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June '11 Character competition


iRloading
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Puma06111991

You guys got nine minutes until the deadline is past dontgetit.gif . This does not give me a good impression of the organisation. May the 27th is may the 27th imo.

 

user posted image

 

@ Mark: Not that I know, but you can export it to .3ds and let someone rig it for you in 3dsMax, since that is accepted for this competition.

 

 

Edited by Puma06111991
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You guys got nine minutes until the deadline is past dontgetit.gif . This does not give me a good impression of the organisation. May the 27th is may the 27th imo.

 

*IMG*

 

@ Mark: Not that I know, but you can export it to .3ds and let someone rig it for you in 3dsMax, since that is accepted for this competition.

+1, we want the theme/topic/topping (? so we can start laying out some ideas now turn.gif

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Puma06111991

Still nothing? Well, move the deadline one day ahead too then. This sucks hard.

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Still nothing? Well, move the deadline one day ahead too then. This sucks hard.

You know, iRloading may have a real life. I don't know about you.

Obviously, if for some reason he can't log in and give the theme, they can allways move the deadline.

 

Just chill, and wait man. icon14.gif

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Puma06111991

 

You know, iRloading may have a real life. I don't know about you.

Obviously, if for some reason he can't log in and give the theme, they can allways move the deadline.

 

Just chill, and wait man.  icon14.gif

Well, if I organise something, doesn't matter for me if that is in real life or not, I want to do it properly. May the 27th is a whole day. It's not decent to make up a deadline for other people, but forgetting about your own one.

Edited by Puma06111991
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Can't we organize our own competition then?

I don't meant to offend but everytime there's a competition moderators seem to take a real while to do stuff (do you guys remember just how f*cking long it took for them to pick a winner for the last vehicle comp, which was also a really LONG time ago?)

There's a real lack of organization and I think normal -active- members should start a competition instead, of course there's the judging issue... well, we could use the polycount way tounge.gif

After all final submisions are made, a poll starts and the public chooses their top 5. Over that a group of judges that could be... dunno, 3 or 4 at most picks the winner, and then that's it.

There's no big science behind a character modding competition.

But a cool thing is that the person who is in somehow organizing it has *some* idea about what they're doing, and again, I don't mean to offend, but in the way iRloading layed out the "rules" it really shows that he doesn't know too much about char modelling nor 3d.

A normal sa character is composed of about 2000 triangles, not polygons, a polygon can have as many triangles as you want it to have. turn.gif

Also, every competitor should have his/her own topic showing progress instead of just sending all the pics of the progress to a judge... that doesn't make any sense.

The final topic should have 2/3 pics of each model, including one ingame, another with techincal info (amount of triangles, texture size and a sample of it, in case you're afraid of showing it as a whole because of "stealers") and a beauty shot or "render" with fancy lightning and stuff.

 

Thanks for reading, and that's all I have to say smile.gif

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I agree with you, I remember talking about that months ago. I think I even PM'd Dutchy about it.

Thing is, we would need to be Mods here, to manage the topics and such. Pretty much like iRloading.

And judges or organisators wouldn't be able to take part, I think.

 

BTW iReloading said we would all have our own topic, like the last time.

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Apologies for the delay, circumstances on my end didn't allow me time to log into GTAF as of late.

 

So we're bumping things ahead by a few days, competition starts May 29th, ends on June 6th. *updated first post*

 

Anyway, as for this competitions theme: Check first post. enjoy icon14.gif

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Apologies for the delay, circumstances on my end didn't allow me time to log into GTAF as of late.

 

So we're bumping things ahead by a few days, competition starts May 29th, ends on June 6th. *updated first post*

 

Anyway, as for this competitions theme: Check first post. enjoy icon14.gif

Okay, disregard everything I said, I'm in tounge.gif

But please, please, I beg you to promise that it won't take two months for the judges to decide who won confused.gif

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Apologies for the delay, circumstances on my end didn't allow me time to log into GTAF as of late.

 

So we're bumping things ahead by a few days, competition starts May 29th, ends on June 6th. *updated first post*

 

Anyway, as for this competitions theme: Check first post. enjoy icon14.gif

Okay, disregard everything I said, I'm in tounge.gif

But please, please, I beg you to promise that it won't take two months for the judges to decide who won confused.gif

No worries there, I assure you the latest any form of judging will be will not take months, but maybe 1 day or a week at the most extreme worst case possible. And this will likely be due to timezones, gathering of feedback and such.

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A human with a tatoo or scar? I thought it was gonna be more restrictive. tounge.gif

 

Seems fair enough.

 

Question:

Since it can be Male or Female, would a male character get more attention? I allways see people complaining about this stuff, I don't wanna model a female to find out most people will probably vote for a male character instead.

Edited by goin-god
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Decided a bit of freedom could do some good, scar or tattoo is to let the character have somewhat a bit of added distinctive feature. I didn't specify how big the mark should be, could be a John Marston facial scar or a Brucie steroid pimple scar on his bicep, it's all up to you as long as it's there and somewhat noticeable at the least. smile.gif

 

It could be male, female, shemale, blackanese (afro-asian), or any such combination the modeler chooses their character to be. It could be a player or npc character. It's somewhat a gamble to go against the norm, but it could pull off and do well if there's quality, effort and creativity invested into the model. icon14.gif

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Puma06111991

 

**Witness report: Suspect has an identifying mark, probably some sort of tattoo or scar. Witness was in shock at the time of assault and unsure of placement on the suspect's body. Witness could not identify if suspect was male or female at the time, nor the suspect's ethnicity as our witness is color-blind. Witness could only affirm that the suspect at large is definitely Human.**

Weird theme dozingoff.gif

 

Translated:

 

- Human

- Identifying mark (probably some sort of tattoo or scar), placement unknown

- Male of female (unknown sex)

- Ethnicity unknown

 

Is that correct?

