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Should GTA:V have Checkpoint skipping


Shayan Shaffey
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Shayan Shaffey

So in RDR when you would die or fail often you were given a skip option, that annoyed me. I just hated it angry.gif! In L.ANoir you had the action skipping thing, so that made me think: Is R* going to use that in GTA:V? I hope not, how about you guys?

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I hope not, although in GTA SA they had that trip skip thing but that was only on a few missions. I wouldn't mind that, if it was only on a few missions that are really long, IIRC in GTA SA if you failed End of the Line but you finished the first part it would bring you to the second part(chasing Tenpenny).

Edited by NCONiall
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_GTAFREAK_

Hmmm... i think it isn't a cool thing. Anyway i enjoyed too that skip option used in San Andreas when you try a mission and fail, and when you go retry it, you sometimes had the "Trip Skip" option for when you had to drive to somewhere far away.... that's cool... but more than that might be too much. monocle.gif

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Not sure what you're talking about, is the skipping thing similar to using the cell phone in IV if you failed a mission?

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TargetTango

Games are getting way too easy now-a-days. It's fine when longer missions have checkpoints you can go back to if you die, but being given the ability to completely skip a section just takes away all sense of accomplishment from games.

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I dont think you should be able to skip the missions but they should have checkpoints so if you fail at a certain part it will take you back to the part you failed on to try again

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I think you should atleast have trip-skiping. Anything else would just be cruel. Just take a look at GTA IV confused.gif

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I remember the mission in VC when you had to impress phil cassidy at the shooting range. But you had to start it at the malibu club, so if you failed it you had to drive all the way back to the club and then all the way back to the shooting range. It took me a good few attempts to do this mission and it took the piss with all that driving.

 

So I thought the txt in IV asking to restart was a good idea. And I don't see a problem with restarting at a checkpoint halfway through a really long mission. In SA you had to do the whole mission again in "end of the line" if you failed it. I don't want the game to be easier, but I don't want it to be needlessly tedious or repetitive.

 

Increase difficulty through actually making the game more challenging and harder, not just adding barriers which slow it down.

 

Edit: Yeh you're right about end of the line.

Edited by GTA_stu
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In SA you had to do the whole mission again in "end of the line" if you failed it.

Actually is does once you get to the chasing part and you fail it, it will start you at the chasing part. This is the case in the PS2 version not sure about the PC because I never failed it on that. confused.gif That's the only kind of checkpoint skipping I wouldn't mind.

Edited by NCONiall
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If they did I wouldn't use it, although I tend to get extremely pissed off when missions get annoying I never skip anything, I think cut scenes should also be unskipable.

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_GTAFREAK_

 

If they did I wouldn't use it, although I tend to get extremely pissed off when missions get annoying I never skip anything, I think cut scenes should also be unskipable.

Right, i totally agree dude! cool.gif I'm not against the "trip skip" thing, plus it could be quite useful for those times you just want to complete the mission and don't want to drive around for ages...

I also never skip the cut scenes! I mean, there's a lot of people that simply don't have the patience to watch them... it's such a shame IMO!!! sarcasm.gif especially when you live in a "non-speaking English" country (like me...) when most of the players are too young to even understand what the characters are saying during those scenes... my cousin, which is a complete donkey when it comes to UNDERSTAND english, he just keeps skipping all the cut-scenes that appear in his screen, especially when he plays GTA... and some time later he starts asking me things like: "who is who" and "what the hell do i have to do now?"

So i think that, at least when you are attempting a mission for the 1st time, the player should not be able to skip the cut-scenes... so that way at least i wouldn't have to explain to my cousin what he needs to do, because he would not be able to skip the scenes!! lol.gif

And with that maybe the players could learn a little more english... seriously... i did, because i never skip them... it's quite a learning for me!

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Simple. If you don't like it, don't use it.

 

That's what OPTIONS are all about.

Edited by Mikey_Navaja
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I don't remember a skip option in RDR, and I played that campaign twice. In GTA IV, checkpoints during the longer missions, like the bank robbery one, would have been great. I hate having to start all over. As for cutscene skipping, I watch all of them, but if I had to retry the mission or if I had watched my brother play it before, I skipped it, so I think that should be an option.

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JesperRohrsel
Simple. If you don't like it, don't use it.

 

That's what OPTIONS are all about.

Well, you can't say that. If your on a REALLY hard mission and fails everytime, you will skip. Trust me. But i the "Skip trip" was great! I hated drivin' around for so long! smile.gif

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AndreaXCII

i dont mind if there is a checkpoint just give me back my damn trip-skip if i fail once

the worst mission ever to not have the trip skip on is in San Andreas when you have to drive to cesar in the mission where you take photos of Jizzy B, Mike Toreno and those guys in the countryside, the drive takes so long and i dont know how on such an easy mission, sometimes cesar would die along the way and having to re-drive that whole length was a pain in the ass

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i dont mind if there is a checkpoint just give me back my damn trip-skip if i fail once

the worst mission ever to not have the trip skip on is in San Andreas when you have to drive to cesar in the mission where you take photos of Jizzy B, Mike Toreno and those guys in the countryside, the drive takes so long and i dont know how on such an easy mission, sometimes cesar would die along the way and having to re-drive that whole length was a pain in the ass

hah I remember that mission.I flipped my car over and destroyed it like 3 times in a row.Good times

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AndreaXCII

 

hah I remember that mission.I flipped my car over and destroyed it like 3 times in a row.Good times

oh maybe the problem was destroying the car, either way it was infuriating

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Don't The Lost and Damned and The Ballad of Gay Tony already have mid-mission check points and allow you to skip parts of the mission if you fail and restart through the text message you receive? Or are we talking about something entirely else? I mean, the only difference I can see between Red Dead Redemption's and the Episodes' check point system is the fact that RDR seems to put you at almost the exact same part as you were in when you failed, wile the Episodes generally have you repeat some sections because you failed a quite a while after you triggered the latest check point.

