Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Happy Holidays from the GTANet team!

Zombie Game Ideas


Jay Murdoch
 Share

Recommended Posts

Jay Murdoch

Well, there isn't that much to explain really. What do you look for in a zombie game and why? Do you look for Freeplay? Openworld? CO-OP Mode? Share you're ideas and thoughts with the rest of the community. cool.gif

Link to comment
Share on other sites

Melee weapons, being able to use anything as one and lots of them.

 

Guns are for pussies.

Link to comment
Share on other sites

Algonquin Assassin

Um cracking as much zombie skull as possible? Although it's not really what this topic is about I've always thought adding zombies to Assassin's Creed would be awesome.

 

Imagine being Ezio in the middle of a huge group of zombies with nothing more than a war hammer? F*** imagine climbing the roof tops of Rome, Venice, Florence etc with hordes of undead guards hot on your heels?

Link to comment
Share on other sites

To hell with games about killing zombies, we have done that. It's time for a game where you are the zombie and your mission is to infect the entire city. The A button is eat, the A button is eat!!!!

eF7McnF.png

Link to comment
Share on other sites

I want zombies to be scary again. Survival themes. Atmosphere. Get the idea?

Resident Evil 5 was the closest.

 

Want a wacky zombie game? Go get Dead Rising!

 

Want a co-op survival zombie game? Go get Left 4 Dead!

 

These are the only two ways to go with zombie games.

 

Good characters makes a good zombie game. What's Dead Rising without Frank West? What's Left 4 Dead without Bill, Zoey, Louis and Francis?

Link to comment
Share on other sites

Algonquin Assassin
I want zombies to be scary again. Survival themes. Atmosphere. Get the idea?

I thought Undead Nightmare had one of the creepiest atmospheres out of any zombie game I've ever played and it was just an expansion pack.

Link to comment
Share on other sites

Jay Murdoch
I want zombies to be scary again. Survival themes. Atmosphere. Get the idea?

I thought Undead Nightmare had one of the creepiest atmospheres out of any zombie game I've ever played and it was just an expansion pack.

Yeah, I agree. I watched some videos of Undead Nightmare and it looks epic, but creepy at the same time. I also agree with the Dead Rising and Left 4 Dead part. They are both great games and I love them both.cool.gif

Link to comment
Share on other sites

Omnia sunt Communia

To be honest, I'm getting pretty sick of zombie games (and films). They've been done to death (excuse the pun) and are nothing more than a easy seller. Nobody puts any thought into zombie games/films anymore. They're just by-the-book shoot 'em ups or third-person action survival games. Where's the horror? Where's the suspense? Where's the fear?

 

What I'm really sick of, is the presumption that all games can be improved by adding a zombie mode. I don't care if you think it worked in Call of Duty once Mario Kart does not need a zombie mode and neither does Grand Theft Auto! It just doesn't make sense, is unecessary, and most of the time sh*t too boot.

Link to comment
Share on other sites

To be honest, I'm getting pretty sick of zombie games (and films). They've been done to death (excuse the pun) and are nothing more than a easy seller. Nobody puts any thought into zombie games/films anymore. They're just by-the-book shoot 'em ups or third-person action survival games. Where's the horror? Where's the suspense? Where's the fear?

 

What I'm really sick of, is the presumption that all games can be improved by adding a zombie mode. I don't care if you think it worked in Call of Duty once Mario Kart does not need a zombie mode and neither does Grand Theft Auto! It just doesn't make sense, is unecessary, and most of the time sh*t too boot.

Exactly. Suspense and fear are completely missing from current zombie fiasco's. Imagine a zombie game that isn't over the top and treats the subject matter seriously. That would be something worth playing.

 

Also, if Undead Nightmare was awesome imagine how good a fully fledged R* zombie game would be.

Link to comment
Share on other sites

To be honest, I'm getting pretty sick of zombie games (and films). They've been done to death (excuse the pun) and are nothing more than a easy seller. Nobody puts any thought into zombie games/films anymore. They're just by-the-book shoot 'em ups or third-person action survival games. Where's the horror? Where's the suspense? Where's the fear?

 

What I'm really sick of, is the presumption that all games can be improved by adding a zombie mode. I don't care if you think it worked in Call of Duty once Mario Kart does not need a zombie mode and neither does Grand Theft Auto! It just doesn't make sense, is unecessary, and most of the time sh*t too boot.

Exactly. Suspense and fear are completely missing from current zombie fiasco's. Imagine a zombie game that isn't over the top and treats the subject matter seriously. That would be something worth playing.

 

Also, if Undead Nightmare was awesome imagine how good a fully fledged R* zombie game would be.

This. I want a creepy realistic zombie game.

