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Problem with Audiostream.SetPosition opcode


albertgusti
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albertgusti

Can anyone help me with this CLEO script?

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

 

{$VERSION 3.1.0027}

{$CLEO .CS}

 

//-------------MAIN---------------

thread 'PESTAKENTIR03'

 

:PESTAKENTIR03_19

wait 0

if

   Player.Defined($PLAYER_CHAR)

jf @PESTAKENTIR03_19

wait 0

if

  $ONMISSION == 0

jf @PESTAKENTIR03_19

wait 0

if

   Player.Defined($PLAYER_CHAR)

jf @PESTAKENTIR03_19

wait 0

00BF: [email protected] = current_time_hours, [email protected] = current_time_minutes

if or

  [email protected] > 21

  4 > [email protected]

jf @PESTAKENTIR03_19

if

00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -85.4068 1358.1191 10.3537 radius 100.0 100.0 100.0

jf @PESTAKENTIR03_19

wait 0

Audiostream.Load($PLAYMP3, "CLEO\PLAYLIST\PARTY1.MP3")

jf @PESTAKENTIR03_19

jump @PESTAKENTIR03_224

 

:PESTAKENTIR03_224

wait 0

$SEMPRUL = Audiostream.Length($PLAYMP3)

Audiostream.SetPosition($PLAYMP3, -85.4068, 1358.1191, 10.3537)

Audiostream.PerformAction($PLAYMP3, PLAY)

Audiostream.Loop($playmp3, 1)

jf @PESTAKENTIR03_224

MODEL.Load(#ADMIRAL)

023C: load_special_actor 'GUNDAM2' as 1 // models 290-299

023C: load_special_actor 'ACID1' as 2 // models 290-299

023C: load_special_actor 'LEONKEN' as 3 // models 290-299

023C: load_special_actor 'ASHLEY2' as 4 // models 290-299

023C: load_special_actor 'ACID3' as 5 // models 290-299

023C: load_special_actor 'ADA2' as 6 // models 290-299

04ED: load_animation "CRACK"

04ED: load_animation "GANGS"

04ED: load_animation "DANCING"

038B: load_requested_models

wait 0

if

   Model.Available(#ADMIRAL)

04EE:   animation "CRACK" loaded

04EE:   animation "DANCING" loaded

04EE:   animation "GANGS" loaded

jf @PESTAKENTIR03_224

 

:PESTAKENTIR_300

[email protected] = Car.Create(#ADMIRAL, -76.7281, 1358.9716, 10.1029)

Car.Angle([email protected]) = 97.722

0129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat

0337: set_actor [email protected] visibility 0

039E: set_actor [email protected] locked 1 while_in_car

[email protected] = Car.Create(#ADMIRAL, -81.6611, 1351.6083, 10.2283)

Car.Angle([email protected]) = 34.8514

Car.DoorStatus([email protected]) = 3

0129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat

0337: set_actor [email protected] visibility 0

039E: set_actor [email protected] locked 1 while_in_car

[email protected] = Car.Create(#ADMIRAL, -89.0274, 1349.8762, 10.0629)

Car.Angle([email protected]) = 346.7084

Car.DoorStatus([email protected]) = 3

0129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat

0337: set_actor [email protected] visibility 0

039E: set_actor [email protected] locked 1 while_in_car

[email protected] = Car.Create(#ADMIRAL, -95.4854, 1357.1194, 9.8564)

Car.Angle([email protected]) = 281.8137

Car.DoorStatus([email protected]) = 3

0129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat

0337: set_actor [email protected] visibility 0

039E: set_actor [email protected] locked 1 while_in_car

[email protected] = Car.Create(#ADMIRAL, -91.0025, 1363.5195, 9.8959)

Car.Angle([email protected]) = 229.5349

Car.DoorStatus([email protected]) = 3

0129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat

0337: set_actor [email protected] visibility 0

039E: set_actor [email protected] locked 1 while_in_car

[email protected] = Car.Create(#ADMIRAL, -79.9131, 1366.1376, 9.9675)

