McLaren_MPX Posted April 21, 2019 Share Posted April 21, 2019 10 hours ago, SYㅤGaming said: I didn't saved any vehicles in garage, so just leave your MVL vehicles on the road or anywhere near the Apartment 3C and then save and load, for me, the vehicles didn't changed. OK,I will try it again.Thank you. SYㅤGaming 1 Link to comment Share on other sites More sharing options...
McLaren_MPX Posted April 21, 2019 Share Posted April 21, 2019 40 minutes ago, McLaren_MPX said: OK,I will try it again.Thank you. I just tried, the MVL vehicle parked near the SC apartment will disappear after re-entering the game. What's more interesting is that I just changed the latest version of 0.99d. When I quit the game, I always got stuck in the exit interface. The task manager also showed that the program did not respond. What's the problem? That's too bad. Link to comment Share on other sites More sharing options...
devmode.lua Posted May 16, 2019 Share Posted May 16, 2019 There's a way to get MVL work with d3d8.dll wrapper from WidescreenFix? With that wrapper SkyGfx, SilentPath, modloader, OLA & Fastman Limit Adjuster works fine together, but only mvl cause a splash screen stuck. A.G. and The Implex 2 Link to comment Share on other sites More sharing options...
bibidibabidibu Posted June 23, 2020 Share Posted June 23, 2020 I am trying to use lastest version of mvl and I have one problem, for keyboard and mouse control type mvl is working fine but I am using usb controller and classic control type from options. for classic controls models and objects are not loading and keeping lod objects. I tried previous versions and realized that 0.98a version is working fine. after that all versions has a problem with classic controls. If there is no solution for that I will use 98a but I want to have shadow for peds and weapon shadows Can anyone help? Abinash G 1 Link to comment Share on other sites More sharing options...
Abinash G Posted September 5, 2020 Share Posted September 5, 2020 Bro how to open the seledge for selecting vehicle in maxo's vehicle loader please say the key combination to open seledge.... Abimadhu 1 Link to comment Share on other sites More sharing options...
CyberRock Posted October 28, 2020 Share Posted October 28, 2020 (edited) For everyone who wants to disable frame limiter, you have to install Open limit adjuster and config the frame limit (default is 30) within the configuration file, you will technically disable it. _________________________________ Also, Maxo, mentioned that the spawner's keys will be customized, did that happen? If it did how come I do it? My laptop doesn't have numpad in any sort of way, so it's impossible for me unless I use another keyboard or remap this one. Edited October 28, 2020 by CyberRock Link to comment Share on other sites More sharing options...
Abimadhu Posted October 30, 2020 Share Posted October 30, 2020 Can you please say me, How to open the sledge like thing in right side of vice city to spawn vehicle or weapons? Which key I have to use to open it? Link to comment Share on other sites More sharing options...
GTAGuy00 Posted November 18, 2020 Share Posted November 18, 2020 On 10/30/2020 at 11:43 AM, Abimadhu said: Can you please say me, How to open the sledge like thing in right side of vice city to spawn vehicle or weapons? Which key I have to use to open it? Slash or the little star key on numpad try it Link to comment Share on other sites More sharing options...
GTA VCS PC Posted December 20, 2020 Share Posted December 20, 2020 Please make shadows on cars Link to comment Share on other sites More sharing options...
keiboubr Posted February 4, 2021 Share Posted February 4, 2021 there is a way to change a MVL weapon pickup color and not replace my gun automatically? Link to comment Share on other sites More sharing options...
Clivesdonovan Posted April 23, 2021 Share Posted April 23, 2021 I have tried the latest version 0.99d and it has two errors. The first is that when starting a new game and exiting or closing the game without starting a new game, the game crashes. Second and the most problematic, it has a serious incompatibility with the classic axis in its latest version, it seems that it does not recognize the drawing distance until you get into a car and the textures do not load correctly. Any solution for this? please is a very good mod. Link to comment Share on other sites More sharing options...
nothasuke455 Posted July 19, 2021 Share Posted July 19, 2021 wait so what is actually the latest version of the mod ? Link to comment Share on other sites More sharing options...
pinospin Posted July 24, 2021 Share Posted July 24, 2021 0.99d is not the stable release 0.98e is the most recent stable release nick323f 1 Link to comment Share on other sites More sharing options...
silent fan Posted November 19, 2021 Share Posted November 19, 2021 I have a good idea, the idea is make a mvl to gta 3 and gta sa by maxorator nick323f 1 Link to comment Share on other sites More sharing options...