 

It'll probably end up being a slower version of L4D but I would love to see a creepy co-op zombie game.

One bite and you're gone, after a while! This allows you to be that one douche that gets bit and doesn't tell anybody.

 

That's what I want out of a zombie game.

el1e0jer0qpyjd2fg.jpg

Link to comment
Share on other sites

Legacy-666_

brains, lots and lots of brains to eat.

Link to comment
Share on other sites

My dream zombie game is free roam and survival-oriented. Zombies based off of 28 Days Later; running, clawing, biting, loud, fatigue-less. They'd vary in performance based on the idea that some zombies would be overweight or aged humans, or starved and wounded compared to the freshly infected ones. Because they're essentially just humans, they would only take a reasonable amount of effort to kill. If you shoot a zombie in the heart, it won't die instantly like it would if you shoot it in the brain, and will continue to attack you to the best of its abilities before its body inevitably fails to keep itself alive while sustaining such an injury. But because they are not hampered by fatigue or pain, it is smart to go for headshots or damaging vital organs. You could swing at a zombie with a metal baseball bat forever without it going down, unless you crack its skull or something.

 

I want an RPG element where we sculpt our survival with certain skills too. Like in Fallout, as you progress you can choose various perks. Your character can learn to handle firearms and explosives, hotwire vehicles, craft tools, treat wounds, etc. I don't think you should be forced to be a zombie slaughtering badass every time. Killing zombies shouldn't be the main priority, survival should. That means that the goal of the developers would be to create a scary, deeply interactive environment with a lot of scripted situations that could happen to you. A handful of main characters to choose from, who all come from different backgrounds but are part of the minority who are naturally immune to the infectious disease. A middle-aged cop or soldier who lost contact with their platoon and is now forsaken like the rest of the population, although given the advantages of discipline and formal training in firearms and other things. Another character could be a mischievous young male criminal, athletic from practicing parkour and running from the cops his whole life; the apocalypse isn't much different than what he used to live like. Whatever character you choose gets a set of starting items, including simple tools like a zippo lighter, a weak hand-crank radio to help you search for survivor broadcasts, and a 9mm pistol with a magazine or two.

 

Guns and ammunition would become increasing scarce as you progress through the game and months go by. Supplies in general would become harder to get as random scavengers hoard it all. Food and provisions would slowly migrate from stores and houses to survivor camps and hideouts. The whole time you'd be out to survive against the constant threat of the undead, weighed down with the disadvantages of fatigue, starvation, health, and other humanly liabilities. It would make sense to keep moving around the map to collect supplies and pursue the story mission objectives, but at the same time you would have to settle down here and there to set up a safehouse and rest back to health. Various abandoned tenements, shacks, stores and the like would be converted into makeshift forts. You'd have to board up windows, lock doors or seal them off by pushing furniture and other objects.

 

Strangers would be just as much of a threat as zombies, because you wouldn't know whether or not they intend to kill you or screw you over. You see a man with a rifle down the street, what would you do? Knowing that he might shoot you on sight, you could just avoid him. But if you are desperately low on supplies, you could get the jump on him and stick him up, robbing him of his provisions. Or you shoot first, murdering him in cold blood. Better safe than sorry, though, right? Or you could approach him in a friendly manner, and if he proves mutual you could talk to him about several things. A simple conversation could provide you with news and information regarding the land you are in, such as the location of a supply cache or holdout of survivors. If there's a sense of trust, you can convince them to join your party. Having an extra set of eyes, another soldier in your outfit to look out for you, would be a priceless advantage to keep you alive. At the same time, you want to choose your allies carefully because they can slow you down or completely betray you. You may wake up in your safehouse to realize that your so-called survivor buddy has taken off with all your food and valuables...

 

 

GOD DAMNIT! I wish there were a section where we could create concepts for things like this, that aren't necessarily GTA-related but still worthy of being made because a lot of us want the same thing. I have endless ideas for games that I could see being developed by Rockstar, maybe we could use that to put together a thread where people can post game concepts under the condition that they would be productions of Rockstar? I'm sure a lot of you have priceless concepts for possibly video games, and there are a ton of people from in the GTA Series Chat who are veteran at making awesome concepts. I could see a lot of people getting involved... confused.gif

Link to comment
Share on other sites

^I think you just posted what many people want from a zombie game. If there was one thing I would like changed it would be fast AND slow zombies. I think slow moving zombies in the background moaning for your blood is creepier than caffeine-addicted fast zombies.

Link to comment
Share on other sites

Akavari, that sounds like Dead Island and I am Alive mixed together. That is a very good thing.

 

I think you pretty much hit it on the head though, that's a real zombie game right there. THAT is what I want.

