dextermods2011 Posted June 27, 2011 Share Posted June 27, 2011 (edited) Im started this project before 1 year,and everything is going excellent...but with time,more errors come...and i fix all of this...but now i cant fix alone and i want help from you. I have problems: When I near some area in game- the game crash...before i dont have this problems...Help me! Reply Plsss - By: Dexter How to fix it? Edited June 27, 2011 by dextermods2011 Link to comment Share on other sites More sharing options...
fireguy109 Posted June 27, 2011 Share Posted June 27, 2011 Give us some ******* information, dexter. What have you done to your game scripts? What models have you changed? Are you using an old save game? More info is needed if you want any help. Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 27, 2011 Author Share Posted June 27, 2011 (edited) Im not speak english so good..:-( but im understand you a lil bit. Can i give you a link to my total conversation? And you search for problems? This mod is totaly new city,no gta sa objects...I upload it tomorrow...thx in advance :-) Sry for spam...If you accept my request:To download my mod,install it and search for problems.I will give you a credit in readme bcs im a leader of this project and only one person who made this city.:-) i will give you a credit in readme of mod if we solve the problem here,ok? Adler: Next time, use the EDIT button. Edited June 28, 2011 by Adler Link to comment Share on other sites More sharing options...
fireguy109 Posted June 28, 2011 Share Posted June 28, 2011 Just tell me what you did. What kind of scripts were you running, and what was the change that made it crash (i.e. if it worked before it stopped working after you did what)? Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 28, 2011 Author Share Posted June 28, 2011 For my game i use this:map cleaner(streched main.scm,scripts.img),changed water.dat,streched gta3.img,and my custom 300 objects for my game.im use simplest main.scm(scripted only to spawn player) bcs i dont know how to make missions,and i use empty car paths(nodesX.dat all 64). And i have my own 5 ipls,one of them called global is 380 kb size maybe that bug other and crash game? :-) maybe i must cut that global to 6 ipls per 50kb? Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 28, 2011 Author Share Posted June 28, 2011 I fail: streched=cutted,shortened something like that..sry Link to comment Share on other sites More sharing options...
fireguy109 Posted June 28, 2011 Share Posted June 28, 2011 The first rule of a big mod is to add stuff one piece at a time. Make another copy of your game files (stock) and install in this order- 1. main.scm 2. no-paths thing 3. map clearing 4. New gta.img (make sure you have the dff and txd for the player in there) 5. New ide files 6. New ipl files Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 28, 2011 Author Share Posted June 28, 2011 No-path thing? You mean gta3.img? I have player.dff and txd in that. I'm what you say and my game fully dont work,cant start in mapcleaned gta,but in old gta i can start my game.old gta mean my modified gta.What you think about large .ipl 380kb,can that be a problem? Link to comment Share on other sites More sharing options...
Bad.boy! Posted June 28, 2011 Share Posted June 28, 2011 ; The Number of IPL Instances allowed in the game (inst)#Buildings=13000; NOTE: Increase to increase IPL Limit#Dummys=2500; NOTE: Increase to increase IPL Limit If your game crashes every time you get close to 1 specific place, a model in that area can be corrupt. Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 28, 2011 Author Share Posted June 28, 2011 No coruppted models,i deleted 30 objects around that place and that place same crash game.and when i add more objects into my game not in that place,that crash point is bigger and bigger...:-( Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 28, 2011 Author Share Posted June 28, 2011 I install sa limit adjuster and he say this to clean gta sa with my mod.i dont changed any sounds and i dont understand why is this error.after all i replace that ambience with original again and limiter say same on that bugged place in my game. Limites say this in error dump: GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: AUDIO\STREAMS\AMBIENCE Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x0054F3B3 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00B74288 EBX: 0x07ADD5B8 ECX: 0x00000000 EDX: 0x023C37EC ESI: 0x07ADD5B8 EDI: 0x023C3780 EBP: 0x00968DF0 ESP: 0x0022F954 Help pls Link to comment Share on other sites More sharing options...
fireguy109 Posted June 28, 2011 Share Posted June 28, 2011 No-path thing?You mean gta3.img? I have player.dff and txd in that. I'm what you say and my game fully dont work,cant start in mapcleaned gta,but in old gta i can start my game.old gta mean my modified gta.What you think about large .ipl 380kb,can that be a problem? How did you clear out the paths? Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 28, 2011 Author Share Posted June 28, 2011 I deleted manualy from data/paths and replace all 64 in gta3.img with empty paths generated by aschratt path editor(or empty paths pack atached with map cleaner v0.5 rc1)i dont remember im do that long time ago.why is path important for this? :-D Link to comment Share on other sites More sharing options...
fireguy109 Posted June 28, 2011 Share Posted June 28, 2011 Try using a default path system with your cleaned map. Did you try what I posted a bit earlier? Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 28, 2011 Author Share Posted June 28, 2011 Im try that with standard paths.but same problems,game crash on same place... Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 28, 2011 Author Share Posted June 28, 2011 Im not understand your earlier post. Sry . Link to comment Share on other sites More sharing options...
fireguy109 Posted June 29, 2011 Share Posted June 29, 2011 Reinstall (or duplicate a backup of) SA and use your modded main.scm on it. Next, try your new paths. Next, try clearing the map. Tell us when you start to crash. Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 29, 2011 Author Share Posted June 29, 2011 Im do that,all is good,no crash point there,but now is moved to other area i mean crash point moved. :-D:-( Can other authors of tc mods visit my question? I really need help...i want deniska's help too...Does anyone have a email of deniska? Link to comment Share on other sites More sharing options...
