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Maxo's Vehicle Loader


maxorator
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The same applies to me. Not a single problem. BTW, I'm using a vanilla installation without any other mods. I'll give it a try and replicate the black screen too, so you'll have some input on what might be causing this error.

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Well, i reinstalled gta3 and vc to have clean versions just in case, and tested the latest build with clean installation. Black screen still appears.

However, i have a look into IDA, and removed black screen by NOPing 0x004A7233. Player's camera starts act kinda crazy and awesome, i think there's a possibility to make player controls like in SA. Anyway, i hope it will help you to determine the problem.

UPD: Temporary solution:

 

{$CLEO}0000:05DF: write_memory 0x00A10B16 size 1 value 0x00 virtual_protect 105DC: end_custom_thread

 

UPD2:

Dynamic shadow is so cool. And the game loads so fast now, with hidden fade screen.

user posted image user posted image

How exactly did you make the antialiasing? I want it in gta3 too smile.gif

UPD3: Log file - http://pastebin.com/0AbCXCAs

Edited by ThirteenAG
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Okay, try again with the updated version:

http://maxorator.com/v/vehmod_wscript.7z

That one is freezing the game right after loading. It's not crashes, so my only option is to kill the process.

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Maxo I found the cause of the black screen on the extra view, it is a library d3d8.dll, d3d8.dll part of the ENB mod, if you remove library then the extra view works well, you only need to delete and gta_vc.set or mouse in the game does not work

But without ENB I cannot imagine the game and change anti aliasing provided in the settings enb also

 

What can be done to solve this problem? confused.gif

Edited by ural
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Well, i reinstalled gta3 and vc to have clean versions just in case, and tested the latest build with clean installation. Black screen still appears.

However, i have a look into IDA, and removed black screen by NOPing 0x004A7233. Player's camera starts act kinda crazy and awesome, i think there's a possibility to make player controls like in SA. Anyway, i hope it will help you to determine the problem.

UPD: Temporary solution:

 

{$CLEO}0000:05DF: write_memory 0x00A10B16 size 1 value 0x00 virtual_protect 105DC: end_custom_thread

 

UPD2:

Dynamic shadow is so cool. And the game loads so fast now, with hidden fade screen.

user posted image user posted image

How exactly did you make the antialiasing? I want it in gta3 too smile.gif

UPD3: Log file - http://pastebin.com/0AbCXCAs

What do you mean by controlling the player like in San Andreas? tounge.gif I'd be interested.

 

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What do you mean by controlling the player like in San Andreas? tounge.gif I'd be interested.

Hm, that's odd, i wanted to make a little video, but can't reproduce that camera bug again confused.gif Probably it was caused by one of previous NOPs.

Edited by ThirteenAG
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Maxo I found the cause of the black screen on the extra view, it is a library d3d8.dll, d3d8.dll part of the ENB mod, if you remove library then the extra view works well, you only need to delete and gta_vc.set or mouse in the game does not work

But without ENB I cannot imagine the game and change anti aliasing provided in the settings enb also

 

What can be done to solve this problem? confused.gif

Try to set the antialias level of MVL to the same as ENB's. So either maximum antialias in both ENB and MVL or turn it off in both.

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Maxo I found the cause of the black screen on the extra view, it is a library d3d8.dll, d3d8.dll part of the ENB mod, if you remove library then the extra view works well, you only need to delete and gta_vc.set or mouse in the game does not work

But without ENB I cannot imagine the game and change anti aliasing provided in the settings enb also

 

What can be done to solve this problem? confused.gif

Try to set the antialias level of MVL to the same as ENB's. So either maximum antialias in both ENB and MVL or turn it off in both.

Nothing happens and even how to make the same antialias, when in ENB is responsible for antialias:

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=16

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

ForceMultisampling=1

MultisampleCount=8

cryani.gif

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Maxo I found the cause of the black screen on the extra view, it is a library d3d8.dll, d3d8.dll part of the ENB mod, if you remove library then the extra view works well, you only need to delete and gta_vc.set or mouse in the game does not work

But without ENB I cannot imagine the game and change anti aliasing provided in the settings enb also

 

What can be done to solve this problem? confused.gif

Try to set the antialias level of MVL to the same as ENB's. So either maximum antialias in both ENB and MVL or turn it off in both.

Nothing happens and even how to make the same antialias, when in ENB is responsible for antialias:

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=16

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

ForceMultisampling=1

MultisampleCount=8

cryani.gif

Try to set "ForceMultisampling" to 0.

