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_Rob_
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don't know, would kind of wish the first one wasn't true "Facial Animation Production Coordinator".

 

I still really wish they could get team Bondai to do the Facial Animation, when first you play LA:N, it's difficult to play anything else without it felling lifeless.

 

Come on Rockstar, pleas acquirer them, give them money, and let them do what they want.

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Regular hiring process that doesn't prove anything. As for Motion scan tech to be used in GTA V, the answer is definitely no, it doesn't match the game's artistic, humorous, imaginary style. Image metrics tech is doing fine with Rockstar, especially when you consider the upgrades that it receives for every new version. I believe Rockstar is getting these upgraded versions regularly. Red Dead Redemption as an example, has better facial animations than GTA IV. Max Payne 3 seems to be the next step.

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WhistleBlower
don't know, would kind of wish the first one wasn't true "Facial Animation Production Coordinator".

 

I still really wish they could get team Bondai to do the Facial Animation, when first you play LA:N, it's difficult to play anything else without it felling lifeless.

 

Come on Rockstar, pleas acquirer them, give them money, and let them do what they want.

I'm not sure if the technology Team Bondi introduced with L.A. Noire is necessary though. Wouldn't that sort of thing limit their artistic freedom? Also, the reason it works so well is that, unlike GTA games, L.A. Noire is more about reading your character's facial expressions with less action involved. Why not simply stick with the RAGE engine for GTA V? Red Dead Redemption looks beautiful.

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HipHopHeadSeb

LA Noire type facial movement would work perfectly for any game.

gta IV facial movement has never been good enough, only reason why people put up with it is because nothing better was available.

i do understand why it wouldnt get introduced into the next GTA, but come on.. it would fit GTA fine and make GTA more realistic and youd beable to emmerse yourrself into the game better

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WhistleBlower
i do understand why it wouldnt get introduced into the next GTA, but come on.. it would fit GTA fine and make GTA more realistic and youd beable to emmerse yourrself into the game better

I don't think you understand at all. icon13.gif

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HipHopHeadSeb
i do understand why it wouldnt get introduced into the next GTA, but come on.. it would fit GTA fine and make GTA more realistic and youd beable to emmerse yourrself into the game better

I don't think you understand at all. icon13.gif

explain to me what it is that i dont understand... you ridiculous person.

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WhistleBlower
i do understand why it wouldnt get introduced into the next GTA, but come on.. it would fit GTA fine and make GTA more realistic and youd beable to emmerse yourrself into the game better

I don't think you understand at all. icon13.gif

explain to me what it is that i dont understand... you ridiculous person.

How about you read your post again and stop with the half-assed insults? Thanks.

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HipHopHeadSeb

well, considering im the 1 who typed my post, i think i allready know what it sais, and it was a response to FiS!!HeR's comment about LA Noire type facial animation not matching GTA's humerous, artistic and imaginary style.... and i was basically asking how it doesnt match GTA.....

then you come along randomly and say something completely unfounded and out of the blue.

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WhistleBlower

*sigh*

 

 

LA Noire type facial movement would work perfectly for any game.

Why?

 

 

gta IV facial movement has never been good enough,

Oh, it hasn't been good enough? Look at you -- passing off your opinions as facts. I don't seem to recall any reviewer out their criticizing GTA IV for its facial features.

 

 

only reason why people put up with it is because nothing better was available.

Wow! So then maybe the only reason people put up with L.A. Noire's facial animation is because there's nothing better right now! Welcome to 2011, buddy... Just because the technology is brand new right now doesn't mean that it'll remain that way in the next three years. Not that the facial animation for GTA IV was a major selling point for GTA IV in the first place, which is why I said the technology isn't necessary since they're two completely different games.

 

 

i do understand why it wouldnt get introduced into the next GTA,

Okay, so apparrently you understand, which is why the next part of your post...

 

 

but come on.. it would fit GTA fine

...gives evidence to the contrary. You clearly do not understand. Since you didn't take my advice in reading your post again, I've taken the liberty to pretty much spell it out for you and anyone else who happens to read your post and agree with you.

Edited by WhistleBlower
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HipHopHeadSeb

omg jesus christ at this fool.

