Benny_ 0 Posted July 13, 2011 Share Posted July 13, 2011 Yes, I think so... Link to post Share on other sites
DKT70 1,896 Posted July 13, 2011 Share Posted July 13, 2011 Top work Benny. Are you sure this works for every texture ? I am working on the park as well, been doing this for about a month now, based on the real US central park, but I could never find "sl_cp_grass01.png" in any odr file based around the park. Did you happen to find this ? I would love to use a proper specular map for this file since we all know that as soon as the grass in the park gets wet it turns into a huge glass sheet without any detail. Vanni83, tops trees, looks great. Not too sure about the birch textures, birch tree bark looks like this http://images.pictureshunt.com/pics/b/birch_trees-11878.jpg Also, careful with the size of the grain in all these textures, too close and the scaling looks wrong and too zoomed in. And, careful with a bit too much repetition as can be seen in the pic above. Top stuff all. I have a finished 1024x1024 HD gtxd ready if anyone wants it. It's 96Mb, so 3x the size of the original. I didn't notice any frame drop in using 1024 textures, so I know the RAGE engine can handle these well. These newspaper stands are beta, but working Link to post Share on other sites
icelaglace 88 Posted July 13, 2011 Author Share Posted July 13, 2011 (edited) Top work Benny. Are you sure this works for every texture ?I am working on the park as well, been doing this for about a month now, based on the real US central park, but I could never find "sl_cp_grass01.png" in any odr file based around the park. Did you happen to find this ? I would love to use a proper specular map for this file since we all know that as soon as the grass in the park gets wet it turns into a huge glass sheet without any detail. Vanni83, tops trees, looks great. Not too sure about the birch textures, birch tree bark looks like this Also, careful with the size of the grain in all these textures, too close and the scaling looks wrong and too zoomed in. And, careful with a bit too much repetition as can be seen in the pic above. Top stuff all. I have a finished 1024x1024 HD gtxd ready if anyone wants it. It's 96Mb, so 3x the size of the original. I didn't notice any frame drop in using 1024 textures, so I know the RAGE engine can handle these well. These newspaper stands are beta, but working Great to see you with us mate ! I'm still using the Beta one you sent me <3 About the Shader, normalmap and stuff. Be careful with it guys if you play with ENB. Because ENB forces specular reading sometimes... Anyway. now that the 1.25 is released and that i'm stopping this ENB stuff for awhile. I'll continue texturing @Benny It also works everywhere. Even on peds. I noticed that first when i started modding the peds to replace models. You can path different meshes and stuff. Edited July 13, 2011 by icelaglace Link to post Share on other sites
Benny_ 0 Posted July 13, 2011 Share Posted July 13, 2011 (edited) @DKT70: Hey, nice to see u Oh, yes I know this grass problem U find it in one of every "parkpieceX_mh6.wdr" file. Just export it and take a look in the *.odr file. But I think there is a problem, because it's a layer shader with two textures and u can't edit the specularFactor. And if u change the shader, u lose the other layer/texture. Mh, I will try something tommorrow... I would be happy if u'd would give me ur gtxd.img... thanks in advance @Ice: U change the model as well? Nice! And glad that it works and can't wait to see the result... Good night mates... I'm on leave, but I'm tired... Edited July 13, 2011 by Benny_ Link to post Share on other sites
DKT70 1,896 Posted July 14, 2011 Share Posted July 14, 2011 U find it in one of every "parkpieceX_mh6.wdr" file. Just export it and take a look in the *.odr file.But I think there is a problem, because it's a layer shader with two textures and u can't edit the specularFactor. And if u change the shader, u lose the other layer/texture. Mh, I will try something tommorrow... Let me know if you have any success. I would be happy if u'd would give me ur gtxd.img... thanks in advance Yep, here you go, and anyone else who wants to try them. As usual, put the file here C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\pc\data\cdimages Note, I would not try these on a 512Mb last-gen card, to be honest, or you may get some lagging. http://www.mediafire.com/?7128hnp7n7yhyzi Feedback most welcome. Please have a walk around the outside of the main park and see what you think of the sidewalk. Some pics. Link to post Share on other sites
Benny_ 0 Posted July 14, 2011 Share Posted July 14, 2011 @DKT: Thank u so much. I've tested it already and u've did a great job, I really like them! Keep it up! My girl is at work, so now I will approach the grass thing... Link to post Share on other sites
Vanni83 1,458 Posted July 14, 2011 Share Posted July 14, 2011 @ DKT : Thanks mate , i know that birch isn't that bark, i can't find a proper texture for now, so i use that bark. For the size of texture and grain don't worry, most are 1024 px and looks great while zooming I love your screens , very realistic !!! today i'll finish trees , and start to make flowers, bushes, and other stuff, i hope the img will be ended this week Link to post Share on other sites
