Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Maxo's Vehicle Loader


maxorator
 Share

Recommended Posts

McLaren_MPX
10 hours ago, SYㅤGaming said:

I didn't saved any vehicles in garage, so just leave your MVL vehicles on the road or anywhere near the Apartment 3C and then save and load, for me, the vehicles didn't changed. 

OK,I will try it again.Thank you.

  • Like 1
Link to comment
Share on other sites

McLaren_MPX
40 minutes ago, McLaren_MPX said:

OK,I will try it again.Thank you.

I just tried, the MVL vehicle parked near the SC apartment will disappear after re-entering the game. What's more interesting is that I just changed the latest version of 0.99d. When I quit the game, I always got stuck in the exit interface. The task manager also showed that the program did not respond. What's the problem? That's too bad.

Link to comment
Share on other sites

  • 4 weeks later...
devmode.lua

There's a way to get MVL work with d3d8.dll wrapper from WidescreenFix? With that wrapper SkyGfx, SilentPath, modloader, OLA & Fastman Limit Adjuster works fine together, but only mvl cause a splash screen stuck.

  • Like 2
Link to comment
Share on other sites

  • 1 year later...
bibidibabidibu

I am trying to use lastest version of mvl and I have one problem, for keyboard and mouse control type mvl is working fine but I am using usb controller and classic control type from options. for classic controls models and objects are not loading and keeping lod objects. I tried previous versions and realized that 0.98a version is working fine. after that all versions has a problem with classic controls. If there is no solution for that I will use 98a but I want to have shadow for peds and weapon shadows :(Can anyone help?

Link to comment
Share on other sites

  • 2 months later...

Bro how to open the seledge for selecting vehicle in maxo's vehicle loader please say the key combination to open seledge....

 

 

Link to comment
Share on other sites

  • 1 month later...

For everyone who wants to disable frame limiter, you have to install Open limit adjuster and config the frame limit (default is 30) within the configuration file, you will technically disable it.

_________________________________

Also, Maxo, mentioned that the spawner's keys will be customized, did that happen? If it did how come I do it? My laptop doesn't have numpad in any sort of way, so it's impossible for me unless I use another keyboard or remap this one.

Edited by CyberRock
Link to comment
Share on other sites

Can you please say me,

How to open the sledge like thing in right side of vice city to spawn vehicle or weapons?

Which key I have to use to open it?

Link to comment
Share on other sites

  • 3 weeks later...
On 10/30/2020 at 11:43 AM, Abimadhu said:

Can you please say me,

How to open the sledge like thing in right side of vice city to spawn vehicle or weapons?

Which key I have to use to open it?

Slash or the little star key on numpad try it

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
  • 2 months later...
Clivesdonovan

I have tried the latest version 0.99d and it has two errors. The first is that when starting a new game and exiting or closing the game without starting a new game, the game crashes. Second and the most problematic, it has a serious incompatibility with the classic axis in its latest version, it seems that it does not recognize the drawing distance until you get into a car and the textures do not load correctly. Any solution for this? please is a very good mod.

Link to comment
Share on other sites

  • 2 months later...
  • 3 months later...
  • 3 weeks later...
On 5/16/2019 at 9:23 PM, devmode.lua said:

There's a way to get MVL work with d3d8.dll wrapper from WidescreenFix? With that wrapper SkyGfx, SilentPath, modloader, OLA & Fastman Limit Adjuster works fine together, but only mvl cause a splash screen stuck.

As suggested by Junior_Djjr on MixMods, you need to tweak the globalm.xml, after some testing i found a solution to this problem, simply change <windowed> vailue to false and <antialias> to max. The game will properly start and the mod partially work: the overlay menu will not open or preview models will disappear, but the mod will run ok nonetheless.

 

Instead of double posting i'll continue here:
1) Does weapon pickups.xml have a function to set price tags? (conceptually like weapons pickups at Phil's Place)
2) Is there any funtionality so that i can set a .xml file for vehicles to place them (parked at game start) in different locations, so with given ID and XYZ coordinates around the map? Any .xml file as example?
For last, in the remote possibility to create a "pedestrian loader", after all these years @maxorator, could you make this project opensource? I know sounds an uncomfortable request, but in this way this incredible piece of software will be open to experimentation and could replace many dll and asi based mods that instead MVL manages to do independently with xml files and Python scripts.

  • Like 2
Link to comment
Share on other sites

  • 1 month later...
BlueKuruma01

I've been trying to create various mvl vehicles using the different file types, specifically certain planes and helicopters from SA.

The .dff and .txd files are easily obtainable and I just use the .xml file from an existing VC vehicle that's similar to the vehicle I'm trying to spawn.

The problem I'm running into is that the rotors and propellers of the choppers and planes do not rotate.  They're just static images.

I've added some other choppers and planes that I downloaded, that were already in mvl format in a .7z file, and their rotors and propellers rotate just fine.

Is there something I need to edit in the vehicle's .dff or .txd files to make the rotors and propellers move?

Link to comment
Share on other sites

  • 3 weeks later...

How can add a player skins in this similer way like adding weapons by 7z file with xml includings...

Please anyone say me to increase ID limit to vc to add more peds...

Link to comment
Share on other sites

  • 3 months later...
silent fan

Maxorator will be a hero if he make mvl to gta 3 and gta sa

Link to comment
Share on other sites

  • 1 month later...
nick323f

Is there a way to DISABLE custom wheels in MVL version 0.98e?

