maxorator Posted June 6, 2011 Author Share Posted June 6, 2011 Does adjusting the Frequency of the Vehicle determine if one police cars has even a slightly higher priority than the other, or would frequency only adjust if you set it for Normal, RichFamily etc. Frequency only affects with classes, so yes, only with such as normal, richfamily etc. Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2011 Share Posted June 6, 2011 Why is there a limit of 8 Car Colours for each Vehicle? and is it possible to make custom carcols in the XML file, so there is no need to edit Carcols.DAT Link to comment Share on other sites More sharing options...
maxorator Posted June 6, 2011 Author Share Posted June 6, 2011 Why is there a limit of 8 Car Colours for each Vehicle?and is it possible to make custom carcols in the XML file, so there is no need to edit Carcols.DAT No, that is not currently possible. And the limit of 8 carcols has always existed, if you add more in the carcols.dat file, it is actually overwriting some other parts of the memory and at some point could cause a crash and also the first and second colors could interfere with each other. Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2011 Share Posted June 6, 2011 I have added about 12-17 for some Vehicles and have never had a problem, that limit is new to me, do you see yourself making a tool in the future like VC Limit Adjuster that allows us to heavily modify the game? that would be great. Link to comment Share on other sites More sharing options...
GamerShotgun Posted June 6, 2011 Share Posted June 6, 2011 (edited) Hah, having some fun with the police again: Still, there seems to be a problem with getting sirens and emergency lights on new police vehicles. They only seem to work on the default police car. *EDIT* FYI, I've tried out a skimmer replacement and there's a bug with it, since the properrels are not moving on the plances front. Also it has no sound, even though I've used skimmers handlings. Maybe there's a special flag for the special boat parts too? Here's the .7z I made for it: https://rapidshare.com/files/1163940093/Skimmerap.7z Edited June 6, 2011 by MasterK Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2011 Share Posted June 6, 2011 Would the special part be the same as the BF, but be set on the propeller, look through the sound files for the plane, I have been going through them making a list but have not found that yet, I am about half way through. Link to comment Share on other sites More sharing options...
GamerShotgun Posted June 6, 2011 Share Posted June 6, 2011 I don't think that the special flag used by the BF is used by the seaplane, since the skimmer even has other extra moving parts, when turning, but even those are not working. I think that they can even be used with cars then, if the flags will be sorted out somehow, therefore we wouldn't have to use the RC Baron for flying vehicles, but that one, or more particular flag(s) to enable plane (marked as boat parts in the dff) parts. That's just speculation though. I know maxorator said that planes aren't yet working properly, but I'm trying my best to help him get things right related to them. Link to comment Share on other sites More sharing options...
xNCx Posted June 6, 2011 Share Posted June 6, 2011 Next release? Great, this mod is looking better and better. Now I'm waiting for a mod that adds more weapons and skins . btw. max don't forget about VCMP Link to comment Share on other sites More sharing options...
maxorator Posted June 6, 2011 Author Share Posted June 6, 2011 I have uploaded the updated version to GTAGarage. It can be downloaded once it gets approved. Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2011 Share Posted June 6, 2011 Are you going to put it on a Rapidshare or similar site, otherwise it could be a while before we get the link approved. Honestly I am just looking forward to using these new flag functions. Link to comment Share on other sites More sharing options...
maxorator Posted June 6, 2011 Author Share Posted June 6, 2011 Are you going to put it on a Rapidshare or similar site, otherwise it could be a while before we get the link approved.Honestly I am just looking forward to using these new flag functions. It's available now. I won't need another place to upload it since it should appear pretty much instantly on GTAGarage the next time. Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2011 Share Posted June 6, 2011 Nice, I have never had such a fast approval. Usually at least half a day has been my quickest approval and longest has been 10 Days. Link to comment Share on other sites More sharing options...
GamerShotgun Posted June 6, 2011 Share Posted June 6, 2011 With the flags posted, I've got every siren working on the cars! Thanks for that. Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2011 Share Posted June 6, 2011 Can I instructions on how to change the settings in the XML to make an ordinary car a Taxi and Police Cruiser. I took a guess at how to do it but neither of them spawn, help please? Link to comment Share on other sites More sharing options...
maxorator Posted June 6, 2011 Author Share Posted June 6, 2011 Can I instructions on how to change the settings in the XML to make an ordinary car a Taxi and Police Cruiser. I took a guess at how to do it but neither of them spawn, help please? To add a police car, just use the extra flag 0x100 in the <extraflags> element. If the hexadecimal flags confuse you, then you can always open the default calculator in Windows, choose programmer mode and from there hex notation, then just add the value of the flag and copy the result to the <extraflags> element. Anyway, I think that taxis should also have the "taxi" class set. Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 6, 2011 Share Posted June 6, 2011 I am guessing that the x is for if I want Police,Enforcer etc. I tried that already but only normal cop cars spawned, I had the same problem with the taxi, is there anything else I have to change? I copied the Class out of the Taxi and Police Files already. Link to comment Share on other sites More sharing options...
maxorator Posted June 6, 2011 Author Share Posted June 6, 2011 I am guessing that the x is for if I want Police,Enforcer etc. I tried that already but only normal cop cars spawned, I had the same problem with the taxi, is there anything else I have to change? I copied the Class out of the Taxi and Police Files already. I don't really understand what you mean. How are you setting the flags? You can use this for getting the values for the flags: http://maxorator.com/flags.html acientastronaut 1 Link to comment Share on other sites More sharing options...
