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Sound problem (again) please help


arielnmz
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Hey guys I need help... I don't hear any sound, whenever I press "P", it must play the wav #1 right? well, I don't hear anything. What is it wrong with the code? Thanks.

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

 

{$VERSION 3.1.0027}

{$CLEO .cs}

 

//-------------MAIN---------------

03A4: name_thread 'PRBSND'

 

:1

0001: wait 0 ms

03CF: load_wav 14408 as 1

00D6: if and

03D0:   wav 1 loaded

004D: jump_if_false @1

 

:2

0001: wait 0 ms

00D6: if

0AB0:   key_pressed 80

004D: jump_if_false @2

//0ACA: show_text_box "Se deberia esuchcar algo."

03D1: play_wav 1

0002: jump @2

004E: end_thread

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00D6: if and

 

There's only one thing to check, so this should just be if.

 

 

004E: end_thread

 

Don't use this in CLEO threads. Use 0A93 instead.

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'PRBSND' :PRBSND_1103CF: load_wav 14408 as 1 wait 0 if and03D0:   wav 1 loaded 0AB0:   key_pressed 80 else_jump @PRBSND_11 03D1: play_wav 1 //0ACA: show_text_box "Se deberia esuchcar algo.":PRBSND_45wait 0 if 03D2:   wav 1 ended else_jump @PRBSND_45 040D: unload_wav 1 jump @PRBSND_11 

 

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Thanks! It worked pefectly... but I must say... when I compiled your code, it worked, then I modified it like the script I posted, and worked too, then I just deleted everything and copy-pasted the code I posted, and guess what, it worked too! But I didn't know about using 0A93 instead. Thanks!

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