Car.Angle([email protected]) = 145.5731

Car.DoorStatus([email protected]) = 3

0129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat

0337: set_actor [email protected] visibility 0

039E: set_actor [email protected] locked 1 while_in_car

$ACT1 = Actor.Create(Mission1, #SPECIAL01, -85.4068, 1358.1191, 10.3537)

$ACT2 = Actor.Create(Mission1, #SPECIAL02, -78.5957, 1359.35, 11.8082)

$ACT3 = Actor.Create(Mission1, #SPECIAL03, -89.2441, 1358.1744, 10.2734)

$ACT4 = Actor.Create(Mission1, #SPECIAL04, -86.3206, 1355.3534, 10.3762)

$ACT5 = Actor.Create(Mission1, #SPECIAL05, -86.0605, 1362.0161, 10.2734)

$ACT6 = Actor.Create(Mission1, #SPECIAL06, -82.2942, 1353.1938, 11.8399)

0639: AS_actor $ACT1 rotate_to_actor $ACT3

0639: AS_actor $ACT2 rotate_to_actor $ACT4

0639: AS_actor $ACT3 rotate_to_actor $ACT1

0639: AS_actor $ACT4 rotate_to_actor $ACT2

0639: AS_actor $ACT5 rotate_to_actor $ACT6

0639: AS_actor $ACT6 rotate_to_actor $ACT5

0615: define_AS_pack_begin $DANC

0605: actor -1 perform_animation_sequence "DANCE_LOOP" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA

0605: actor -1 perform_animation_sequence "DAN_DOWN_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA

0605: actor -1 perform_animation_sequence "DAN_LEFT_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA

0605: actor -1 perform_animation_sequence "DAN_LOOP_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA

0605: actor -1 perform_animation_sequence "DAN_RIGHT_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA

0605: actor -1 perform_animation_sequence "DAN_UP_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA

0643: set_AS_pack $DANC loop 1

0618: assign_actor $ACT1 to_AS_pack $DANC

0618: assign_actor $ACT2 to_AS_pack $DANC

0618: assign_actor $ACT3 to_AS_pack $DANC

0618: assign_actor $ACT4 to_AS_pack $DANC

0618: assign_actor $ACT5 to_AS_pack $DANC

0618: assign_actor $ACT6 to_AS_pack $DANC

061B: remove_references_to_AS_pack $DANC

Model.Destroy(#ADMIRAL)

04EF: release_animation "CRACK"

04EF: release_animation "DANCING"

04EF: release_animation "GANGS"

 

:PESTAKENTIR03_3165

wait 0

if

00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -85.4068 1358.1191 10.3537 radius 100.0 100.0 100.0

jf @PESTAKENTIR03_3250

wait 0

if

  $ONMISSION == 0

jf @PESTAKENTIR03_3250

wait 0

jump @PESTAKENTIR03_3165

 

:PESTAKENTIR03_3250

Audiostream.Release($PLAYMP3)

Object.Destroy($C1)

Car.Destroy([email protected])

Car.Destroy([email protected])

Car.Destroy([email protected])

Car.Destroy([email protected])

Car.Destroy([email protected])

Car.Destroy([email protected])

Actor.DestroyInstantly($ACT1)

Actor.DestroyInstantly($ACT2)

Actor.DestroyInstantly($ACT3)

Actor.DestroyInstantly($ACT4)

Actor.DestroyInstantly($ACT5)

Actor.DestroyInstantly($ACT6)

jump @PESTAKENTIR03_19  

 

 

I can't compile this script

What wrong with AudioStream.SetPosition opcode? confused.gif

Edited by albertgusti
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For placing audio in a world or attaching to game entity, you need to load 3D audiostream.

 

audiostream.Load3D(

 

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albertgusti

 

For placing audio in a world or attaching to game entity, you need to load 3D audiostream.

 

audiostream.Load3D(

 

 

Result:

 

Unknown opcode Audiostream.LoadMP3($Playmp3,.

 

Sorry, but it not working! Does that opcode work on SA?

Edited by albertgusti
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Not work too  sad.gif

 

Can you fix my script?