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Maxo I found the cause of the black screen on the extra view, it is a library d3d8.dll, d3d8.dll part of the ENB mod, if you remove library then the extra view works well, you only need to delete and gta_vc.set or mouse in the game does not work

But without ENB I cannot imagine the game and change anti aliasing provided in the settings enb also

 

What can be done to solve this problem? confused.gif

Try to set the antialias level of MVL to the same as ENB's. So either maximum antialias in both ENB and MVL or turn it off in both.

Nothing happens and even how to make the same antialias, when in ENB is responsible for antialias:

[ENGINE]

ForceAnisotropicFiltering=0

MaxAnisotropy=16

ForceDisplayRefreshRate=0

DisplayRefreshRateHz=60

ForceMultisampling=1

MultisampleCount=8

cryani.gif

Try to set "ForceMultisampling" to 0.

happened, but even if the <antialias> max </ antialias> anti-aliasing not work

and error and the game crashes when moving windows

 

and every time need to delete file gta_vc.set otherwise, after the new launch game gray or black screen on the extra view

Edited by ural
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Tried to improve how windowed mode is handled, same link:

http://maxorator.com/v/vehmod_wscript.7z

 

New options in globalm.xml:

noloadfade - true/false, whether it does the fade in when you load a save

autoloadsave - loads the specified save number, starting from 0, if that save doesn't exist, starts a new game

Edited by maxorator
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Tried to improve how windowed mode is handled, same link:

http://maxorator.com/v/vehmod_wscript.7z

 

New options in globalm.xml:

noloadfade - true/false, whether it does the fade in when you load a save

autoloadsave - loads the specified save number, starting from 0, if that save doesn't exist, starts a new game

At least it's starts smile.gif Will other peds have dynamic shadows?

user posted image

Edited by ThirteenAG
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Tried to improve how windowed mode is handled, same link:

http://maxorator.com/v/vehmod_wscript.7z

 

New options in globalm.xml:

noloadfade - true/false, whether it does the fade in when you load a save

autoloadsave - loads the specified save number, starting from 0, if that save doesn't exist, starts a new game

At least it's starts smile.gif Will other peds have dynamic shadows?

user posted image

I guess I could implement that.

 

And whooops, broke the shadows in the previous build, redownload using the same link. smile.gif

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Tried to improve how windowed mode is handled, same link:

http://maxorator.com/v/vehmod_wscript.7z

 

New options in globalm.xml:

noloadfade - true/false, whether it does the fade in when you load a save

autoloadsave - loads the specified save number, starting from 0, if that save doesn't exist, starts a new game

At least it's starts smile.gif Will other peds have dynamic shadows?

user posted image

I guess I could implement that.

 

And whooops, broke the shadows in the previous build, redownload using the same link. smile.gif

Hell yeah! It would be awesome! biggrin.gif And would it be possible to replicate SA's shadow rendering system for cars? I mean, for MVL cars at least. biggrin.gif

 

I should stop with suggestions.

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I must say that car shadow looks awesome. And if Boris won't release Zbuffer shadows for SA I would love to see them in SA or even in VC and III.

I think I know how to fix this 'bug' with rotation (however it requires editing of original funcs/rewriting them). And I think I know all about 'simple' shadows in GTA (which projected only to the ground), but these ped shadows are confused me (a bit tounge.gif ) - so many matrices transformations/col triangles/vertices/normals calculations  sleepy.gif

Anyway, even real-time player shadow for VC is a very big progress   icon14.gif  Good luck with it  smile.gif

I'm not that familiar with 3D stuff, so I'm not really sure about this, but I think fixing it would have something to do with transforming the buffer by the difference between the shadow light source matrix and the object's rotation matrix.

 

 

Yep, shadows are ok now. But, i also have a sound problem, the game doesnt have it after start. If i enter and exit the menu, sound working fine.

Can you try to mess with settings and check if that affects the problem? For example when the globalm.xml file does not exist at all.

 

 

Hell yeah! It would be awesome! biggrin.gif And would it be possible to replicate SA's shadow rendering system for cars? I mean, for MVL cars at least. biggrin.gif

 

I should stop with suggestions.

That would require writing the whole SA's vehicle shadow system from scratch, since VC doesn't seem to support that kind of shadows.

Edited by maxorator
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Can you try to mess with settings and check if that affects the problem? For example when the globalm.xml file does not exist at all.

