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PacketOverload_x64bit, July 1, 2011 in GTA IV
For those running the AUIRB2U Package, there's a fix you can do for the internal light problem. (After Fix Screenshot)
[iceshader.fx change]r2.x = r2.x * 0.094;to r2.x = r2.x * 0.204;[iceconfig.ini change][LIGHT2] //street lightLightIntensity=1LightAOAmount=1.14LightILAmount=1.14EdgeLighteningAmount=0.3ColorPow=1.45LightCurve=1.25ColorFilterR=0.98ColorFilterG=0.98ColorFilterB=1.00[LIGHT5] //ambient spheresLightIntensity=3LightAOAmount=1.14LightILAmount=1.14EdgeLighteningAmount=0.3ColorPow=1.4LightCurve=1.2[LIGHT6] //ambient spheres for omni lightLightIntensity=2LightAOAmount=1.14LightILAmount=1.14ColorPow=1.4LightCurve=1.2EdgeLighteningAmount=0.3Light 5 and 6 intensity is important
^ would be sweet if it was possible to inject custom textures for the back and ground in that map
Sorry, more Camaro
ENB FIX for EfLC by dax1 update ssao code, reflection, yellow gamma is corrected.
Good day all
Rennie Very good!!
I'll just drop this in here.
VW Jetta MK II by Neophyte Industries -WiP-
Standardization and organization are always a good choice,congrats to team GtaForums
2012 Oakley Design Aventador LP760-4 Dra 可乐淘宝开售！
Maybe more contrast is necessary to solve the bright issues...Lightning & Rainy
Sunny after working some contrast back into the mix...
Dodge Charger -custom- by Neophyte Industries