Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

Maxo's Vehicle Loader


maxorator
 Share

Recommended Posts

bahraini_carguy

ALMOST610: which is the best one to you?second option?

cookie.gifcookie.gifcookie.gificon14.gificon14.gificon14.gif for you and maxorator.

Link to comment
Share on other sites

One more thing - I implemented it so that when a model index is specified in the XML, then it uses that one. To use a custom model, the model index should be set to -1 and it will automatically use the .dff from the archive.

 

I still have to add *a lot* of hooks to make them work properly, since the game checks the weapon ID to decide how it handles the weapons, so I have to fix all of those locations to compare the "logicalid" instead of the weapon ID itself.

Link to comment
Share on other sites

 

ALMOST610: which is the best one to you?second option?

cookie.gifcookie.gifcookie.gificon14.gificon14.gificon14.gif for you and maxorator.

I don't know if either one is better than the other as I am yet to get a properly working example of it yet, thanks to maxo for the advice he has given me when there has been problems.

 

It looks like the Weapon XML Builder is next on the list.

 

Edit:

@Maxo, any insight as to what the Flags are for the Weapons?

XDBuildTopicSig6.png

Link to comment
Share on other sites

 

@Maxo, any insight as to what the Flags are for the Weapons?

From weapon.dat:

 

#	a: Flags -> Stored in HEX... so (from right to left)#  1st digit	1:USE_GRAVITY  	2:SLOWS_DOWN  	4:DISSIPATES  	8:RAND_SPEED  #  2nd digit	1:EXPANDS    2:EXPLODES  	4:CANAIM  8:CANAIM_WITHARM#  3rd digit	1:1ST_PERSON  	2:HEAVY    4:THROW  	8:RELOAD_LOOP2START#  4th digit	1:USE_2ND  2:GROUND_2ND	4:FINISH_3RD	8:RELOAD#  5th digit	1:FIGHTMODE  2:CROUCHFIRE	4:COP3_RD  8:GROUND_3RD#  6th digit	1:PARTIALATTACK 2:ANIMDETONATE

 

 

Although not all of them might do what the name says, since half of the properties are hardcoded to weapon IDs.

Link to comment
Share on other sites

Any idea how to make your own weapons NOT be colliding with eWeaponType entries? Ryosuke's plugin for SA made new weapons collide with them (was weird to see peds drowning after they've been shot because new weapon shared its index with WEAPONTYPE_DROWNING tounge.gif).

Link to comment
Share on other sites

 

Any idea how to make your own weapons NOT be colliding with eWeaponType entries? Ryosuke's plugin for SA made new weapons collide with them (was weird to see peds drowning after they've been shot because new weapon shared its index with WEAPONTYPE_DROWNING tounge.gif).

I started my indexing from 100, so it's far away of any defined weapon type values.

Link to comment
Share on other sites

How about weapon accuracy/spread feature from gta:fps? http://www.gtagarage.com/mods/show.php?id=1823

Also changing fire rate would be cool.

I suppose I could implement accuracy, yes. Probably the same way as with vehicle weapons, where the accuracy is defined by an angle in degrees.

Link to comment
Share on other sites

@ALMOST610

I like your data converter idea, but can you please switch over to standard data input? Standard, as in the kind of data you see in default.ide, carcols.dat or handling.cfg.

Link to comment
Share on other sites

@ALMOST610

I like your data converter idea, but can you please switch over to standard data input? Standard, as in the kind of data you see in default.ide, carcols.dat or handling.cfg.

If you mean converting the existing GTA Lines into XML format that is what I am trying to work on, I am thinking it would be best if you could paste the default.ide, carcols.dat or handling.cfg into a box, hit a button and it would punch the values into the existing XML Builder boxes, as you still have to set Vehicle Sounds and other things then you can also still modify the values if you wish so why build a whole new system when the old one can be improved, Maxo has pointed me to look into Regex for Javascript, honestly I have no idea what Regex is but I am reading up on it.

