arielnmz Posted June 24, 2011 Share Posted June 24, 2011 Hey guys I need help... I don't hear any sound, whenever I press "P", it must play the wav #1 right? well, I don't hear anything. What is it wrong with the code? Thanks. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 03A4: name_thread 'PRBSND' :1 0001: wait 0 ms 03CF: load_wav 14408 as 1 00D6: if and 03D0: wav 1 loaded 004D: jump_if_false @1 :2 0001: wait 0 ms 00D6: if 0AB0: key_pressed 80 004D: jump_if_false @2 //0ACA: show_text_box "Se deberia esuchcar algo." 03D1: play_wav 1 0002: jump @2 004E: end_thread Link to comment Share on other sites More sharing options...
UNRATED69 Posted June 24, 2011 Share Posted June 24, 2011 00D6: if and There's only one thing to check, so this should just be if. 004E: end_thread Don't use this in CLEO threads. Use 0A93 instead. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'PRBSND' :PRBSND_1103CF: load_wav 14408 as 1 wait 0 if and03D0: wav 1 loaded 0AB0: key_pressed 80 else_jump @PRBSND_11 03D1: play_wav 1 //0ACA: show_text_box "Se deberia esuchcar algo.":PRBSND_45wait 0 if 03D2: wav 1 ended else_jump @PRBSND_45 040D: unload_wav 1 jump @PRBSND_11 Link to comment Share on other sites More sharing options...
arielnmz Posted June 24, 2011 Author Share Posted June 24, 2011 Thanks! It worked pefectly... but I must say... when I compiled your code, it worked, then I modified it like the script I posted, and worked too, then I just deleted everything and copy-pasted the code I posted, and guess what, it worked too! But I didn't know about using 0A93 instead. Thanks! Link to comment Share on other sites More sharing options...
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