 

I definitely think this feature should return in GTAV. IV's missions irritated me to no end because even if I used the quick restart when I failed a mission, I still had to play the whole mission all over again, including the dull driving sections (which many missions were full of). It was really annoying if I happened to be killed at the last minute by something stupid like a car accident or the police shooting me.

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Kwandilibro

I don't see what's wrong with being able to skip to, say halfway through the mission, if it's a really long mission. I also don't see what's wrong with trip skip. Imagine not having it in SA and having to drive those incredible distances in SA just because of some stupid little mistake you made. The sh*t's f*cking annoying. As for skipping cutscenes, I always watch through them the first time, but it I fail the mission, I'll skip the scene the second time, so no, I don't think that's the best approach. If this noob or that noob doesn't want to watch a cutscene or replay the entire mission because of a minor mistake at the end, who are you to tell them no?

 

The best example of why we need a trip skip though, is Snail Trail in SA. You had to drive all the way from SF to LS the long way, then you had to follow some piece of sh*t through LS. If you went to fast and scared him, you failed. If you went to slow and lost him, you failed. Speaking of dreadful missions, there was also that one where you and Big Smoke had to follow the train with the Vagos and attempt to keep up so BS could attempt to kill them with his God awful shooting skills.

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I believe you should have to option to enable the "skip" feature. I liked the "Action Skip" in LA Noire especially for the last mission of the murder cases where the action parts were unnecessary and the mechanics sucked so I just skipped one or two. It's really up to players to decide if they skip, the "trip skip" is nice and so are checkpoints in a mission. It wouldn't hurt anyone if R* put "skip features" in because it's up to the player to skip it.

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I believe you should have to option to enable the "skip" feature. I liked the "Action Skip" in LA Noire especially for the last mission of the murder cases where the action parts were unnecessary and the mechanics sucked so I just skipped one or two. It's really up to players to decide if they skip, the "trip skip" is nice and so are checkpoints in a mission. It wouldn't hurt anyone if R* put "skip features" in because it's up to the player to skip it.

Hey,I know this is off topic,but does LA noire have regenerative health? please tell me it doesn't...

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Mister Pink

No Trip-Skipping on the first, possibly 2nd drive to the mission and to the location of the mission. I'm all for Trip-Skipping on long missions but not like L.A. Noire. I know it was in LAN because there's not much going on around you unlike the strange and unique things in a living, breathing GTA world.

 

I'm a little undecided about checkpoints in missions. If you can start at the start of the mission, fine.

 

dFotYY6.jpg

Σ 

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Finn 7 five 11
No Trip-Skipping on the first, possibly 2nd drive to the mission and to the location of the mission. I'm all for Trip-Skipping on long missions but not like L.A. Noire. I know it was in LAN because there's not much going on around you unlike the strange and unique things in a living, breathing GTA world.

 

I'm a little undecided about checkpoints in missions. If you can start at the start of the mission, fine.

I don't think anyone here played EFLC, in the Ballad of gay tony if you drove across the cities to get to a mission it was very convenient to be able to skip the drive there if you stuffed up, it pisses you off when you try a mission several times and most of the mission if actually you trying to get there.

As for checkpoints, well the last mission in San Andreas had it (sa ending spoiler ahead) After you stormed the warehouse you had to chase Tenpenny the first time a played San Andreas i did it with cheats and that checkpoint saved my ass, from a 15min, retry, but the second time without cheats oddly enough i did it first go, i was glad the checkpoint was there the first time.

 

@Dethbiker, yes there is regenerative health, but you would be very hard pressed to even get hit by a bullet on LA Noire, since the ai sucks at aiming and there are not many shoot-outs.

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I think that the idea of skipping checkpoints is terrible and I for one would hate to see it introduced to the next game.

 

You would have to ask yourself, what is the point of it and what am I actually going to achieve by using it? The answer is absolutely nothing. If you buy a game, you buy it to not only enjoy it, but to receive a challenge to a certain extent.

 

Adding an option to skip through parts of the game just takes this away and almost makes the game too easy for its casual players.

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Well that kind of sucked but after a lot of fails then it should be possible, if that's what you mean.




tumblr_mk683ddOTs1rkv9cvo1_250.gif

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I wouldn't mind a Grand Theft Auto: San Andreas "skip trip" type option in the next Grand Theft Auto game, particularly for missions where you may have to drive over long distances to get to your objectives. It should only be optional in my opinion, and the option to skip should only appear only if you fail the mission after a certain number of times. A forced checkpoint skipping system would ruin the overall gameplay for me, considering that just driving through the environment can be rather fun if you are not in a rush to complete the story or finish the mission.

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Shayan Shaffey
Only for the long missions.

You dont understand what I mean, I mean in RDR and L.A.N you would die 3 or 4 times and then you would get a prompt: Would you like to skip this checkpoint? It actually boosts you forward in a game, which is very stupid, it is like cheating!

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Only for the long missions.

You dont understand what I mean, I mean in RDR and L.A.N you would die 3 or 4 times and then you would get a prompt: Would you like to skip this checkpoint? It actually boosts you forward in a game, which is very stupid, it is like cheating!

I think that some people are under the impression that you are asking them if they would like to be able to skip past the long journeys when travelling in a mission.

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They should do exactly what they did in TBOGT, add checkpoints for people who are struggling but prevent players from earning a rating after restarting from a checkpoint or taking a taxi at any point during the mission.

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