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Custom save point doesn't work


serabella
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Hi, I have made a script which spawns a save point after a certain mission is completed. Everything works fine except for when the save is done, CJ automatically picks up the save discet again and I can't continue playing. what's wrong?

 

 

:SAVE_POINT_1thread "SAVE_POINT_1" $SAVE1_X = -1646.3579 $SAVE1_Y = -2248.0701$SAVE1_Z = 31.1805:SAVE_POINT_1_460395: clear_area 1 at $SAVE1_X $SAVE1_Y $SAVE1_Z radius 1.0 $SAVE_PICKUP = Pickup.Create(#PICKUPSAVE, 3, $SAVE1_X, $SAVE1_Y, $SAVE1_Z):SAVE_POINT_1_82wait 100   Pickup.Picked_up($SAVE_PICKUP)else_jump @SAVE_POINT_1_82 $ONMISSION = 1 Player.CanMove($PLAYER_CHAR) = False03D8: show_save_screen :SAVE_POINT_1_114wait 100 03D9:   save_done else_jump @SAVE_POINT_1_114 Pickup.Destroy($SAVE_PICKUP):SAVE_POINT_1_132wait 100   Player.Defined($PLAYER_CHAR)else_jump @SAVE_POINT_1_132 Camera.Restore_WithJumpCutCamera.SetBehindPlayerPlayer.CanMove($PLAYER_CHAR) = True$ONMISSION = 0 :SAVE_POINT_1_166wait 0 80EC:   not actor $PLAYER_ACTOR 0 near_point $SAVE_X $SAVE_Y radius 2.0 2.0 else_jump @SAVE_POINT_1_166 jump @SAVE_POINT_1_46 end_thread

 

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aStiffSausage

I think you should use this:

 

 

00A1: put_actor $PLAYER_ACTOR at 345.5621 306.2212 998.4484 

 

 

And add it here:

 

 

:SAVE_POINT_1_132wait 100  Player.Defined($PLAYER_CHAR)else_jump @SAVE_POINT_1_132 ***HERE***Camera.Restore_WithJumpCutCamera.SetBehindPlayerPlayer.CanMove($PLAYER_CHAR) = True$ONMISSION = 0 

 

 

 

Just change coordinates so CJ will be in front of the save.

 

GL smile.gif

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