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Reverse Engineering PSX Game Files


_Rob_
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Hi, I've been trying various methods such as 3d printscreening through PSX emulators, and a whole host of tools, but with nothing other than a few textures able to be extracted.

 

The files I'm trying to get into are from a pretty obscure game called "Muppet Monster Adventure".

Each game level has 3 files, a BIN and INF and a WAD, the INF as far as I can tell, tells the game what it needs to load for each level

 

 

     ‡ CASTLE1.C00     ‘    8 CASTLE1.C01     ¹   Ì  CASTLE1.C02     ¼   H   CASTLE1.VOF     ½   €S DEMO.LVL        ˆ  d  DEMO.LVR        ‹  ð)  TEST.SKY        ‘  Dª ENEMIES.PAK     Ç  4Ð MORPH.PAK         L  CAS1AMER.LDF      L  CAS1ENGL.LDF   

    CAS1FREN.LDF   

  \  CAS1GERM.LDF      ô  CAS1ITAL.LDF      x  CAS1SPAN.LDF      ° CAE1.PAK        œ  €1 CAF1.PAK        #   ! CAG1.PAK        ¨  0 CAS1.PAK        /    CAI1.PAK        ³   @ BATPICK.R16        @ BRIDPICK.R16    ƒ   @ FRNKPICK.R16    ë   @ SWMPPICK.R16    S   @ WOLFPICK.R16   

 

Wheras the BIN file I'm more stumped, there's a lot of unreadable text, but the text that is readable is

 

   Œ   ,        Œ      @  d   È       È            d   ú   d   TRIED TO START SMASHS WHEN SUB-GAME IN PROGRESS script\Smash.sub    TRIED TO RESET SMASHS WHEN NO SUB-GAME RUNNING  NEED TO SET SMASH COLLISION BEFORE CREATION FAILED TO CREATE A SMASH    CANNOT FIND SMASH PLAYER RETURN MARKER  <   n   È   $   CAN'T FIND PAK FILE script/castle2.c    MORE ENEMIES IN SCRIPT THAN PACK FILE   MORE OBJECTS IN SCRIPT THAN PACK FILE   INCORRECT NUMBER OF SMASH BITS  MORE SMASH BITS THAN ALLOWED    MORE DEADOBJ IN SCRIPT THAN PACK FILE   MORE PLATFORMS IN SCRIPT THAN PACK FILE PLATFORM MUST HAVE NORMAL ANIMATION NO COLLISION TRIS IN PLATFORM   NORMALS NOT CREATED PARENT OF CLONE NOT LOADED  Beaker01    MakeMeshState in StartupLevel

will cause incorrect reset!   SetupSmashDoor in StartupLevel

will cause incorrect reset!

 

Which seems to be gameplay code to enable certain things.

 

Reading through the above files I get the impression that the .WAD file is some sort of archive similar to a zip, rar or gta IMG.

 

So that's the point I'm up to, I get the feeling this won't be easy but as I have literally no idea where to go next I'd love it if someone could point me in the right direction.

 

I can also upload the .WAD file if anyone wants to take a looksee.

 

Either that or someone has one of the 3D printscreen tools that works with a PSX emulator.

 

Look forward to replies tounge.gif

Edited by bammargera
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