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[IV|REL] IV Texture Overhaul


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PacketOverload_x64bit

 

@BisonSales mother of god i cant belive my eyes haha awesome bro

Lol, thx sir. You can believe your eyes if you want to. :colgate: They are real pics of the vegetation up close and Ice's brilliance makes them come alive. The funny thing is there are some posts where people are crying foul and saying that they are not real....which is false. Obviously, since the models are still poor there is only so much you can do with the leaf textures and you still can see the "X" shapes.

 

I am trying many things and some textures might not make the cut in the final version if they do not fit or look correctly.

 

I can attest to the caliber of these textures. You can see my screens earlier in the pages (1pg back I think). Bison has access to ice3.0 I think as well, so the caliber of his graphics will probably be beyond what is mostly available in ENB right now - so it looks even better. Even with normal ENB (that isn't some sh*tty-sh*t crappy sh*t setting from some newbie sh*tfaced sh*thead that just slapped a whole bunch of files together) these textures are still phenominal. From a distance it's hard to see the X shape to the model, but the leave textures themselves are amazing.

BisonSales

 

 

@BisonSales mother of god i cant belive my eyes haha awesome bro

Lol, thx sir. You can believe your eyes if you want to. :colgate: They are real pics of the vegetation up close and Ice's brilliance makes them come alive. The funny thing is there are some posts where people are crying foul and saying that they are not real....which is false. Obviously, since the models are still poor there is only so much you can do with the leaf textures and you still can see the "X" shapes.

 

I am trying many things and some textures might not make the cut in the final version if they do not fit or look correctly.

 

I can attest to the caliber of these textures. You can see my screens earlier in the pages (1pg back I think). Bison has access to ice3.0 I think as well, so the caliber of his graphics will probably be beyond what is mostly available in ENB right now - so it looks even better. Even with normal ENB (that isn't some sh*tty-sh*t crappy sh*t setting from some newbie sh*tfaced sh*thead that just slapped a whole bunch of files together) these textures are still phenominal. From a distance it's hard to see the X shape to the model, but the leave textures themselves are amazing.

 

Thx, brother. Im gonna buy you a whole F***ing truckload of your favorite brew, allow 3 maxim girls per night for life....and vote YOU for President. ;)== :^:

  • 2 weeks later...
PacketOverload_x64bit

Now more BisonSales Vegetation Beta (Work in Progress)

 

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BisonSales Vegetation Betas Unreleased Work in Progress (The Best Vegetation created in the whole everything) :blink::lol: Though the All uR iCEnHancer R Belong 2 Us (AUIRB2U) ENB might not be your taste...(Trying to perfect Sunny/Extra Sunny for the summer time portion to compliment the AUIRB2U SnowJob version)

 

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PacketOverload_x64bit

will you release it? :D

That looks so good, good work packet!

 

I won't "release it," per se. Not to everyone, mainly because there is still tinkering to do. But you can have it. I'll send you a PM later tonight with the upload. I hope you won't give the AUIRB2U files to anyone. :) All my stuff is unlocked, including timecyc. For learning and ease-of-use purposes. I just hate it when people starting giving it out before I get a chance to release it officially. :)

Bison, the vegetation looks great.

 

One thing about tree mods that has always bothered me though - how come none of the trees look like they're dying, or have less leaves than they should? How come they're all ridiculously green?

 

IV takes place in the Fall, Winter is approaching, and with Liberty City being on the east coast, the leaves should be dying. Just a pet peeve. They do look great though.

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