Benny_ 0 Posted July 14, 2011 Share Posted July 14, 2011 @Vanni: Maybe I'll take some Birchbark-(detail-)pics later, when I'm outside, if you're interested ! I just don't forget to take my DSLR with me... Link to post Share on other sites
Vanni83 1,458 Posted July 14, 2011 Share Posted July 14, 2011 wow thanks, we don't have that tree in my town!!! If you could, please take an image by different distance today i'm going to finish elm's tree Link to post Share on other sites
Benny_ 0 Posted July 14, 2011 Share Posted July 14, 2011 (edited) It's raining at the moment, but I hope it'll stop soon... New tileable cobble/pebble texture... u ought to have seen the original one... just 4 textures moved together, not tileable... very lazy R*, but we'll do that for u (btw. its ICEnhancer 1.2.5... luv it and Ice know that ) Edited July 14, 2011 by Benny_ Link to post Share on other sites
Symbiote 30 Posted July 14, 2011 Share Posted July 14, 2011 New tileable cobble/pebble texture... u ought to have seen the original one... just 4 textures moved together, not tileable... very lazy R*, but we'll do that for u http://www.bennyville.de/gta_retex/ice2011_7_14_7_28_36.jpg Awesome. Great job! Link to post Share on other sites
Marty McFly 3,139 Posted July 14, 2011 Share Posted July 14, 2011 how can i import a bigger texture than the original one? do i have to use OpenIV or is it possible with SparkIV, too? Link to post Share on other sites
Benny_ 0 Posted July 14, 2011 Share Posted July 14, 2011 @Amoeba: Hrhr, thanks @Marty: I just use OpenIV. There u can easily replace textures with bigger ones to *.wtd files. To replace embed textures in *.wdr files, please read GooD-NTS post on the first page. Link to post Share on other sites
MasterKontrol 18 Posted July 14, 2011 Share Posted July 14, 2011 YAY! It works! I exaggerated a bit, but its just a test... look at that kerb... Wow! Benny.. I want to roll in that grass my friend... Brilliant Job Friend! Link to post Share on other sites
DKT70 1,896 Posted July 14, 2011 Share Posted July 14, 2011 A video showing the path textures around the park area. Link to post Share on other sites
MasterKontrol 18 Posted July 14, 2011 Share Posted July 14, 2011 And what a pleasure to see you DKT!... so glad your doing well and enjoying your retexturing again! Going to try your .img as i'm sure it will be slick as usual! Again.. WELCOME BACK! Your a ... See you Mate! EDIT - Also.. between You, Vanni and Benny... i think IV's Nature is about to get it's ass kicked! Link to post Share on other sites
Benny_ 0 Posted July 14, 2011 Share Posted July 14, 2011 @Master: Haha, thank u... I was wondering, that it looks that good... it was actually just a test @DKT70: Nice vid, u chose the right track for that walk... ! I've changed the shader of the grass to the default shader, but I don't know, it's still reflecting... and I'd lose the second layer (the grass-edge-texture). Mh, maybe there's someone who can edit the shader? But I'm still testing... Link to post Share on other sites
DKT70 1,896 Posted July 14, 2011 Share Posted July 14, 2011 And what a pleasure to see you DKT!... so glad your doing well and enjoying your retexturing again! smile.gif Going to try your .img as i'm sure it will be slick as usual! blush.gif Again.. WELCOME BACK! Your a ph34r.gif ... See you Mate I needed a long break from this game, it drives me effing nuts. Only a few hours ago in making that video I bump into a ped, start a fight, then have the whole damn police force on my ass, and I just want to look at my textures in-game Damn game, it seems soooo anti player, pro police. I bet I could fart next to one of those cops and the bugger would arrest me. Thank god for the trainer, only someone forgot to do the disabling of peds and cars before he made the video That is why you often see some strange cuts in my vids because I get into fights. Benny, damn. Keep trying. Link to post Share on other sites
ikt 284 Posted July 14, 2011 Share Posted July 14, 2011 The textures are just breathtaking! Nice work you all :3 Link to post Share on other sites
Vanni83 1,458 Posted July 14, 2011 Share Posted July 14, 2011 (edited) @ dkt : good video, i like the path and roads...did you do the park wall on the left? If you want i can make wondreful stone/concrete textures @ benny: don't worry i can wait for images @ MK : i'm at good point with vegetation, trees took time cause paint with tablet at home, but bushes and the rest will be faster and easier !!! stay tuned: i want to change autumn leaves trees, cause are not realistic in game, and today i will show you elm tree (however i like to do trees cause i'm an agronomist ;P ) Edited July 14, 2011 by Vanni83 Link to post Share on other sites