 

First person though, it has to be, only being able to see a small area is the scariest part. Third person makes it too easy.

el1e0jer0qpyjd2fg.jpg

Link to comment
Share on other sites

Finn 7 five 11
To be honest, I'm getting pretty sick of zombie games (and films). They've been done to death (excuse the pun) and are nothing more than a easy seller. Nobody puts any thought into zombie games/films anymore. They're just by-the-book shoot 'em ups or third-person action survival games. Where's the horror? Where's the suspense? Where's the fear?

 

What I'm really sick of, is the presumption that all games can be improved by adding a zombie mode. I don't care if you think it worked in Call of Duty once Mario Kart does not need a zombie mode and neither does Grand Theft Auto! It just doesn't make sense, is unecessary, and most of the time sh*t too boot.

Exactly. Suspense and fear are completely missing from current zombie fiasco's. Imagine a zombie game that isn't over the top and treats the subject matter seriously. That would be something worth playing.

 

Also, if Undead Nightmare was awesome imagine how good a fully fledged R* zombie game would be.

This is 100% correct, zombie everything is getting pretty boring these days no suspense or story, and i hate zombie modes in games that have nothing to do with zombies, there is no point.

Keep the zombie sh*t separate from other genres.

Link to comment
Share on other sites

Algonquin Assassin

 

^I think you just posted what many people want from a zombie game. If there was one thing I would like changed it would be fast AND slow zombies. I think slow moving zombies in the background moaning for your blood is creepier than caffeine-addicted fast zombies.

This is what I loved about Undead Nightmare. The mixture of fast and slow zombies, but yeah I find the slower ones generally more creepier.

 

Although those sprinting hooker zombies in Undead Nightmare were creepy as hell. wow.gif

 

I remember before it came out and a lot of people were un certain that it would work in a wild west setting, but IMO I think it's perfect. It's not just the zombies themselves. I actually think the zombie animals are more bone chilling.

 

Going through Tall Trees with nothing more than a torch and on foot on a dark and gloomy night with zombie grizzlys lurking around is absolutely terrifying.

 

 

Edited by Miamivicecity
Link to comment
Share on other sites

 

^I think you just posted what many people want from a zombie game. If there was one thing I would like changed it would be fast AND slow zombies. I think slow moving zombies in the background moaning for your blood is creepier than caffeine-addicted fast zombies.

I guess I should have explained it more clearly; there would be slow zombies, because over time the fast ones become weak from starvation and wear-and-tear. A freshly infected zombie would be the most dangerous, because it would be in peak condition to kill. A zombie that has survived weeks would probably have broken bones, internal bleeding, disease, and all types of afflictions.

 

Wouldn't it be cool if the zombie population changed over the course of the game? In the beginning they are rampant and unstoppable, and then after mankind breaks down and goes into hiding from the scourge, they slowly start to wither and their numbers thin. However, so do supplies and food, so in turn the survivors become weaker and more desperate, creating a sense of balance.

 

I wish I could make a concept for an ideal zombie game, the same way we do with GTA concepts. I wouldn't know where to post it, though. sad.gif

Link to comment
Share on other sites

Omnia sunt Communia

akavari112, the idea you posted sounds perfect. It is exactly what I would be looking for in a zombie game. The entire time I was reading your post though, I was imagining a zombie infested London (for some reason). With a hard-boiled Police man and young Afro-Caribbean gang member from the towerblocks as the protagonists. That would be a good game for me!

Link to comment
Share on other sites

 

akavari112, the idea you posted sounds perfect. It is exactly what I would be looking for in a zombie game. The entire time I was reading your post though, I was imagining a zombie infested London (for some reason). With a hard-boiled Police man and young Afro-Caribbean gang member from the towerblocks as the protagonists. That would be a good game for me!

Thanks! -to you and the other guys who liked my post as well smile.gif

 

I too envision London as the best setting, mostly because 28 Days Later and the sequel won me over. Although I wouldn't mind a setting in rural Pennsylvania, maybe Pittsburgh. It would pay some homage to Night of the Living Dead and even Left 4 Dead, which I think took place around Pittsburgh if I'm not mistaken.

 

I would even go as far as to say a setting in Eastern Europe, where the government would be replaced by cruel martial law. The remnants of the military would hold up in a large compound, stockpiled with supplies and munitions, and leave in groups to patrol and scavenge as well as regularly gun down innocent survivors. This would lead to a sort of 'resistance' that strives to organize the survivors and create stability for the region through force. The conflict between these two factions could mold a story where the protagonist can choose which side to take, and perform various missions for the leaders of each faction in exchange for a favor (find a lost family member or something perhaps?).

Edited by akavari112
Link to comment
Share on other sites

I also imagine a country setting for a zombie game. I guess SA makes me think like that.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.