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GTA Vice City Chain Game


lol232
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Grand Theft Auto Vice City Chain Game: The Ultimate Starter Edition

 

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The Chain Game is for anyone who wants to play along. It starts from Zero To Hero: from the very beginning to the very end and, eventually, to 100%.

 

Please read the Rules & Guidelines before you start to play.

The Rules & Guidelines are here so that the game can progress and everyone can have an enjoyable experience and contributing into bringing the game towards 100%.

 

New players are always welcome to join the Chain Game. If you're new and want to join in, simply follow the Quick Start Guide for now and read the complete set of rules later. Eventually you'll have to... otherwise, you'll spoil the chaingaming experience, and firstly for yourself.

 

--------------------------------------------------------------------------------------

 

Contents

Quick Start Guide

Rules

Suggestions

Supplement To The Rules

Posting Format

Grand Theft Auto Vice City Chain Game Personnel

100% checklist

Grand Theft Auto Vice City Chain Game Records Book

Unique Vehicle List

Credits

 

 

Quick Start Guide

 

1. Call a turn by posting in this topic.

2. Download the last save.

3. Play one side mission (if there is more than one available, choose the one you desire)

4. Upload your save on Samutz Save'N'Play

5. Post the link to your game back here within 3 hours. Edit your original posting to do this.

 

Here's a copy & paste template for the posting format you should use.

 

 

[color=ff00cc][b]Mission:[/b][/color][color=ff00cc][b]Called by:[/b][/color][color=ff00cc][b]Link:[/b][/color][color=ff00cc][b]Completion:[/b][/color][color=ff00cc][b]Notes:[/b][/color]

 

 

 

Rules

 

1. Do not use any kind of cheats, trainers, mods or cleo scripts. They can seriously mess up things later in the game, so using them will not only spoil the fun for yourself, but also for the other players. Although, unlike GTA San Andreas, there is no effect in a save after having used the cheats, it is better not to use them.

2. Call a turn by posting in the topic.

3. Download the previously posted save file. We want to use the same save file throughout the game to do all side missions, available from the beginning.

4. Complete ONE Side Mission only, save your game, upload your save file (see below) and post a link back in the topic (use the Edit button).

5. The definition of a "Side Mission" is "any mission that changes the save file name". Examples are "Paramedic", "PCJ Playground" and "RC Baron Race".

6. Several named missions are exempt from the 'One Side Mission Rule', for various reasons. Find all details on these in the Supplement To The Rules.

7. Use Samutz's uploader to upload your save file (recommended uploader). If it is down you can use Rapidshare, FileFront or YouSendit.

8. Use the preferred posting format (see below).

9. Wait until 2 other turns have been completed before calling another mission.

10. If 4 hours pass without another gamer completing a turn, then the '3 mission rule' is reset & anyone may call a turn. This does NOT mean to wait 4 hours between personal turn calls.

11. The time limit to complete your turn is 3 hours. The post time in the topic will be used. The timer starts when a mission is called but for the timer to start counting down, the caller must give a strong indication that he is taking the turn. After 3 hours have passed and the caller has not posted back, it's a forfeit and anyone else may call a turn.

12. The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3 mission rule' and will not reset the 4 hour timer.

13. In the event of two gamers calling a mission, the first one does the called mission.

14. Mission strategy is up to the caller - just don't use cheats, trainers, mods or cleo scripts.

15. Do not save after getting busted or wasted.

16. The caller may purchase weapons, tools, clothes, food, safehouses, respray the vehicles, set up the bombs and have relations with prostitutes. Please let us know about any of this stuff in the Notes section of your post.

17. The caller may do any collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.

18. As we're aiming for an Ultimate Starter, we will be obliged to get to Mainland and Starfish Island to do something there by using any techniques possible to access these islands before they are open.

19. We expect the players to adhere to the gtaforums.com rules. This includes "No warez/piracy (linking to, requesting or discussion of illegally obtaining copyrighted material) & Never open multiple accounts."

 

 

A request to all players

 

Please try to post the completion percentage from the stats after you have completed your turn. This will help in putting together the stats at the end of the round. The completion % can be found in the fisrt line of STATS.

 

 

Suggestions

 

1. Try to keep the mission failures to minimum unless it's to collect a special vehicle (BP/DP/EP/FP/unique color/extremely rare). If a special vehicle has been collected, let us know in the Notes section.

2. Try to keep the safe house saves minimal. If you have a game crash problem on your system multiple saves are alright - save when you don't want to lose some progress.

3. Try to save with full armor.

4. Save close to available missions when possible.

5. Try to keep the ammo count below 10000. When exceeded, the ammo count will disappear. And this sometimes can be lethal during missions where you engage in a heated fight with only 5 or 6 bullets left in your clip which you can't see and reloading can cut down your health or armor. The exceptions are one-bullet-clipped weapons: Molotovs, Grenades, Remote Grenades, Shotgun, Stubby Shotgun, Rocket Launcher & Sniper Rifle.

 

 

Supplement To The Rules

 

This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.

 

(1) Abuse of the '3 Mission Rule':

 

Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

 

(2) Exceptions to the 'One Named Mission Rule':

 

1. Paramedic:

 

These mission is an exception from the 'One Side Mission Rule' and can be done in combination with any other side mission(s).

 

2. Firefighter:

 

These missions is also an exception from the 'One Side Mission Rule' and can be done in combination with any other side mission(s).

 

3. Vigilante:

 

These missions is as well an exception from the 'One Side Mission Rule' and can be done in combination with any other side mission(s).