 

(Personally, I don't really like the theme but I'll have to do with it)

 

Last night I dreamt that the theme for the competition was "Pokémon" biggrin.gif !

Edited by Puma06111991
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Yes sir, you are correct.

 

Didn't need much translation from English, but thanks for pointing out the main points in bullet-form.

 

or simply put: Human with a distinguishing mark (scar/tattoo).

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Puma06111991

Should we all make our own topic, since that is possible, or is that going to be done for us?

 

Never modeled nor textured a human model before, so this is going to be new for me rolleyes.gif .

Edited by Puma06111991
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I'll be creating the topics for each participant come May 29th. (Sunday 6PM UTC - London time)

 

goodluck puma.

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Sign-ups will be closed in 6 hours, 7 confirmed entries.

 

Discussed polycount vs. triangle count, to avoid any further confusion in this regard: Triangle count will be used instead, as different applications have different methods of counting poly/tris, triangles are what matter in-game. I'd much rather have a vertex count, but triangles are less messier(universal) to deal with.

 

A triangle is a face with 3 sides, a polygon is a face/shape with 3 or more sides which is essentially composed of triangles to make up it's shape. So yes, we are now counting Triangles as opposed to counting polygon faces.

 

Sorry for the confusion in this regard, I was thinking character modeling in regards to polygons as quads for rigging and animation, using edge loops, mesh consistency and working in editable poly.

 

As I said, this is the first time a character competition would be held in GTAF. So help us help you help us all and thank you for all your inputs and feedback in regards to these matters. smile.gif

 

*update*

 

sign ups closed, competitor topics posted. This topic will be pinned for the duration until June 6 (Monday 6PM UTC - London time)

Edited by iRloading
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Damn, only saw this topic just now, but just missed it tounge.gif

I would of signed up for this xD, but ah well... good luck to all competitors!

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Damn, only saw this topic just now, but just missed it tounge.gif

I would of signed up for this xD, but ah well... good luck to all competitors!

Perhaps an exeption could be made? PM iRloading.

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Puma06111991

Good luck everyone icon14.gif , I'm not gonna post this in every topic apart biggrin.gif .

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Just wondering, I realise the model has to be from scratch, but does the texture? Or can we recycle SA textures?

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Puma06111991

That's something I also wanted to ask. I guess we can use images from Google etc. to create our textures, not make the photographs ourselves xD!

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Yeah, but I mean to fit into SA style It's be cool to be able to use the textures.

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Yup, the model has to be done scratch from the ground up. We didn't state that textures should be made entirely from scratch for this competition, we're trying to be a bit lenient for this round.

 

 

Due to the time constraint of one week, it'd be understandable if texture resources were used. Of course you should include credit if resources were used for your textures (google image, stockphoto, other free non-profit sources, or in-game). Failure to credit wouldn't look too good on you and will be considered cheating as we'd assume the resources were made from your own hand (pictures you took yourself) or were your own handiwork.

 

 

As with vehicle mods, modelers use photographs/in-game resources for headlight textures or tyre details. Example such as a scratch-made car made to fit in SA would use resources such as SA engine or interior textures.

 

 

As long as the textures are not a 100% recycled cut and paste job. some level or extent of your handiwork still has to be apparent with your texture work:

 

- Lifting CJ's entire face and placing it into your model: not advisable. icon13.gif

- Lifting CJ's face and using it as a base/guide/template for your own texture, or heavily modified to the extent to be considered a "re-skin" : cool with it icon14.gif

- Lifting a hand texture from a ped: cool with it as long as the total texture area/size isn't made entirely or majority of in-game resources. icon14.gif

 

We do encourage that your textures be made from scratch as much as possible. This factors into the judging/voting round. icon14.gif

 

 

Mod showroom rules still apply of course, no ripping/stealing/conversions allowed. Say you find yourself with the in-game textures of Lara Croft, that's considered converting/ripping from another game. icon13.gif

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Puma06111991

Just so you know, really nobody makes textures from scratch. Everyone just get's images off Google and texture sites (for example CGTextures.com) and uses photoshop or a similar programme to produce their specific textures.

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Just so you know, really nobody makes textures from scratch.

Just so you know, some actually do. Not everyone follows the same logic when it comes to 3D, different folks different strokes. icon14.gif

 

We're not requiring people to do completely scratch textures for this round, just encouraging it. tounge.gif

Edited by iRloading
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Puma06111991
Just so you know, some actually do. Not everyone follows the same logic when it comes to 3D, different folks different strokes. icon14.gif

And since when do you know anything about modeling dozingoff.gif ? Where did you get that wisdom? Only people that are going to make a model of their own car (and have a very good texture-resource by that way) make their own textures, people that make a model of themselves for example or people that make textures for hobby. 99% of the mods on this forum use textures right from the internet, editted a lot in programmes like Photoshop.

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