-DP- Posted June 26, 2011 Share Posted June 26, 2011 (edited) Hello Guys. This is the 3rd Version of my Vegetation Pack. There have been alot of changes since the 1st and 2nd Version of it. This time there is even more detailed Vegetation, but it is still fps-friendly. Features of the 3rd Version: *New Palms *Again with HQ and MQ Grass *MQ Grass will look much better, but won't take more fps. *More detailed Pinetrees and Bushes *New Trees *Redone Misc Vegetation Download Vegetation Pack 3.0 from here: http://www.gtainside.com/download.php?do=c...=37101&orderBy= Edited July 30, 2011 by Dumbass-Productions Link to comment Share on other sites More sharing options...
69_black_69 Posted June 26, 2011 Share Posted June 26, 2011 Looks awesome. And is it really fps friendly compared to project Oblivion? Because using Project Oblivion, my GTA SA laggy as hell. Link to comment Share on other sites More sharing options...
-DP- Posted June 26, 2011 Author Share Posted June 26, 2011 Looks awesome.And is it really fps friendly compared to project Oblivion? Because using Project Oblivion, my GTA SA laggy as hell. Yes it is. Project Oblivion laggs on my PC too. The Problem of Project Oblivion is that the Models have got a too high Polycount. So there are over 15000 Polys on one Tree. Now imagine that there are over 200 Trees in the world of San Andreas. Link to comment Share on other sites More sharing options...
69_black_69 Posted June 26, 2011 Share Posted June 26, 2011 Yes it is. Project Oblivion laggs on my PC too. The Problem of Project Oblivion is that the Models have got a too high Polycount. So there are over 15000 Polys on one Tree. Now imagine that there are over 200 Trees in the world of San Andreas. That's great. Love your palm. Link to comment Share on other sites More sharing options...
-DP- Posted June 26, 2011 Author Share Posted June 26, 2011 Yes it is. Project Oblivion laggs on my PC too. The Problem of Project Oblivion is that the Models have got a too high Polycount. So there are over 15000 Polys on one Tree. Now imagine that there are over 200 Trees in the world of San Andreas. That's great. Love your palm. Thank you. Link to comment Share on other sites More sharing options...
-DP- Posted June 27, 2011 Author Share Posted June 27, 2011 The mod is awesome 5/5... one question and one suggestion: QUESTION: Is it compatible with SRT3? SUGGESTION: Could you change the palm color to.. maybe Dark Green.. Yes, it is 100% compitable with SRT3. And thanks for the suggestion. I'll make the palms darker. Link to comment Share on other sites More sharing options...
aStiffSausage Posted June 27, 2011 Share Posted June 27, 2011 Pics of the grass? Looks really great so far Link to comment Share on other sites More sharing options...
Pawelo Posted June 29, 2011 Share Posted June 29, 2011 now palms look awesome! great job Link to comment Share on other sites More sharing options...
-DP- Posted June 29, 2011 Author Share Posted June 29, 2011 (edited) Update 29-06-2011 Hey Guys. I'm glad that you like my mod and I want to show you some progress. Today I made minor changes to the tree and made the new MQ grass. (In my opinion) it looks very good, but it doesn't take more performance than the default SA grass. Some Screenies: I am looking for a Modeler who could help me with the trees. PM me if you are interested. Edited June 29, 2011 by Dumbass-Productions Link to comment Share on other sites More sharing options...
Gramps Posted July 3, 2011 Share Posted July 3, 2011 Trees definately looking 100% better over other versions.. !! Keep up the good work ! Link to comment Share on other sites More sharing options...
-DP- Posted July 3, 2011 Author Share Posted July 3, 2011 Update 03-07-2011 Hello Guys. I proudly announce that I found a very talented Moddern who helped me with my mod, Skript47. It is awesome that he gave me the permission to use his GTA IV Trees in my mod. I edited them, replaced some textures with my own and fixed the bug with the white trees. I also made the new HQ grass which looks awesome in my opinion. So here are some screenshots: Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
69_black_69 Posted July 3, 2011 Share Posted July 3, 2011 Update 03-07-2011 Hello Guys. I proudly announce that I found a very talented Moddern who helped me with my mod, Skript47. It is awesome that he gave me the permission to use his GTA IV Trees in my mod. I edited them, replaced some textures with my own and fixed the bug with the white trees. I also made the new HQ grass which looks awesome in my opinion. So here are some screenshots: -pic- Don't you think that GTA IV trees is still kind of high poly ? And nice grass. Can't wait for the release. Want to tested it on my computer if it lag or not. Link to comment Share on other sites More sharing options...