 

I have found some good lore cars with unlore wheels which look out of place even when retextured and I want to blend them into the game...

Edited by nick323f
Link to comment
Share on other sites

  • 3 weeks later...
ɪʟ_Duca
Posted (edited)
On 6/15/2022 at 6:12 PM, nick323f said:

Is there a way to DISABLE custom wheels in MVL version 0.98e?

 

I have found some good lore cars with unlore wheels which look out of place even when retextured and I want to blend them into the game...

The only working way I know is to edit the DFF model, you can DIY through it pretty simple, you'll just need:

  • Blender
  • DragonFF addon for Blender  [by Parik]
  • MagicTXD
  • A bit of patience (if you don't know the software)

If you need some advice on how to configure all that you can PM me for some help.

 

/ ---------------------------- /

 

Avoiding useless double-posting i'll continue here:


Did y'all know that MVL is not able to do the jumping animation for cabliolet/convertible cars like the vanilla Comet/Stinger/Stallion(?) Can someone solve this with a memory-address-based CLEO Script or with a working custom .ifp file?


I've already tried the second route but didn't worked, (most likely a wrong edited .ifp file of mine).

 


 

Edited by ɪʟ_Duca
Link to comment
Share on other sites

On 7/5/2022 at 5:57 PM, ɪʟ_Duca said:

Did y'all know that MVL is not able to do the jumping animation for cabliolet/convertible cars like the vanilla Comet/Stinger/Stallion(?) Can someone solve this with a memory-address-based CLEO Script or with a working custom .ifp file?
I've already tried the second route but didn't worked, (most likely a wrong edited .ifp file of mine).

The function which controlls that for VC is:

CAutomobile::IsOpenTopCar(void);    //  0x59C7E0

 

Link to comment
Share on other sites

ɪʟ_Duca

Hey Jack! Nice to see you.
Are you sure isn't it this other one?

CVehicle::IsOpenTopCar(void) 0x69CA6C

Anyway i gave it a shot, and seems much much more complicated (at leat for me), I wanted to share the NOT WORKING script anyway, hoping there's someone willing to figure it out.
 

Spoiler


// https://forum.mixmods.com.br/f302-utilities/t7112-gta-vc-animation-animgroup-id-list-vc_anim_list-tx
// https://www.toptal.com/developers/keycode
// Script name: JumpinAnim4MVLcars - pre-alpha JumpinAnimTEST
{$CLEO .cs}

0000: NOP 

:JINANIM_2
wait 0 
if and
   Player.Defined($PLAYER_CHAR) 
044A:   player $PLAYER_CHAR on_foot
jf @JINANIM_41 
jump @JINANIM_48 
jump @JINANIM_48 

:JINANIM_41
jump @JINANIM_2 

:JINANIM_48
wait 0
04C4: create_coordinate 5@ 6@ 7@ from_actor $player_actor offset 1.5 1.5 0.0
053E: 0@ = get_random_car_with_actors 0 in_area 5@ 6@ 7@ 8@
//01AF: car [email protected] stopped 1 near_point [email protected] [email protected] [email protected] radius 40.0 40.0 0
if or 
  8@ == 6110 // rename prefix x6110_ for the .7z car file (and so on)
  8@ == 6112
  8@ == 6113
  8@ == 6114
  8@ == 6115
  8@ == 6116
  8@ == 6117
//  [email protected] == 6118
//  [email protected] == 6119
//  [email protected] == 6120
//  [email protected] == 6121  
jf @JINANIM_48
wait 0
if and
//01AF: car [email protected] stopped 1 near_point [email protected] [email protected] [email protected] radius 40.0 40.0 0
01C1:  car 0@ stopped
0AB0: is_key_pressed 0x70 // is it 0x70 or just 70? However is F key
0546:   player $PLAYER_CHAR touching_car 8@
jf @JINANIM_112
//0A8C: write_memory 0x59C7E0 size 1 value 1 virtual_protect 0
0673: play_animation on actor $PLAYER_ACTOR animgroup 86 anim 18 blendfactor 30.0

:JINANIM_112
wait 25 
if and
80DE:   not player $PLAYER_CHAR driving_vehicle_type 6110
80DE:   not player $PLAYER_CHAR driving_vehicle_type 6111
80DE:   not player $PLAYER_CHAR driving_vehicle_type 6112
80DE:   not player $PLAYER_CHAR driving_vehicle_type 6113
80DE:   not player $PLAYER_CHAR driving_vehicle_type 6114
80DE:   not player $PLAYER_CHAR driving_vehicle_type 6115
80DE:   not player $PLAYER_CHAR driving_vehicle_type 6116
80DE:   not player $PLAYER_CHAR driving_vehicle_type 6117
//80DE:   not player $PLAYER_CHAR driving_vehicle_type 6118
//80DE:   not player $PLAYER_CHAR driving_vehicle_type 6119
//80DE:   not player $PLAYER_CHAR driving_vehicle_type 6120
//80DE:   not player $PLAYER_CHAR driving_vehicle_type 6121
//00E0:   player $PLAYER_CHAR in_any_car
jf @JINANIM_112 
wait 0 
jump @JINANIM_2

.

Seems to me we're going OT idk, i'm stopping here. 

Link to comment
Share on other sites

evolutionX

Does it fixes any aircrafts when lands on the ground it instantly kills nearby peds by its blades?

Edited by evolutionX
incomplete sentence
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 2 Users Currently Viewing
    1 member, 0 Anonymous, 1 Guest

    • Clivesdonovan
×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.