Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Why Doesnt this work?


thenachoman180
 Share

Recommended Posts

thenachoman180

Ok So ive made this script to try and spawn a Infernus right infront of me when i click 2.

 

 

And everytime i click 2 the game crashes!

 

 

This is my code

 

Any Help?

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

 

{$VERSION 3.1.0027}

{$CLEO .cs}

 

//-------------MAIN---------------

thread 'INFERNUS'

 

:INFERNUS_19

wait 200

0A8D: [email protected] = read_memory 9867536 size 4 virtual_protect 0

if

0AB0: key_pressed 50

jf @INFERNUS_19

Model.Load(#INFERNUS)

06E9: load_car_component 1001

038B: load_requested_models

 

 

:INFERNUS_60

wait 0

if

Model.Available(#INFERNUS)

06EA: car_component 1001 available

jf @INFERNUS_60

04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 7.3 0.0

[email protected] = Car.Create(#INFERNUS, [email protected], [email protected], [email protected])

Car.Health([email protected]) = 100000

06E7: [email protected] = add_car_component 1001 to_car [email protected]

08A4: set_car [email protected] extra_parts_angle_to 1.0

Model.Destroy(#INFERNUS)

06EB: release_car_component 1001

0A8C: write_memory 9867536 size 4 value 0 virtual_protect 0

jump @INFERNUS_19

 

Link to comment
Share on other sites

 

Ok So ive made this script to try and spawn a Infernus right infront of me when i click 2.

 

 

And everytime i click 2 the game crashes!

 

 

This is my code

 

Any Help?

 

 

You may not use the same variable for car and car_component

 

06E7: [email protected] = add_car_component 1001 to_car [email protected]

 

 

the local var [email protected] is the car handle

 

[email protected] = Car.Create

 

it's like the ID for the car in the script

the car loose it's script-ID when you give the car_component this variable

 

create the car_component with another local var

 

06E7: [email protected] = add_car_component 1001 to_car [email protected]

 

 

 

delete this line:

 

08A4: set_car [email protected] extra_parts_angle_to 1.0

 

1. car_component (tuningpart) isn't a extra_part

It's not possible to move or rotate car_components (tuningpart)

 

2. Infernus don't have an extra_part

Hydra or Forklift have extraparts for moving

 

 

If there are more than one conditions in a conditional check it needs to determine

if it means if and or if or

 

 

make shure that the car can have the specified car_component

You must look into carmod.dat and veh_mods.ide

In original carmod.dat the infernus don't have car_component 1001

Try it with another car_component, try it with a wheel

 

06E9: load_car_component 1080038B: load_requested_models:INFERNUS_60wait 0if andModel.Available(#INFERNUS)06EA: car_component 1080 availablejf @INFERNUS_6004C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 7.3 [email protected] = Car.Create(#INFERNUS, [email protected], [email protected], [email protected])Car.Health([email protected]) = 10000006E7: [email protected] = add_car_component 1080 to_car [email protected]

 

 

 

what should this memadress manipulation do?

0A8D: [email protected] = read_memory 9867536 size 4 virtual_protect 0

0A8C: write_memory 9867536 size 4 value 0 virtual_protect 0

if you don't know so remove it

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.