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ENB Screenshots and Artwork Thread (Part 1)


PacketOverload_x64bit
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[FDC]NYZE.ONE

had anyone a good BLOOM settings for the new L3EVO87?!

 

 

----

 

New NVIDIA Driver GEFORCE 280.26 DRIVER

 

Link:NVIDIA GeForce 280.26

 

This is the first WHQL driver, the driver family version 280th

 

This driver package supports the GeForce 6 series GPUs, 7, 8, 9, 100, 200, 300, 400 and 500 for desktop PCs and ION GPUs for desktop PCs. In addition, this driver package contains the 3D vision controller driver.

 

New in Version 280.26

 

NVIDIA SLI

 

SLI technology on SLI-certified motherboards with the following Intel chipsets: 990FX, 990x and 970th

Other

 

Installs HD Audio Driver version 1.2.23.3

Installs PhysX System Software version 9.10.0514.

Supports the Blu-ray playback when connecting the 3D graphics processor on a 3D TV with HDMI 1.4. The playback requires compatible software from CyberLink, ArcSoft, Corel, or Roxio. For more information on graphics processors and system requirements, visit the NVIDIA 3D Blu-ray website.

Supports the new GPU-accelerated features in Adobe Creative Suite 5 and Photoshop CS5.

Supports GPU acceleration for smooth playback of online HD video with Adobe Flash.

Supports OpenGL 3.3 for GeForce 8-series GPUs

OpenGL 4.1 support for GeForce series GPUs 400th

Configurations on a single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11 and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel X58-based motherboards.

Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software is installed.

Edited by [FDC]NYZE.ONE
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how i can put Icelaglace LightShafts in the new L3evo 87?

 

Just use the lightshafts bloom code? Can't be too hard to copy it from one document to another?! biggrin.gif

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Where can I get an ELS compatible with version 1.04 and that makes the AI ​​in the game please? Edited by ViaZ
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Where can I get an ELS compatible with version 1.04 and that makes the AI ​​in the game please?

ELS v5 100% compatible with patch 4/5.+ AI police siren works well.

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Where can I get an ELS compatible with version 1.04 and that makes the AI ​​in the game please?

ELS v5 100% compatible with patch 4/5.+ AI police siren works well.

No, v5 works with 1.0.7 http://www.gtapolicemods.com/index.php?/fi...ting-system-v5/

 

and AI not work with the version v3 for 1.0.4 sad.gif

I told u ELS v5 100% compatible with patch 4/5.Trust me.I use ELS v5,i dont have any crash,errors etc.

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I test v5 and my game crash sad.gif

 

can you uploaded your version plz ? happy.gif

If you wanna play with ELS,you need SNT or Ingame Trainer with disabled hot keys.

 

P.S>I will upload right now all what you need to play with ELS v5.

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I test v5 and my game crash sad.gif

 

can you uploaded your version plz ?  happy.gif

use the els files from v5, but use the scripthook for 1.0.4 instead of the one in the els package.

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Thx, but can i have a Readme ? blush.gif

 

 

AI works perfectly but how can I use the lighting bar of my vehicules ? This is default J and K but doesn't work sad.gif

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Thx, but can i have a Readme ?  blush.gif

 

 

AI works perfectly but how can I use the lighting bar of my vehicules ? This is default J and K but doesn't work sad.gif

You need to hit alt + T to get the lightbar activated then hit G to turn the lights and sirens on.

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Thx, but can i have a Readme ? blush.gif

 

 

AI works perfectly but how can I use the lighting bar of my vehicules ? This is default J and K but doesn't work sad.gif

Try to reassign the J and K in different keys.,open ELS.ini CONTROL section.

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user posted image

Timecyc done. -phew-

user posted image

Clouds too.

Edited by icelaglace
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Ok I try this now smile.gif

 

 

 

But, I have one last problem, the lightbar of the police unit vehicule (not changed cars - so, don't need ELS for this vehicules)

The lightbar of the police1, police2 AI turn ON, so the vehicule is indestructible and the cop is invincible, how can I remove this ? smile.gif

 

 

Thx a lot colgate.gif

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hey any one know that this line in the commandline.txt Means

and what is doing??

 

-forcer2vb

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PacketOverload_x64bit
hey any one know that this line in the commandline.txt Means

and what is doing??

 

-forcer2vb

 

QUOTE (PacketOVerload_x64Bit @ Wednesday, Jul 13 2011, 23:04)

 

Question: What does the -forcer2vb command do? And pleeeeease don't post: "It forces r2vb!" What is render to vertex buffer? r2vB? 

 

It supposedly gives better performance by changing the rendering way, but...

 

I seriously have no idea, and for me, it doesn't make performance any better. 

 

Quoted reply from ikt.

 

 

QUOTE (H1Vltg3 @ Apr 30 2010, 20:30)

Just to stop all the confusion with the commandline.txt being in the pack, I removed it and reuploaded so it will not cause any problems.

 

Download: ENB Series 0.079 SORA - H1Vltg3 

 

OR if you wish you can create a read me file explaining the commandline file with this:

 

[Global]

-disableimposters - turn of the imposter rendering for vehicles

 

[AUDIO]

-fullspecaudio - force high-end CPU audio footprint

-minspecaudio - force low-end CPU audio footprint

 

[GLOBAL]

-benchmark - determines if we run the benchmark immediately

-safemode - sets graphics setting to lowest setting

 

[GRAPHICS]

-forcehighqualitymirrors - enable 64 bit mirrors

-forcer2vb - force r2vb

-frameLimit - number of frames to limit game to

-framelockinwindow - force framelock to work even in a window (works best with 60Hz monitor reflesh)

-fullscreen - force fullscreen mode

-height - set height of main render window (default is 480)

-norestrictions - do not limit graphics setting

-noswapdelay - disable sleep delay before Present (disabe fix for hard Present stalls)

-novblank - disable wait fot vblank

-refreshrate - set rfresh rate of main render window

-stereo - set game to support stereo rendering mode

-width - set width of main render window (default is 640)

-windowed - force windowed mode

 

[iNPUT]

-usedirectinput - allow DirectInput alongside XInput support

 

[MEMORY]

-availablevidmem - percentage of available video memory

-percentvidmem - percentage of video memory to make available to GTA

-reserve - amount of memory to set aside for other applications

 

[QUALITY SETTINGS]

-detailquality - set detail distance (0-99)

-renderquality - set anisotropic filtering (0-4)

-shadowdensity - set the number of lights that cast shadows

-texturequality - set the texture (0-2)

-viewdistance - set LODe view distance (0-99)

 

[TIME]

-notimefix - disable Time Fix

 

 

and keep your commandline file in the package!!!

 

Quoted reply from Wonderblunt

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