 

{$CLEO .CS}:PESTAKENTIR03thread 'PTIR03'// <-- max. 7 charackter:PTIR03_36wait 0 if   Player.Defined($PLAYER_CHAR)jf @PTIR03_36 if  and $ONMISSION == 000FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -85.4068 1358.119 10.3537 radius 100.0 100.0 100.0 jf @PTIR03_36 00BF: [email protected] = current_time_hours, [email protected] = current_time_minutes if or [email protected] > 21  4 > [email protected] jf @PTIR03_36 if 0AAB:   file_exists "CLEO\PLAYLIST\PARTY1.MP3" jf @PTIR03_298 if Audiostream.Load3D([email protected], "CLEO\PLAYLIST\PARTY1.MP3")jf @PTIR03_36 Audiostream.PerformAction([email protected], PLAY)Audiostream.SetPosition([email protected], -85.4068, 1358.119, 10.3537)Audiostream.Loop([email protected], 1):PTIR03_298Model.Load(#ADMIRAL)023C: load_special_actor 'OGLOC' as 1 // models 290-299 023C: load_special_actor 'SMOKE' as 2 // models 290-299 023C: load_special_actor 'SWEET' as 3 // models 290-299 023C: load_special_actor 'RYDER2' as 4 // models 290-299 023C: load_special_actor 'CESAR' as 5 // models 290-299 023C: load_special_actor 'MADDOGG' as 6 // models 290-299 :PTIR03_381wait 0 if or823D:   not special_actor 1 loaded 823D:   not special_actor 2 loaded 823D:   not special_actor 3 loaded 823D:   not special_actor 4 loaded 823D:   not special_actor 5 loaded 823D:   not special_actor 6 loaded jf @PTIR03_505 023C: load_special_actor 'OGLOC' as 1 // models 290-299 023C: load_special_actor 'SMOKE' as 2 // models 290-299 023C: load_special_actor 'SWEET' as 3 // models 290-299 023C: load_special_actor 'RYDER2' as 4 // models 290-299 023C: load_special_actor 'CESAR' as 5 // models 290-299 023C: load_special_actor 'MADDOGG' as 6 // models 290-299 jump @PTIR03_381 :PTIR03_505wait 0 if or84EE:   not animation "CRACK" loaded 84EE:   not animation "DANCING" loaded 84EE:   not animation "GANGS" loaded jf @PTIR03_585 04ED: load_animation "CRACK" 04ED: load_animation "GANGS" 04ED: load_animation "DANCING" jump @PTIR03_505 :PTIR03_585wait 0 if   Model.Available(#ADMIRAL)jf @PTIR03_585 [email protected] = Car.Create(#ADMIRAL, -76.7281, 1358.972, 10.1029)Car.Angle([email protected]) = 97.7220129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat 0337: set_actor [email protected] visibility 1 039E: set_actor [email protected] locked 1 while_in_car [email protected] = Car.Create(#ADMIRAL, -81.6611, 1351.608, 10.2283)Car.Angle([email protected]) = 34.8514Car.DoorStatus([email protected]) = 30129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat 0337: set_actor [email protected] visibility 1 039E: set_actor [email protected] locked 1 while_in_car [email protected] = Car.Create(#ADMIRAL, -89.0274, 1349.876, 10.0629)Car.Angle([email protected]) = 346.7084Car.DoorStatus([email protected]) = 30129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat 0337: set_actor [email protected] visibility 1 039E: set_actor [email protected] locked 1 while_in_car [email protected] = Car.Create(#ADMIRAL, -95.4854, 1357.119, 9.8564)Car.Angle([email protected]) = 281.8137Car.DoorStatus([email protected]) = 30129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat 0337: set_actor [email protected] visibility 1 039E: set_actor [email protected] locked 1 while_in_car [email protected] = Car.Create(#ADMIRAL, -91.0025, 1363.52, 9.8959)Car.Angle([email protected]) = 229.5349Car.DoorStatus([email protected]) = 30129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat 0337: set_actor [email protected] visibility 1 039E: set_actor [email protected] locked 1 while_in_car [email protected] = Car.Create(#ADMIRAL, -79.9131, 1366.138, 9.9675)Car.Angle([email protected]) = 145.5731Car.DoorStatus([email protected]) = 30129: [email