Jur1zz Posted June 6, 2011 Share Posted June 6, 2011 This is awesome, i always wanted thing like this, you should get some award And finally there is bikes for cops http://dl.dropbox.com/u/20689087/screens/gta-vc_cop_bike.png Another reason to play VC one more time Found some bug with Rhino, when adding new tank you can shot, but that thing on roof isn't rotaiting when pres keys (num4, num5) its not working so you cant see where you aiming And also this new tank exploding much faster like normal car, it isnt buletprof here my Rhino settings http://dl.dropbox.com/u/20689087/rhinox.7z Hope you fix it Link to comment Share on other sites More sharing options...
maxorator Posted June 6, 2011 Author Share Posted June 6, 2011 This is awesome, i always wanted thing like this, you should get some award And finally there is bikes for cops http://dl.dropbox.com/u/20689087/screens/gta-vc_cop_bike.png Another reason to play VC one more time Found some bug with Rhino, when adding new tank you can shot, but that thing on roof isn't rotaiting when pres keys (num4, num5) its not working so you cant see where you aiming And also this new tank exploding much faster like normal car, it isnt buletprof here my Rhino settings http://dl.dropbox.com/u/20689087/rhinox.7z Hope you fix it Will fix that ASAP. Someone pointed that out to me earlier but I forgot about it. Link to comment Share on other sites More sharing options...
GamerShotgun Posted June 6, 2011 Share Posted June 6, 2011 This is awesome, i always wanted thing like this, you should get some award And finally there is bikes for cops http://dl.dropbox.com/u/20689087/screens/gta-vc_cop_bike.png Another reason to play VC one more time Found some bug with Rhino, when adding new tank you can shot, but that thing on roof isn't rotaiting when pres keys (num4, num5) its not working so you cant see where you aiming And also this new tank exploding much faster like normal car, it isnt buletprof here my Rhino settings http://dl.dropbox.com/u/20689087/rhinox.7z Hope you fix it Coolness! May I get the link for that cool police bike? Link to comment Share on other sites More sharing options...
maxorator Posted June 6, 2011 Author Share Posted June 6, 2011 Found some bug with Rhino, when adding new tank you can shot, but that thing on roof isn't rotaiting when pres keys (num4, num5) its not working so you cant see where you aimingAnd also this new tank exploding much faster like normal car, it isnt buletprof here my Rhino settings http://dl.dropbox.com/u/20689087/rhinox.7z Hope you fix it Okay, now it should be fixed (0.92). Check the first post for the link. Link to comment Share on other sites More sharing options...
riquenunes Posted June 7, 2011 Share Posted June 7, 2011 How awesome is that? I don't know if that was reported already, but anyway, I can't start the siren on this bike I added, I can horn normally though and if I get it with the siren on I can't turn it off anymore. I also don't know if it's helpful, but I noticed that that wheel bug someone mentioned only happens in bikes spawned by 04F8 opcode, all the others act normally. Link to comment Share on other sites More sharing options...
Xegethra Posted June 7, 2011 Share Posted June 7, 2011 (edited) Well, I've run into a problem with assigning a car to be a taxi, I added in both the police cars I wanted, now I'm trying to add in a couple of taxis too...the first taxi I tried worked, but the second one shows up but doesn't function as a taxi, despite assigning to be. Not sure what I can do, I did everything I had done for the other taxi and that one worked. *Edit* Ahh I fixed it, I just swapped the taxi mxl for the cabbie one and it works now. Edited June 7, 2011 by Xegethra Link to comment Share on other sites More sharing options...
69_black_69 Posted June 7, 2011 Share Posted June 7, 2011 How awesome is that? awesome can't even describe this thing. And is there any limit on how much vehicles i could add? Link to comment Share on other sites More sharing options...
Xegethra Posted June 7, 2011 Share Posted June 7, 2011 Dunno, I have put in a total of 37 new vehicles. It all still works properly, and I like how the game alternates between them so you still get to see them all. Link to comment Share on other sites More sharing options...
maxorator Posted June 7, 2011 Author Share Posted June 7, 2011 How awesome is that? awesome can't even describe this thing. And is there any limit on how much vehicles i could add? I set a limit of 50 when I started working on it, but now to think of it, that's pretty low. The limit has nothing to do with the engine limits so I can simply increase it by changing a few numbers. 200 should be a maximum that I wouldn't think anyone would reach. acientastronaut 1 Link to comment Share on other sites More sharing options...
L!mon Posted June 7, 2011 Share Posted June 7, 2011 Only 50 ? Please - make it 1000 or smth near.... Link to comment Share on other sites More sharing options...
MAD BOSS Posted June 7, 2011 Share Posted June 7, 2011 Only 50 ? Please - make it 1000 or smth near.... Why the f would you need 1000 cars? Max, I have a suggestion, why don't you see how the police bike functions in San Andreas, and then maybe you can figure out how to make it work properly in Vice? Link to comment Share on other sites More sharing options...
ALMOST610 Posted June 7, 2011 Share Posted June 7, 2011 Would the coding not be different being completely different since they are, well, different games. Link to comment Share on other sites More sharing options...
MAD BOSS Posted June 7, 2011 Share Posted June 7, 2011 Would the coding not be different being completely different since they are, well, different games. They ain't that different, I've recompiled CLEO mods for both games, the main differences were that SA had more opcodes than Vice City. The point is to see the mechanism behind the SA police bike, and try to implement it in VC. Link to comment Share on other sites More sharing options...
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