Puma06111991 Posted May 27, 2011 Share Posted May 27, 2011 (edited) You guys got nine minutes until the deadline is past . This does not give me a good impression of the organisation. May the 27th is may the 27th imo. @ Mark: Not that I know, but you can export it to .3ds and let someone rig it for you in 3dsMax, since that is accepted for this competition. Edited May 27, 2011 by Puma06111991 Link to comment Share on other sites More sharing options...
TripleAs Posted May 27, 2011 Share Posted May 27, 2011 You guys got nine minutes until the deadline is past . This does not give me a good impression of the organisation. May the 27th is may the 27th imo. *IMG* @ Mark: Not that I know, but you can export it to .3ds and let someone rig it for you in 3dsMax, since that is accepted for this competition. +1, we want the theme/topic/topping (? so we can start laying out some ideas now Link to comment Share on other sites More sharing options...
Puma06111991 Posted May 28, 2011 Share Posted May 28, 2011 Still nothing? Well, move the deadline one day ahead too then. This sucks hard. Link to comment Share on other sites More sharing options...
coin-god Posted May 28, 2011 Share Posted May 28, 2011 Still nothing? Well, move the deadline one day ahead too then. This sucks hard. You know, iRloading may have a real life. I don't know about you. Obviously, if for some reason he can't log in and give the theme, they can allways move the deadline. Just chill, and wait man. Link to comment Share on other sites More sharing options...
indraCG Posted May 28, 2011 Share Posted May 28, 2011 indra p* *please confirm OK...sign me in please... Link to comment Share on other sites More sharing options...
Puma06111991 Posted May 28, 2011 Share Posted May 28, 2011 (edited) You know, iRloading may have a real life. I don't know about you.Obviously, if for some reason he can't log in and give the theme, they can allways move the deadline. Just chill, and wait man. Well, if I organise something, doesn't matter for me if that is in real life or not, I want to do it properly. May the 27th is a whole day. It's not decent to make up a deadline for other people, but forgetting about your own one. Edited May 28, 2011 by Puma06111991 Link to comment Share on other sites More sharing options...
TripleAs Posted May 28, 2011 Share Posted May 28, 2011 Can't we organize our own competition then? I don't meant to offend but everytime there's a competition moderators seem to take a real while to do stuff (do you guys remember just how f*cking long it took for them to pick a winner for the last vehicle comp, which was also a really LONG time ago?) There's a real lack of organization and I think normal -active- members should start a competition instead, of course there's the judging issue... well, we could use the polycount way After all final submisions are made, a poll starts and the public chooses their top 5. Over that a group of judges that could be... dunno, 3 or 4 at most picks the winner, and then that's it. There's no big science behind a character modding competition. But a cool thing is that the person who is in somehow organizing it has *some* idea about what they're doing, and again, I don't mean to offend, but in the way iRloading layed out the "rules" it really shows that he doesn't know too much about char modelling nor 3d. A normal sa character is composed of about 2000 triangles, not polygons, a polygon can have as many triangles as you want it to have. Also, every competitor should have his/her own topic showing progress instead of just sending all the pics of the progress to a judge... that doesn't make any sense. The final topic should have 2/3 pics of each model, including one ingame, another with techincal info (amount of triangles, texture size and a sample of it, in case you're afraid of showing it as a whole because of "stealers") and a beauty shot or "render" with fancy lightning and stuff. Thanks for reading, and that's all I have to say Link to comment Share on other sites More sharing options...
coin-god Posted May 28, 2011 Share Posted May 28, 2011 I agree with you, I remember talking about that months ago. I think I even PM'd Dutchy about it. Thing is, we would need to be Mods here, to manage the topics and such. Pretty much like iRloading. And judges or organisators wouldn't be able to take part, I think. BTW iReloading said we would all have our own topic, like the last time. Link to comment Share on other sites More sharing options...
iRloading Posted May 28, 2011 Author Share Posted May 28, 2011 Apologies for the delay, circumstances on my end didn't allow me time to log into GTAF as of late. So we're bumping things ahead by a few days, competition starts May 29th, ends on June 6th. *updated first post* Anyway, as for this competitions theme: Check first post. enjoy Link to comment Share on other sites More sharing options...
