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More Blood?


serabella
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Have you played dead rising when tons of blood comes from each zombie? Is it possible to do so for GTA San Andreas?

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Nope this is impossible man..... In GTA IV this is possible. tell me if i'm wrong

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You can make the blood texture always bigger.

And I think it's possible with a cleo script like this*

 

 

{$CLEO .cs}Thread 'BLOOD':BLOOD_1wait 0ifPlayer.Defined($PLAYER_CHAR)jf @BLOOD_1:BLOOD_2wait 0if0AD2: [email protected] = player $PLAYER_CHAR targeted_actor //IF and SETjf @BLOOD_2wait 1000226: [email protected] = actor [email protected] health [email protected] < 10jf @BLOOD_2wait 100066A: [email protected] = attach_particle "BLOOD" to_actor [email protected] with_offset (X) (Y) (Z) rotation (X) (Y) (Z) flag 1 066A: [email protected] = attach_particle "BLOOD" to_actor [email protected] with_offset (X) (Y) (Z) rotation (X) (Y) (Z) flag 1 wait 5000064F: remove_references_to_particle [email protected] 064F: remove_references_to_particle [email protected] Actor.RemoveReferences([email protected])jump @BLOOD_1

 

 

*note: not working

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You can edit your dff file to add particule too . ( with dexx tool and rw analizer )

I've actually got zombies on fire or with fly flying around , so i think blood will not be a problem .

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