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ENB Screenshots and Artwork Thread (Part 1)


PacketOverload_x64bit
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  • johnnywcw

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Damn, decompiled .c code 0082 , is like 25000 lines XD.

Okay found a way to disassemble every shaders and recompile them, still can't try in-game cause of "ARGH GPU DONT DIE MISTER GPU NO" but it did.

Gonna check these reflections, why not reflections like NFS Shift, would be cool and eats all the FPS \o/

Boris made an insane work here. Might check if volumetric clouds is possible too.

Volumetric clouds ? Like in Just Cause 2 ?

 

 

 

user posted imageuser posted imageuser posted imageuser posted image

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Just Cause 2 is not a reference to me. It just has good water.

More like FSX, I used to know how to do volumetric clouds + cloud shadowing in my 3D engine I made long time ago, Might see how it is possible to integrate to GTA4 because it's easy on other games, not GTA 4 ...

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Just Cause 2 is not a reference to me. It just has good water.

More like FSX, I used to know how to do volumetric clouds + cloud shadowing in my 3D engine I made long time ago, Might see how it is possible to integrate to GTA4 because it's easy on other games, not GTA 4 ...

Try water like in Just Cause 2 user posted imagebiggrin.gif

 

Well do like you think it's good user posted image

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DenDi333, that is cool, i prefer the FXAA with Bloom effect. those photo's look stunning and more nature with that bloom effect on.

 

seven7even, you can try yourself with those lighting and where you can refer (link below), by the way regarding the "release" sorry it not belong to me, so I will not put the name or edit few figures then claim it is belong to me.

 

http://gtabay.cba.pl/index_dokumentacja_gta4_en.htm

 

icelaglace, i really hope you find more inside, so that we can more effects to play with. thanks for the times spent on it.

Edited by johnnywcw
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Just Cause 2 is not a reference to me. It just has good water.

More like FSX, I used to know how to do volumetric clouds + cloud shadowing in my 3D engine I made long time ago, Might see how it is possible to integrate to GTA4 because it's easy on other games, not GTA 4 ...

Try water like in Just Cause 2 user posted imagebiggrin.gif

 

Well do like you think it's good user posted image

Errr...

http://image.jeuxvideo.com/smileys_img/11.gif [/ IMG]

Jeuxvideo.com... -sigh-; Du moment que tu viens pas des 15-18...

 

----

 

Thank you johnnywcw.

I'm just bored for the moment, so i'm having fun disassembling everything and texturing stuff.

 

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Just Cause 2 is not a reference to me. It just has good water.

More like FSX, I used to know how to do volumetric clouds + cloud shadowing in my 3D engine I made long time ago, Might see how it is possible to integrate to GTA4 because it's easy on other games, not GTA 4 ...

Try water like in Just Cause 2 user posted imagebiggrin.gif

 

Well do like you think it's good user posted image

Errr...

http://image.jeuxvideo.com/smileys_img/11.gif [/ IMG]

Jeuxvideo.com... -sigh-; Du moment que tu viens pas des 15-18...

 

 

 

user posted imageuser posted imageuser posted image

Non je viens pas des 15-18 XDD je viens du forum de GTA IV sur jeuxvideo.com user posted image

 

15-18 user posted image

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vava720 

dartmauk 

 

However FXAA works in 0.079 enb

yup just "small convert and edit dll", sun tweak, etc..... tounge2.gif

 

user posted image

user posted image

 

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Damn, decompiled .c code 0082 , is like 25000 lines XD.

Okay found a way to disassemble every shaders and recompile them, still can't try in-game cause of "ARGH GPU DONT DIE MISTER GPU NO" but it did.

Gonna check these reflections, why not reflections like NFS Shift, would be cool and eats all the FPS \o/

Boris made an insane work here. Might check if volumetric clouds is possible too.

volumetric clouds would be pointless unless you're adding it to San Andreas...

 

I'd like to see :

 

1. bokeh DoF

2. car to road and car to car reflections

3. parallax occlusion mapping

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vava720 

dartmauk 

 

However FXAA works in 0.079 enb

yup just "small convert and edit dll", sun tweak, etc..... tounge2.gif

 

 

Ahh ok, didnt take a look inside it yet, as i just started enb stuff 2months ago or sth^^

Maybe i give it a try, too....if you share it some day smile.gif

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Damian989121, both look fantastic, look very nice. btw thanks, but i feel that i screw up the setting, you see both pictures for the Benz look just "damn"!

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

those also look... shxx! i don't what i changed ..x

Edited by johnnywcw
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Damn, decompiled .c code 0082 , is like 25000 lines XD.

Okay found a way to disassemble every shaders and recompile them, still can't try in-game cause of "ARGH GPU DONT DIE MISTER GPU NO" but it did.

Gonna check these reflections, why not reflections like NFS Shift, would be cool and eats all the FPS \o/

Boris made an insane work here. Might check if volumetric clouds is possible too.

How did you decompile it?

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special thanks Yug74 for the help in new effect:

 

user posted imageuser posted image

user posted imageuser posted image

in effect need more test

 

Damian989121 thanks! wink.gif

Edited by DenDi333
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DenDi333, nice! well done

 

icelaglace, look nice, when will release it?

 

user posted image

 

user posted image

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