TripleAs Posted May 28, 2011 Share Posted May 28, 2011 Apologies for the delay, circumstances on my end didn't allow me time to log into GTAF as of late. So we're bumping things ahead by a few days, competition starts May 29th, ends on June 6th. *updated first post* Anyway, as for this competitions theme: Check first post. enjoy Okay, disregard everything I said, I'm in But please, please, I beg you to promise that it won't take two months for the judges to decide who won Link to comment Share on other sites More sharing options...
iRloading Posted May 28, 2011 Author Share Posted May 28, 2011 Apologies for the delay, circumstances on my end didn't allow me time to log into GTAF as of late. So we're bumping things ahead by a few days, competition starts May 29th, ends on June 6th. *updated first post* Anyway, as for this competitions theme: Check first post. enjoy Okay, disregard everything I said, I'm in But please, please, I beg you to promise that it won't take two months for the judges to decide who won No worries there, I assure you the latest any form of judging will be will not take months, but maybe 1 day or a week at the most extreme worst case possible. And this will likely be due to timezones, gathering of feedback and such. Link to comment Share on other sites More sharing options...
coin-god Posted May 28, 2011 Share Posted May 28, 2011 (edited) A human with a tatoo or scar? I thought it was gonna be more restrictive. Seems fair enough. Question: Since it can be Male or Female, would a male character get more attention? I allways see people complaining about this stuff, I don't wanna model a female to find out most people will probably vote for a male character instead. Edited May 28, 2011 by goin-god Link to comment Share on other sites More sharing options...
iRloading Posted May 28, 2011 Author Share Posted May 28, 2011 Decided a bit of freedom could do some good, scar or tattoo is to let the character have somewhat a bit of added distinctive feature. I didn't specify how big the mark should be, could be a John Marston facial scar or a Brucie steroid pimple scar on his bicep, it's all up to you as long as it's there and somewhat noticeable at the least. It could be male, female, shemale, blackanese (afro-asian), or any such combination the modeler chooses their character to be. It could be a player or npc character. It's somewhat a gamble to go against the norm, but it could pull off and do well if there's quality, effort and creativity invested into the model. Link to comment Share on other sites More sharing options...
Puma06111991 Posted May 28, 2011 Share Posted May 28, 2011 (edited) **Witness report: Suspect has an identifying mark, probably some sort of tattoo or scar. Witness was in shock at the time of assault and unsure of placement on the suspect's body. Witness could not identify if suspect was male or female at the time, nor the suspect's ethnicity as our witness is color-blind. Witness could only affirm that the suspect at large is definitely Human.** Weird theme Translated: - Human - Identifying mark (probably some sort of tattoo or scar), placement unknown - Male of female (unknown sex) - Ethnicity unknown Is that correct? (Personally, I don't really like the theme but I'll have to do with it) Last night I dreamt that the theme for the competition was "Pokémon" ! Edited May 28, 2011 by Puma06111991 Link to comment Share on other sites More sharing options...
iRloading Posted May 28, 2011 Author Share Posted May 28, 2011 Yes sir, you are correct. Didn't need much translation from English, but thanks for pointing out the main points in bullet-form. or simply put: Human with a distinguishing mark (scar/tattoo). Link to comment Share on other sites More sharing options...
Puma06111991 Posted May 28, 2011 Share Posted May 28, 2011 (edited) Should we all make our own topic, since that is possible, or is that going to be done for us? Never modeled nor textured a human model before, so this is going to be new for me . Edited May 28, 2011 by Puma06111991 Link to comment Share on other sites More sharing options...
iRloading Posted May 28, 2011 Author Share Posted May 28, 2011 I'll be creating the topics for each participant come May 29th. (Sunday 6PM UTC - London time) goodluck puma. Link to comment Share on other sites More sharing options...
coin-god Posted May 28, 2011 Share Posted May 28, 2011 I think the old threads should be hidden, right? Link to comment Share on other sites More sharing options...
iRloading Posted May 29, 2011 Author Share Posted May 29, 2011 (edited) Sign-ups will be closed in 6 hours, 7 confirmed entries. Discussed polycount vs. triangle count, to avoid any further confusion in this regard: Triangle count will be used instead, as different applications have different methods of counting poly/tris, triangles are what matter in-game. I'd much rather have a vertex count, but triangles are less messier(universal) to deal with. A triangle is a face with 3 sides, a polygon is a face/shape with 3 or more sides which is essentially composed of triangles to make up it's shape. So yes, we are now counting Triangles as opposed to counting polygon faces. Sorry for the confusion in this regard, I was thinking character modeling in regards to polygons as quads for rigging and animation, using edge loops, mesh consistency and working in editable poly. As I said, this is the first time a character competition would be held in GTAF. So help us help you help us all and thank you for all your inputs and feedback in regards to these matters. *update* sign ups closed, competitor topics posted. This topic will be pinned for the duration until June 6 (Monday 6PM UTC - London time) Edited May 29, 2011 by iRloading Link to comment Share on other sites More sharing options...