fireguy109 Posted June 29, 2011 Share Posted June 29, 2011 Did it start crashing as soon as you used the main.scm? Open it with Sanny Builder and paste the entire contents of the main.scm here. I think I know what the problem is. Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 29, 2011 Author Share Posted June 29, 2011 I use edited main.scm by me!...Here you go...and check if some line is wrong... DEFINE VERSION SA 0.330002: jump ££Second_SegmentDEFINE MEMORY 43857 ; Equals Mission Builder type global variable range $2 to $10963.25:Second_Segment0002: jump ££Third_SegmentDEFINE OBJECTS 2DEFINE OBJECT STEVE-M.COM ; This is an unused object. You can put anything here.DEFINE OBJECT PICKUPSAVE ; Object number -1:Third_Segment0002: jump ££Fourth_SegmentDEFINE MISSIONS 0:Fourth_Segment0002: jump ££Fifth_SegmentDEFINE EXTERNAL_SCRIPTS 0:Fifth_Segment0002: jump ££Sixth_SegmentDEFINE UNKNOWN_FIFTH_SEGMENTDEFINE UNKNOWN1 0:Sixth_Segment0002: jump ££MAIN_1DEFINE UNKNOWN_SIXTH_SEGMENTDEFINE UNKNOWN3 0;-------------MAIN---------------:MAIN_103A4: name_thread 'MAIN'016A: fade 0 () 0 ms042C: set_total_missions_to 0030D: set_total_mission_points_to 001F0: set_max_wanted_level_to 00111: set_wasted_busted_check_to 0 (disabled)00C0: set_current_time 12 00005: $7 = -1941.126;; floating-point values0005: $6 = 249.2375;; floating-point values0005: $5 = 17.7578;; floating-point values04E4: unknown_refresh_game_renderer_at $10963.25 $10962.2503CB: set_camera $7 $6 $5062A: change_stat 999 to 999.0; float062A: change_stat 999 to 999.0; float062A: change_stat 250 () to 0.0; float062A: change_stat 999 to 999.0; float062A: change_stat 999 to 999.0; float062A: change_stat 999 to 999.0; float062A: change_stat 999 to 999.0; float062A: change_stat 999 to 999.0; float0629: change_stat 181 (islands unlocked) to 4; integer see statdisp.dat0629: change_stat 68 () to 0; integer see statdisp.dat0053: $PLAYER_CHAR = create_player 0 at $7 $6 $507AF: $PLAYER_GROUP = player $PLAYER_CHAR group01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0373: set_camera_directly_behind_player0173: set_actor $PLAYER_ACTOR z_angle_to 90.001B6: set_weather 1087B: set_player $PLAYER_CHAR clothes "SUIT1BLK" "SUIT1" 0 087B: set_player $PLAYER_CHAR clothes "SUIT1TRBLK" "SUIT1TR" 2 087B: set_player $PLAYER_CHAR clothes "SNEAKERBINCBLK" "SNEAKER" 3 087B: set_player $PLAYER_CHAR clothes "CORNROWS" "CORNROWS" 1 055E: set_player $PLAYER_CHAR max_health += 250055F: set_player $PLAYER_CHAR max_armour += 250070D: $PLAYER_CHAR 04BB: select_interior 0;; select render area01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)01B7: release_weather016C: restart_if_wasted at -1311.25 633.7498 17.7562 angle 180.0 unknown 0 016D: restart_if_busted at $7 $6 $5 angle 270.0 unknown 0 0109: player $PLAYER_CHAR money += 290519940001: wait 0 ms00D6: if 0016A: fade 1 (back) 100 ms0001: wait 100 ms:MAIN_560001: wait 0 ms0002: jump ££MAIN_56 Link to comment Share on other sites More sharing options...
fireguy109 Posted June 29, 2011 Share Posted June 29, 2011 Did it start crashing as soon as you used the main.scm? That script seems fine to me. So answer my question. If not, delete your maps in your map folder (delete everything .col .ide or .ipl)- manually cleaning the map (or use MEd and delete everything). Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 29, 2011 Author Share Posted June 29, 2011 (edited) Did it start crashing as soon as you used the main.scm? Which main.scm? this posted here or standard game scm? Im not understand so good... Did you have msn or facebook? Edited June 29, 2011 by dextermods2011 Link to comment Share on other sites More sharing options...
fireguy109 Posted June 29, 2011 Share Posted June 29, 2011 This is going nowhere fast. In order to avoid clutter, lets take this to PM. Just so you mods know. Link to comment Share on other sites More sharing options...
dextermods2011 Posted June 29, 2011 Author Share Posted June 29, 2011 You help me? Link to comment Share on other sites More sharing options...
dextermods2011 Posted July 2, 2011 Author Share Posted July 2, 2011 Fireguy download this link... That is my mod gta dexter city v3... http://www.mediafire.com/?62it7osllih9o2d And check for problems there.... And tell me in PM! Link to comment Share on other sites More sharing options...
sdrobovikom Posted July 7, 2011 Share Posted July 7, 2011 2dexter2011 Link of your topic in gtamaps.net with your question: your question I too had such error! Sorry for my bad english?just i'm russian!)) I too had such error Game crashed because you haven't correctly made *.COL file. Check all *.COL files!!! Error in them!!! Try to clean superfluous polygons with modifier "Optimize"!!! 100 % in it an error!! p.s Probably you have *.COL files in which there are collisions with identical names!! Or you haven't corresponding *.COL file!! Link to comment Share on other sites More sharing options...
dextermods2011 Posted July 7, 2011 Author Share Posted July 7, 2011 Ok. Link to comment Share on other sites More sharing options...
dextermods2011 Posted September 1, 2012 Author Share Posted September 1, 2012 After a long time im decided to go back in making my Total conversion mod,so FIREGUY can you answer? Now i understand more things about SA modding,i know there is maybe collisions problem,because my collision have more than 5000 faces,etc.... Link to comment Share on other sites More sharing options...
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