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Vehicle extra1, extra2, extra3


MalibuClub

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MalibuClub

How to delete extra files from cars, example: Stallion, extra1 (hardtop) extra2 (softtop) etc, how I can delete example extra2...?

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fireguy109

Open the dff in zmod and just delete that component. Make sure you extract the textures to your Zmod texture folder though, or the car may be white.

 

Zmodeler

 

Choose version 1 for III/VC and 2 for IV/SA.

pkmTc.gif

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MalibuClub
Open the dff in zmod and just delete that component. Make sure you extract the textures to your Zmod texture folder though, or the car may be white.

 

Zmodeler

 

Choose version 1 for III/VC and 2 for IV/SA.

Thank you, I tried that but I didn't know "Make sure you extract the textures to your Zmod texture folder though" that. smile.gif

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Open the dff in zmod and just delete that component. Make sure you extract the textures to your Zmod texture folder though, or the car may be white.

 

Zmodeler

 

Choose version 1 for III/VC and 2 for IV/SA.

Thank you, I tried that but I didn't know "Make sure you extract the textures to your Zmod texture folder though" that. smile.gif

Extract the model to a folder, then extract all the car textures to the same folder where the model is located

 

 

 

Extract the vehicle.txd textures in the same folder too because most sa cars use that textures.

 

Use the old txdworkshop for that...

 

 

Then you can import the car without texture errors.

Edited by MG3
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Ashwin.Star
How to delete extra files from cars, example: Stallion, extra1 (hardtop) extra2 (softtop) etc, how I can delete example extra2...?

you just want to delete or want that those part come always ?

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MalibuClub
How to delete extra files from cars, example: Stallion, extra1 (hardtop) extra2 (softtop) etc, how I can delete example extra2...?

you just want to delete or want that those part come always ?

Delete and that was right way to do it, thanks..

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  • 4 weeks later...

New problem

 

1. Open Zmodeler

2. Import Zr350 (all textures in same folder)

3. export zr350 (replaces old)

4. Installing it with GGMM (looks good)

5. Find it in GTA SA (headlights and some parts of interior are bugged)

 

So, I only import then export and it's bugged. Why?

 

And nothing error messages come.

 

I changed ZR's 'extra' files name to 'spoiler' so spoiler not dissappear.

Edited by jm220
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Ashwin.Star

my advise is to use 3ds max,

Zmodeler is nothing in front of it,

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Not everybody can afford to buy 3ds max. And if he already bought Zmod that means he would lose a fair sum. confused.gif

 

Which Zmodeler edition are you using?

 

And what do you mean by "bugged"? Please post some screenshots or more information.

 

 

 

(If you need an image host try here)

pkmTc.gif

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Ashwin.Star

i am using 3ds max 9,

PM me if anyone want the torrent of it,

 

 

Do not offer to distribute warez. - girishb

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Well, normally headlighs includes textrures and that light..

 

But after I import/export, textures from headlights won't show in came, so it's invisible, and I see ground from an interior..

 

 

My english is not very good, try to understand biggrin.gif

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Watch here how to fix these headlights from 0:00 to 1:30

 

 

from 0:00 to 1:30 im fixing transparent textures bug, you shuld do that too or you will get random bugs ingame

 

 

 

Ok, I found really fast and easy way how to fix transparent textures bug (windows, textures with alpha)

 

It's really simple

 

Let's start, take Ambulance as example

 

1. import ambulan.dff to ZM2, you see there is transparent texture bug

2. delete all model (see screen)

user posted image

3. open Material Editor, delete materials only with "trans" flag and materials with transparent textures, leave all other materials (see screens)

user posted image

user posted image

user posted image

4. now import ambulan.dff back

user posted image

5. done. now you can edit this car and export with no transparency bug

 

This works for all vehicles

 

 

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