Kalvin Posted May 29, 2011 Share Posted May 29, 2011 Damn, only saw this topic just now, but just missed it I would of signed up for this xD, but ah well... good luck to all competitors! Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
coin-god Posted May 29, 2011 Share Posted May 29, 2011 Damn, only saw this topic just now, but just missed it I would of signed up for this xD, but ah well... good luck to all competitors! Perhaps an exeption could be made? PM iRloading. Link to comment Share on other sites More sharing options...
iRloading Posted May 29, 2011 Author Share Posted May 29, 2011 It's cool Link to comment Share on other sites More sharing options...
Puma06111991 Posted May 29, 2011 Share Posted May 29, 2011 Good luck everyone , I'm not gonna post this in every topic apart . Link to comment Share on other sites More sharing options...
_Rob_ Posted May 30, 2011 Share Posted May 30, 2011 Just wondering, I realise the model has to be from scratch, but does the texture? Or can we recycle SA textures? Link to comment Share on other sites More sharing options...
Puma06111991 Posted May 30, 2011 Share Posted May 30, 2011 That's something I also wanted to ask. I guess we can use images from Google etc. to create our textures, not make the photographs ourselves xD! Link to comment Share on other sites More sharing options...
_Rob_ Posted May 30, 2011 Share Posted May 30, 2011 Yeah, but I mean to fit into SA style It's be cool to be able to use the textures. Link to comment Share on other sites More sharing options...
iRloading Posted May 30, 2011 Author Share Posted May 30, 2011 Yup, the model has to be done scratch from the ground up. We didn't state that textures should be made entirely from scratch for this competition, we're trying to be a bit lenient for this round. Due to the time constraint of one week, it'd be understandable if texture resources were used. Of course you should include credit if resources were used for your textures (google image, stockphoto, other free non-profit sources, or in-game). Failure to credit wouldn't look too good on you and will be considered cheating as we'd assume the resources were made from your own hand (pictures you took yourself) or were your own handiwork. As with vehicle mods, modelers use photographs/in-game resources for headlight textures or tyre details. Example such as a scratch-made car made to fit in SA would use resources such as SA engine or interior textures. As long as the textures are not a 100% recycled cut and paste job. some level or extent of your handiwork still has to be apparent with your texture work: - Lifting CJ's entire face and placing it into your model: not advisable. - Lifting CJ's face and using it as a base/guide/template for your own texture, or heavily modified to the extent to be considered a "re-skin" : cool with it - Lifting a hand texture from a ped: cool with it as long as the total texture area/size isn't made entirely or majority of in-game resources. We do encourage that your textures be made from scratch as much as possible. This factors into the judging/voting round. Mod showroom rules still apply of course, no ripping/stealing/conversions allowed. Say you find yourself with the in-game textures of Lara Croft, that's considered converting/ripping from another game. Link to comment Share on other sites More sharing options...
Puma06111991 Posted May 30, 2011 Share Posted May 30, 2011 Just so you know, really nobody makes textures from scratch. Everyone just get's images off Google and texture sites (for example CGTextures.com) and uses photoshop or a similar programme to produce their specific textures. Link to comment Share on other sites More sharing options...
iRloading Posted May 30, 2011 Author Share Posted May 30, 2011 (edited) Just so you know, really nobody makes textures from scratch. Just so you know, some actually do. Not everyone follows the same logic when it comes to 3D, different folks different strokes. We're not requiring people to do completely scratch textures for this round, just encouraging it. Edited May 30, 2011 by iRloading Link to comment Share on other sites More sharing options...
Puma06111991 Posted May 30, 2011 Share Posted May 30, 2011 Just so you know, some actually do. Not everyone follows the same logic when it comes to 3D, different folks different strokes. And since when do you know anything about modeling ? Where did you get that wisdom? Only people that are going to make a model of their own car (and have a very good texture-resource by that way) make their own textures, people that make a model of themselves for example or people that make textures for hobby. 99% of the mods on this forum use textures right from the internet, editted a lot in programmes like Photoshop. Link to comment Share on other sites More sharing options...
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