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All Map modding crashes


Swoorup
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I dont think it is necessary to post this map crashes info if not much people mod in VC anymore! People please respond

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Yeah, it's ******* necessary. What were you doing, where were you doing it, and how did it crash?

pkmTc.gif

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welcome!!! well i was trying to put vice city map in GTA LC. But i encountered several bugs. On the way fixing these bugs i made so many discoveries about these crashes relating to map mods. And just an hour ago I made it so much stable like all paths working and no more crashes at all. No more crashes at Loading bar and ingame too. Ok i will make the crash info guide post here later! ok dude!

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If you miss your dffs or txds in the game the game does not crash but the game crashes if there is no collision file. Generic.ide contains files that some should not be modified even if detailed validation is carried. You surely have missed out some validation which one i dont know.

 

 

Loading crash.

20%-Caused by IDEs

Check the gta_vc.dat file if all paths are correct

Caused by IDE

Model ID used twice

Caused by 2dfx in IDEs having invalid model IDs

If you remove Model entries in IDE files be sure to remove its related entries in 2dfx and IPLs too.

 

50%-

Caused by IPLs

non-existing model IDs in IPLs

Same models defined in two or more ID numbers

Col file not valid or name not valid

 

 

70%-Limit Crashes

Use Limit Adjuster

(Do not hack boundaries else it will cause ingame problems like ped,vehicles path problem and 2 star wanted level problem)

(Use LA 1 to hack IDE and IPL limit ,la2 is a little buggy)

 

Ingame crash

Use limit adjuster

Try removing the paths file for peds and vehicles-If you want to fix this then try not to delete or rename most entries in generic.ide file (btw the error is caused by trafficlight)

 

I thought this might be helpful to map modders. some info may be missed out.Gud luck icon14.gif

-Swoorup

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