Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

How to make a driver flee from the player?


aolflash2
 Share

Recommended Posts

So, the thing is I want to make a car driver escape from the player, just driving without an exact goal. Just driving around the city. Is that possible? I'd really like to know how to do it.

 

Thanks in advance. colgate.gif

Link to comment
Share on other sites

So, the thing is I want to make a car driver escape from the player, just driving without an exact goal. Just driving around the city. Is that possible? I'd really like to know how to do it.

 

Thanks in advance. colgate.gif

Not possible, sorry. You need to set checkpoints...

 

Hmmm, Maybe a good Idea for the next version?

Link to comment
Share on other sites

You can set route points for the enemy so that he drives away from the player. But the problem is that you only have limited points before the mission crashes so you can't make him drive forever.

 

Hope it helps.

 

Link to comment
Share on other sites

you can put route-points in the city,and set the actor to "loop-route"

but unfortunatley,you can"t use the normal traffic,because the car will crash into every car.

Link to comment
Share on other sites

Doublepulse

One of the things that makes me mad is you cannot put a marker on friend or neutral actor.

 

 

It does not matter to me too much, but allowing that makes it indicate who you need to protect or who u have to chase and NOT kill. It saves time creating too many Checkpoints and makes the GTA chasing missions more realistic to the real game.

 

 

In real GTA games you will know when you are chasing someone, there is a red marker over them and there is no checkpoint indicating where he will stop, however u cannot lose him.

Link to comment
Share on other sites

  • 3 months later...
One of the things that makes me mad is you cannot put a marker on friend or neutral actor.

 

 

It does not matter to me too much, but allowing that makes it indicate who you need to protect or who u have to chase and NOT kill. It saves time creating too many Checkpoints and makes the GTA chasing missions more realistic to the real game.

 

 

In real GTA games you will know when you are chasing someone, there is a red marker over them and there is no checkpoint indicating where he will stop, however u cannot lose him.

Hey,I like that,But I use as the enemy and try driver behaviour,and it doesn't work for me.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.