Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

ENB Screenshots and Artwork Thread (Part 1)


PacketOverload_x64bit
 Share

  • Replies 30k
  • Created
  • Last Reply

Top Posters In This Topic

  • johnnywcw

    1755

  • PacketOverload_x64bit

    1051

  • schakusa

    1034

Top Posters In This Topic

Recommended Posts

NYZE.ONE,Sunday, Aug 7 2011, 23:53] @portal2x2

where i can get this ?! biggrin.gif

 

FXAA+POSTPROCESS+SHARP .DLL INJECT http://www.mediafire.com/?fubh1yo9uadf5nm

can i use it whit iCEnhancer settings? smile.gif

Yes but for activation it is necessary to rename library d3d9.dll in d3d9_fxaa.dll and to connect in enbseries.ini

Not really sure what that means :S

And what the difficult? To rename d3d9.dll a file lying in archive and to add in enbseries.ini

[PROXY]

EnableProxyLibrary=true

InitProxyFunctions=true

ProxyLibrary=d3d9_fxaa.dll

Ok, so i renamed d3d9.dll to--> d3d9_fxaa.dll, then i added in those lines in enbseries:

 

EnableProxyLibrary=true

InitProxyFunctions=true

ProxyLibrary=d3d9_fxaa.dll

 

And in both Ice and Dp3's enb settings, i now get high contrast/no clouds(ice)/and a general mess.

 

Please help, what exactly must i do here? (ok, so i hit a brainlapse..lol)

TIA

shader.fx => #include "Sharpen.h" #include "post.h" => delete either #include "post.h" or both. Names are self-xplanatory, or you can manually adjust effetcs in post.h (open with any text-editor).

Link to comment
Share on other sites

trying out new L3EVO sets, really nice with force aa=false. performance was excellent. with force aa=true, it got blurry so i'm assuming it's not meant to be played with the enb downscaling aa. i applied the injected fxaa by some_dude, and i think it's working? i just renamed d3d9.dll and extracted the 4 files to gta 4 directory, then added the necessary lines under proxy. not sure if this messes up the sets tho since the proxy was already set to =d3d9_1.dll. /shrug. looks awesome either way.

Edited by ssj5gouki
Link to comment
Share on other sites

Test2: HKEY_LOCAL_MACHINE \SOFTWARE \NVIDIA corporation \Global \NVTweak to create DWORD value with name EnableSRS1442 and to establish value in 1, open NV control the panel, in section management in parametres 3D which that will appear.... Only Nvidia!!

Link to comment
Share on other sites

 

can somebody help me out? confused.gif  i want to sharpen these setts, they look so blurry!

btw im using l3evo setts!

 

 

Are you using stock sets or did you force aa=true? I got a similar look when I tried setting it to true. Pretty sure these sets are meant to be played with it set to false, as it is by default.

Edited by ssj5gouki
Link to comment
Share on other sites

Can someone send/give me a link for L3evo + GP settings

btw why cant i use enb series?

i use icenhancer 1.25 and this is what i did:

1.copied all files of icenhancer to another folder

2.copied dpeasant 22.4 settings to the GTA IV dir

3.lauched the game

and some sort of error of RGSC appeared

i renamed the files of dpeasant to icenhancer (EX. enbbloom,enbclouds to icebloom,icenuages)

and it work any help?

Link to comment
Share on other sites

PacketOverload_x64bit

L3EVO + GP 8-7 + iNJECTAA ver9.0 (without editing) (Screens taken @ 1440x900)

 

user posted imageuser posted imageuser posted imageuser posted image

 

Mostly, the extra post-processing from the new injectAA kinda ruins the set though. Going to use another version or go back to the effect / option .txt method. confused.gifwink.gif

Edited by PacketOVerload_x64Bit
Link to comment
Share on other sites

L3EVO + GP 8-7 + iNJECTAA ver9.0 (without editing) (Screens taken @ 1440x900)

 

 

Mostly, the extra post-processing from the new injectAA kinda ruins the set though. Going to use another version or go back to the effect / option .txt method. confused.gifwink.gif

hm what? the extra bloom? simply use the shader.fx from the other FXAA injection files tounge2.gif

Link to comment
Share on other sites

Ill just repost:

 

shader.fx => #include "Sharpen.h" #include "post.h" => delete either #include "post.h" or both. Names are self-xplanatory, or you can manually adjust effetcs in post.h (open with any text-editor).

dozingoff.gif

Link to comment
Share on other sites

Ill just repost:

 

shader.fx => #include "Sharpen.h" #include "post.h" => delete either #include "post.h" or both. Names are self-xplanatory, or you can manually adjust effetcs in post.h (open with any text-editor).

dozingoff.gif

what's exactly causing overbloom in that shader.fx? I don't recognize anything relate to bloom in there... confused.gif

Link to comment
Share on other sites

Ill just repost:

 

shader.fx => #include "Sharpen.h" #include "post.h" => delete either #include "post.h" or both. Names are self-xplanatory, or you can manually adjust effetcs in post.h (open with any text-editor).

dozingoff.gif

what's exactly causing overbloom in that shader.fx? I don't recognize anything relate to bloom in there... confused.gif

Post.h =>

#define Defog 0.000 // Strength of Lens Colors.

#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.

#define Exposure 0.000

#define Gamma 1.000

#define BlueShift 0.10 // Higher = more blue in image.

#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.