ɪʟ_Duca Posted December 9, 2021 Share Posted December 9, 2021 On 5/16/2019 at 9:23 PM, devmode.lua said: There's a way to get MVL work with d3d8.dll wrapper from WidescreenFix? With that wrapper SkyGfx, SilentPath, modloader, OLA & Fastman Limit Adjuster works fine together, but only mvl cause a splash screen stuck. As suggested by Junior_Djjr on MixMods, you need to tweak the globalm.xml, after some testing i found a solution to this problem, simply change <windowed> vailue to false and <antialias> to max. The game will properly start and the mod partially work: the overlay menu will not open or preview models will disappear, but the mod will run ok nonetheless. Instead of double posting i'll continue here: 1) Does weapon pickups.xml have a function to set price tags? (conceptually like weapons pickups at Phil's Place) 2) Is there any funtionality so that i can set a .xml file for vehicles to place them (parked at game start) in different locations, so with given ID and XYZ coordinates around the map? Any .xml file as example? For last, in the remote possibility to create a "pedestrian loader", after all these years @maxorator, could you make this project opensource? I know sounds an uncomfortable request, but in this way this incredible piece of software will be open to experimentation and could replace many dll and asi based mods that instead MVL manages to do independently with xml files and Python scripts. nick323f and Davve95 2 Link to comment Share on other sites More sharing options...
BlueKuruma01 Posted January 20 Share Posted January 20 I've been trying to create various mvl vehicles using the different file types, specifically certain planes and helicopters from SA. The .dff and .txd files are easily obtainable and I just use the .xml file from an existing VC vehicle that's similar to the vehicle I'm trying to spawn. The problem I'm running into is that the rotors and propellers of the choppers and planes do not rotate. They're just static images. I've added some other choppers and planes that I downloaded, that were already in mvl format in a .7z file, and their rotors and propellers rotate just fine. Is there something I need to edit in the vehicle's .dff or .txd files to make the rotors and propellers move? Link to comment Share on other sites More sharing options...
Abimadhu Posted February 8 Share Posted February 8 How can add a player skins in this similer way like adding weapons by 7z file with xml includings... Please anyone say me to increase ID limit to vc to add more peds... Link to comment Share on other sites More sharing options...
silent fan Posted May 10 Share Posted May 10 Maxorator will be a hero if he make mvl to gta 3 and gta sa Link to comment Share on other sites More sharing options...
nick323f Posted June 15 Share Posted June 15 (edited) Is there a way to DISABLE custom wheels in MVL version 0.98e? I have found some good lore cars with unlore wheels which look out of place even when retextured and I want to blend them into the game... Edited June 15 by nick323f Link to comment Share on other sites More sharing options...
ɪʟ_Duca Posted July 5 Share Posted July 5 (edited) On 6/15/2022 at 6:12 PM, nick323f said: Is there a way to DISABLE custom wheels in MVL version 0.98e? I have found some good lore cars with unlore wheels which look out of place even when retextured and I want to blend them into the game... The only working way I know is to edit the DFF model, you can DIY through it pretty simple, you'll just need: Blender DragonFF addon for Blender [by Parik] MagicTXD A bit of patience (if you don't know the software) If you need some advice on how to configure all that you can PM me for some help. / ---------------------------- / Avoiding useless double-posting i'll continue here: Did y'all know that MVL is not able to do the jumping animation for cabliolet/convertible cars like the vanilla Comet/Stinger/Stallion(?) Can someone solve this with a memory-address-based CLEO Script or with a working custom .ifp file? I've already tried the second route but didn't worked, (most likely a wrong edited .ifp file of mine). Edited July 5 by ɪʟ_Duca Link to comment Share on other sites More sharing options...
