comment Share on other sites More sharing options...
LaV07 Posted January 22, 2012 Share Posted January 22, 2012 EN: Please help! Please help! I run SCOToolBox and it gives an error saying I have not installed the game! How can it be run?? RU: Пожалуйста помогите!!! Я запускаю SCOToolBox а он выдает ошибку пипо у меня не установленна игра!! Как ее запустить???? Link to comment Share on other sites More sharing options...
hristobg Posted January 23, 2012 Share Posted January 23, 2012 I don't see LaunchGTAIV.exe or GTAIV.exe. Also, I'm worried about your folder destination. Some softwares can't read it if there are cyrillic symbols, such as "Шляпа". Link to comment Share on other sites More sharing options...
LaV07 Posted January 23, 2012 Share Posted January 23, 2012 I don't see LaunchGTAIV.exe or GTAIV.exe. Also, I'm worried about your folder destination. Some softwares can't read it if there are cyrillic symbols, such as "Шляпа". Thanks, I'll try without a title with Russian letters !!!! Link to comment Share on other sites More sharing options...
hristobg Posted January 24, 2012 Share Posted January 24, 2012 Which, I guess, means you have to install GTAIV in another folder, but first uninstall... It'll take time and nerves. Well, do you have GTAIV.exe or LaunchGTAIV.exe? I forgot the filenames for EFLC... (: Link to comment Share on other sites More sharing options...
Threepwood Posted January 24, 2012 Share Posted January 24, 2012 Hey there, me again. Do we meanwhile know where or how .cut files are started? Does any SCO file give the order when, where and at all to start blabla.cut? And, has anyone found out yet why the sco files talk about a console? Can we activate it? Link to comment Share on other sites More sharing options...
di0nislaw Posted May 12, 2012 Share Posted May 12, 2012 Hello. I'm intersted in coordinates now. I want to change spawn coords on TBoGT Deathmatch. I opened e2_deathmatch.sco but I didn't founded cordinates. Can smoeone help me ? Link to comment Share on other sites More sharing options...
di0nislaw Posted May 25, 2012 Share Posted May 25, 2012 someone ? Link to comment Share on other sites More sharing options...
di0nislaw Posted May 26, 2012 Share Posted May 26, 2012 Ha, I know you. We got reports that SCO Toolbox is being used to mod multiplayer files. This program was made for singleplayer, not to abuse it, now people like you ruined the multplayer for other people. For this reason we won't be able to help you. In the end it's not your fault, not ours, but Rocksar, they should have made the multiplayer more protective. Sorry, but some people wanted to rank up faster, after ranking them up i had deleted modded files. So my games is CLEAN And these coordinates should be used to make rooftop deathmatch, changing zigurrat map location. No cheating. Link to comment Share on other sites More sharing options...
Fantaseb Posted May 27, 2012 Share Posted May 27, 2012 (edited) Hello. I'm intersted in coordinates now. I want to change spawn coords on TBoGT Deathmatch. I opened e2_deathmatch.sco but I didn't founded cordinates. Can smoeone help me ? Ha, I know you. We got reports that SCO Toolbox is being used to mod multiplayer files. This program was made for singleplayer, not to abuse it, now people like you ruined the multplayer for other people. For this reason we won't be able to help you. In the end it's not your fault, not ours, but Rocksar, they should have made the multiplayer more protective. Are you serious? lol To mod multiplayer spawn location, you need to create a hook in Script_Network.img in the network_startup.sco, so that it loads a new Script called modscript.sco or whatever. Then inside that define the buttons input, and then put the coordinates of where you want to be in game. Btw the source to ScoToolBox has been updated to use RDR/MP3 Scripts. Me & a friend have done it, but mostly him Who cares about R* multiplayer, they're fault so why not ruin it. You mod it, so go all the way and rape the game.......Born a modder, always a modder! This is just a random video I got from Youtube I have my own private ones, these are also basic ones, we have alot more online: http://www.youtube.com/watch?v=IA2OFNg9vec I first released scripts to the public, after I hacked a Dropbox account (Something I can do in like 2minutes with any email) Edited May 27, 2012 by Fantaseb Link to comment Share on other sites More sharing options...