 

 

If you must have an XML Converter ASAP, there is this tool

http://almost610.dmon.com/load/other/maxo_...erator/2-1-0-20

 

Which I would have liked to build upon but since I dont know Programing, only Web Programming, I decided to build a whole new tool in JS.

XDBuildTopicSig6.png

Link to comment
Share on other sites

Don't forget about weapon sound choosing icon14.gif

I'll deal with this once I have them working in general.

 

Looked into weapon sounds a bit, also discovered why vehicle weapon sounds didn't do what they were supposed to.

Link to comment
Share on other sites

Don't forget about weapon sound choosing  icon14.gif

I'll deal with this once I have them working in general.

 

Looked into weapon sounds a bit, also discovered why vehicle weapon sounds didn't do what they were supposed to.

Any rough idea on when the next version will be out?

 

And perhaps a quick list of changes if it is not too much.

XDBuildTopicSig6.png

Link to comment
Share on other sites

Don't forget about weapon sound choosing  icon14.gif

I'll deal with this once I have them working in general.

 

Looked into weapon sounds a bit, also discovered why vehicle weapon sounds didn't do what they were supposed to.

Does that mean that sounds for vehicle guns will be fixed from problem of only one sound working that i described in the past then? If so then i will be glad ;]

Link to comment
Share on other sites

Is there a possibility to make rain drops like on xbox version?

They look awesome.

Didn't it also have that in the PS2 version?

 

(The Rain Drop Image was different though)

XDBuildTopicSig6.png

Link to comment
Share on other sites

I've seen modified .exe somewhere. It does enable trails feature, though its state isn't saved in .set file and it doesn't work in first person (manual aim) view. But it does also enable that effect for blood- and waterdrops on camera.

Link to comment
Share on other sites

I've seen modified .exe somewhere. It does enable trails feature, though its state isn't saved in .set file and it doesn't work in first person (manual aim) view. But it does also enable that effect for blood- and waterdrops on camera.

[advert]

 

Try this one, this one DOES save Trails in your .set file icon14.gif

http://www.gtagarage.com/mods/show.php?id=22416

 

[/advert]

Link to comment
Share on other sites

Funnily enough, I've already requested from someone to modify it somehow so it will resemble the Xbox version a bit more.

Link to comment
Share on other sites

Alright, I have gotten a working example of the XML Converter.

 

At the moment I have the App converting Vice City Default.IDE and Handling.CFG lines into MVL XML Format, this is just the basic of the basic, I have not yet done any of the advanced coding to prevent bad values or what happens if there are no values, but one step at a time.

 

 

Please give the converter a try and let me know if there is any bugs, I don't know of any from my little tests.

 

https://dl.dropbox.com/u/42357312/Websites/...Generator1.html

 

Also Major Thanks to Maxo for pointing me in the right direction on how to get this working. cookie.gif

XDBuildTopicSig6.png

Link to comment
Share on other sites

Does anyone have some weapon with custom animations? Then I could implement it, since without testing I can't really be sure if I'm doing it properly.

Link to comment
Share on other sites

Once again, Great work Maxo & co. cookie.gif

 

 

Does anyone have some weapon with custom animations? Then I could implement it, since without testing I can't really be sure if I'm doing it properly.
I can model and animate a new melee weapon, it won't be teh awesome quality but i'll try. Any suggestions? Novelty weapons are something i'd like to see, but i'm dead in the water in terms of creativity right now so that's why i'm asking you guys for suggestions. smile.gif
Link to comment
Share on other sites

Sounds good, but those would be the same anim as the baseball bat, i'm looking for ones that would have unique animations. smile.gif For example, i was thinking of making a civil war pike which would have unique anims.

Edited by Frank.s
Link to comment
Share on other sites

The anim for the rackets could be a backhand bitchslap biggrin.gif The mop could use similiar anims like the war pike and it surely is a novelty weapon(or at least it's almost useless).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.