Jack Posted July 6 Share Posted July 6 On 7/5/2022 at 5:57 PM, ɪʟ_Duca said: Did y'all know that MVL is not able to do the jumping animation for cabliolet/convertible cars like the vanilla Comet/Stinger/Stallion(?) Can someone solve this with a memory-address-based CLEO Script or with a working custom .ifp file? I've already tried the second route but didn't worked, (most likely a wrong edited .ifp file of mine). The function which controlls that for VC is: CAutomobile::IsOpenTopCar(void); // 0x59C7E0 Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
ɪʟ_Duca Posted July 8 Share Posted July 8 Hey Jack! Nice to see you. Are you sure isn't it this other one? CVehicle::IsOpenTopCar(void) 0x69CA6C Anyway i gave it a shot, and seems much much more complicated (at leat for me), I wanted to share the NOT WORKING script anyway, hoping there's someone willing to figure it out. Spoiler // https://forum.mixmods.com.br/f302-utilities/t7112-gta-vc-animation-animgroup-id-list-vc_anim_list-tx // https://www.toptal.com/developers/keycode // Script name: JumpinAnim4MVLcars - pre-alpha JumpinAnimTEST {$CLEO .cs} 0000: NOP :JINANIM_2 wait 0 if and Player.Defined($PLAYER_CHAR) 044A: player $PLAYER_CHAR on_foot jf @JINANIM_41 jump @JINANIM_48 jump @JINANIM_48 :JINANIM_41 jump @JINANIM_2 :JINANIM_48 wait 0 04C4: create_coordinate 5@ 6@ 7@ from_actor $player_actor offset 1.5 1.5 0.0 053E: 0@ = get_random_car_with_actors 0 in_area 5@ 6@ 7@ 8@ //01AF: car [email protected] stopped 1 near_point [email protected] [email protected] [email protected] radius 40.0 40.0 0 if or 8@ == 6110 // rename prefix x6110_ for the .7z car file (and so on) 8@ == 6112 8@ == 6113 8@ == 6114 8@ == 6115 8@ == 6116 8@ == 6117 // [email protected] == 6118 // [email protected] == 6119 // [email protected] == 6120 // [email protected] == 6121 jf @JINANIM_48 wait 0 if and //01AF: car [email protected] stopped 1 near_point [email protected] [email protected] [email protected] radius 40.0 40.0 0 01C1: car 0@ stopped 0AB0: is_key_pressed 0x70 // is it 0x70 or just 70? However is F key 0546: player $PLAYER_CHAR touching_car 8@ jf @JINANIM_112 //0A8C: write_memory 0x59C7E0 size 1 value 1 virtual_protect 0 0673: play_animation on actor $PLAYER_ACTOR animgroup 86 anim 18 blendfactor 30.0 :JINANIM_112 wait 25 if and 80DE: not player $PLAYER_CHAR driving_vehicle_type 6110 80DE: not player $PLAYER_CHAR driving_vehicle_type 6111 80DE: not player $PLAYER_CHAR driving_vehicle_type 6112 80DE: not player $PLAYER_CHAR driving_vehicle_type 6113 80DE: not player $PLAYER_CHAR driving_vehicle_type 6114 80DE: not player $PLAYER_CHAR driving_vehicle_type 6115 80DE: not player $PLAYER_CHAR driving_vehicle_type 6116 80DE: not player $PLAYER_CHAR driving_vehicle_type 6117 //80DE: not player $PLAYER_CHAR driving_vehicle_type 6118 //80DE: not player $PLAYER_CHAR driving_vehicle_type 6119 //80DE: not player $PLAYER_CHAR driving_vehicle_type 6120 //80DE: not player $PLAYER_CHAR driving_vehicle_type 6121 //00E0: player $PLAYER_CHAR in_any_car jf @JINANIM_112 wait 0 jump @JINANIM_2 . Seems to me we're going OT idk, i'm stopping here. Link to comment Share on other sites More sharing options...
evolutionX Posted July 16 Share Posted July 16 (edited) Does it fixes any aircrafts when lands on the ground it instantly kills nearby peds by its blades? Edited July 16 by evolutionX incomplete sentence Link to comment Share on other sites More sharing options...
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