MasterKontrol 18 Posted July 14, 2011 Share Posted July 14, 2011 @ dkt : good video, i like the path and roads...did you do the park wall on the left? If you want i can make wondreful stone/concrete textures @ benny: don't worry i can wait for images @ MK : i'm at good point with vegetation, trees took time cause paint with tablet at home, but bushes and the rest will be faster and easier !!! stay tuned: i want to change autumn leaves trees, cause are not realistic in game, and today i will show you elm tree (however i like to do trees cause i'm an agronomist ;P ) hahaa nice one Vanni.. you KNOW i LOVE your work my friend keep it up! and remember...... YOU ARE A ...... Link to post Share on other sites
DKT70 1,896 Posted July 14, 2011 Share Posted July 14, 2011 @ dkt : good video, i like the path and roads...did you do the park wall on the left? If you want i can make wondreful stone/concrete textures I did do the wall. I have a few good friends on Flickr who live in Manhattan, so I asked them if they could take a few pics of the wall, the hexagon pavement, the main path through the park, etc.. so I created some textures based on those pics. My only gripe was the main stones alongside the hexagon path were taken at a slight upward angle, not directly down on them, so I had to do some perspective work and a bit of cut n paste, so there is a bit of unwanted repetition. There is also a lot of digital-camera-itus on them, haloing, colour bleed, etc.. If you want the wall, let me know and I'll post the PNG. Link to post Share on other sites
Marty McFly 3,139 Posted July 14, 2011 Share Posted July 14, 2011 i made a new seabed texture for the central park : What do you thunk? Link to post Share on other sites
Vanni83 1,458 Posted July 14, 2011 Share Posted July 14, 2011 I did do the wall. I have a few good friends on Flickr who live in Manhattan, so I asked them if they could take a few pics of the wall, the hexagon pavement, the main path through the park, etc.. so I created some textures based on those pics. My only gripe was the main stones alongside the hexagon path were taken at a slight upward angle, not directly down on them, so I had to do some perspective work and a bit of cut n paste, so there is a bit of unwanted repetition. There is also a lot of digital-camera-itus on them, haloing, colour bleed, etc.. If you want the wall, let me know and I'll post the PNG. wow, pretty work.... sure if you want i can add infinite detail on it and bumps sure Link to post Share on other sites
DKT70 1,896 Posted July 14, 2011 Share Posted July 14, 2011 Here are the Newspaper stands I have also finished, all based on actual NYC stands. http://www.mediafire.com/?r4s3404v42sos9v Instructions: Using OpenIV - http://www.gtaforums.com/index.php?showtopic=388289 Download, unzip, now you have 4 wtd files. Run OpenIV, Browse to the following directory C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\pc\data\maps\props\street Goto New, Import Open Formats, Texture Dictionary, Now browse to the directory you extracted them and select the 4 files, save, rebuild if needed. Link to post Share on other sites
_Rob_ 95 Posted July 14, 2011 Share Posted July 14, 2011 Nice project you have going here, definitely worth the effort, keep it up Link to post Share on other sites
ikt 284 Posted July 14, 2011 Share Posted July 14, 2011 (edited) Here are the Newspaper stands I have also finished, all based on actual NYC stands. http://www.mediafire.com/?r4s3404v42sos9v Instructions: Using OpenIV - http://www.gtaforums.com/index.php?showtopic=388289 Download, unzip, now you have 4 wtd files. Run OpenIV, Browse to the following directory C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\pc\data\maps\props\street Goto New, Import Open Formats, Texture Dictionary, Now browse to the directory you extracted them and select the 4 files, save, rebuild if needed. http://i51.tinypic.com/kq06t.jpg That looks VERY good! I'll install it immediately. On the downside, I can't use them anymore as cover when in a firefight, they look too pretty to get shot at Edited July 14, 2011 by ikt Link to post Share on other sites
MasterKontrol 18 Posted July 14, 2011 Share Posted July 14, 2011 Here are the Newspaper stands I have also finished, all based on actual NYC stands. http://www.mediafire.com/?r4s3404v42sos9v Instructions: Using OpenIV - http://www.gtaforums.com/index.php?showtopic=388289 Download, unzip, now you have 4 wtd files. Run OpenIV, Browse to the following directory C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\pc\data\maps\props\street Goto New, Import Open Formats, Texture Dictionary, Now browse to the directory you extracted them and select the 4 files, save, rebuild if needed. http://i51.tinypic.com/kq06t.jpg That looks VERY good! I'll install it immediately. On the downside, I can't use them anymore as cover when in a firefight, they look to pretty to get shot at Yep. VERY nice DKT........ absolutely real looking.... Great stuff man Link to post Share on other sites
Benny_ 0 Posted July 14, 2011 Share Posted July 14, 2011 @DKT70: Fantastic, looks great Link to post Share on other sites
icelaglace 88 Posted July 14, 2011 Author Share Posted July 14, 2011 Beautiful as usual DKT70. I'll try what you told me on PM but did you manage to replace all the peds? Because maybe you already did them better than me so... Link to post Share on other sites