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[WIP|SA] Cartoon peds


FireproofFlare
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FireproofFlare

Hi, this is my first mod topic here smile.gif

 

This mods applies a fake cartoon shader to SA's peds, making them look like a cartoon peds smile.gif

 

I was using a... let's say "bad way" to apply the effect. A download link is avaliable to download this way's conversions here: http://adf.ly/1zkxc

 

Some progress screens:

user posted image

user posted image

user posted image

 

Also, if someone want to join "the team" (only one guy isn't a team dozingoff.gif ) just PM me smile.gif

Edited by WarPaz
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riquenunes

It's a nice idea, but I think you should also give them a cartoon texture and re-work on the prostitute, she looks a little bit weird to me.

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I think the reason some of the black borders look odd is because he did not weld the model. If he does it should look better.

 

But I think it's a good idea, nice work.

Yl8KS.jpg
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Very nice it needs new texture but greate job with models

Do you think about making all peds look like that ? It will be nice idea to make TC like that (whole SA in carton style )

it was somthing like that (Bad Day SA i think ) but its dead and they changed just txd's not models .

edit: its possible to do shader like that to cars ?

Edited by ludi911
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FireproofFlare

@henrique Yeah, I should see this wink.gif

 

@goin-god I've started to use 3DS a very bit time ago, so I'm seeing tutorials and trying to make things with my learnings. Can you link me a tutorial to this? smile.gif

 

@ludi911 I'll tried to make this but my game crashes D: if I can do any progress, I'll pm you

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fishfinger

Hey man , it's good idea but stop doing this before the method doesn't working well .

In fact , when i test it i used custom model take from games ( very strange mesh i have to fix , not the bunny one )

and i didn't test with gta models

 

here the problem .

I try first to fix the mesh of the black outline (for the hooker bfrypro i think ), so i copy the original and i work the verticles one by one .

like this :

go in vertex mode

user posted image

 

select double verticles with square selection

user posted image

 

and collapse them

user posted image

 

the result

user posted image

 

aplly the same method for all

user posted image

 

after a quickly fix for the normal invers and push attach to the original dff unmodified , its look like this in game :

user posted image

as you can see , the black outline work perfectly because they are a single mesh ( single verticles ) so the push method didn't f*ck them

but the other effect of the method unsmooth the original dff and you can see it a lot when they are light on it .

 

let see what happen from the begining :

i import the original dff and by default the skin ( in modifier list ) is select :

user posted image

they are not smooth

but when i select the editable mesh and click yes it become like this :

user posted image

alright , that what i want

now the big problem is if i change one verticles or add push on the skin or other modification , the smooth is lost

and i don't know why

 

So you can fix it by aplly the collapsing method i used for the black outline on it but it doesn't seem right to me

there must be a way to modify the dff without lost the smoothing effect but i don't know how

Anyone ?

 

(ps : i presume yours modified models do the same thing with the smooth

tell me if they don't , it would be encouraging )

 

sorry for my english

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FireproofFlare
Hey man , it's good idea but stop doing this before the method doesn't working well .

In fact , when i test it i used custom model take from games ( very strange mesh i have to fix , not the bunny one )

and i didn't test with gta models

 

[...]

 

So you can fix it by aplly the collapsing method i used for the black outline on it but it doesn't seem right to me

there must be a way to modify the dff without lost the smoothing effect but i don't know how

Anyone ?

 

(ps : i presume yours modified models do the same thing with the smooth

tell me if they don't , it would be encouraging )

 

sorry for my english

So... As we want a quality mod, let's restart! biggrin.gif

 

Also, I think you cound use tesselation, but it cound crash Sa (poly limit =/)

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What? Do not use tesselation. Do what he said, weld the vertices thats good enough.
Yl8KS.jpg
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FireproofFlare
What? Do not use tesselation. Do what he said, weld the vertices thats good enough.

Yeah, I'm doing this now smile.gif

 

I just said him to use tesselation if he would keep the smoothing effect smile.gif

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fishfinger

The result with the collapsing method apply to all mesh :

 

user posted image

user posted image

 

as you can see , that's better , the smooth work night and day , but it still bug ( rinnig mess ) and it's freaking long to do .

I think the whole method have to be revisited .

 

Just need to understand how the gta.dff mesh works and why it's unsmooth when modification .

 

 

 

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fishfinger

In my opinion , you should give up the idea of converting all peds with this method .

 

Last screenshots i post are the best result that I managed to get and there still not perfect and especially , it take a lot of time for just one model .

 

And i think ther is a big risk that gta will crash with all dff double in size .

 

Maybe if we find a way to convert them without having to rework all mesh ( like i said upper ), it would be interesting to give it a shot .

( and even make a script for 3dmax to accelerate the work )

For the moment , i'm a noob in 3dmax and modelling and i don't understand all part of modelling mesh and gta material so i can't say if it's possible or not to make it simple .

 

An other thing is disturb me is the whole idea to convert ped of gta san .

I think the result will be not that great with the non-pixelshader environement .

Maybe a smaller and a more cartoon map ( and cartoonest character like someone said ) will be more appropriate and interesting .

 

In conclusion I would say at this time it's a lot of work for an average result and it could not work well (crash) .

 

Sorry for you and my english .

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FireproofFlare
I wish someone did this outline thing for whole SA

Is that a plugin? Only way to do it in whole SA (too hard to convert all models sarcasm.gif )

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