 

4. Pizzaboy:

 

These missions is yet another exception from the 'One Side Mission Rule' and can be done in combination with any other side mission(s).

 

 

(3) Other things to keep in mind:

 

1. Hidden Packages/Rampages/Unique Stunt Jumps/Robbery

Feel free to get any of these but remeber: the 3-hour rule remains the same. Also, put any HP/rampages/USJ/Robbery and rewards received for them into the 'Notes' section.

 

2. Taxi

This side mission is an exception from the 'One Side Mission Rule' and can be done in combination with any other mission with any number of fares delivered. It's better to do all Taxi fares in a row to get larger monetary rewards.

 

 

Posting Format

 

Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you kill criminals'.

Called by: Use your GTAForums account name.

Link: The link to your uploaded save file, after you've completed your turn.

Completion: Completion percentage from stats section.

Notes: Anything pertinent to the mission/strategy or extra stuff done.

 

A simple "I'll take/call a turn" is enough to call a turn (most players do it this way), but please use this posting format for your completed turns. Below you'll find a template you can copy and paste, it'll look just like the example above. Feel free to change the colors to your liking.

 

 

[color=ff00cc][b]Mission:[/b][/color][color=ff00cc][b]Called by:[/b][/color][color=ff00cc][b]Link:[/b][/color][color=ff00cc][b]Completion:[/b][/color][color=ff00cc][b]Notes [/b][/color]

 

 

 

Chain Game Personnel

 

lol232 a.k.a. v0id - GTA Vice City Chain Game Ultimate Starter Edition Chief

 

Arsen Vitiuk - GTA Vice City Chain Game Ultimate Starter Edition Second-in-Command and Deputy Chief

 

miromiro - GTA Chain Game Ultimate Starter Edition Third-in-Command and creator of GTA Vice City Chain Game Ultimate Starter Edition Checklist

 

Unique Vehicles List

 

The following vehicles are unique and therefore can be acquired only once in game. The unique vehicles list is pretty much limited in the beginning of the game. Still, the following vehicles are acquisitable in our scenario. Players can throw them out but it's good to keep them just for fun.

 

1. Ken Rosenberg's snow-white Admiral (UC) - in the very beginning [LV]

2. Spand Express (UV) - during 'Jury Fury', 'Riot' and Firefighter side missions

 

Legend:

BP - bulletproof;

DP - damageproof;

EP - explosionproof;

FP - fireproof;

UC - unique color;

UV - unique vehicle;

in green - acquired vehicles

in yellow - acquirable vehicles

in red - unacquirable vehicles

[VE] - in Vercetti Estate

[HC] - in Hyman Condo

[sA] - in Sunshine Autos

[ES] - in El Swanko Casa

[LV] - in Links View Appartment

[OH] - in Ocean Heights appartment

Edited by lol232
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Ultimate Starter 100% Checklist

 

Checklist Legend

  • Green = Accomplished Side Mission
  • Yellow = Available Side Mission
  • Blue = Name of the Player who completed the mission / side mission
miromiro's Vice City 100% Tick Sheet™
MISSIONS
Challenges

 

Cone Crazy

PCJ Playground

Test Track

Trial By Dirt

 

 

Top Fun Vans

 

RC Bandit Race

RC Baron Race

RC Raider Pickup

 

 

Hyman Memorial Stadium

 

Hotring

Dirtring

Bloodring

 

 

Properties

 

Ocean Heights

Links View Apartments

1102 Washington Street

3321 Vice Point

Skumole Shack

El Swanko Casa

Hyman Condo

 

 

Miscellaneous

 

Hidden Packages 0 / 100

Rampages 0 / 35

Unique Jumps 0 / 34

Robberies 0 / 15

 

 

Vehicle Missions

 

Taxi Driver 0 / 100 Fares

Paramedic Level 12

Pizza Boy Level 10

Firefighter Level 12

Vigilante Level 12

Edited by miromiro

Dead (Retired)

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The Ultimate Starter Save Starter:

Made by: lol232 a.k.a. v0id

Link: http://gtasnp.com/26573

Notes:

1. Did Cone Crazy 5 Times

2. Bought Links View Apartment

3. Saved Ken Rosenberg's Snow-White Admiral at Links View Apartment

4. Completed Cone Crazy for 30 Seconds.

 

P.S. Do not even reach that Pink Spot! Okay?

Edited by lol232
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  • 2 weeks later...
Arsen Vitiuk

EDIT, July 15 2011, 112:00 GMT:

 

I'M TAKING A TURN!!! HOORAY! Done!!!

 

Mission: Paramedic/RC Baron Race/Properties

Called by: Arsen Vitiuk

Link: Save'N'Play

Completion: 5%

Notes:

  1. Completed Paramedic - $ 32.500 + $ 15.000 reward; Tommy has Infinite Sprint
  2. Completed RC Baron Race in 2:20 - $ 100 reward
  3. Bought El Swanko Casa, 3321 Vice Point, 1102 Washington Street and Ocean Height Apartment - total of $ 20.500 spent
  4. Picked up a Kruger from El Swanko Casa's roof
  5. Stored a Freeway and PCJ-600 in El Swanko Casa garage.
  6. Saved in El Swanko Casa garage.
Edited by Arsen Vitiuk
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  • 2 weeks later...
Arsen Vitiuk
It's been more than 4 hours since the last turn was completed. The 2-mission wait rule is reset and anybody can take a turn. Edited by Arsen Vitiuk
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