-DP- Posted July 3, 2011 Author Share Posted July 3, 2011 Update 03-07-2011 Hello Guys. I proudly announce that I found a very talented Moddern who helped me with my mod, Skript47. It is awesome that he gave me the permission to use his GTA IV Trees in my mod. I edited them, replaced some textures with my own and fixed the bug with the white trees. I also made the new HQ grass which looks awesome in my opinion. So here are some screenshots: -pic- Don't you think that GTA IV trees is still kind of high poly ? And nice grass. Can't wait for the release. Want to tested it on my computer if it lag or not. No, the trees that I use aren't high poly. My game runs fine with them and I got a slow-ass PC. If you want, I can send you a BETA of the mod. Link to comment Share on other sites More sharing options...
69_black_69 Posted July 3, 2011 Share Posted July 3, 2011 No, the trees that I use aren't high poly. My game runs fine with them and I got a slow-ass PC. If you want, I can send you a BETA of the mod. Instead of sending me the mod, why don't you release it? So all of us can test it. I have a slow-ass PC too. So f*cking slow. Link to comment Share on other sites More sharing options...
-DP- Posted July 3, 2011 Author Share Posted July 3, 2011 (edited) No, the trees that I use aren't high poly. My game runs fine with them and I got a slow-ass PC. If you want, I can send you a BETA of the mod. Instead of sending me the mod, why don't you release it? So all of us can test it. I have a slow-ass PC too. So f*cking slow. Well ok. I uploaded the BETA version of it, but I removed it. Edited July 5, 2011 by Dumbass-Productions Link to comment Share on other sites More sharing options...
69_black_69 Posted July 3, 2011 Share Posted July 3, 2011 (edited) Download. Tested it. Runs pretty good, but still a little lag on my PC when i looked at GTA IV trees (proves that my PC is really crap). And what's up with this I know its still beta. Hope you can fix it. And as a suggestion, try to use mediafire.com. It's better. But sendspace is fine. Have i told you that the palm looks nice? Edited July 3, 2011 by 69_black_69 Link to comment Share on other sites More sharing options...
GTAMan2330 Posted July 3, 2011 Share Posted July 3, 2011 (edited) This looks awesome! I don't know if you'd do it or not, but I actually have a suggestion, too. I've been wantin' these types of palm trees for a LONG time, but nobody ever seems to make 'em. You think you can try to make these? It'd be real cool if you could. Edited July 3, 2011 by GTAMan2330 Link to comment Share on other sites More sharing options...
-DP- Posted July 4, 2011 Author Share Posted July 4, 2011 Download. Tested it.Runs pretty good, but still a little lag on my PC when i looked at GTA IV trees (proves that my PC is really crap). And what's up with this I know its still beta. Hope you can fix it. And as a suggestion, try to use mediafire.com. It's better. But sendspace is fine. Have i told you that the palm looks nice? Ok, next time I gonna use mediafire.com. And the thing with this palm.... It is a bug caused by the timecyc. Originally this is the 'static shadow'. Try to use an other timecyc. And about the lag... Can you tell me your PC specs? It runs fine on my G310M and it can even run CoD4: MW in high settings in 1280x720. Link to comment Share on other sites More sharing options...
69_black_69 Posted July 4, 2011 Share Posted July 4, 2011 (edited) Yes my PC could run COD 4 too, but on medium settings. My PC is really crap. I'm not good at modelling trees, but take a look here Done this quick, use your texture. and it's only used 336 faces, while GTA IV trees used more than 1000 faces. But still quality is sh*ttier than GTA IV one, but i prefer mine( cause not take up too many fps). Continue your work, it's okay to use IV trees. But i'm not gonna install them, maybe just your palm and the other thing. Edited July 4, 2011 by 69_black_69 Link to comment Share on other sites More sharing options...
-DP- Posted July 4, 2011 Author Share Posted July 4, 2011 Yes my PC could run COD 4 too, but on medium settings.My PC is really crap. I'm not good at modelling trees, but take a look here Done this quick, use your texture. and it's only used 336 faces, while GTA IV trees used more than 1000 faces. But still quality is sh*ttier than GTA IV one, but i prefer mine( cause not take up too many fps). Continue your work, it's okay to use IV trees. But i'm not gonna install them, maybe just your palm and the other thing. Holy crap! The trees looks awesome. Do you want to create this Vegetation Pack with me? You're pretty good at modelling. Link to comment Share on other sites More sharing options...