protected] = create_actor_pedtype 24 model #SPECIAL02 in_car [email protected] driverseat 0337: set_actor [email protected] visibility 1 039E: set_actor [email protected] locked 1 while_in_car [email protected] = Actor.Create(Mission1, #SPECIAL01, -85.4068, 1358.119, 10.3537)[email protected] = Actor.Create(Mission1, #SPECIAL02, -78.5957, 1359.35, 11.8082)[email protected] = Actor.Create(Mission1, #SPECIAL03, -89.2441, 1358.174, 10.2734)[email protected] = Actor.Create(Mission1, #SPECIAL04, -86.3206, 1355.353, 10.3762)[email protected] = Actor.Create(Mission1, #SPECIAL05, -86.0605, 1362.016, 10.2734)[email protected] = Actor.Create(Mission1, #SPECIAL06, -82.2942, 1353.194, 11.8399)0639: AS_actor [email protected] rotate_to_actor [email protected] 0639: AS_actor [email protected] rotate_to_actor [email protected] 0639: AS_actor [email protected] rotate_to_actor [email protected] 0639: AS_actor [email protected] rotate_to_actor [email protected] 0639: AS_actor [email protected] rotate_to_actor [email protected] 0639: AS_actor [email protected] rotate_to_actor [email protected] 0615: define_AS_pack_begin [email protected] 0605: actor -1 perform_animation_sequence "DANCE_LOOP" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA 0605: actor -1 perform_animation_sequence "DAN_DOWN_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA 0605: actor -1 perform_animation_sequence "DAN_LEFT_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA 0605: actor -1 perform_animation_sequence "DAN_LOOP_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA 0605: actor -1 perform_animation_sequence "DAN_RIGHT_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA 0605: actor -1 perform_animation_sequence "DAN_UP_A" IFP_file "DANCING" 4.0 loop 0 0 0 0 time -1 // versionA 0643: set_AS_pack [email protected] loop 1 0618: assign_actor [email protected] to_AS_pack [email protected] 0618: assign_actor [email protected] to_AS_pack [email protected] 0618: assign_actor [email protected] to_AS_pack [email protected] 0618: assign_actor [email protected] to_AS_pack [email protected] 0618: assign_actor [email protected] to_AS_pack [email protected] 0618: assign_actor [email protected] to_AS_pack [email protected] Model.Destroy(#ADMIRAL)0296: unload_special_actor 1 0296: unload_special_actor 2 0296: unload_special_actor 3 0296: unload_special_actor 4 0296: unload_special_actor 5 0296: unload_special_actor 6 :PTIR03_1526wait 0 if   Player.Defined($PLAYER_CHAR)jf @PTIR03_1608 if and00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -85.4068 1358.119 10.3537 radius 120.0 120.0 120.0  $ONMISSION == 0 jf @PTIR03_1608 jump @PTIR03_1526 :PTIR03_1608if   not [email protected] == -1 jf @PTIR03_1645 Audiostream.PerformAction([email protected], STOP)Audiostream.Release([email protected])[email protected] = -1 :PTIR03_164504EF: release_animation "CRACK" 04EF: release_animation "DANCING" 04EF: release_animation "GANGS" 061B: remove_references_to_AS_pack [email protected] Car.Destroy([email protected])Car.Destroy([email protected])Car.Destroy([email protected])Car.Destroy([email protected])Car.Destroy([email protected])Car.Destroy([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])Actor.DestroyInstantly([email protected])jump @PTIR03_36 

 

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Install CLEO4 + New classes.idb.

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albertgusti

 

Install CLEO4 + New classes.idb.

lol xD i forgot cleo 4 update for SannyBuilder...

lol.giflol.giflol.giflol.gif

 

Thx for helping me! This mod are now work and can be compiled...

Here is the cookie cookie.gifcookie.gifcookie.gif

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