kyddos Posted July 2, 2011 Share Posted July 2, 2011 Hello, I've tried to modify the bikes.ifp But the result is weird. The jaw is missing, and the brows is misplaced. Here's what i do: 1. Import the dff and ifp 2. Modify them one by one (just rotate it a bit, so the hand stays on the handlebar for modded bike) 3. Replace each of them 4. Put it in game. And the result is: I'm using Kam's script dated 21 Dec 05 and 3ds Max 2011 I've search the forum and found some response: 1. http://www.gtaforums.com/index.php?showtop...dpost&p=3188881 Test with bikes.ifp and bikev.ifp in version Updated 16Aug05When I replace, the jaw bones is desactive in all animations of the IFP.Same if I touch only with the arms and the legs, the jaw is desactive in all animations.Edit: I have look in hexa in the IFP and there is no more jaw and some other partsin animationsfor my mod i have fix it with hex editing I don't understand how he hex edit it. If anyone understand please tell me what he mean. Oh, his last activity is 3 years ago, so I can't ask him 2. http://www.gtaforums.com/index.php?showtop...st&p=1060541184 Well, asked there, but no reply yet. Please tell me what to do to fix it Link to comment Share on other sites More sharing options...
indraCG Posted July 2, 2011 Share Posted July 2, 2011 you can fix that in 3dmax...just select the jaw bone then set key to the first and the last frame... Link to comment Share on other sites More sharing options...
ClaudeSpeedIV Posted July 3, 2011 Share Posted July 3, 2011 Hello, I've tried to modify the bikes.ifp But the result is weird. The jaw is missing, and the brows is misplaced. Here's what i do: 1. Import the dff and ifp 2. Modify them one by one (just rotate it a bit, so the hand stays on the handlebar for modded bike) 3. Replace each of them 4. Put it in game. And the result is: I'm using Kam's script dated 21 Dec 05 and 3ds Max 2011 I've search the forum and found some response: 1. http://www.gtaforums.com/index.php?showtop...dpost&p=3188881 Test with bikes.ifp and bikev.ifp in version Updated 16Aug05When I replace, the jaw bones is desactive in all animations of the IFP.Same if I touch only with the arms and the legs, the jaw is desactive in all animations.Edit: I have look in hexa in the IFP and there is no more jaw and some other partsin animationsfor my mod i have fix it with hex editing I don't understand how he hex edit it. If anyone understand please tell me what he mean. Oh, his last activity is 3 years ago, so I can't ask him 2. http://www.gtaforums.com/index.php?showtop...st&p=1060541184 Well, asked there, but no reply yet. Please tell me what to do to fix it I'm sorry but did anyone laugh their ass off after seeing that picture of cj? damn! anyways i'm sure someone can help you figure out this problem! Link to comment Share on other sites More sharing options...
kyddos Posted July 3, 2011 Author Share Posted July 3, 2011 (edited) @Indra Thanks! You helped me once again! Now the hands on the handlebar and no weird face: @ClaudeSpeedIV Well, when I first saw it, i fell kinda dissapointed But, when you said that, it really is funny. lol Edited July 3, 2011 by kyddos Link to comment Share on other sites More sharing options...
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