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draw texture problem


arielnmz
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Why it doesn't show the texture? What is it wrong with the code?

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

 

{$VERSION 3.1.0027}

{$CLEO .cs}

 

//-------------MAIN---------------

0000: NOP

0390: load_txd_dictionary 'LD_BUM'

038F: load_texture 'bum1' as 1 // Load dictionary with 0390 first

 

:Noname_2

0001: wait 0 ms

00D6: if

0ADC:  test_cheat "BUM"

004D: jump_if_false @Noname_2

038D: draw_texture 1 position 40.0 40.0 size 1.0 2.0 RGBA 255 255 255 255 

0001: wait 3000 ms

0002: jump @Noname_2

 

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do it in this way

 

{$CLEO .cs}//-------------MAIN---------------:TXD_103A4: name_thread "TXD":TXD_20001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false @TXD_20390: load_txd_dictionary "ld_bum"038F: load_texture "bum2" as 1 // Load dictionary with 0390 first  :TXD_30001: wait 0 ms00D6: if 00256: player $PLAYER_CHAR defined004D: jump_if_false @TXD_303F0: enable_text_draw 1038D: draw_texture 1 position 150.0 130.0 size 180.5 210.0 RGBA 255 255 255 255//074B: draw_texture 1 position 150.0 130.0 size 180.5 210.0 angle 90.0 color_RGBA 255 255 255 2550002: jump @TXD_3:TXD_403F0: enable_text_draw 0//0391: release_txd_dictionary//<<-- this creates texturbugs when more cleo scripts use TXD drawing0002: jump @TXD_2

 

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