Confirm without mvl folder, and menuonrestore doesn't affect this, no sound with true and false.

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The last build had problems with resizing when it wasn't started with a launcher. Also tried to make it more resistant to d3d8.dll mods that try to change window size/position/style on resolution change. Link is same as usual:

http://maxorator.com/v/vehmod_wscript.7z

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The last build had problems with resizing when it wasn't started with a launcher. Also tried to make it more resistant to d3d8.dll mods that try to change window size/position/style on resolution change. Link is same as usual:

http://maxorator.com/v/vehmod_wscript.7z

EM Light Single still has its colour stuck on Blue no matter what you set it to.

 

Apart from that I still have no other issues.

XDBuildTopicSig6.png

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The last build had problems with resizing when it wasn't started with a launcher. Also tried to make it more resistant to d3d8.dll mods that try to change window size/position/style on resolution change. Link is same as usual:

http://maxorator.com/v/vehmod_wscript.7z

 

I can hear sound of menu, but intro screen shows all the time.

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The last build had problems with resizing when it wasn't started with a launcher. Also tried to make it more resistant to d3d8.dll mods that try to change window size/position/style on resolution change. Link is same as usual:

http://maxorator.com/v/vehmod_wscript.7z

 

I can hear sound of menu, but intro screen shows all the time.

Didn't really understand. What intro screen?

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I have a suggestion, I noticed that when using Planes when you hold the look Left or Right key the plane will bank to that side, perhaps you can give us the option so that for planes when we hold the look left or right key it does not turn the camera to the side view.

XDBuildTopicSig6.png

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I have a suggestion, I noticed that when using Planes when you hold the look Left or Right key the plane will bank to that side, perhaps you can give us the option so that for planes when we hold the look left or right key it does not turn the camera to the side view.

Perhaps an option to make it so that when ALT is pressed, it only turns the camera, but otherwise only banks it.

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I have a suggestion, I noticed that when using Planes when you hold the look Left or Right key the plane will bank to that side, perhaps you can give us the option so that for planes when we hold the look left or right key it does not turn the camera to the side view.

Perhaps an option to make it so that when ALT is pressed, it only turns the camera, but otherwise only banks it.

Yeah that sounds fine, whatever you think would be best to fix the problem I am happy with.

XDBuildTopicSig6.png

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Didn't really understand. What intro screen?

LOADSC0.TXD, i think, the first screen with legal/developers/copyright info. It should disappear before game enters the main menu, but it's not. Save loading feature didn't work either.

With <windowed>false</windowed> i don't have this problem.

Edited by ThirteenAG
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Didn't really understand. What intro screen?

LOADSC0.TXD, i think, the first screen with legal/developers/copyright info. It should disappear before game enters the main menu, but it's not. Save loading feature didn't work either.

With <windowed>false</windowed> i don't have this problem.

Try using a launcher. Or just alt+tab out and spam click on the window on the taskbar. I had this when I tested with ENB without the launcher. ENB still thinks it's running in fullscreen mode even after I switch to windowed mode, so it causes some very weird behaviour if you don't use the launcher.

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bahraini_carguy

I have problem with the sound when i open the door and then close the door (The sound of closing the door is the sound of the opening door). notify.gif

Edited by ToyGT_one
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I tested the latest build, well, so combine enb and MVL have

if MVL <antialias> max </ antialias> and in the settings of the enb ForceMultisampling =0

game runs almost normal

but in all other values ​​when loading appears the boot screen(intro screen) and the only way out of it Ctrl + ALT + Delete

then you can start the game and a good anti aliasing

how to delete the load screen?

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Didn't really understand. What intro screen?

LOADSC0.TXD, i think, the first screen with legal/developers/copyright info. It should disappear before game enters the main menu, but it's not. Save loading feature didn't work either.

With <windowed>false</windowed> i don't have this problem.

Try using a launcher. Or just alt+tab out and spam click on the window on the taskbar. I had this when I tested with ENB without the launcher. ENB still thinks it's running in fullscreen mode even after I switch to windowed mode, so it causes some very weird behaviour if you don't use the launcher.

But it worked in previous build, can you make a check if d3d8 exist, then run windowed mode like in a previous build, and if not, use the latest code. I don't want to use a launcher, because i have two more executables in game folder.

After alt+tab i have white screen instead of intro texture. Save loading didn't work even in fullscreen mode.

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