di0nislaw Posted May 27, 2012 Share Posted May 27, 2012 In the end it's not your fault, not ours, but Rocksar, they should have made the multiplayer more protective.[/color] Are you serious? lol To mod multiplayer spawn location, you need to create a hook in Script_Network.img in the network_startup.sco, so that it loads a new Script called modscript.sco or whatever. Then inside that define the buttons input, and then put the coordinates of where you want to be in game. Btw the source to ScoToolBox has been updated to use RDR/MP3 Scripts. Me & a friend have done it, but mostly him Who cares about R* multiplayer, they're fault so why not ruin it. You mod it, so go all the way and rape the game.......Born a modder, always a modder! This is just a random video I got from Youtube I have my own private ones, these are also basic ones, we have alot more online: http://www.youtube.com/watch?v=IA2OFNg9vec I first released scripts to the public, after I hacked a Dropbox account (Something I can do in like 2minutes with any email) oh god, a lot of work ehh forget it... I'll better go get my nre 500w psu and install it then play GTA IV with gf 440 Anyway, thanks for help. Link to comment Share on other sites More sharing options...
Fantaseb Posted May 27, 2012 Share Posted May 27, 2012 In the end it's not your fault, not ours, but Rocksar, they should have made the multiplayer more protective.[/color] Are you serious? lol To mod multiplayer spawn location, you need to create a hook in Script_Network.img in the network_startup.sco, so that it loads a new Script called modscript.sco or whatever. Then inside that define the buttons input, and then put the coordinates of where you want to be in game. Btw the source to ScoToolBox has been updated to use RDR/MP3 Scripts. Me & a friend have done it, but mostly him Who cares about R* multiplayer, they're fault so why not ruin it. You mod it, so go all the way and rape the game.......Born a modder, always a modder! This is just a random video I got from Youtube I have my own private ones, these are also basic ones, we have alot more online: http://www.youtube.com/watch?v=IA2OFNg9vec I first released scripts to the public, after I hacked a Dropbox account (Something I can do in like 2minutes with any email) oh god, a lot of work ehh forget it... I'll better go get my nre 500w psu and install it then play GTA IV with gf 440 Anyway, thanks for help. Its not alot of work, f*ck I will post a script for you later with the deathmatch spawn point changed. Link to comment Share on other sites More sharing options...
Flitskikker Posted May 28, 2012 Author Share Posted May 28, 2012 Btw the source to ScoToolBox has been updated to use RDR/MP3 Scripts. Me & a friend have done it, but mostly him What changes did you implement exactly? Link to comment Share on other sites More sharing options...
di0nislaw Posted May 28, 2012 Share Posted May 28, 2012 Its not alot of work, f*ck I will post a script for you later with the deathmatch spawn point changed. Can you better make a video tutorial ? or just change a spawn points on ziggurat deathmatch map ? I think it's not so hard but it takes a lot of time to find it and make your own spot. Link to comment Share on other sites More sharing options...
di0nislaw Posted June 11, 2012 Share Posted June 11, 2012 (edited) Yeah ! I Found coordinates and made own spots, lol I made golden uzi spawn with explosives.But.. My weapons i made is out of map now global map is this BTW not tested TDM, in DM not working Edited June 11, 2012 by dionisLTU Link to comment Share on other sites More sharing options...
AgentWD40 Posted February 24, 2013 Share Posted February 24, 2013 (edited) Anyone else had this error? I have all the files in the main directory with gtaiv.exe. Fixed: had to make a "/Data" folder in directory Edited February 24, 2013 by hardsty1e Link to comment Share on other sites More sharing options...
durgaprasadzone Posted March 2, 2013 Share Posted March 2, 2013 Thanks for sharing information. Actually I had also the same question in mind for a long time anyways you started this thread & I am so happy. Link to comment Share on other sites More sharing options...
Illusive Prime Posted May 17, 2013 Share Posted May 17, 2013 Awseome Tool and mods people are showing! I'm not good at modding, but I'm trying to edit Roman's Cab ability. Changing Roman's Taxi and Cavelcade for example to; Sultan and a Cavelcade FXT. But, when I click Rebuild Archive in OpenIV and run the game, it eaither crashes or it doesn't load at all. Can someone make a video of how to do this or a video/screenshot of changing the vehicles please? Link to comment Share on other sites More sharing options...
Frank.s Posted May 17, 2013 Share Posted May 17, 2013 Rebuilding the archive is independent to the edits you did inside the sco file. My guess is that you had the game running while re-building the archive and that caused the crash. Link to comment Share on other sites More sharing options...
Illusive Prime Posted May 18, 2013 Share Posted May 18, 2013 Rebuilding the archive is independent to the edits you did inside the sco file. My guess is that you had the game running while re-building the archive and that caused the crash. No, I didn't have the game open. What I did was that I saw the file in scripts, roman_taxi. So I thourght I could edit. With the tool came a document cataining codes on vehicles in the game. So I searched for Roman's Taxi and the Cavelcade and changed Roman's Taxi to the Cavelcade FXT and the Cavelcade(normal) to a Sultan. Once I did that and no other edits to the file, I saved it. Than went onto OpenIV and replaced the normal roman_taxi with the one I modded. Then I went to Rebuild the archive. Please help. Link to comment Share on other sites More sharing options...
