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Car Bug


astrogilson

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astrogilson

I'm having trouble with ENB Series 0.075. After installing, cars just miss their texture, like in attached image.

 

Does anyone know a workaround for this?

 

Image - Car Textures Missing

Edited by astrogilson
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astrogilson

I'm sorry. Here it goes:

 

 

[PROXY]

EnableProxyLibrary=1

InitProxyFunctions=1

ProxyLibrary=

[GLOBAL]

UseEffect=0

AlternativeDepth=1

AllowAntialias=1

BugFixMode=1

SkipShaderOptimization=1

QuadVertexBuffer=0

EnableShaders_3_0=1

AdditionalConfigFile=enbseries2.ini

UseMRTRendering=0

[EFFECT]

EnableBloom=1

EnableOcclusion=0

EnableReflection=1

EnableMotionBlur=1

EnableWater=0

EnableShadow=0

DepthBias=1

EnableDepthOfField=0

[iNPUT]

KeyUseEffect=123

KeyBloom=120

KeyOcclusion=121

KeyReflection=122

KeyCombination=16

KeyScreenshot=44

KeyShadow=119

KeyWater=118

KeyShowFPS=106

[REFLECTION]

ReflectionPower=10

ChromePower=1

UseCurrentFrameReflection=1

ReflectionQuality=2

ReflectionSourceSpecular=50

ReflectionSourceTFactor=50

UseAdditiveReflection=2

ReflectionDepthBias=1

UseLowResReflection=0

ReflectionSinglePass=1

UseEnvBump=2

EnvBumpAmount=100

EnvBumpOffset=100

ReflectionFlip=1

[bLOOM]

BloomPowerDay=20

BloomFadeTime=2000

BloomConstantDay=5

BloomQuality=2

BloomScreenLevelDay=60

BloomCurveDay=3

BloomPowerNight=20

BloomConstantNight=5

BloomCurveNight=3

BloomScreenLevelNight=20

BloomAdaptationScreenLevel=80

BloomAdaptationMultiplier=20

BloomAllowOversaturation=1

BloomMaxLimit=100

[sSAO]

UseFilter=1

OcclusionQuality=2

FilterQuality=2

DarkeningLevel=50

BrighteningLevel=50

IlluminationLevel=35

AdditiveIlluminationLevel=30

UseAmbientOcclusion=2

UseIndirectLighting=2

FadeDistance=50

UseForAlphaTest=2

UseForAlphaBlend=1

[colorCORRECTION]

DarkeningAmountDay=10

ScreenLevelDay=60

ScreenLevelNight=20

DarkeningAmountNight=-20

GammaCurveDay=0

GammaCurveNight=3

ColorSaturationDay=0

ColorSaturationNight=0

UsePaletteTexture=0

[WATER]

UseWaterDeep=0

WaterDeepness=20

WaterQuality=2

[sHADOW]

ShadowFadeStart=40

ShadowFadeEnd=80

ShadowAmountDay=60

ShadowAmountNight=30

ShadowScreenLevelDay=60

ShadowScreenLevelNight=20

ShadowQuality=2

UseShadowFilter=2

FilterQuality=1

ShadowBlurRange=30

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=2

ForceDisplayRefreshRate=1

DisplayRefreshRateHz=60

[MOTIONBLUR]

MotionBlurQuality=2

MotionBlurVelocity=80

MotionBlurRotation=40

[PERPIXELLIGHTING]

SpecularColorMin=1

SpecularColorMax=100

SpecularColorMultiplier=100

SpecularGlossinessMin=0

SpecularGlossinessMax=100

SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]

DOFQuality=0

DOFNumberOfPasses=2

DOFFocusRange=80

DOFBlurinessRange=2

 

I've already tried 3 different configs resulting in same issue. Video: ATI Radeon Xpress 1150.

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aStiffSausage

For me it crashes before main menu, I'll check which part causes the crash and then tell results.

 

EDIT:

 

No more crash, I'm not sure why it crashes, but it seems to be part [GLOBAL]. Works fine for me, really nice Enb-config. Too bad I can't run it with decent FPS (~15) suicidal.gif

 

But here's working code for me, tested on Mobility Radeon HD5470 and with EnbSeries v0.075s

 

 

[PROXY]EnableProxyLibrary=0InitProxyFunctions=1ProxyLibrary=[GLOBAL]UseEffect=0AlternativeDepth=1AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1AdditionalConfigFile=enbseries2.ini[EFFECT]EnableBloom=1EnableOcclusion=0EnableReflection=1EnableMotionBlur=1EnableWater=0EnableShadow=0DepthBias=1EnableDepthOfField=0[iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106[REFLECTION]ReflectionPower=10ChromePower=1UseCurrentFrameReflection=1ReflectionQuality=2ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=2ReflectionDepthBias=1UseLowResReflection=0ReflectionSinglePass=1UseEnvBump=2EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=1[bLOOM]BloomPowerDay=20BloomFadeTime=2000BloomConstantDay=5BloomQuality=2BloomScreenLevelDay=60BloomCurveDay=3BloomPowerNight=20BloomConstantNight=5BloomCurveNight=3BloomScreenLevelNight=20BloomAdaptationScreenLevel=80BloomAdaptationMultiplier=20BloomAllowOversaturation=1BloomMaxLimit=100[sSAO]UseFilter=1OcclusionQuality=2FilterQuality=2DarkeningLevel=50BrighteningLevel=50IlluminationLevel=35AdditiveIlluminationLevel=30UseAmbientOcclusion=2UseIndirectLighting=2FadeDistance=50UseForAlphaTest=2UseForAlphaBlend=1[colorCORRECTION]DarkeningAmountDay=10ScreenLevelDay=60ScreenLevelNight=20DarkeningAmountNight=-20GammaCurveDay=0GammaCurveNight=3ColorSaturationDay=0ColorSaturationNight=0UsePaletteTexture=0[WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=2[sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=60ShadowAmountNight=30ShadowScreenLevelDay=60ShadowScreenLevelNight=20ShadowQuality=2UseShadowFilter=2FilterQuality=1ShadowBlurRange=30[ENGINE]ForceAnisotropicFiltering=0MaxAnisotropy=2ForceDisplayRefreshRate=0DisplayRefreshRateHz=60[MOTIONBLUR]MotionBlurQuality=2MotionBlurVelocity=80MotionBlurRotation=40[PERPIXELLIGHTING]SpecularColorMin=1SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100[DEPTHOFFIELD]DOFQuality=0DOFNumberOfPasses=2DOFFocusRange=80DOFBlurinessRange=2

 

 

But I would recommend changing reflection to this:

 

 

[REFLECTION]ReflectionPower=10ChromePower=1UseCurrentFrameReflection=1ReflectionQuality=0ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=0ReflectionDepthBias=100UseLowResReflection=0ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=1

 

 

Some enable/disable-options should be 0=off and 1=on, instead of 2=off. And ReflectionDepthBias is recommended to be 100 for Ati GPU's, and ReflectionQuality should be set to 0, as it's maximum quality, and 2 is lowest, and ReflectionQuality doesn't affect much performance.

 

Hopefully this helps turn.gif

Edited by oksa8
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astrogilson

Thanks a lot oksa8 but the problem persists. And it just happens when using v0.075, works like a charm with 0.074 but I want avoid downgrading.

Thanks again for your attention, still hopes someone find a workaround.

 

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