#define VignetteRadius 1.00 // lower values = stronger radial effect from center

#define VignetteAmount -0.30 // Strength of black. -2.00 = Max Black, 1.00 = Max White.

#define saturation 0.02 // use negative values for less saturation.

#define Opacity 0.40 // Bleach Bypass values, higher = stronger effect.

 

#define NUM_SAMPLES2 4 //Number of samples, taken for the Bloomeffekt: Dont make that to high!! 4 are 25 Samples, 8 means 81 Samples per Pixel, 16 will be 289 Samples!, must be a divider of 2

float MinBloom = 0.70f; //The min level which the effect starts

float Samplescaler = 7.0f; //Scaler for the sampler - the larger this one, the larger the area affectet

float BloomScale = 1.10f; // The Power of the Bloom

Link to comment
Share on other sites

can someone explain me why when i use l3evo settings and fonia5 config my sun looks huge

the huge sun ---->lens of flare----->to much light-----> lots of lots of lag

please help

Link to comment
Share on other sites

dpeasant :

 

but I'm not talking about post.h file or other h file! I'm talking about bloom caused by shader.fx, I replaced the beta V9 shader.fx with the one from V8 and the overbloom gone

 

naturally I think it has nothing to do with post.h?

Edited by napoleonic
Link to comment
Share on other sites

question about the optional tree textures from L3EVO's most recent sets...I've never used OptionIV like it says to in the readme. Is it enough to just extract the img file or do I need to use OptionIV for it?

Edited by ssj5gouki
Link to comment
Share on other sites

Why dont you guys just delete this fxaa thingie and go on with original fxaa effect.txt, cause noone will waste time explaining same and the same things again.

napoleonic, just open post.h file, ok?

-edit seems that you already sorted that out. smile.gif

Link to comment
Share on other sites

Why dont you guys just delete this fxaa thingie and go on with original fxaa effect.txt, cause noone will waste time explaining same and the same things again.

napoleonic, just open post.h file, ok?

-edit seems that you already sorted that out. smile.gif

lol.gif please see my edited post lol

Link to comment
Share on other sites

 

I was about to post the same thing. There is no lane in shader.fx #include "post h". Unless dpeasant3 means #include "fxaa3_11.h" and when I deleted that line my game failed to even launch until I re-added the line.

 

Also question about the tree textures from L3EVO's most recent sets...I've never used OptionIV like it says to in the readme. Is it enough to just extract the img file or do I need to use OptionIV for it?

wtf, what the hell are you doing, nobody said that you should delete that line, whats the hell? I you dont have it, than youre using different version\older, how the hell should i know which of the 99999 versions you people are using?

 

I'm talking about bloom caused by shader.fx, I replaced the beta V9 shader.fx with the one from V8 and the overbloom gone

Because older version didnt contain post.h in it. dozingoff.gif

I just dont know how to make it simpler: i donwloaded latest version, deleted #include "post.h" from shader.fx and left sharpening active and voila. Thats it. Ive posted screenshots in my previous post.

This: using latest inject fxaa + sharpening filter(as it says, this filter was ported from Media player, nice anyway)

user posted image

See? No overbloom.

Edited by Dpeasant3
Link to comment
Share on other sites

 

wtf, what the hell are you doing, nobody said that you should delete that line, whats the hell? I you dont have it, than youre using different version\older, how the hell should i know which of the 99999 versions you people are using?

 

I know, just tried it since I couldn't find the line you described. Using version 9 beta of inject aa.

Link to comment
Share on other sites

 

wtf, what the hell are you doing, nobody said that you should delete that line, whats the hell? I you dont have it, than youre using different version\older, how the hell should i know which of the 99999 versions you people are using?

 

I know, just tried it since I couldn't find the line you described. Using version 9 beta of inject aa.

There are like 3 or 4 version of versions 9 tounge.gif Youre probably using the first one, idk.

Link to comment
Share on other sites

I was going by the ones posted in this thread. Is there a master thread for inject aa? Can't find anything through searching.

Link to comment
Share on other sites

 

I was about to post the same thing. There is no lane in shader.fx #include "post h". Unless dpeasant3 means #include "fxaa3_11.h" and when I deleted that line my game failed to even launch until I re-added the line.

 

Also question about the tree textures from L3EVO's most recent sets...I've never used OptionIV like it says to in the readme. Is it enough to just extract the img file or do I need to use OptionIV for it?

wtf, what the hell are you doing, nobody said that you should delete that line, whats the hell? I you dont have it, than youre using different version\older, how the hell should i know which of the 99999 versions you people are using?

 

I'm talking about bloom caused by shader.fx, I replaced the beta V9 shader.fx with the one from V8 and the overbloom gone

Because older version didnt contain post.h in it. dozingoff.gif

I just dont know how to make it simpler: i donwloaded latest version, deleted #include "post.h" from shader.fx and left sharpening active and voila. Thats it. Ive posted screenshots in my previous post.

This: using latest inject fxaa + sharpening filter(as it says, this filter was ported from Media player, nice anyway)

user posted image

See? No overbloom.

okay I deleted that post.h twice... (using delete or adding // on front of it) same result : the game won't start! confused? me too, since the shader.fx is exactly the same from previous version except that 2 include lines dozingoff.gif

 

if I deleted/disabled the include sharp.h the game can start, but I guess that defeat the point of sharpening effect, isn't it?

Edited by napoleonic
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.