_Charger_ Posted July 24, 2013 Share Posted July 24, 2013 Hey, is this the alst version or do you work on it? As all other sco editors maybe support high level editing and compiling but no import. In my mind this is best tool, unfortunately no high level code -.- Link to comment Share on other sites More sharing options...
Centrino2 Posted December 7, 2016 Share Posted December 7, 2016 (edited) HOLY CRAP my account still works after 3 years of nothing. Well anyway, hopefully you still pay attention to this old topic, 1.0.8.0 is what I got, I believe I am just supposed select all files and folders and drag the files and folders out of the RAR and dump them right into D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV And fight off Norton Antivirus which thinks your DLL and EXE are viruses due to the WS.Reputation.1 security response https://www.symantec.com/security_response/writeup.jsp?docid=2010-051308-1854-99. End result da ting says it doesn't see the files for GTA IV. So does this work with 1.0.8.0? Edited December 8, 2016 by Centrino2 Link to comment Share on other sites More sharing options...
C1aude_III Posted July 30, 2017 Share Posted July 30, 2017 Thanks for your replies! QUOTE GREAT!!! is this able to do HIGH level editing or still at "low level" like you said in a other forum? none the less,its progess great work on this even if its in the modest It's still low level unfortunately. See the screenshots in the OP. But you can make simple edits with it. See below. QUOTE Now that we have .sco editing, we need a script like liveless but it let will us customize save game locations with an .ini for each GTA IV install due to the fact that you can't pick a save to load or start a new game like III, VC, and SA. It would also be a great way to keep the saves organized. Who agrees with me? Are you sure that is handled through SCO? QUOTE This is good news. What are your plans for future releases? - If "OinkOink" replies, adding all natives for 1.0.7.0. - Adding sample files. - Maybe adding high level editing. --- Here's another example of what you can do with it. In roman1.sco, I've replaced the hashes for Roman's Taxi with the one for the Infernus, added armor and changed the time. I like how you just changed roman's cab with infernus after all maybe roman wasn't lying about having sport's car lol. Link to comment Share on other sites More sharing options...
Zolika1351 Posted August 19, 2017 Share Posted August 19, 2017 (edited) Any way to spawn cars? I already tried this: Push 0x11F76C14 CallNative REQUEST_MODEL 1 0 Push 0x11F76C14 CallNative HAS_MODEL_LOADED 1 1 Push 0x11F76C14 PushF 757.0331 PushF 215.885 PushF 4.6191 PushS 525 Var PushD 1 CallNative CREATE_CAR 6 0 but the game crashes when this code runs. Edited August 21, 2017 by Zolika1351 Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted January 5, 2020 Share Posted January 5, 2020 (edited) Hello, I know this thread not active much I need to know if anyone have ever done figuring out the code by making character wear their hat and glasses or change textures like in the missions I try to fixed for my next GTAIV and EFLC Characters Fixes update DeSean wear his Helmet during end credits, In the missions Mallorie wear glasses in Three's a Crowd in-game for roman3.sco, Johnny has his president tag in Museum Piece ray4.sco, and Pathos Wound Clothes in his 2nd Encounter Mission? Edited January 6, 2020 by TheYoshiPunch Alexander Pierce and rejtély3mr 2 Link to comment Share on other sites More sharing options...
rejtély3mr Posted January 7, 2020 Share Posted January 7, 2020 (edited) On 1/5/2020 at 4:16 PM, TheYoshiPunch said: Hello, I know this thread not active much I need to know if anyone have ever done figuring out the code by making character wear their hat and glasses or change textures like in the missions I try to fixed for my next GTAIV and EFLC Characters Fixes update DeSean wear his Helmet during end credits, In the missions Mallorie wear glasses in Three's a Crowd in-game for roman3.sco, Johnny has his president tag in Museum Piece ray4.sco, and Pathos Wound Clothes in his 2nd Encounter Mission? Yeah, what about got somebody help this hat and glasses or change textures. Edited January 10, 2020 by rejtély3mr Link to comment Share on other sites More sharing options...
JimFitzgeraldBiker Posted March 3 Share Posted March 3 Hopefully I can manipulate the locked island script to either unlock all islands after beating The Cousins Bellic or never recieve a wanted level for crossing through other locked cities. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now