69_black_69 Posted July 4, 2011 Share Posted July 4, 2011 Holy crap! The trees looks awesome. Do you want to create this Vegetation Pack with me? You're pretty good at modelling. Thanks. Sure, but i'm making my character mod now. So, i will help you if i got some free time. Just send me a pm about what kind of tree you want me to work with. But just like i said, i'm not experienced on modelling tree. Don't blame me if the result is suck. Link to comment Share on other sites More sharing options...
Gramps Posted July 5, 2011 Share Posted July 5, 2011 Download. Tested it.Runs pretty good, but still a little lag on my PC when i looked at GTA IV trees (proves that my PC is really crap). And what's up with this I know its still beta. Hope you can fix it. And as a suggestion, try to use mediafire.com. It's better. But sendspace is fine. Have i told you that the palm looks nice? Ok, next time I gonna use mediafire.com. And the thing with this palm.... It is a bug caused by the timecyc. Originally this is the 'static shadow'. Try to use an other timecyc. And about the lag... Can you tell me your PC specs? It runs fine on my G310M and it can even run CoD4: MW in high settings in 1280x720. That palm turned out white for me. The rest looked alright I installed it after SRT if that matters? Link to comment Share on other sites More sharing options...
-DP- Posted July 5, 2011 Author Share Posted July 5, 2011 The problem is that SRT3 has it's own palm model (veg_palm02, veg_palm04, veg_palmbig14). You have to remove the veg_palmbig14 from the SRT3 files, then install SRT3 and then the SA Vegetation Pack. Link to comment Share on other sites More sharing options...
-DP- Posted July 5, 2011 Author Share Posted July 5, 2011 why not just upload all of the .dff and .txd files that will replace the trees from SRT3? Uhmmm... would you shut up? I uploaded a BETA of my mod and the file which causes the bug, can not be replaced by my mod because it hasn't got it (veg_palmbig14 isn't in my mod). Link to comment Share on other sites More sharing options...
Gramps Posted July 5, 2011 Share Posted July 5, 2011 LOL ^^ So I have to use the original files for veg_palmbig14? Link to comment Share on other sites More sharing options...
-DP- Posted July 6, 2011 Author Share Posted July 6, 2011 LOL ^^ So I have to use the original files for veg_palmbig14? Yes Link to comment Share on other sites More sharing options...
-DP- Posted July 6, 2011 Author Share Posted July 6, 2011 why not just upload all of the .dff and .txd files that will replace the trees from SRT3? Uhmmm... would you shut up? I uploaded a BETA of my mod and the file which causes the bug, can not be replaced by my mod because it hasn't got it (veg_palmbig14 isn't in my mod). LOL... are you angry? sorry.. but I think you misunderstood me.... I was just "ASKING" if you could put veg_palmbig14 that will replace the tree from SRT3 too.. so that starters won't do much work since that perhaps they will be confused..... Oh sorry, I really misunderstood it. Sure I can do. Link to comment Share on other sites More sharing options...
-DP- Posted July 6, 2011 Author Share Posted July 6, 2011 why not just upload all of the .dff and .txd files that will replace the trees from SRT3? Uhmmm... would you shut up? I uploaded a BETA of my mod and the file which causes the bug, can not be replaced by my mod because it hasn't got it (veg_palmbig14 isn't in my mod). LOL... are you angry? sorry.. but I think you misunderstood me.... I was just "ASKING" if you could put veg_palmbig14 that will replace the tree from SRT3 too.. so that starters won't do much work since that perhaps they will be confused..... Oh sorry, I really misunderstood it. Sure I can do. That's ok... Everyone makes mistakes... BTW, is Vegetation Pack RELOADED your newest release? Yes it is. Link to comment Share on other sites More sharing options...
Gramps Posted July 7, 2011 Share Posted July 7, 2011 Hows the progress ? Link to comment Share on other sites More sharing options...
-DP- Posted July 8, 2011 Author Share Posted July 8, 2011 (edited) Update 08-07-2011 Me and 69_black_69 have done the pine trees now. They lag a little bit, but I'll fix it soon. I also made some random vegetation. Here are some screenshots: Special thanks to 69_black_69. He is an awesome teammate. Edited July 8, 2011 by Dumbass-Productions Link to comment Share on other sites More sharing options...
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