 

why should every game have LA Noire TYPE facial animations?.... because it allows games to finally portray actual facial expressions properly, which untill now has been extremely primitive in games, if anything it will actually aid and improve the humerous style of GTA, allowing facial expressions to finally be clear.

 

GTA facial expressions have NEVER been good enough, and if you think they always have been good enough, then shame on you, youre standards are to low.

 

if there was technology that made LA Noires facial animation look primitive, u think people would be happy with LA Noires animations? No.. i understand PC has had advanced facial animation for a while now, but the fact is LA Noire is a console game.

 

i do understand why this type of animation might not be used... theres plenty of reasons.

1. the amount of space and proccessing this type of animation requires, might not be plausable 4 GTA, because of all the abilities etc GTA has that LA Noire doesnt.

2. maybe its strictly a team bondi thing... (i dont know if thats true, id like to say its probably not, but right now im just listing one of the many reason)

3. the money required to hire actors etc. EDIT ; but to be honest, they hire voice actors anyway.. so yeah, shouldnt make much difference

 

Yes, LA Noire type facial animations would be fine in GTA games. aslong as it still alowed GTA keep its atmosphere and capabilities without compramise. i think its clear games have the ability to finally step up and take facial animation to another level. would you complain if advanced animations were introduced to the new GTA without compramising any of the gameplay? No.

 

only thing i dont understand, is how you can justify your comment. stating that i dont understand anything.

 

ANOTHER EDIT : after playing LA Noire, old style facial animations are very bad. and i thought they were terrible even before footage of la noire existed.

sorry for my typing, small screen small keyboard.. long winded sh*t, i hate it.

Edited by HipHopHeadSeb
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HipHopHeadSeb

infact, better facial animation WAS available when gta iv came out, but it wasnt on another level better, like LA Noire is. so GTA still looked ok. and didnt look primitive at the time.

 

edit : id also like to add, there was no need for any of that justification. looking at my first post, nothing outragous was said

Edited by HipHopHeadSeb
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WhistleBlower

 

omg jesus christ at this fool.

Cute.

 

 

why should every game have LA Noire TYPE facial animations?.... because it allows games to finally portray actual facial expressions properly, which untill now has been extremely primitive in games,

So you're going to sit there and tell me that the facial animations in games like Uncharted 2, Heavy Rain, The Witcher, Mass Effect 2, Metal Gear Solid 4, Red Dead Redemption, and many other big blockbuster titles are extremely primitive? Because you clearly don't know what the hell you're talking about.

 

 

if anything it will actually aid and improve the humerous style of GTA, allowing facial expressions to finally be clear.

Lol at "finally be clear". Can't you distinguish someone being sad from one that's happy, or someone who is calm and collected from someone who might slit your throat? You sound like you just jumped from the days of the Atari 2600 to current-gen consoles. Get a grip.

 

 

GTA facial expressions have NEVER been good enough, and if you think they always have been good enough, then shame on you, youre standards are to low.

Did I say they've always been good enough? You need to read my post again. I said that I didn't seem to recall any reviewer out there that criticized GTA IV for its facial animations. Implying that I think they've always been good enough would include past titles from the GTA 3 era as well, which has nothing to do with what I'm talking about. You seriously need to stop putting words into my mouth.

 

Low standards? Well, you've made it clear as day that anything that isn't up to par with L.A. Noire is extremely primitive, thus not worth your time. Shame on you. That also tells me that you can't appreciate the classics.

 

 

i do understand why this type of animation might not be used...

No, you don't. And you're calling me a fool?

 

Also, it's "too", not "to", "your", not "youre" etc.

Edited by WhistleBlower
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calm down....

 

 

Anyways, the technology doesn't necessarily have to add anything to the gameplay. Just like you can have games with a physics engine, without the game being all about physics based puzzles.

 

 

The facial animations are good past the conversations, the face look good, realistic and almost "canny" at all times, and the facial animations of Rockstars previous games were always bad.

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Finn 7 five 11

 

Regular hiring process that doesn't prove anything. As for Motion scan tech to be used in GTA V, the answer is definitely no, it doesn't match the game's artistic, humorous, imaginary style. Image metrics tech is doing fine with Rockstar, especially when you consider the upgrades that it receives for every new version. I believe Rockstar is getting these upgraded versions regularly. Red Dead Redemption as an example, has better facial animations than GTA IV. Max Payne 3 seems to be the next step.

I don't see how mo-cap can not be humorous, as for the "imaginary part" i am pretty certain they make facial animations as real as possible, mo-cap would make it more real and more fun, provided there was half decent actors. I don't mind the animations we have in games now, especially uncharted, they kick ass.re was not point to what i just said.

 

I do agree that we probably won't be seeing Mo-cap though, and it isn't necessary but it would be a welcome addition for me.

Edited by finn4life
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omg jesus christ at this fool.

 

why should every game have LA Noire TYPE facial animations?.... because it allows games to finally portray actual facial expressions properly, which untill now has been extremely primitive in games, if anything it will actually aid and improve the humerous style of GTA, allowing facial expressions to finally be clear.

 

GTA facial expressions have NEVER been good enough, and if you think they always have been good enough, then shame on you, youre standards are to low.

 

if there was technology that made LA Noires facial animation look primitive, u think people would be happy with LA Noires animations? No.. i understand PC has had advanced facial animation for a while now, but the fact is LA Noire is a console game.

 

i do understand why this type of animation might not be used... theres plenty of reasons.

1. the amount of space and proccessing this type of animation requires, might not be plausable 4 GTA, because of all the abilities etc GTA has that LA Noire doesnt.

2. maybe its strictly a team bondi thing... (i dont know if thats true, id like to say its probably not, but right now im just listing one of the many reason)

3. the money required to hire actors etc. EDIT ; but to be honest, they hire voice actors anyway.. so yeah, shouldnt make much difference

 

Yes, LA Noire type facial animations would be fine in GTA games. aslong as it still alowed GTA keep its atmosphere and capabilities without compramise. i think its clear games have the ability to finally step up and take facial animation to another level. would you complain if advanced animations were introduced to the new GTA without compramising any of the gameplay? No.

 

only thing i dont understand, is how you can justify your comment. stating that i dont understand anything.

 

ANOTHER EDIT : after playing LA Noire, old style facial animations are very bad. and i thought they were terrible even before footage of la noire existed.

sorry for my typing, small screen small keyboard.. long winded sh*t, i hate it.

Oh, please... Would you spend milions on a thing that isn't essential to a game?

 

And you can scratch the consoles and pcs problem.

 

You do not know what you're talking about at all.

 

How old are you?

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Rockstar North is a member of and post job openings on some random video game forum? lol.gif Riiiiiiiiight.
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Its legit, you can just go on the official website, its better detailed like that anyways:

http://jobs.rockstargames.com/rnjobs/jobs2.php

 

but it dosnt seem like its for GTA V,

if we know its already in production, then I think they would have already have a team for development.

To me, if this job listing is for GTA V, then it seems to be pretty late, seeing how we may see a early-late 2012 release.

 

your thoughts? I dont know too much about the timeframe of a games development of this caliber

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Regular hiring process that doesn't prove anything. As for Motion scan tech to be used in GTA V, the answer is definitely no, it doesn't match the game's artistic, humorous, imaginary style. Image metrics tech is doing fine with Rockstar, especially when you consider the upgrades that it receives for every new version. I believe Rockstar is getting these upgraded versions regularly. Red Dead Redemption as an example, has better facial animations than GTA IV. Max Payne 3 seems to be the next step.

I don't see how mo-cap can not be humorous, as for the "imaginary part" i am pretty certain they make facial animations as real as possible, mo-cap would make it more real and more fun, provided there was half decent actors. I don't mind the animations we have in games now, especially uncharted, they kick ass.re was not point to what i just said.

 

I do agree that we probably won't be seeing Mo-cap though, and it isn't necessary but it would be a welcome addition for me.

They use mocap for faces right now, what they don't use is the direct capture they used in LA Noire. With mocap, its easy to pick and choose your animation to add to the model, LA Noire's style, the capture BECOMES the model.

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Rockstar North is a member of and post job openings on some random video game forum?  lol.gif  Riiiiiiiiight.

Polycount isn't a random video game forum, it's pretty much the number one place for 3D artists, and quite often big games companies post job positions on there as there are quite a few top names in the video game industry as nenbers, so get your facts right.

Edited by bammargera
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